vykimo

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vykimo last won the day on February 5

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About vykimo

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  1. Touch-motions supportedVery usefull update, I started to interest myself to mobile specific features.Now, Android is officially supported and here are described touch motions I implemented to navigate in game.I tried to be as intuitive as possible, inspired by Google Map gestures : Zoom : Spread fingers Perspective : Go up/down fingers Rotation : Inverted fingers Reset : Double tap It gives an immersive experience and prepare future updates for mobile client version.
  2. @Aeromesi The trailer is really so nice ! Good job bro
  3. Yes that's it. I recreate effects from my client IG (not decompiled version). For example, heal is only a flat texture applied on a cylinder with opacity and animation... So I work hard on trying to imitate official content with code. (Btw if someone knows well which ressource is associated to which hardcoded effect, it'd help me). For rathena forum, they deleted my topic because of the crowdfunding part.
  4. Thank you for the precision, I'll implement it when I'll start working on Achievement system !
  5. Today, 2 updates : Indoor view and cursor updateAs you can see on the screen, indoor modified view is now available.It makes the browser game looks like more again like the official one!Too, the cursor "not allowed" is available on non-walkable cells. QuestLogHuge update is related to new quest log system. The idea to develop it was given by @rapalooza on discord.I discovered than the old quest log UI was replaced by this light version. I like this version too, and it is now available on ZeRObrowser!Features like mob counting on the head and short description on the top right of the screen are here too.With it, I think playing on the browser for quest farming takes a strong importance now... Source: https://vykimo.com/zerobrowser
  6. Cool idea. Unfortunately I think it has no better solution than 100 cutin image... An idea to optimize it is to pass all your images in a bmp compressor. And another idea is to delete 1 image every 2 images (or more) : you will divide required images per 2 but you'll loose precision. However, I think a 1% precision isn't required.
  7. vykimo

    php-grf

    Yes in fact rochargenphp uses the same principle as you, isn't it?
  8. Thank you for your message. For now the development is paused, but if you could give me the list of things that are most important in the todolist in order to prioritize tasks. I could speed up progress
  9. Map infosUpdate is related to map infos. Recently pushed by Gravity, a system that allow you to see on minimap where are located some strategic points on a map.Navigation isn't implemented so clicking on it does nothing for now.In addition, I added icons upon head of some key NPCs which are described in `signboardlist.lub` (you know? sometimes you see floating icons on map ^^).
  10. Renew UI : StorageStorage UI has been updated ! Now you're able to open mini windows, resize them, make a search (unlike official, my version is not case sensitive) and sort your storage by name (fall or rise).I tried to reproduce tricky behavior (escape key to close mini windows faster), resizing, save windows location etc... But some needs confirmation. For instance, what goes into Costume tab?.. even in my own client nothing goes inside. Maybe it's related to 'itemInfo.lua' with 'costume' field.Hope you like how it looks! NB: You can watch progress on page : https://vykimo.com/zerobrowser . And propose some features + give infos/tests.
  11. Official Costume supportA small update but quite interesting is the costume system now supported.2 tabs are now available (I still don't know the purpose of 3rd one 'Title') and you're able to see yourself with or without costumes.
  12. Thanks a lot, your comments give me power to continue working on it. @raPalooza~ I'm really sorry that you can't participate, I thought this paypal functionnality was available everywhere... I will look for another kind of crowdfunding. However for now, I'm open if you wanna buy me a cup of coffee
  13. Update 19/01/2019 : Official skill listFinally the updated version of skill tree landed! It was a serious lack in robrowser, we only had the old 2008~2009 skill list version.Now, zeroBrowser supports pre-setting skills points, apply and reset. It also support multi-tab and skills description now follow official behavior (checkbox). Official skill treeAnd the major update is the very famous Skill Tree view !!Multi-tab, prerequisites visualisation (as you can see on the screenshot), and skill level selection are now available. (You can even notice your sitting character on bottom left side corner ^^) Hope you'll like this update that I found essential. NB: After seeing screenshots, I think that it's not obvious... but these screenshots are from ZeroBrowser .
  14. Continuing in that way : Heals (cylinders fx)This time, I tried to mimic heal effects. It contains several textures (cylinders, particles) and it has a lot of randomization.You can see here the comparison between my version and official effects. I spent +20 hours on these effects.In the gif, you can see: Low heal High heal Highest heal Offensive heal Logout cylinder Teleport effect src: https://vykimo.com/zerobrowser (Still looking for help from you, if you have infos about textures used in specialeffects it could be nice !)
  15. Update 30/12/2018 : SpecialeffectsAs you probably know, all the specialeffects (excepted str effects) are hardcoded in the client.So, a big challenge is to reproduce the look of several effects we use everyday, as good as we can.This task is the most laborous and hard part.For instance, you can see my version of Warp NPC vs Official. I tried to reproduce it as close as official one. src: https://vykimo.com/zerobrowser BTW I'm looking for the list of effects with ressources that's use in data/texture/effect folder. If someone have partial or complete infos, I'm here!