MikZ

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  1. Good day! Where can i find the #define MAX_EVENTQUEUE 2 seem it is no longer found in map.h reference below. thanks!
  2. MikZ

    @mobalive

    Good day! May i request command @mobalive please. though was already requested before. @mobalive moonlight Dispbottom "MVP moonlight is dead"; Dispbottom "MVP moonlight is Alive"; etc Only trigger if MVP is in MVP Map not in Deadbranch room or any other map.
  3. Hi! How can I remove this on the screen? Base EXP: | Base Drops: | Base Death Penatly: already commented the lines yet, still on the screen. //ModDrop = 140; //ModExp = 140; //ModDeath = 0;
  4. Alright! Thank you so much ms. Annieruru
  5. Good day! May I request script similar to this please. https://rathena.org/board/topic/114565-utility-automated-mvp-ladder-reward-system/ Contacted the maker yet script not available for Hercules. Just wanted: MVP points will trigger on MVP maps only 3 Set of MVP Easy = 2 pts (Solo) / 1pts (party Share) Moderate = 4 pts (Solo) / 2pts (party Share) Hard = 6 pts (Solo) / 3pts (party Share) View Personal Ranking (shows number of MVP killed only not pts.) weekly Easy = # of MVPs Moderate = # of MVPs Hard = # of MVPs Monthly Easy = # of MVPs Moderate = # of MVPs Hard = # of MVPs View Top ranking / Rewards to Top 5 (names only) Easy: Name of Players Moderate: Name of Players Hard : Name of Players Shop Reset points/ Ranking (Manual @command or Autoreset) If possible will have RANK name: Copper = 10 Iron = 15 Silver = 20 Gold = 25 Platinum = 30 Mythril = 35 Orichalcum = 40 Adamantite = 50 2 set of points MVP points(for shop purposes) and Hunting points(for Ranking name purposes) Basically Ranking Name points = Hunting points - Penalty points (Killed by MVP / right minus wrong) Reward will be given per rank monthly I'm running out of ideas, if possible only. if not not the MVP points above. thanks!
  6. @AnnieRuru your Quest information is so neat. can that be use for client 20141022 or for 2018 client only? Check mine .. also where to add these? */ mission 1 - acolyte trouble 49900 - from tavern, talk to acolyte 49901 - from acolyte, talk to npc in izlude 49902 - from izlude, talk to acolyte 49903 - from acolyte, submit to tavern mission 2 - gemstone stortage 49904 - from tavern, talk to gem seller 49905 - from gem seller, collect 10 yellow/blue/red gemstone 49906 - from gem seller, submit to tavern mission 3 - poring problem 49907 - from tavern, talk to guard 49908 - from guard, kill 10 poring 49909 - after kill poring and talked to guard, submit to tavern mission 4 - hand over the artifact 49910 - from tavern, talk to artifact collecter 49911 - from artifact collecter, talk to assistant within 20 seconds 49912 - from assistant, talk to artifact collecter 49913 - from artifact collecter, submit to tavern */
  7. I'm planning to, meantime I'm using 20141022 . Awaiting from AndRO dev how can I update my client in mobile and if it is free. does 20180621 is stable?
  8. @AnnieRuru sorry, what if I add case 2 for 12 hours. Can i Just add these? but im getting infinity loop. Case 2: mes "Retrieving today's half day supplies..."; for ( [email protected] = 1; [email protected] <= 3; [email protected] ) { [email protected] = rand(.totalchance[[email protected]]); for ( [email protected] = 3; ( [email protected] -= getd(".twelve"+ [email protected] +"["+ [email protected] +"]") ) >= 0; [email protected] += 2 ); getitem getd(".twelve"+ [email protected] +"["+( [email protected] -1 )+"]"), rand( getd(".twelve"+ [email protected] +"[0]"), getd(".twelve"+ [email protected] +"[1]") ); } #daily_twelvet = gettimetick(2); } close; } OnInit: setarray .twelve1, 1, 10, // amount : rand(1,10) // chance of getting the items Set#1 // <Item ID>,<chance> Red_Potion, 5, Orange_Potion, 4, Yellow_Potion, 3, White_Potion, 2, Blue_Potion, 1, Green_Potion, 6; setarray .twelve2, 5, 15, // amount : rand(5,15) // chance of getting the items Set#1 // <Item ID>,<chance> Red_Herb, 5, Yellow_Herb, 4, White_Herb, 3, Blue_Herb, 2, Green_Herb, 1; setarray .twelve3, 10, 20, // amount : rand(10,20) // chance of getting the items Set#1 // <Item ID>,<chance> Apple, 5, Banana, 4, Grape, 3, Carrot, 2, Sweet_Potato, 1, Meat, 99, Honey, 50, Milk, 100; for ( [email protected] = 1; [email protected] <= 3; [email protected] ) { setd ".twelve"+ [email protected] +"size", getarraysize( getd(".twelve"+ [email protected]) ); for ( [email protected] = 3; [email protected] < getd(".twelve"+ [email protected] +"size"); [email protected] += 2 ) .totalchance[[email protected]] += getd(".twelve"+ [email protected] +"["+ [email protected] +"]"); for ( [email protected] = 3; [email protected] < getd(".twelve"+ [email protected] +"size"); [email protected] += 2 ) { [email protected] = getd(".twelve"+ [email protected] +"["+ [email protected] +"]") *10000 / .totalchance[[email protected]]; [email protected] = [email protected] / 100; [email protected]$ = .gchance % 100; while ( getstrlen([email protected]$) < 2 ) [email protected]$ = insertchar([email protected]$, "0", 0); setd ".chance_display_item"+ [email protected] +"$["+ [email protected] +"]", [email protected] +"."+ [email protected]$ +"%"; } } end; }
  9. Perfect! Thank you so much @AnnieRuru
  10. That was fast, I like to add some twist, can you add like rate for rare one. example item 506 is @ 5% and item 14510 is @ 2% success chance to get in set A for set b 505 @ 9% and 657 @ 1% for Set C 657 @ 10% 14510 @ 1%. of course ill be adding more item like bubble gums, Food items, TCGs something like that. thanks!
  11. @utofaery Hello, just what i wanted with success rate for rare ones, can you add countdown timer "you still have 00 hours, minute/s seconds countdown to get next supplies" Also, im getting error like and no items were given. Buildin_getitem: Nonexistant item 0 requested. Hi @AnnieRuru yes can be repeated. can you add rates for the rare ones, like the above. thnx!
  12. Hi! May I request a sample random prize giver. What I'm looking for is. This npc will give all 3 set 1 type of item from set A,B to C randomly, with random number of pieces too. Set A: random (1x,10x) pcs random :656 , 657 , 505 , 645 , 506 , 14510 Set B: random (5x,15x) pcs random :656 , 657 , 505 , 645 , 506 , 14510 Set C: random (10x,20x) pcs random :656 , 657 , 505 , 645 , 506 , 14510 please help me. thanks!
  13. Already fixed thanks!