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vBrenth

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vBrenth last won the day on December 25 2018

vBrenth had the most liked content!

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About vBrenth

  • Rank
    Advanced Member
  • Birthday 03/19/1991

Contact Methods

  • Skype
    vBrenth
  • IRC Nickname
    Zeira

Profile Information

  • Gender
    Male
  • Location:
    Philippines
  • Interests
    Ragnarok, Music, Gadgets, Foods.
  • Github
    vBrenth
  • Emulator
    Hercules

Recent Profile Visitors

6486 profile views
  1. I think someone made it already here in the forum as addon/plugin or is it in rathena?
  2. No other actual fix on this? Just removing the lines? Hmm.
  3. What about /monsterhp command?>
  4. Edit: Its broken again on the latest version. @AnnieRuru
  5. So as bugs, everytime i updated my rAthena new bug comes, alot of pre-renewal formulas is broken. (can be fix by reverting ALOT of commits).
  6. I'm currently patreoning this project as i have Aeva panel myself and cannot continue it, I will support other projects. We need new awesome CP!
  7. Hmm, Edit: Solved Was my data.grf (got corrupted)
  8. His code always 10/10 works for me Glad your back
  9. This also normally happen when you do changes the drops / mob_db configuration then you do @reloadbattleconf or @reloadmobdb then @mi, try to restart your server that error will be gone.
  10. This is for HP table, anything for EXP table? Anything for the EXP Group db?
  11. if( pc_isfalcon(sd) && sd->weapontype == W_BOW && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_HUNTER && pc->checkskill(sd,SN_FALCONASSAULT) > 0 && rand()%100 <= 15 ) skill->castend_damage_id(src,bl,SN_FALCONASSAULT,1,tick,SD_LEVEL); This will give you 15% chance. Edit the <= 15 ) to chance you want.
  12. state &= ~BCT_GUILD; state &= ~BCT_PARTY; You can test by removing guild so it can only hit party?
  13. https://github.com/HerculesWS/Hercules/blob/stable/src/map/battle.c#L6815 Add this. if (src && (map->list[m].flag.gvg_castle || map->list[m].flag.gvg) && (battle->get_current_skill(src) == SN_SHARPSHOOTING)) { state |= BCT_ENEMY; state &= ~BCT_GUILD; state &= ~BCT_PARTY; }
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