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utofaery

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Everything posted by utofaery

  1. Unhandled exception thrown: read access violation. **dstmd** was nullptr. occurred This happen'd when I use Heal skill (28) on any target.
  2. I don't have patch only plugin 2 from your hand I think. so it all fall backs to minor source edit? all I have is the tortoise git generated diff from main branch of hercules of what I changed in src folder. I never did use any patch. src folder diff generated from tortoise git It's very long..! Another thing I found crash server is heal (28) skill in when use that skill heal (28) on self or others map server instant restart
  3. Wrapper script << "something unfamiliar for me or was it the runserver.bat???
  4. I had achievement_db and quest_db emptied and only keep minimal mobs, warps, and woe script while disable everything else. so I don't get notified so many time of found something or any how Empty line can create Leaks? or does it has to do with having quest db emptied?
  5. In a case where \conf\plugins.conf contains non existing plugin All 3 server will keep restarting and flashing while upon closing only map server show what error is so can there be a pause be put to pause execution of the server when plugin not found error occur??? to prevent infinite restarting all 3 server? conf/plugins.conf plugins_list: [ /* Enable HPMHooking when plugins in use rely on Hooking */ "HPMHooking", // "db2sql", //"sample", //"other", "mapcache", "xGetStorageList", "xMaxLvlCheck", "xsa", // << intended test case! non existance plugin uncompiled ] Error shown on map server: [Status]: HPM: Loaded plugin 'Mapcache' (1.0.0). [Status]: HPM: Loaded plugin 'getstoragelist' (x_O). [Status]: HPM: Loaded plugin 'maxbaselv' (x_O). [Fatal Error]: HPM:plugin_load: failed to load 'plugins/xsa.dll' (error: The spe cified module could not be found. )! Map-Server has terminated abnormally. Restarting in 5 seconds, press Ctrl+C to cancel.//xsa The system cannot find the path specified.
  6. Another question HeidiSql not like this line of sql +REPLACE INTO `mob_skill_db` VALUES (2142,'Nydhogg's Memory@NPC_SUMMONSLAVE','idle',196,1,10000,0,0,'no','self','onspawn',NULL,2143,NULL,NULL,NULL,NULL,NULL,NULL); Nydhogg's Memory << the ' between "Nydhogg" and "s" is the one it doesn't like How would I restructure them so it works? HeidiSql 9.4.0.5125 MariaDB 10.3
  7. About the crash It's not showing that kind of image map server just auto restart like I cast heal on myself ... mapserver auto restart or I job change instant restart again...seems creepy... Edit: Found this in the file C:\Users\Rio\Desktop\Hercules\log\map-server.exe.leaks Is this something important? all the line is alike in that file Here's a diff of what Changed in src folder And Retarget Project because I had a 17xxx something SDK of 2017
  8. First off I don't know where this belong to so putting it here. when using teleportation level 2 client 20180621 so is this a source packet error configured or not setting correctly?> mmo.h was compiled with #define PACKETVER 20180620 //xsa
  9. 1. how to find crash dump? 2. map server sometime random crash and finishes restart less that 10 seconds since I changed the 15 seconds in serv.bat to 5 seconds. plugins_list: [ /* Enable HPMHooking when plugins in use rely on Hooking */ "HPMHooking", "db2sql", //"sample", //"other", "mapcache", "xGetStorageList", "xMaxLvlCheck", ] Plugin 1 : xGetStorageList Plugin 2 : xMaxLvlCheck Since I dont really know much of the source so, The only source edit would be atcommand.c @go changed x y @summon increased duration skill.c, status.c increased or decreased value or chance Pc.h #define MAX_PC_BONUS 100 //xsa // 10 << Could this be the culprit??? pc.c static int pc_checkallowskill(struct map_session_data *sd) SC_NONE //xsa SC_AUTOGUARD, //xsa SC_DEFENDER, //xsa SC_REFLECTSHIELD, //xsa SC_LG_REFLECTDAMAGE mmo.h #define PACKETVER 20180620 //xsa itemdb.h #define MAX_ITEMDELAYS 1 // The maximum number of item delays //xsa mob.c "mob_classchange.txt", //xsa "mob_customNormal.txt", //xsa << added "mob_customMVP.txt"}; //xsa << added mob.h #define MAX_RANDOMMONSTER 9 //xsa // 5 #define MAX_MOB_DB 20000 // 5000 //xsa renewal.h //#define RENEWAL_EXP how can this minor edit be crashy or is it critical??
  10. 2018-07-04aRagexeRE then you could use something newer or you could use something older...
  11. Why is that is you try to use npc to check player job class will randomly crashes mapserver and mostly occur to rebellion or gunslinger class?? eg. prontera,154,174,5 script Tester 4_M_PAY_SOLDIER,{ mes ("Good day~~!"); if ( Class == Job_Rebellion ) { mes ("Class :: " + jobname(Job_Rebellion) ) ; } close2; end; } if talk to said npc multiple time can randomly crashes map server is this normal?? Client 20180621 if matters.
  12. So people here might range from primary school 6 ~ form 3 middle school?? I learn of ragnarok at form 1 it was at the same time maple story got popular at where I stayed.
  13. 3. Are those 2 for plugin? and the procedure for mapcache.c plugin applies to these 2 also?? 4. is this in there?? @inventorylist_card1[] - These four arrays contain card data for the @inventorylist_card2[] items. These data slots are also used to store @inventorylist_card3[] names inscribed on the items, so you can @inventorylist_card4[] explicitly check if the character owns an item
  14. 1. Why not create some command to check each class max level for that purpose?> 2. For a good reason: Easy clean up of storage by custom item through function call alike to what getinventorylist() did but I wanted getinsteadlist() so It's like easy cleanup of certain type of item in storage like etc, arrow, or any stash up item type
  15. Disregard this post Error of browser
  16. What is the different between the first script with .@i++ and the second script ++.@i why pre and post? and when to use .@++ or ++.@i?
  17. 1. I recently find out about this file. What can I do to read maxLevel from it? If ( I am magician ) { get maxlevel from exp_group_db.conf and blablabla... } 2. How to get array of item from storage?? I know of getinventorylist and getcartinventorylist but there is no "getStorageInventoryList" available..
  18. Q3 is actually I trying to clone the mob_branch.txt to a new Mob_customBranch.txt changes to mob.c and mob.h respectively has be done. but map server spit out the error of [Debug]: Can't store more random mobs from mob_customNormal.txt, increase size o f mob.c:summon variable! if I clone content from DBPATH"mob_branch.txt" to mob_customNormal.txt so in the end is there a limitation of something or can I do to prevent map server from spitting out that kind of debug warning?
  19. I mean like since the Item box/Group was redesigned Could the monster Branches/pouch be made redesigned in the same way? so we only edit the new redesigned "monster_group.conf" and don't need to recompile if add any new monster group. eg. "mob_poring.txt", "mob_branch.txt", "mob_boss.txt", "mob_pouch.txt" and etc be merge into one monster group file?
  20. My bad was going through my very old archive trying to migrate stuff from old eathena db folder. Now I know it's all inside the skill db merged but I got new question: Q1: what's the GM_SANDMAN do? Q2: what can I do to make monster that was spawn'ed from dead branch to be announced map wide? I don't know how to get the spawn'ed monster's ID. Q3: increase size of mob.c:summon variable how to do this ? I tried to add custom branches and this line output in map-server [Debug]: Can't store more random mobs from mob_customNormal.txt, increase size o f mob.c:summon variable!
  21. Suggestion: Hey could the monster be "Group'ed" like this item group also??? so we don't have to recompile if we added multiple small monster group.
  22. Q1 How and what should I add into this script to make it keep the current and active pet from being shown like in the attached picture? as you can see in the attached picture there is only Poring Egg and Bapho Jr. Egg in the inventory but why inside script the menu showing lori ruri which is the currently active pet??? what Q2 has this >>bonusautoscript<< changed into >> autobonus << ? https://rathena.org/board/topic/94175-item-script-not-working-something-wrong-help-plz/
  23. from old eathena >> it does has this >> skill_unit_db.txt and in skill_unit_db.txt has line as below 115,0x90, , 0, 1,1000,enemy, 0x28000 //HT_SKIDTRAP << "Changed Line" and now in Hercules DB folder all other skill files is mashup and fix into on skill_db.txt which is why I need to know how can I convert the "Changed Line" above to new hercules format. The reason I asking is that within hercules DB has no detailed explaination of new skill_db.txt
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