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kyeme

High Council
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  1. Upvote
    kyeme reacted to Ind in successrefitem   
    Approved, will be in the repo within minutes
  2. Upvote
    kyeme reacted to AnnieRuru in Regarding the Character Deletion   
    // Restrict character deletion if carrying these item IDschar_del_itemid: 1530,2629,2857prevent character deletion if carrying mjolnir, magingiorde, brisingamen 
    and the check range should included inventory, cart, mail attachment
  3. Upvote
    kyeme reacted to Angelmelody in Sonic Blow Damage and Tag weapon   
    1.
     db/pre-re/skill_db.txt
     136,-1,8,1,-1,0,0,10,-8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow
      change to
     136,-1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0, AS_SONICBLOW,Sonic Blow
     
    2.
      maybe  the weapon switching behavior was not allow in official ,so hercules fix that bug
  4. Upvote
    kyeme reacted to Ind in Skill ID Processing Overhaul   
    Skill ID Processing Overhaul
    Hello~! - What?!
    Yet another super-ultra-mega improvement, brought to you by Hercules. Improvement
    This is a monster improvement, map server's memory usage was dropped by no less than 38MB Processing on a number of areas that rely on this have improved, much faster e.g. skill tree calculation. This also prepares the game server to receive the new skills that have id of 5k or higher (e.g. Dragon Breath Water) Changes
    This changes how skills are stored during runtime for players, if you have any modifications on that you will want to update them before getting this update in your server. mob_max_skilllvl config was dropped, this limitation no longer exists (e.g. if you make a monster cast lvl 1000 jupitel thunder it'll do 1k hits) reintroduced, accidentally removed (misunderstood function) Special Thanks
    to Rytech, he brought up the topic of skill id processing which led me to do this Links~!
    Commit
  5. Upvote
    kyeme reacted to AnnieRuru in Is this possible?   
    a bit off-topic butyeah, 1 of the reason I move here because in hercules already has some powerful scripters around
     
    the only thing that jabote missed out is missing setmapflag
    - script warp_banned -1,{OnInit: setarray .not_2ndjob$[0], "morocc", "payon", "aldebaran"; // Maps NOT for second jobs. Add more with a comma, last member should have a semicolon setarray .not_3rdjob$[0], "amatsu", "gonryun", "geffen"; // Same as above, but for third jobs .not_2ndjob_size = getarraysize(.not_2ndjob$); .not_3rdjob_size = getarraysize(.not_3rdjob$); for ( .@i = 0; .@i < .not_2ndjob_size; .@i++ ) setmapflag .not_2ndjob$[.@i], mf_loadevent; // Thx to Keyworld <3 for ( .@i = 0; .@i < .not_3rdjob_size; .@i++ ) setmapflag .not_3rdjob$[.@i], mf_loadevent; end;OnPCLoadMapEvent: if ( eaclass() & ( EAJL_UPPER | EAJL_2 ) ) { // Player is 2nd trans job while ( strcharinfo(3) != .not_2ndjob$[.@i] && .@i < .not_2ndjob_size ) .@i++; } else if ( eaclass() & EAJL_THIRD ) { // Player is the 3rd job while ( strcharinfo(3) != .not_3rdjob$[.@i] && .@i < .not_3rdjob_size ) .@i++; } else end; if ( .@i != .not_2ndjob_size || .@i != .not_3rdjob_size ) { dispbottom "You're not supposed to be here..."; warp "SavePoint",0,0; } end;}... hmm .. why this {code} doesn't has cut the length ...edit ... oh ... have to refresh the page =/
  6. Upvote
    kyeme reacted to ossi0110 in Hunting Missions on newest trunk version of hercules. no global_reg_value   
    made a pull request for the script fixes
     
     
    https://github.com/HerculesWS/Hercules/pull/252
  7. Upvote
    kyeme reacted to Ind in Server Side Manners.txt   
    File Name: Server Side Manners.txt
    File Submitter: Ind
    File Submitted: 14 Jan 2014
    File Category: Plugins
     
    HPM Plugin.
    - Implements the 'server-side' manners.txt aka ability to blacklist words.
     
    Includes:
    - Ability to read 'conf/manners.txt' (you have to create the file, you can fill as you like, and use '//' to create commands as well).
    - The @reloadmanners command
    - Implements the 'mouthful' group permission, which allows individual groups to bypass the badwords filter.
     
    Requires:
    - HPM Hooking to be enabled.
     
    How to Install
    Check the wiki page on 'Building a Plugin' http://herc.ws/wiki/HPM#Building_a_plugin
     
    Contribute / Customize
    Its available at our Staff Plugins Repo, pull requests are more than welcome.
     
    Click here to download this file
  8. Upvote
    kyeme reacted to Ind in Server-side manner.txt   
    Sounds like something fun to implement with a plugin, I feel like playing with it.

    /** * Reads off conf/manners.txt * - 1 Word per line * Causes players not to be able to spell badwords blacklisted * Implements @reloadmanners * Implements 'mouthful' permission set, so individual groups can be set to bypass the filter. **/
  9. Upvote
    kyeme reacted to AnnieRuru in [Suggestion] displaybottom & message colors   
    OMFG !!totally forgotten about channel system
    you are right, NO LIMITATION
     
    I used rathena emulator to get this working fine
    BUILDIN_FUNC(dispbottom) { TBL_PC *sd; if ( script_hasdata(st,4) ) { if ( data_isstring( script_getdata(st,4) ) ) sd = map_nick2sd( script_getstr(st,4) ); else sd = map_id2sd( script_getnum(st,4) ); } else sd = script_rid2sd(st); if ( sd ) { const char* msg = script_getstr(st,2); unsigned short msg_len = strlen( msg ) +1; unsigned int colorcode; if ( script_hasdata(st,3) ) colorcode = script_getnum(st,3); else colorcode = 0xbbffbb; WFIFOHEAD( sd->fd, msg_len + 12 ); WFIFOW(sd->fd,0) = 0x2C1; WFIFOW(sd->fd,2) = msg_len + 12; WFIFOL(sd->fd,4) = 0; WFIFOL(sd->fd,8) = colorcode; safestrncpy((char*)WFIFOP(sd->fd,12), msg, msg_len); WFIFOSET( sd->fd, msg_len + 12 ); } return 0;} BUILDIN_DEF(dispbottom,"s??"),it works !prontera,162,180,5 script kjsdfhksdjf 100,{ dispbottom "test color"; dispbottom "test color", 0xff0000; dispbottom "test color", 0x0000ff; dispbottom "test color", 0xffffff; dispbottom "test color", 0xff00ff; end;}
  10. Upvote
    kyeme got a reaction from Jedzkie in [Suggestion] displaybottom & message colors   
    Agree
  11. Upvote
    kyeme got a reaction from Yamzkie in [Suggestion] displaybottom & message colors   
    Agree
  12. Upvote
    kyeme reacted to Ind in Hercules 1st 2014 MegaPatch   
    Hercules: 1st 2014 MEGAPATCH
    Helloooo! Starting 2014 with a boom, yet another outstanding patch from Hercules! Patch Item #1: Scripting Level UP
    Char and account variables overhaul They're no longer limited to #define ACCOUNT/GLOBAL_REG_NUM, they're now limitless Their storage capabilities have received a colossal improvement, each numeric variable now uses at least 1/10 the memory it did previously, and we achieved it while increasing speed, simply outstanding as expected from us. Thanks to their quantity no longer being limited, char and account variables now support arrays, i.e. setarray #accreg[y],...; Saving and loading procedures have been improved outstandingly! for instance, previously, if you had 100 char regs but only one had been modified or deleted, map server would need to send all of them and char server would have to re-insert all of them; now only modified or deleted ones are saving, increasing saving speed of both map and char server procedures and decreasing inter-server bandwidth by dinosaur steps. Magnificent Array Improvement (to all variable types) Size limit modified from 127 to ...2 billion! Speed of countless array operations have been improved thanks to new array handling, e.g. whereas previously upon deleting any array it'd set its 127 possible values to 0 (regardless of how many values it actually had) now it only deletes as many members as it possesses getarraysize (the-oh-misleading-function since it returns the arrays' highest index) has been sped up as well thanks to this, and it no longer wastes script stack room on every interaction And the futureThis improvement has open way for many other amazing features, for example, Haruna has designed a foreach implementation for scripting among some other useful enhancements Global account variable handling redesign To clarify, this is that ancient type used on multiple-char-server setups, ##varname, which are present in all servers an accounts logs into, as opposed to #varname which, while account-wide, are considered 'local' to a char server. Saving and loading have been modified to match char/local-acc variable new design, on its own it already is a major speed boost and bandwidth saver, however, it has also improved login servers overall processing speed, thanks to its processing no longer being attached to ordinary account handling, this means that all operations that required login server to use an accounts data (i.e. login/pincode change/ban/block/etca) have been sped up, and use less memory. '.', '.@' and ''' variables write operation speed up trying to write ''' variables outside instances will now print warnings instead of silently doing nothing runtime read/write operations of global/temporary(@) char variables, as well as account variables, have been considerably sped up, whereas previously it'd run a str lookup to find a match for read/write it now uses the variable id, furthermore it now relies on DBMaps to handle the lookup (whereas previously it was a normal loop). Database tables overhaulWe've analysed global reg data storage and we've decided that it not only is a memory waste, it is a processing one as well due to how int and str variables share the same storage, we've analysed global reg data for a number of large servers and have identified most variables are numbers, by a outstanding majority, with that in mind, this patch introduces 6 tables that will improve this drastically. You'll notice this patch's SQL upgrade file will take care of this, and thus migrate the data properly into the new tables. Special Thanks To:
    Haruna ! <3 wouldn't have gotten half of it done if it weren't for Haru, thank you so much sensei! jaBote, for proposing it! Emistry Yommy Streusel Patch Item #2: @autotrade Persistency
    Also known as: @at merchants survive server crashes/restart, as soon as the server starts again they're re-spawned. May be disabled on src/config/core.h by commenting out AUTOTRADE_PERSISTENCY Special Thanks To:
    Haruna! Michieru, this feature wouldn't be out now if it weren't for him, lets all thank him! Dekamaster/Nightroad for helping me on this features original design, 3-4 years ago. Thank you master <3! Link'u!
    Commit Upgrade files #1 (Autotrade) #2 (Scripting Level UP)
  13. Upvote
    kyeme reacted to Mystery in December Digest 2013   
    December Digest 2013
    The following digest covers the month of December 1st - December 31st 2013.
    Team Changes

      Dastgir Pojee has joined as a Community Contributor . Mhalicot has been moved from Community Contributor to Filipino International Moderator. Mumbles has been moved from Support Leader to Global Moderator. Beret has been moved from Community Contributor to High Council.

    Development Highlights

      Fixed an issue with items accidentally made equippable for every class (671d61a) Whitespace fixes in script.c (a9156de) Added support for string vars on commands that require a string (fefaf39) Christmas Patch! Gift'o (cf19b26) (Topic) Implementation of #define DEVOTION_REFLECT_DAMAGE (36d0c78) As requested by the community. Modified Xcodeproj, removed global tab/indentWidth override (46a9906) Fixed several compiler warnings (15a0f6d) Added support for non-aborting assertion (a23d072) Nullpo cleanup (853c5a3) Added Apple Xcode project files (4d13474) Introducing HPM Support for custom battle confs (0e25c60) Modified second 'infinity loop!' error (f19fb90) HPM mapindex interface (d4a58d2) Questlog fixes (6f55c00) Corrected Steal Coin formulas and battle log message (470ab15) Added Windows batch file for 'db2sql' plugin (9f210e1) Changed item Aegis ID and Mob Sprite ID lookups to case sensitive (6e9c385) Changed variables, labels, functions, and commands to case sensitive (c6c2ad1)

    Scripting Highlights

      Correctly removed persistent database entries for disabled NPC Market (c2f6086) Improved script builtin function parser (4d1f7cc) Changed builtin keywords in the script engine (49d2dff)

    Build System Highlights

      Improved plugins Makefile (3462866)

    NPC & Database Highlights

      Modernized syntax and fixed errors in sample scripts (21fa090) Update mob spawns in 13.1 quest to aegis info (16f474b) Bard Quest constant fix (9e22313) Different item bug fixes (0fd5a42)

    Skill Highlights

      Fixed crashing of GN_SPORE_EXPLOSION in certain systems (c3c5e31) Fixed Cell Basilica (Which was broken for 5 years) (813908c)

    FluxCP Branch Highlights

      Security Patch (86ba82d) Added Rebellion Job (7cf9d09)

    December Statistics

      During the period there were 49 Commits. Of these 49 commits, 13 included bug-fixes. 3 Commits from Pull Requests In this month, there were 60,318 Additions and 53,489 Deletions.
















  14. Upvote
    kyeme got a reaction from mybitch in amplify magic damage not working   
    Do you mean that you didn't see your MATK go up whenever you use Amplify Magic on your ALT+Q? For pre-renewal setting, base on my experience as a High Wizard @official server, you can't really see the changes on ALT+Q when you use Amplify Magic skill.
  15. Upvote
    kyeme got a reaction from Angelmelody in amplify magic damage not working   
    Do you mean that you didn't see your MATK go up whenever you use Amplify Magic on your ALT+Q? For pre-renewal setting, base on my experience as a High Wizard @official server, you can't really see the changes on ALT+Q when you use Amplify Magic skill.
  16. Upvote
    kyeme got a reaction from ThyroDree in Soul Link requires item > zeny   
    prontera,151,188,5 script Soul Linker 719,{ mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "Hello "+strcharinfo(0)+""; mes "Do you want me to Soul Link you?"; next; switch(select("Yes:No")) { case 1: if(Zeny < .Zeny) || (Class < 7) { mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "First jobs aren't allowed to use my service. or"; mes "You need "+.Zeny+" Zeny for a Soul Link."; close; } set .@basejob$,strtoupper(jobname(BaseJob)); if (jobname(BaseJob) == "Super Novice") set .@basejob$,"SUPERNOVICE"; if (jobname(BaseJob) == "Star Gladiator") set .@basejob$,"STAR"; if (jobname(BaseJob) == "Soul Linker") set .@basejob$,"SOULLINKER"; if (jobname(BaseJob) == "Assassin") set .@basejob$,"ASSASIN"; if (jobname(BaseJob) == "Bard" || jobname(BaseJob) == "Dancer" ) set .@basejob$,"BARDDANCER"; npcskill "SL_"+.@basejob$+"",5,99,99; set Zeny,Zeny - .Zeny; close; case 2: mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "Okay,goodbye!"; close; }OnInit: set .Zeny,100; //Amount of zeny here end;} // --------------------------------------------------// Duplicates:// --------------------------------------------------geffen,124,69,4 duplicate(Soul Linker) Soul Linker#geffen 719
  17. Upvote
    kyeme reacted to Ind in Christmas Patch! Gift'o   
    Gift'o! From Hercules, to your server!
    We wish you happy holidays, and thank you for your support.
    May the New Year bring you happiness and peace.
     
    2013-12-23c Client Support
    Thanks to Yommy and Rytech! NPC Market Support A new type of NPC Shop where item availability is limited, for example you can have a vender start with 50x Red Potions and set mechanics for the red potions to be refurbished (for example could be as simple as a OnClock, where Red Potions are refurbished every y hour, or elaborate e.g. be connected with a game quest where players need to help a merchant npc get to the shop in order for it to be resupplied) Available as a NPC Trader subset (details will follow) @costume Oktoberfest NPC Trader
    A whole different way to set up shops, they're easier to read and flexible to customize. Previous format still supported (in the scenario we drop the previous we'll provide a conversion tool) To begin with, 'trader' is a phony name, its only purpose is to sign the parser that 'this npc will open the shop when clicked'. the trader npc is in fact a 'script' type (and thus script types can create/manipulate trader shops, and open them with the help of openshop()). Normal Zeny Shop moc_ruins,93,53,2    trader    Item Collector#moc1    4_M_03,{ OnInit:     sellitem Scell;     sellitem Monster's_Feed;     sellitem Animal's_Skin;     sellitem Bill_Of_Birds; } Custom Shop Script has full control over currency, which allows for scripts to use anything, from quests, to items, variables, etca. For Example: prontera,153,152,1    trader    TestCustom2    952,{ OnInit:     tradertype(NST_CUSTOM);     sellitem Red_Potion;     end;   /* allows currency to be Red_Potion */ OnCountFunds:     setcurrency(countitem(Red_Potion));     end;   /* receives @price (total cost) */ OnPayFunds:     if( countitem(Red_Potion) < @price )         end;     delitem Red_Potion,@price;     purchaseok();     end; } NPC Market ShopThis is the type I mentioned earlier, where item availability is limited prontera,150,160,6    trader    HaiMarket    952,{ OnInit:     tradertype(NST_MARKET);     sellitem Red_Potion,-1,50;     end;   OnClock0000://resupplies red potions on midnight OnMyResupply://instead of midnight, a event could trigger HaiMarket::OnMyResupply     if( shopcount(Red_Potion) < 50 )         sellitem Red_Potion,-1,50;     end; }The quantity data is disaster-safe, I mean it is persistent to @reloadscript and server restarts (If there were 39 Red Potions on sale upon restart/reloadscript, it continues to be 39 instead of resetting back to 50). 7 script commands to help control (documentation for all of them is present in script_commands.txt): openshop,sellitem,stopselling,setcurrency,tradertype,purchaseok,shopcount Trader Design by
    Yommy Haru jaBote mkbu95 Gepard Emistry Ind Special Thanks To
    Haru Yommy JaBote Muad_Dib Link'u~!
    Commit: https://github.com/HerculesWS/Hercules/commit/cf19b26d50ac96111e44c33a80afd1f1ea935cec NPC Trader Samples: https://raw.github.com/herculesWS/Hercules/master/doc/sample/npc_trader_sample.txt (Upcoming) GM Interface for Cash Shop Control

    Found that on the new client, support is being worked on (Data thanks to Yommy <3).
  18. Upvote
    kyeme reacted to Ai4rei in RO Credentials (ROCred), v1.10.0 - last updated 2017/12/31   
    Version 1.7.0Per request, added support for custom buttons with four actions to select from and skin-able as well.
     
    Version 1.7.1
    ! Fixed a crash when starting a client with unchecked "Save" (from 1.7.0).! Fixed a memory leak in MAC address retrieving code (from 1.6.0).
  19. Upvote
    kyeme reacted to Yommy in 2013-12-23c kRO Client, Merry Christmas <3   
    Here is my christmas gift to Hercules. I wish you all have an awesome holiday and nice time with family.
    I have included an xdiff file, but I recommend (when he manage to fix the multiple grf) you to use NEMO Client Patcher made by Neo.

    You need to add the PacketShuffle stuff into src/map/packets.h, just follow the files pattern,
    then edit src/common/mmo.h and change the PACKETVER to 20131223
    do a recompile and the client will be able to connect.


    2013-12-23cRagexe_v2.zip 2.5 MB
    https://mega.co.nz/#!Yt1DQSQC!TWk1AQU8sTXpP_t57Uowpne2-ZYSPhTB2_4WT55PFcY


    2013-12-23cRagexe_v2.xdiff 102 KB
    https://mega.co.nz/#!ogUUFLQJ!CPbCaX29tJLe_JOoeQd1oR24ug8WL83B0z_2T1XTXfQ


    This is a very new client, and it will probably require resources from the latest kRO updates.
    so kRO will need to be fully updated, i recommend to use RO Patcher Lite made by Ai4rei.


    Special Thanks to Rytech and Ind


    See you in 2014.
    Yommy
     
    Ps
    Neo posted.an update here
    http://herc.ws/board/topic/3609-2013-12-23c-kro-client-merry-christmas-3/?p=24183
     
    Thank you
     
    Ps:
    Neo posted some update here 
  20. Upvote
    kyeme got a reaction from ThyroDree in grimtooth with edp   
    In src/map/battle.c
    Find #ifndef RENEWAL_EDP
    Comment the case AS_GRIMTOOTH: with //
     
    #ifndef RENEWAL_EDP if( sc->data[SC_EDP] ){ switch(skill_id){ case AS_SPLASHER: //case AS_GRIMTOOTH: case ASC_BREAKER: case AS_VENOMKNIFE: case ASC_METEORASSAULT: break; default: ATK_ADDRATE(sc->data[SC_EDP]->val3); } }
  21. Upvote
    kyeme reacted to kisuka in Post your Picture!   
    NSFW (depending on your work)


     
    SFW


  22. Upvote
    kyeme reacted to kisuka in Ragnarok Episode Timeline   
    This is a work in progress. Parts will be added as they are organized.
     
    This topic will list out the major episode releases of kRO and the updates under them. This is to keep track of what episodes had which updates. This will assist us in making sure we aren't missing anything in Hercules. The dates below are for Main server release, not RE/Sakray testing period.
     
    * Note: Official Hercules Developers and High Council members have permission to add or modify this list.
    2002.08.03: Episode 1.0 : Start of the Adventure
    2002.12.17: Episode 2.0 : Lutie
    2003.02.04: Episode 3.0 : Comodo
    2003.05.02: Episode 4.0 : War of Emperium
    2003.07.15: Episode 5.0 : Yuno
    2003.10.07: Episode 6.0 : Global Project
    2003.10.11 : Amatsu 2003.10.11 : Kunlun / Gonryun 2003.11.25 : Weddings/Marriage 2004.01.13 : Super Novice 2004.01.30: Episode 7.0 : Umbala ~ Village of the Utan Tribe
    2004.02.02 : 2-1 and 2-2 class in Sakray 2004.02.24: Episode 8.1.1 : Niflheim ~ City of the Dead
    2004.12.23: Episode 8.1.2 : Louyang & Jawaii
    2004.12.23: Episode 8.2 : Ayothaya
    2005.01.18: Episode 8.3 : Payon Remodelling
    2005.05.12: Episode 9.0 : Rebirth
    2005.09.21: Episode 10.1.1 : The Sign & Geffenia Dungeon
    2005.09.22: Episode 10.1.2 : Einbroch
    2006.02.24: Episode 10.2 : Lighthalzen
    2005.08.16: Episode 10.3 : Noghalt
    2006.12.28: Episode 10.4 : Hugel
    2007.04.20: Episode 11.1 : Rachel
    2007.09.10: Episode 11.2 : Veins
    2007.04.10: Episode 11.3 : Nameless Island
    2007.04.10 : Mercenary System 2007.10.17: Episode 12 : Satan Morroc
    2007.10.17 : Moscovia 2007.11.21 : WoE: SE (Schwaltzvald) 2007.11.21 : WoE: SE (Arunafeltz) 2007.12.05 : World Map System 2007.12.10 : Battlegrounds 2007.12.12 : Endless Tower & Sealed Shrine 2008.06.25 : Episode 13.1 : Ash Vacuum
    2008.08.25 : Poring Wars 2008.11.19 : Improved Pet System 2008.12.17 : Episode 13.2 : Encounter
    2008.12.23 : New Pets 2009.02.25 : Hidden Slot Enchantment 2009.03.11 : Endless Tower Fixes 2009.04.08 : New Hairstyles 2009.06.17 : Renewal Release (3-1 Jobs) 2009.08.19 : Brasilis 2009.10.14 : 3-2 Jobs 2009.12.23 : Episode 13.3 : El Dicastes
    2010.03.17 : Party Recruiting System 2010.03.31 : Baby 3rd Jobs 2010.05.12 : Purchasing Shops. Sorcerer Spirit System 2010.06.30 : Episode 14.1 : Bifrost
    Memorial Dungeon, Misty Labyrinth Forest. 2010.07.28 : Equipment Synthesis, Costume System. 2010.08.18 : Search Vending Shops 2010.09.29 : Indonesia Localized Map, Dewata 2010.11.24 : Cat Hand HQ / Malangdo Island Item Mall Icon Level 86~99 Eden Group Quests on 2nd Floor Floor 6 added to Izlude Dungeon (Only available to Gold Netcafe Users) Grave Markers (MVP or major monster dies, it leaves a grave marker that shows the time of death and who killed it. The gravestone will remain until the monster respawns.) New Mounts
      2010.12.29 : Super Novice Expansion 2011.03.09 : Replay System 2011.03.30 : Biolabs 4th Floor 2011.05.25 : Thanatos Tower Changes. 2011.06.29 : (WoE1 Renewal) Number of forts reduced from 5 to 4 in WoE1 castles. Guild Investment System (Hall of Abyss). New Guild Dungeon
      2011.08.17 : 7x7 Padding around NPCs. 2011.08.31 : (Class Balance + Homunculus S) Large number of class balancing improvements. Homunculus S
      2011.09.28 : Philippines localized map, Port Malaya. [1] [2] 2011.11.02 : Kagero and Oboro Job Classes [1] [2] 2011.11.16 : New Alberta. 2011.11.30 : Eden Quests for levels 100~110. 2011.12.07 : Nightmare mode for Pyramid Dungeon. 2011.12.14 : Party System improvements. 2011.12.21 : Episode 14.2 : Eclage
    2011.12.27 : Battlegrounds Queue System 2012.02.08 : New Carts for Mechanics & Genetics. 2012.02.08 : Guild Creation system to no longer allow blank space(s) in the name. 2012.03.21 : Eden Quests for Level 111 ~ 120. 2012.03.21 : Falcon Flute 2012.03.28 : Navigation System. 2012.03.28 : New Izlude + Novice Training Academy + New Character Creation Method (5 copies of Izlude) 2012.04.04 : HP Bars added to Monsters. 2012.04.18 : Changes to Enchanting on Malangdo 2012.04.25 : WoE: Training Edition 2012.04.25 : Transcendent quest to waive the cost of transcending. 2012.05.30 : Old Glastheim memorial dungeon 2012.06.13 : Monster Shadow Size 2012.07.11 : Headgear Synthesis Quests 2012.07.25 : WoE:TE Mini God Item quest + guild and daily quests in siege areas. 2012.08.14 : Job EXP increased from Monsters with lvl 100+. 2012.08.22 : Heroes' Trails (Part 1) Faceworm Nest, Memorial Dungeon. Sarah's Memory, Memorial Dungeon.
      2012.08.22 : Memorial Dungeon, Wave. Added new Eden quests for level 121 ~ 130 range Max base level changed from 150 to 160/50. Skill Timers
      2012.09.19 : Champion Mobs. 2012.10.10 : Ranger Falcon changed to Owl. 2012.10.17 : Heroes' Trails (Part 2) Devil's Tower Memorial Dungeon Cursed Knight Memorial Dungeon Geffen Magic Tournament Memorial Dungeon
      2012.10.31 : Eden Quests for levels 131~140. 2012.12.18 : Horror Toy Factory Memorial Dungeon 2012.12.18 : Shadow System 2012.12.28 : Episode 14.3 : Decisive Battle (Part 1)
    2013.02.20 : Equipment Comparison System 2013.03.13 : 'Clock Tower Dungeon' Nightmare Mode. 2013.03.20 : Episode 14.3 : Decisive Battle (Part 2)
    2013.03.20 : Level Increased to 175 / 60. 2013.03.20 : New Third Class Skills 2013.05.22 : Max Zeny Vending Price = 1 Billion Zeny. 2013.06.12 : Bank System 2013.06.26 : Clan System (Golden mace Guild, Sword Guild, Crossbow Guild and Rod Guild) 2013.07.03 : Episode 15.1 : Fantasmagorica
    Lots of NPC placement changes. 5 New Quests Memorial Dungeon, Charleston Factory New Items 2013.07.31 : Rebellion Class 2013.08.02 : Rebellion Weapons 2013.08.14 : New Clothing Dyes for Kagerou & Oboro classes. 2013.08.21 : Max HP Limits (lvl 99 = 330k, 150 = 660k, 175 = 1.1m) 2013.09.25 : Heroes' Trail Part (Part 3) Fenrir and Airship Assault Memorial Dungeons.
      2013.12.17 : Nightmare Biolabs 2013.12.23 : Episode 15.2 : Memory Record
    2014.01.08 : New World Map. 2014.01.22 : Shop History (Buy/Sell Log) 2014.03.12 : Eden Group Market Hall 2014.04.16 : Summons & Homunculus S Update 2014.08.06 : Monster EXP Increased (Base 75% & Job 100%) 2014.08.06 : Monster HP/ATK Adjustment 2014.09.16 : WoE TE Items 2014.10.07 : Lucky Roulette 2014.10.07 : Pet Evolution 2014.10.28 : Infinite Space 2014.11.05 : Clan System 2014.11.11 : RoDex (Revamped Mail System) 2015.02.25 : Episode 16.1 : Banquet of Heroes
    2015.02.25 : Achievement and Title System Added 2015.02.25 : Banquet Preparation 2015.02.25 : New Dungeon 2015.02.25 : Honor Tokens and New Enchant Item 2015.07.01 : Infinite Space Dungeon Improvements 2015.10.07 : Item Link System (show your items via PM) 2015.10.07 : Eden Group Revamp (missions changed) 2015.10.14 : Reputation System 2016.01.26 : Styling Shop Interface 2016.03.09 : Episode 16.2 : Terra Gloria
    2016.05.10 : Rebellion Class Changes 2016.08.30 : Card Removal System Update 2016.09.06 : Eden Group Changes (100-140) 2016.12.07 : Rock Ridge 2016.12.13 : Marriage System Update (Doram x Human) 2016.12.27 : New Dungeon : Illusion of Moonlight 2017.01.03 : Glastheim Changes 2017.01.25 : New Dungeon : Illusion of Vampire 2017.02.21 : New Dungeon : Illusion of Frozen 2017.04.18 : New Dungeon : Illusion of Abyss 2017.05.23 : Party System UI Update 2017.06.07 : Autotrading / Vending Overhaul 2017.06.21 : Equipment Replace System 2017.06.21 : Orc Memory Changes 2017.06.27 : Monster Racing Revamp 2017.09.26 : Moscovia Card Updates 2018.03.09 : New Dungeon : Illusion of Teddy Bear 2018.05.04 : New Dungeon : Illusion of Luanda 2018.06.27 : World Map Improvements 2018.07.18 : Episode 17.1 : Illusion
    2018.08.09 : Max Level Increased to 185
  23. Upvote
    kyeme got a reaction from darkxxcrow in Problem running 2013 client   
    How about your Ragnarok Setup? Did you configure it?
  24. Upvote
    kyeme got a reaction from kerbiii in How to disable 3rd job classes?   
    Oo mas ok yung latest ngayon (Hercules) marami ng na fix na bug at halos parehas na sa official server kesa sa dating eathena.
  25. Upvote
    kyeme got a reaction from leloush in hello hercules, about npc chat room   
    prontera,146,177,4 script xElekt RO 835,{end;OnInit: waitingroom "Elekt-RO",0; end;}  

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