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Ciar

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Ciar last won the day on May 19

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About Ciar

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    Hercules

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  1. Sorry for the double post, but I'm noting here the possible cause, in case others have this issue in the future: An iteminfo.lub created by using a converter for the idnum2 files can cause ClassNum to show as 0 which might cause the game to consider all weapons as spriteless.
  2. On 2014-04-16aRagexe weapon or shield sprites are not visible: https://imgur.com/PqG8MCI I've tried using different weapontable and weapontable_f .lub but nothing seems to change. On the server I GM for which uses 20120410 there is no sprite issue when using the exact same GRF. Is this a client issue, or a different file responsible for it, or is it something else? Thanks in advance for all the help! Currently these are all the patches on the client: 1 Use Tilde for Matk 258 Enable Shortcut All Item 3 Chat Flood Remove Limit 8 Custom Window Title 9 Disable 1rag1 type parameters (Recommended) 13 Disable Ragexe Filename Check (Recommended) 15 Disable HShield (Recommended) 16 Disable Swear Filter 19 Enable Title Bar Menu 20 Extend Chat Box 21 Extend Chat Room Box 22 Extend PM Box 23 Enable /who command (Recommended) 24 Fix Camera Angles (Recommended) 28 Increase Headgear ViewID 31 Increase Zoom Out 75% 33 Always Call SelectKoreaClientInfo() (Recommended) 290 Hide build info in client (Recommended) 34 Enable /showname (Recommended) 291 Hide packets from peek (Recommended) 35 Read Data Folder First 36 Read msgstringtable.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 40 Restore Login Window (Recommended) 41 Disable Nagle Algorithm (Recommended) 43 Always Use Email for Char Deletion 44 Translate Client (Recommended) 45 Use Custom Aura Sprites 46 Use Normal Guild Brackets (Recommended) 48 Use Plain Text Descriptions (Recommended) 49 Enable Multiple GRFs (Recommended) 50 Skip License Screen 53 Use Ascii on All LangTypes (Recommended) 54 Chat Color - GM 64 @ Bug Fix (Recommended) 67 Disable Quake skill effect 68 Enable 64k Hairstyle 69 Extend Npc Dialog Box 71 Ignore Resource Errors 72 Ignore Missing Palette Error 73 Remove Hourly Announce (Recommended) 75 Enable Flag Emoticons 77 Enable Custom 3D Bones 84 Remove Serial Display (Recommended) 85 Show Cancel To Service Select 88 Allow space in guild name 90 Enable DNS Support (Recommended) 91 Disconnect to Login Window 97 Cancel to Login Window (Recommended) 100 Disable Multiple Windows 101 Skip Friend list Cheat Check 102 Skip Guild Member Cheat Check 106 Hide BG Button 107 Hide Bank Button 204 Increase Attack Display 206 Load Custom Quest Lua/Lub files 210 Use Custom Icon 213 Disable Help Message on Login (Recommended) 215 Increase Map Quality 216 Hide Cash Shop 219 Always Show Resurrection Button 222 Show Replay Button 225 Show Register Button 239 Ignore /account: command line argument
  3. Do you have a Data.ini file? Perhaps it is set to read another GRF before data.grf? Now I'm wondering if others have had a similar issue and never reported it.
  4. Make sure you're extracting the files to the proper location (You said you did but just making sure!) And if you're placing them in the data folder outside GRF, I think there's a patch in NEMO to enable it.
  5. The only possible issue that comes to mind is that the file name on my download is not the same as the one your game client will read. You will have to search around the GRF for the correct one, as I recall there being multiple storm gust files. Once you find it, rename the .str file, and it should work. If it doesn't work, let me know. I'll try to help if I can.
  6. Try checking that each individual GRF being read by browedit is not over 2.1gb in size. If any are, I recommend reducing the size by deleting unnecessary files or making browedit-only GRFs. As for the .bmp error, I've never seen that particular one before. All file formats should be .bmp or .tga, and the error is mentioning bmp:0, so it may be worth checking romodels.txt or whatever ro models file you are using to ensure the file name is written properly.
  7. Sorry, I'm not too sure myself... :< But this is what happened. Doing @ set to check a player variable works fine (The variable in question was 21 characters long). After changing to packetver 20140416, I tried to check the same var and as soon as I use @ set to check it, the client crashes (stops responding then windows error, not a gravity error). I checked other random variables and don't crash if the variable is 14 or 15 characters long, though. Is there a limit somewhere where I can change this?
  8. As the title says, on the previous client (2012-04-09) and packetver, this was not the case. But on 2014-04-16aRagexe and packetver 20140416 I found that using @set with variables longer than 15 chars cause a client crash. Is there any solution to this? And thanks in advance!
  9. Hi! I've been having some issues with the booking button after applying the "Remove Jobs From Booking" patch with Nemo. Any time I click the button, it crashes the game. These are the jobs I've selected to be hidden, via bookingSkipList.txt. I thought that maybe I'm supposed to have the file inside the GRF somewhere, but that didn't seem to do much. This is on 2014-04-16aRagexe, by the way. 1649 //Rune Knight# 1650 //Warlock# 1651 //Ranger# 1652 //Arc Bishop# 1653 //Mechanic# 1654 //Guillotine# 1655 //Royal Guard# 1656 //Sorcerer# 1657 //Minstrel# 1658 //Wanderer# 1659 //Sura# 1660 //Genetic# 1661 //Shadow Chaser# 1681 //Wedding# Anyone know how to solve this issue? Thanks in advance!
  10. View File Optimized ecl_fild01 The map "ecl_fild01" is very different from most RO maps, because it is swarmed with plant models that cause massive lag and in some cases it can even crash the game. This map edit lowers the amount of models clustered together to eliminate this issue. Liked any of the content I've uploaded and want to show your appreciation? Submitter Ciar Submitted 03/11/20 Category Maps & Textures  
  11. Version 1.0.0

    35 downloads

    The map "ecl_fild01" is very different from most RO maps, because it is swarmed with plant models that cause massive lag and in some cases it can even crash the game. This map edit lowers the amount of models clustered together to eliminate this issue. Liked any of the content I've uploaded and want to show your appreciation?
  12. The server I GM for uses some ~2012 client, and I have been too busy to learn/try setting up a new test server and new client
  13. View File [email protected] (jRO) A seemingly jRO-only map, with its models, textures, and Effect Tool file. Only usable by clients that can read .rsm2 models, which is why I cannot show actual ingame screenshots of it! If someone else can upload a version of the map and models that all clients can read, that would probably be more helpful than this. Liked any of the content I've uploaded and want to show your appreciation? Submitter Ciar Submitted 02/29/20 Category Maps & Textures  
  14. Version 1.0.0

    212 downloads

    A seemingly jRO-only map, with its models, textures, and Effect Tool file. Only usable by clients that can read .rsm2 models, which is why I cannot show actual ingame screenshots of it! If someone else can upload a version of the map and models that all clients can read, that would probably be more helpful than this. Liked any of the content I've uploaded and want to show your appreciation?
  15. Version 1.0.0

    203 downloads

    Modern version of the Fire Pillar and Land Mine explosion. On most clients, it goes in data\texture\effect, Liked any of the content I've uploaded and want to show your appreciation?
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