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Ciar

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Ciar last won the day on May 19

Ciar had the most liked content!

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About Ciar

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    Hercules

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  1. Do you have a Data.ini file? Perhaps it is set to read another GRF before data.grf? Now I'm wondering if others have had a similar issue and never reported it.
  2. Make sure you're extracting the files to the proper location (You said you did but just making sure!) And if you're placing them in the data folder outside GRF, I think there's a patch in NEMO to enable it.
  3. The only possible issue that comes to mind is that the file name on my download is not the same as the one your game client will read. You will have to search around the GRF for the correct one, as I recall there being multiple storm gust files. Once you find it, rename the .str file, and it should work. If it doesn't work, let me know. I'll try to help if I can.
  4. Try checking that each individual GRF being read by browedit is not over 2.1gb in size. If any are, I recommend reducing the size by deleting unnecessary files or making browedit-only GRFs. As for the .bmp error, I've never seen that particular one before. All file formats should be .bmp or .tga, and the error is mentioning bmp:0, so it may be worth checking romodels.txt or whatever ro models file you are using to ensure the file name is written properly.
  5. Sorry, I'm not too sure myself... :< But this is what happened. Doing @ set to check a player variable works fine (The variable in question was 21 characters long). After changing to packetver 20140416, I tried to check the same var and as soon as I use @ set to check it, the client crashes (stops responding then windows error, not a gravity error). I checked other random variables and don't crash if the variable is 14 or 15 characters long, though. Is there a limit somewhere where I can change this?
  6. As the title says, on the previous client (2012-04-09) and packetver, this was not the case. But on 2014-04-16aRagexe and packetver 20140416 I found that using @set with variables longer than 15 chars cause a client crash. Is there any solution to this? And thanks in advance!
  7. Hi! I've been having some issues with the booking button after applying the "Remove Jobs From Booking" patch with Nemo. Any time I click the button, it crashes the game. These are the jobs I've selected to be hidden, via bookingSkipList.txt. I thought that maybe I'm supposed to have the file inside the GRF somewhere, but that didn't seem to do much. This is on 2014-04-16aRagexe, by the way. 1649 //Rune Knight# 1650 //Warlock# 1651 //Ranger# 1652 //Arc Bishop# 1653 //Mechanic# 1654 //Guillotine# 1655 //Royal Guard# 1656 //Sorcerer# 1657 //Minstrel# 1658 //Wanderer# 1659 //Sura# 1660 //Genetic# 1661 //Shadow Chaser# 1681 //Wedding# Anyone know how to solve this issue? Thanks in advance!
  8. View File Optimized ecl_fild01 The map "ecl_fild01" is very different from most RO maps, because it is swarmed with plant models that cause massive lag and in some cases it can even crash the game. This map edit lowers the amount of models clustered together to eliminate this issue. Liked any of the content I've uploaded and want to show your appreciation? Submitter Ciar Submitted 03/11/20 Category Maps & Textures  
  9. Version 1.0.0

    25 downloads

    The map "ecl_fild01" is very different from most RO maps, because it is swarmed with plant models that cause massive lag and in some cases it can even crash the game. This map edit lowers the amount of models clustered together to eliminate this issue. Liked any of the content I've uploaded and want to show your appreciation?
  10. The server I GM for uses some ~2012 client, and I have been too busy to learn/try setting up a new test server and new client
  11. View File [email protected] (jRO) A seemingly jRO-only map, with its models, textures, and Effect Tool file. Only usable by clients that can read .rsm2 models, which is why I cannot show actual ingame screenshots of it! If someone else can upload a version of the map and models that all clients can read, that would probably be more helpful than this. Liked any of the content I've uploaded and want to show your appreciation? Submitter Ciar Submitted 02/29/20 Category Maps & Textures  
  12. Version 1.0.0

    157 downloads

    A seemingly jRO-only map, with its models, textures, and Effect Tool file. Only usable by clients that can read .rsm2 models, which is why I cannot show actual ingame screenshots of it! If someone else can upload a version of the map and models that all clients can read, that would probably be more helpful than this. Liked any of the content I've uploaded and want to show your appreciation?
  13. Version 1.0.0

    170 downloads

    Modern version of the Fire Pillar and Land Mine explosion. On most clients, it goes in data\texture\effect, Liked any of the content I've uploaded and want to show your appreciation?
  14. View File Modern Fire Pillar Modern version of the Fire Pillar and Land Mine explosion. On most clients, it goes in data\texture\effect, Liked any of the content I've uploaded and want to show your appreciation? Submitter Ciar Submitted 02/11/20 Category Other Graphics  
  15. View File Modern Lightning Crash Way better version of the Lightning Crash / Raigekisai skill, taken from the as_wind_ghost mob sprite. On most clients, it goes in data\sprite\ÀÌÆÑÆ®. Liked any of the content I've uploaded and want to show your appreciation? Submitter Ciar Submitted 02/11/20 Category Other Graphics  
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