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Chatterboy

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  1. Upvote
    Chatterboy got a reaction from pos4da in How to phpmyadmin with existing mariadb?   
    try my Guide maybe you can figure it out.. 
     
     
  2. Upvote
    Chatterboy got a reaction from kaiyongkai in Ragnarok Offline Newbie Pack 2022 | Make your RO server in less then 5 minutes   
    no need profile just download it then click the recommended after that select any settings that suit your preferences or setup you want in your server. I did that too.. thats why nothing can download or search those. 
    how to make? CLICK HERE GUIDE! I hope it will help you dude.
  3. Like
    Chatterboy reacted to meko in Kafra points does not decrease..   
    use @price instead of @points
  4. Like
    Chatterboy got a reaction from Nightblood in I NEED MENTOR   
    Even in youtube you can find video guide easy for you to follow if its hard for you to read and analyzed. and Yeah in video guide even the error encountered included ^_^
    Upload ko dun gawa ko hehe
  5. Upvote
    Chatterboy got a reaction from Tsuuu in Healer count how much zeny remove from server   
    Try my script ^_^
    healer.txt
  6. Upvote
    Chatterboy got a reaction from humble in Dice,RFYL Events   
    Here is your Dice event, I modify it in a working scriupt

     
    prontera,141,174,4  script  Dice Event  4W_M_01,{      .@deName$ = "[^FF0000Dice Event^000000]";    .@menu$ = "Join the event:Cancel";  if (getgmlevel() >= .gmsetting) {    .@menu$ =  .@menu$ + ":Start Event";  }  switch(select(.@menu$)){        case 1:      if ( .dEstart == 1 ) {        warp "quiz_01",204,89;        end;      }      else if ( .dEstart == 2 ) {      mes .@deName$;      mes "Too late, the event has already started";      close;      }      mes .@deName$;      mes "No Event right now";      close;          case 2:      close;          case 3:      mes .@deName$;      mes "start the event";      donpcevent strnpcinfo(0)+"::OnStart";      close;  }// Set what time it will Start...OnClock0800:OnClock2000:OnStart:  .dEstart = 1;  hideonnpc "Dice#evnt1";  announce "Dice Event: We are going to have a Dice Event",bc_all,0xFF7F50;  sleep 1 * .seconds;  announce "Dice Event: For those who want to join, please meet me @ the MARKET Place right side.",bc_all,0xFF7F50; //Edit to where would you place the warper  sleep 1 * .seconds;  announce "Dice Event: The Warper would be open for 1 minute",bc_all,0xFF7F50;  sleep 30 * .seconds;  announce "Dice Event: Last 30 Seconds.",bc_all,0xFF7F50;  sleep 30 * .seconds;OnEnable:  if(getmapusers("quiz_01")==1){  mapannounce "quiz_01","Dice: The Game will start minimum of TWO player...",bc_all,0xFF7F50;  sleep 5 * .seconds;  announce "Dice Event: Last Call. We are waiting for another challenger..",bc_all,0xFF7F50;  sleep 10 * .seconds;  announce "Dice Event: For those who want to join, please meet me @ the MARKET Place right side.",bc_all,0xFF7F50; //Edit to where would you place the warper  sleep 20 * .seconds;  announce "Dice Event: The Warper would be open for 1 minute",bc_all,0xFF7F50;  sleep 30 * .seconds;  announce "Dice Event: Last 30 Seconds.",bc_all,0xFF7F50;  sleep 30 * .seconds;  announce "Dice Event: Warper Closed.",bc_all,0xFF7F50;  sleep 5 * .seconds;  if(getmapusers("quiz_01")==1){    mapannounce "quiz_01","Dice: The Dice event is HALTED...",bc_all,0xFF7F50;    warp "prontera",155,183;    end;      }  }    .dEstart = 2;  mapannounce "quiz_01","Dice: We are about to start the Dice event.",0;sleep2 10000;  mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0;sleep2 10000;  mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0;sleep2 10000;  mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;sleep2 10000;  mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0;sleep2 10000;  mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;sleep2 10000;  mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0;sleep2 10000;  mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;sleep2 10000;  mapannounce "quiz_01","Dice: That's it.. Now let's play...",0;sleep2 10000;  goto L_Start;end; L_Start:  if(getmapusers("quiz_01") == 1) goto L_Champ;  if(getmapusers("quiz_01") == 0) goto L_None;  if(getmapusers("quiz_01") > 1) {  announce "Dice: . . . . .",0;  $@number = rand(1,4);sleep2 10000;  announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0;sleep2 10000;  announce "Dice: 5",0;sleep2 5000;  announce "Dice: 4",0;sleep2 4000;  announce "Dice: 3",0;sleep2 3000;  announce "Dice: 2",0;sleep2 2000;  announce "Dice: 1",0;sleep2 1000;  announce "Dice: Time's up.",0;  donpcevent "evnt#1::OnEnable";  announce "Dice: Winning number "+$@number+".",0;  if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;  if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;  if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;  if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;  end;} L_Lose1:  areawarp "quiz_01",183,81,191,60,"prontera",155,182;  areawarp "quiz_01",195,81,203,60,"prontera",155,182;  areawarp "quiz_01",207,81,215,60,"prontera",155,182;  .dEstart = 0;  goto L_Start;end; L_Lose2:  areawarp "quiz_01",183,81,191,60,"prontera",155,182;  areawarp "quiz_01",195,81,203,60,"prontera",155,182;  areawarp "quiz_01",219,81,227,60,"prontera",155,182;;  .dEstart = 0;  goto L_Start;end; L_Lose3:  areawarp "quiz_01",183,81,191,60,"prontera",155,182;  areawarp "quiz_01",207,81,215,60,"prontera",155,182;  areawarp "quiz_01",219,81,227,60,"prontera",155,182;  .dEstart = 0;  goto L_Start;end; L_Lose4:  areawarp "quiz_01",195,81,203,60,"prontera",155,182;  areawarp "quiz_01",207,81,215,60,"prontera",155,182;  areawarp "quiz_01",219,81,227,60,"prontera",155,182;  .dEstart = 0;  goto L_Start;end; L_Champ:  mapannounce "quiz_01","Dice: Come to me and get your Prize.",0;  hideoffnpc "Dice#evnt1";  end; L_None:  announce "No One Enters the Dice Event. Closed",0;  hideonnpc "Dice#evnt1";  end;    OnInit:  .gmsetting = 60; // in which level the GMs can control this event ?    .seconds = 1000; // for debug purpose only, how many mili-second = 1 second ?} -  script  evnt#1  -1,{ OnEnable:areawarp "quiz_01",182,94,228,88,"prontera",155,182;areawarp "quiz_01",185,87,188,82,"prontera",155,182;areawarp "quiz_01",197,87,200,82,"prontera",155,182;areawarp "quiz_01",209,87,212,82,"prontera",155,182;areawarp "quiz_01",221,87,224,82,"prontera",155,182;end;} quiz_01,204,93,6  script  Dice#evnt1  715,{  .@dName$ = "[^FF0000Dice^000000]";    mes .@dName$;  mes "Congrats. You've won.";  close2;  announce "Dice: We have a winner, "+.@name$+".",0;  getitem 607,5;  getitem 7711,2;  warp "prontera",155,183;  hideonnpc "Dice#evnt1";  .dEstart = 0;  end; }// -- Mapflagsquiz_01  mapflag  nowarpquiz_01  mapflag  nowarptoquiz_01  mapflag  noteleportquiz_01  mapflag  nosavequiz_01  mapflag  nomemoquiz_01  mapflag  nobranchquiz_01  mapflag  nolootquiz_01  mapflag  noskillquiz_01  mapflag  nopenalty
  7. Upvote
    Chatterboy got a reaction from Quazi in Dice,RFYL Events   
    Here is your Dice event, I modify it in a working scriupt

     
    prontera,141,174,4  script  Dice Event  4W_M_01,{      .@deName$ = "[^FF0000Dice Event^000000]";    .@menu$ = "Join the event:Cancel";  if (getgmlevel() >= .gmsetting) {    .@menu$ =  .@menu$ + ":Start Event";  }  switch(select(.@menu$)){        case 1:      if ( .dEstart == 1 ) {        warp "quiz_01",204,89;        end;      }      else if ( .dEstart == 2 ) {      mes .@deName$;      mes "Too late, the event has already started";      close;      }      mes .@deName$;      mes "No Event right now";      close;          case 2:      close;          case 3:      mes .@deName$;      mes "start the event";      donpcevent strnpcinfo(0)+"::OnStart";      close;  }// Set what time it will Start...OnClock0800:OnClock2000:OnStart:  .dEstart = 1;  hideonnpc "Dice#evnt1";  announce "Dice Event: We are going to have a Dice Event",bc_all,0xFF7F50;  sleep 1 * .seconds;  announce "Dice Event: For those who want to join, please meet me @ the MARKET Place right side.",bc_all,0xFF7F50; //Edit to where would you place the warper  sleep 1 * .seconds;  announce "Dice Event: The Warper would be open for 1 minute",bc_all,0xFF7F50;  sleep 30 * .seconds;  announce "Dice Event: Last 30 Seconds.",bc_all,0xFF7F50;  sleep 30 * .seconds;OnEnable:  if(getmapusers("quiz_01")==1){  mapannounce "quiz_01","Dice: The Game will start minimum of TWO player...",bc_all,0xFF7F50;  sleep 5 * .seconds;  announce "Dice Event: Last Call. We are waiting for another challenger..",bc_all,0xFF7F50;  sleep 10 * .seconds;  announce "Dice Event: For those who want to join, please meet me @ the MARKET Place right side.",bc_all,0xFF7F50; //Edit to where would you place the warper  sleep 20 * .seconds;  announce "Dice Event: The Warper would be open for 1 minute",bc_all,0xFF7F50;  sleep 30 * .seconds;  announce "Dice Event: Last 30 Seconds.",bc_all,0xFF7F50;  sleep 30 * .seconds;  announce "Dice Event: Warper Closed.",bc_all,0xFF7F50;  sleep 5 * .seconds;  if(getmapusers("quiz_01")==1){    mapannounce "quiz_01","Dice: The Dice event is HALTED...",bc_all,0xFF7F50;    warp "prontera",155,183;    end;      }  }    .dEstart = 2;  mapannounce "quiz_01","Dice: We are about to start the Dice event.",0;sleep2 10000;  mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0;sleep2 10000;  mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0;sleep2 10000;  mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0;sleep2 10000;  mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0;sleep2 10000;  mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0;sleep2 10000;  mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0;sleep2 10000;  mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0;sleep2 10000;  mapannounce "quiz_01","Dice: That's it.. Now let's play...",0;sleep2 10000;  goto L_Start;end; L_Start:  if(getmapusers("quiz_01") == 1) goto L_Champ;  if(getmapusers("quiz_01") == 0) goto L_None;  if(getmapusers("quiz_01") > 1) {  announce "Dice: . . . . .",0;  $@number = rand(1,4);sleep2 10000;  announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0;sleep2 10000;  announce "Dice: 5",0;sleep2 5000;  announce "Dice: 4",0;sleep2 4000;  announce "Dice: 3",0;sleep2 3000;  announce "Dice: 2",0;sleep2 2000;  announce "Dice: 1",0;sleep2 1000;  announce "Dice: Time's up.",0;  donpcevent "evnt#1::OnEnable";  announce "Dice: Winning number "+$@number+".",0;  if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1;  if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2;  if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3;  if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4;  end;} L_Lose1:  areawarp "quiz_01",183,81,191,60,"prontera",155,182;  areawarp "quiz_01",195,81,203,60,"prontera",155,182;  areawarp "quiz_01",207,81,215,60,"prontera",155,182;  .dEstart = 0;  goto L_Start;end; L_Lose2:  areawarp "quiz_01",183,81,191,60,"prontera",155,182;  areawarp "quiz_01",195,81,203,60,"prontera",155,182;  areawarp "quiz_01",219,81,227,60,"prontera",155,182;;  .dEstart = 0;  goto L_Start;end; L_Lose3:  areawarp "quiz_01",183,81,191,60,"prontera",155,182;  areawarp "quiz_01",207,81,215,60,"prontera",155,182;  areawarp "quiz_01",219,81,227,60,"prontera",155,182;  .dEstart = 0;  goto L_Start;end; L_Lose4:  areawarp "quiz_01",195,81,203,60,"prontera",155,182;  areawarp "quiz_01",207,81,215,60,"prontera",155,182;  areawarp "quiz_01",219,81,227,60,"prontera",155,182;  .dEstart = 0;  goto L_Start;end; L_Champ:  mapannounce "quiz_01","Dice: Come to me and get your Prize.",0;  hideoffnpc "Dice#evnt1";  end; L_None:  announce "No One Enters the Dice Event. Closed",0;  hideonnpc "Dice#evnt1";  end;    OnInit:  .gmsetting = 60; // in which level the GMs can control this event ?    .seconds = 1000; // for debug purpose only, how many mili-second = 1 second ?} -  script  evnt#1  -1,{ OnEnable:areawarp "quiz_01",182,94,228,88,"prontera",155,182;areawarp "quiz_01",185,87,188,82,"prontera",155,182;areawarp "quiz_01",197,87,200,82,"prontera",155,182;areawarp "quiz_01",209,87,212,82,"prontera",155,182;areawarp "quiz_01",221,87,224,82,"prontera",155,182;end;} quiz_01,204,93,6  script  Dice#evnt1  715,{  .@dName$ = "[^FF0000Dice^000000]";    mes .@dName$;  mes "Congrats. You've won.";  close2;  announce "Dice: We have a winner, "+.@name$+".",0;  getitem 607,5;  getitem 7711,2;  warp "prontera",155,183;  hideonnpc "Dice#evnt1";  .dEstart = 0;  end; }// -- Mapflagsquiz_01  mapflag  nowarpquiz_01  mapflag  nowarptoquiz_01  mapflag  noteleportquiz_01  mapflag  nosavequiz_01  mapflag  nomemoquiz_01  mapflag  nobranchquiz_01  mapflag  nolootquiz_01  mapflag  noskillquiz_01  mapflag  nopenalty
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