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Mushroom

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About Mushroom

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  1. Saw commit before you've written here, pulled, patched client - works like a charm! Thank you for such a blazing fast support!
  2. Oh that would be wonderful ! Otherwise, guess, I'll end up with finding latest zero client files (I'm using one dated back to 21 Dec. 2018)... And attempts to use 2019-05-08a client.
  3. Oh, I see... Somehow missed that ability on website to look if client supports different patches... I guess switching client would be the easiest way and may be most correct one as well.
  4. 2.6 (Update 2020-01-01, plugin 2019-07-10)
  5. Well I don't have that one patch option available.... It means I should try using different ro:zero client?
  6. Hello, I've faced a problem with using russian language in RO Zero. As soon as I switch to russian and start typing - I can observer that I'm typing in korean I'm using 2018-12-19a zero client. Hexed with following settings: 9 Disable 1rag1 type parameters (Recommended) 23 Enable /who command (Recommended) 24 Fix Camera Angles (Recommended) 290 Hide build info in client (Recommended) 34 Enable /showname (Recommended) 291 Hide packets from peek (Recommended) 35 Read Data Folder First 36 Read msgstringtable.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 41 Disable Nagle Algorithm (Recommended) 44 Translate Client (Recommended) 46 Use Normal Guild Brackets (Recommended) 48 Use Plain Text Descriptions (Recommended) 49 Enable Multiple GRFs (Recommended) 53 Use Ascii on All LangTypes (Recommended) 64 @ Bug Fix (Recommended) 65 Load Custom lua file instead of iteminfo*.lub (Recommended) 73 Remove Hourly Announce (Recommended) 90 Enable DNS Support (Recommended) 213 Disable Help Message on Login (Recommended) 231 Remove hardcoded address/port (Recommended) 232 Restore old login packet (Recommended) 244 Disable Cheat Defender Game Guard (Recommended) I've tried turning 53 Use Ascii on All LangTypes (Recommended) off. My client info has: <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <desc>Ragnarok Online Client Information</desc> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>Local</display> <address>{IP}</address> <port>6900</port> <version>46</version> <langtype>0</langtype> <registrationweb>{URL}</registrationweb> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> </loading> <yellow> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> </yellow> </connection> </clientinfo> I cannot use another langtype and servicetype as it throws nil value in tables. But. English language works perfect. Please help me solving this problem.
  7. Hey mates, I’m just curious about pretty old ideas and partly implemented stuff for the server. What do you think of it? I’m not searching for funding or development assistance. Just opinion. So let’s start from general overview of 2 ideas therefore I can understand if it even worth. Idea #1: Fast leveling and high rates are boring, low rates and tones of grinding leveling is boring as well. Main concept is in quest chains (main lore and side quests as well). Starting from the very game start. Therefore even with x1 rates you can level up to your lamp without much timewaste and drinding. Idea #2: PvE and PvP. Frankly – Ragnarok is PvE boring and pour game. PvP isn’t much funnier but character mechanics and overall gameplay fix it. Extend PvE system would be represented by adding additional dungeons (for small parties) and raids (for much bigger parties). Skill mechanics reworked according to dungeons and raid requirements. Example: Added agro system that locks monster on the top agro generating player. PvP system is reworked similarly. With some additions in PvP ladders. (Pre-re mechanics)
  8. Hello guys, Are there some examples or tuts about creating of custom in-game windows? Guess it is possible making custom dll... like rcx... but still need some initial support...
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