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Showing results for tags 'bonus'.
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Please tell me I'm dreaming. Okay, so this is the script for my item. The script has other 'readparam' in it, yet they function properly. Please, can anybody tell me why this one won't? Thanks. if (readparam(bStr) >= 90) { bonus bAtkRate,15; } Edit: In fact, the 'bonus bAtkRate,n;' is not working at all - for any item.
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Hello, just want to request this item bonus. It's called LifeSteal, I think there's a similar one already in, but I wanted it to be like this. LifeSteal, every hit will have a stolen percent (%) of the total HP of the enemy. bonus bLifeSteal, n%; maybe also another parameter with cooldown of seconds that will trigger the effect. bonus bLifeSteal, n%, x; Thank you! Actually it wouldn't be that hard to do, but I honestly don't know where these bonuses are. I think battle.c though.