Jump to content

Search the Community

Showing results for tags 'edit'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Bulletin Centre
    • Community News
    • Repository News
    • Ragnarok News
  • Hercules Development Centre
    • Development Discussion
    • Suggestions
    • Development Centre Archives
  • Support & Releases
    • General Server Support
    • Database
    • Scripting
    • Source
    • Plugin
    • Client-Side
    • Graphic Enhancements
    • Other Support & Releases
  • Hercules Community
    • General Discussion
    • Projects
    • Employment
    • Server Advertisement
    • Arts & Writings
    • Off Topic
  • 3CeAM Centre
    • News and Development
    • Community
  • International Communities
    • Filipino Community
    • Portuguese Community
    • Spanish Community
    • Other Communities

Categories

  • Client Resources
  • Graphic Resources
    • Sprites & Palettes
    • Maps & Textures
    • Other Graphics
  • Server Resources
    • Server Managers / Editors Releases
    • Script Releases
    • Source Modifications
    • Plugins
    • Pre-Compiled Server
  • Web Resources

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Skype


IRC Nickname


Website URL


Location:


Interests


Github

Found 5 results

  1. Do you remember a long time ago in eAthena when Magic Rod used to only activate when you are being bolted? Do you miss this behavior? Well, now you can have it that way. Here's how! Step 1: Go to src\map\skill.c and find the following lines: case SA_MAGICROD: clif->skill_nodamage(src,src,SA_MAGICROD,skill_lv,1); sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); break; Comment the second line so it looks like this: case SA_MAGICROD: //clif->skill_nodamage(src,src,SA_MAGICROD,skill_lv,1); sc_start(src,bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); break; Step 2: Still in skill.c, find the following code: #endif /* MAGIC_REFLECTION_TYPE */ } if(sc && sc->data[SC_MAGICROD] && src == dsrc) { int sp = skill->get_sp(skill_id,skill_lv); dmg.damage = dmg.damage2 = 0; dmg.dmg_lv = ATK_MISS; //This will prevent skill additional effect from taking effect. [Skotlex] sp = sp * sc->data[SC_MAGICROD]->val2 / 100; if(skill_id == WZ_WATERBALL && skill_lv > 1) sp = sp/((skill_lv|1)*(skill_lv|1)); //Estimate SP cost of a single water-ball status->heal(bl, 0, sp, 2); } Add the following line below status->heal(bl, 0, sp, 2); so it looks like this: #endif /* MAGIC_REFLECTION_TYPE */ } if(sc && sc->data[SC_MAGICROD] && src == dsrc) { int sp = skill->get_sp(skill_id,skill_lv); dmg.damage = dmg.damage2 = 0; dmg.dmg_lv = ATK_MISS; //This will prevent skill additional effect from taking effect. [Skotlex] sp = sp * sc->data[SC_MAGICROD]->val2 / 100; if(skill_id == WZ_WATERBALL && skill_lv > 1) sp = sp/((skill_lv|1)*(skill_lv|1)); //Estimate SP cost of a single water-ball status->heal(bl, 0, sp, 2); clif->skill_nodamage(bl, bl, SA_MAGICROD, sc->data[SC_MAGICROD]->val1, 1); } Ta-da! All done. Compile your server and you're good to go. Magic rod now works like the old way! Pst to devs, maybe we can have configs for stuff like this?
  2. Hello guys. I'm trying to make a skill shot, that is ... a skill it is possible to enemy dodge. And I see that the Ragnarok most skills are Point click, It makes things a little without thanks. So if anyone knows and want to share information about. I want to make skill where the player can launch the area. And also a check of collision, for the ability to stop at first that she hit. Enemy or monster. ANOTHER DOUBT: be possible a skill hit something the map? Launch the skill and she hit a wall, a mountain, or some object ??? Well that's it .. Complicated not? thanks ^^
  3. Hello people, I want to edit the skill Fire Pillar - (WZ_FIREPILLAR). The problem with this skill is that it does not work when you have a monster on the chosen area You have to use it in an area with no monster. As removing this condition ????? (bad condition) I've tried several things, reading skill.c, but have not figured out yet, anyone have any idea? thanks
  4. Hi! Is there a way to make plants immune to both magic and neutral skills like acid demo and stuff? Thanks in advance!
  5. Um vídeo mostrando um pouco como é a interface e algumas funções do BrowEdit. Este video foi feito com intuição de ajudar aos novatos no programa. No vídeo eu mostro um local de download que não é necessário usar ele. Abaixo está o link oficial do BrowEdit. Download BrowEdit: Download Estarei fazendo um passo à passo em texto também. Abraços.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.