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  1. Need help to fix this error [Error]: script_rid2sd: fatal error ! player not attached! [Debug]: Function: __setr (2 parameters): [Debug]: Data: variable name='.Bound_Mode' index=0 [Debug]: Data: variable name='Bound_Account' index=0 [Debug]: Source (NPC): LOGIN (invisible/not on a map) [Warning]: script_get_val: cannot access player variable 'Bound_Account', defaulting to 0 This is the full script //===== EinherjarRO Scripts ================================== //= Daily Rewards //===== By: ================================================== //= Stolao //===== Current Version: ===================================== //= 1.8D //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A reward system for players who play more frequently //===== Todo: ================================================ //= Maybe make .MinWait an array mins,days,weeks,months,years; //= Make Logging out then it continue count //= Seperate Timer from script for optional go collect reward //= Remove use of sleep2 //= Suggestions? //===== Additional Comments: ================================= //= For Older See Old Versions //= 1.7C Added custom item binding mode [Secretdataz] //= 1.7D Added cutin for next day option + command //= 1.7E Added IP Check //= 1.7F Moved .Rest Message to after .MinWait Check //= 1.80 Added MacAddress check for those using Gepard Shield (disabled by default) //= 1.81 Fixed Typo in .MacCheck //= 1.82 Moved .Rest Check before rewards check to prevent bug //= 1.83 Added strnpcinfo(3) for bindatcomands //= 1.84 Rephrased some conf settings //= 1.85 Fixed Capilazation //= 1.86 Small Tabulation Tweaks //= 1.87 Noted Changes to Reward Farmatting //= 1.88 Added 'fixreward' Command for those who get negative wait times ( not sure of issues still) //= 1.89 Changed soeme Messaging Formatting //= 1.8A Made Fix Command GM 99 Only, to use on others do '#fixreward' //= 1.8B Added Overwieght Collection //= 1.8C Added 'collectreward', 'collectdaily' and 'dailyreward' commands //= 1.8D Fix MacAddress and IP Check [sader1992] //===== Contact Info: ======================================== //= [Stolao] //= Email: [email protected] //============================================================ - script LOGIN FAKE_NPC,{ OnWhisperGlobal: OnLoginCmnd: OnPCLoginEvent: .@t = (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2) - .Rest; if(.IPCheck){ query_sql("SELECT account_id FROM `login` WHERE last_ip = '"+getcharip()+"'", .@AccountId); for(.@i=0;.@i<getarraysize(.@AccountId);.@i++){ query_sql("SELECT `value` FROM `acc_reg_num` WHERE `account_id` = '"+.@AccountId[.@i]+"' AND `key` = '#LastDailyReward'",.@LastIp2); if(.@t < (.@LastIp2 + .MinWait)){ message strcharinfo(0),"[Daily Rewards]: Rewards are limited to 1 per IP sorry."; end; } } } if(.MacCheck){ query_sql("SELECT last_unique_id FROM `login` WHERE account_id = "+getcharid(3)+"", .@last_unique_id$); query_sql("SELECT account_id FROM `login` WHERE last_unique_id = '"+.@last_unique_id$+"'", .@AccountId2); for(.@i=0;.@i<getarraysize(.@AccountId2);.@i++){ query_sql("SELECT `value` FROM `acc_reg_num` WHERE `account_id` = '"+.@AccountId2[.@i]+"' AND `key` = '#LastDailyReward'",.@MacCheck2); if(.@t < (.@MacCheck2 + .MinWait)){ message strcharinfo(0),"[Daily Rewards]: Rewards are limited to 1 per computer sorry."; end; } } } .@i = (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2); if(.@i >= (#LastDailyReward + .MinWait) && .Rest && !#DROverweight){ message strcharinfo(0),"[Daily Rewards]: To collect reward you must remain logged in for "+ .Rest +" minutes"; sleep2 1000 + .Rest * 60000; } if(.@i >= (#LastDailyReward + .MinWait)){ if(checkvending() & 2 && .Mode & 64){ message strcharinfo(0),"[Daily Rewards]: Venders cannot recive rewards."; end; } if(.@i < #LastDailyReward + .MaxWait) #DRewardCon += 1; else #DRewardCon = 1; if(#DRewardCon >= getarraysize(.Rewards$)){ if(.Reset) #DRewardCon = 1; else .@g = getarraysize(.Rewards$)-1; } else .@g = #DRewardCon; explode(.@XT$,.Rewards$[.@g],","); for(.@x = 0; .@x < getarraysize(.@XT$); .@x++) .@TT[.@x] = atoi(.@XT$[.@x]); if(.Mode & 1 && .@TT[4] > 0){ for(.@x = 4; .@x <= getarraysize(.@TT) - 1 ; .@x += 2){ .@itms[getarraysize(.@itms)] = .@TT[.@x]; .@qnts[getarraysize(.@qnts)] = .@TT[.@x + 1]; } if(checkweight2(.@itms,.@qnts)){ for(.@x = 0; .@x < getarraysize(.@itms) && .@x < getarraysize(.@qnts); .@x++){ if(.Mode & 32) getitembound .@itms[.@x], .@qnts[.@x], .Bound_Mode; else getitem .@itms[.@x], .@qnts[.@x]; } #DROverweight = 0; } else { message strcharinfo(0),"[Daily Rewards]: You can not carry the prizes, please use storage and type @relog."; if(#DRewardCon) #DRewardCon -= 1; #DROverweight = 1; end; } } if(.Mode & 16) cutin .Cutins$[#DRewardCon],4; if(.Mode & 2){ if(.@TT[0]){ Zeny += .@TT[0]; message strcharinfo(0),"[Daily Rewards]: Recieved "+ .@TT[0] +"z"; } if(.@TT[1]){ setd getd(.Points$[0]),getd(.Points$[0]) + .@TT[1]; message strcharinfo(0),"[Daily Rewards]: Recieved "+ .@TT[1] +" "+.Points$[1]; } } if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4]; if(.Mode & 8){ for(.@x = 0; .@x < getarraysize(.BuffInfo); .@x += 4){ if(#DRewardCon % .BuffInfo[.@x + 1] == 0) sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3]; } } message strcharinfo(0),"[Daily Rewards]: You have collected your daily reward, for "+callfunc("F_InsertPlural",#DRewardCon,"day")+" now."; #LastDailyReward = (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2) - .Rest; end; } OnNextCmnd: if(!.@i) .@i = (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2) - .Rest; if(#LastDailyReward + .MinWait - .@i < 0){ message strcharinfo(0),"[Daily Rewards]: Your rewards should be available."; } else { .@days = (#LastDailyReward + .MinWait - .@i) / 60 / 24; .@hours = ((#LastDailyReward + .MinWait - .@i) / 60) % 24; .@mins = (#LastDailyReward + .MinWait - .@i) % 60; message strcharinfo(0),"[Daily Rewards]: You have "+ ((.@days) ? .@days +" Days " : "") + ((.@hours) ? .@hours +" Hours " : "") + ((.@mins) ? .@mins +" Minutes " : "") +"till your next reward."; if(.Mode & 128){ if(#DRewardCon + 1 >= getarraysize(.Rewards$)){ if(.Reset) .@DRewardCon = 1; else .@g = getarraysize(.Rewards$)-1; } else .@g = #DRewardCon + 1; cutin .Cutins$[.@g],4; } } end; OnFixCmnd: #LastDailyReward = (gettime(7) * 365 * 24 * 60) + (gettime(8) * 24 * 60) + (gettime(3) * 60) + gettime(2); message strcharinfo(0),"[Daily Rewards]: Next reward has be forcively reset."; .@days = .MinWait / 60 / 24; .@hours = .MinWait / 60 % 24; .@mins = .MinWait % 60; message strcharinfo(0),"[Daily Rewards]: You have "+ ((.@days) ? .@days +" Days " : "") + ((.@hours) ? .@hours +" Hours " : "") + ((.@mins) ? .@mins +" Minutes " : "") +"till your next reward."; end; OnInit: // Basic Settings // 1: Item | 2: Points | 4: Exp // 8: Gain Buffs Every X Consecutive Days logged in // 16: Show Cutins | 32: Bound Items // 64: No Rewards ffor Autotraders // 128: Show Next Day Cutin // (a bit value, e.g. 3 = Items & Points from Multi) .Mode = 1|2|4|8|16|64; // Which if IP limit Enabled or not // 0 = Disable | 1 = Enable .IPCheck = 1; // Which if (Mac Address) limit Enabled or not [You would need External application like Gepard Shield for that] // 0 = Disable | 1 = Enable .MacCheck = 0; // Item Binding Mode // Bound_Account : Account Bound item // Bound_Guild : Guild Bound item // Bound_Party : Party Bound item // Bound_Char : Character Bound item .Bound_Mode = Bound_Account; // To disable the command '@loginreward' comment the next lines // * Needs extra commands for typos bindatcmd("relog",strnpcinfo(3)+"::OnLoginCmnd",0,99); bindatcmd("collectreward",strnpcinfo(3)+"::OnLoginCmnd",0,99); bindatcmd("dailyreward",strnpcinfo(3)+"::OnLoginCmnd",0,99); bindatcmd("collectdaily",strnpcinfo(3)+"::OnLoginCmnd",0,99); bindatcmd("nextreward",strnpcinfo(3)+"::OnNextCmnd",0,99); // GM Command to fix the negative time till reward issue // #fixreward <playername> // * Needs extra commands for typos bindatcmd("fixreward",strnpcinfo(3)+"::OnFixCmnd",99,99); // Minimum minutes between collecting daily reward // Day: 22*60 - 24*60 // Week: 10080 .MinWait = 1320; // Minutes before losing the consecutive reward // Day: 48*60 - 50*60 // Week: 20160 .MaxWait = 3000; // What to do upon reaching last day defined // [0] Repeat last day // [1] Restart at 1 .Reset = 1; // Number of mins after logging before collecting prize .Rest = 0; // Point Type // [0] Points earned // [1] Point name in mes setarray .Points$,"#KAFRAPOINTS","K-Points"; // Consecutive Days Buff // Each buff contains 4 variables (32 Total Max) // <Type>,<Days>,<Duration>,<Rate>, // Buff 1 // <Type>,<Days>,<Duration>,<Rate>, // Buff 2 // ...; // // Example: 188,7,45,3 // -Every 7th consecutive day logged in Player gains +3 Str for 45 mins // // Type is 188, which references which SC_ to use, SC_INCSTR in this example // -For a full list of SC_ visit the db/const.txt // Days is days buff is applied, in this example 7, so every 7th day, 14,21,28.... // Duration is buff duration is Minuits, in this example 45 mins // Rate is buff strength, in this example player gains 3 Str setarray .BuffInfo ,260,2,360,1 // Life Insurance for 360 Mins Every 2nd Day ,198,3,120,10 // +10% Hp for 120 Mins Every 3th Day ,196,5,120,25 // +25 Flee for 120 Mins Every 5th Day ,257,7,240,50; // +50% Exp for 240 Mins Every 7th Day // Daily Prize items (max 128 days): // "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc", // Day 1 // "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter // * If players login longer than the last set // day, they will keep getting the last prize. setarray .Rewards$[1], "0,0,0,0,503,5,506,5", // Day 1: 5 White Potion + 5 Green Potion "100", // Day 2: 100 Zeny "0,0,0,0,501,5", // Day 3: 5 Red Potion "0,0,0,0,503,5,506,5", // Day 4: 5 White Potion + 5 Green Potion "100", // Day 5: 100 Zeny "0,0,0,0,501,5", // Day 6: 5 Red Potion "1000", // Day 7: 100 Zeny "1000", // Day 8: 100 Zeny "0,0,0,0,503,5,506,5"; // Day 9: 5 White Potion + 5 Green Potion // Cutin Array // Shows a cuting for each date // setarray .Cutins$[1], "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_08", "kafra_09"; end; }
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