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Found 16 results

  1. Version v0.7


    This script will allow users to spend zeny &/or an item for a chance to win a prize from the slot machine. Currently there are 2 versions. First is a Single Slot Machine, where only 1 slot is rolled. Second is the Triple Slot machine, where 3 slots are rolled. For either version, SUCCESS must be the only thing displayed in order to win. To add the cutins, just place them in: data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/illust /* ============================================================= /* NOTE - If using soundeffects you must add the ".wav" files /* provided in the ".rar" file to your: data/wav folder located /* in either your: ( Ragnarok folder ) OR ( .grf file ) /* ============================================================= I've included the PSD file, so you can edit it as you like.
  2. File Name: [utility Instance] Instanced Farming Zones File Submitter: Aeromesi File Submitted: 25 Sep 2016 File Category: Utility [utility Instance] Instanced Farming Zones So what exactly is my Instanced Farming Zones? Specifications: Random Item, Dead Branch, Bloody Branch,Gold, and Oridicon/Elunium Farming Zones all for your own player! Never wait to get into a Farming Room! Configure how many minutes player has until they can do Re-Entry. Easily Configure % Rate at which they obtain items, if they don't obtain the Max Limit of items, the instance will close. Set Max Limit to how much they can Farm. Set the MobIDs. What you want them to fight. If you use AoE it'll think you're abusing and kick you from the Farm Zone, to prevent from reaching over your maximum limit. Example: /* Bloody Branch Information/How-To Setup: 'BBRate - The rate at which they obtain the Dead Branches, which is in %. So 50 = 50%. .BBDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc. .MaxBBLimit - Max amount of Bloody Branches they can Farm until instance is complete, if they don't reach max amount they just complete the instance. MOB1ID/MOB2ID - Select the ID of the monster you want. MOB1AM/MOB2AM - Select the Amount of designated Monsters you want to spawn. NOTE: Don't make the .MaxBBLimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit. All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start) */ Click here to download this file
  3. Hello guys, i'm making a custom hp bar system for mob units. The command show the HP of the mob for all players in the map. I am using the cutin command, the problem is that I do not think so many files are necessary. In the case 1 image for each percentage of hp I would like your opnion and help to improve this system and make it lighter. Test yourselves :). HP Bar System: payon,147,229,4 script Test#HPbar 1_F_MARIA,{ if (.HP_Bar == 0) { .HP_Bar = 1; .mobGID = monster ("payon",148,226,"[T] HP Test",POPORING,1,strnpcinfo(0)+"::OnDie"); setunitdata .mobGID,UDT_MAXHP,4000; setunitdata .mobGID,UDT_HP,4000; [email protected] = getunits(BL_PC, [email protected], false, "payon"); for ([email protected] = 0; [email protected] < [email protected]; [email protected]++) addtimer(0,strnpcinfo(0)+"::OnHPBar", [email protected][[email protected]]); } end; OnDie: .HP_Bar = 0; end; OnHPBar: .U_MAXHP = getunitdata (.mobGID,UDT_MAXHP); while (.HP_Bar != 0) { .U_HP = getunitdata (.mobGID,UDT_HP); .P_HP = (.U_HP*100)/.U_MAXHP; cutin(""+.P_HP+"", 1); sleep2 100; } cutin("0", 1); sleep2 5000; //Delay to hide HP Bar cutin("", 255); end; } Donwload of the data folder files: HP Bar System (2018-06-26).rar
  4. File Name: Slot Machine File Submitter: GmOcean File Submitted: 14 Sep 2014 File Category: Events & Games This script will allow users to spend zeny &/or an item for a chance to win a prize from the slot machine. Currently there are 2 versions. First is a Single Slot Machine, where only 1 slot is rolled. Second is the Triple Slot machine, where 3 slots are rolled. For either version, SUCCESS must be the only thing displayed in order to win. To add the cutins, just place them in: data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/illust /* ============================================================= /* NOTE - If using soundeffects you must add the ".wav" files /* provided in the ".rar" file to your: data/wav folder located /* in either your: ( Ragnarok folder ) OR ( .grf file ) /* ============================================================= I've included the PSD file, so you can edit it as you like. Click here to download this file
  5. View File Fire Area Hello guys! This is my first script in the Hercules. Basically, do you receive damage while stay stepping. Main configurations: (I'm using the last version of hercules) //Damage Options: .DMG_Type = 1; // Type of damage - [0 - Normal] | [1 - Percentage of maximum health] .DMG_Attack = 5; // Damage per attack (1 to 100 if percentage damage) .DMG_Speed = 250; // Damage speed. The smaller faster (milisseconds) .CAN_Die = 0; // The character can die burned? - [0 - No] | [1 - Yes] // Effects: .DMG_Effect = 49; //When receive damage (Alternatives: 50 , 255 ) Default: 49 .FIRE_Effect = 25; //Flow Effect (Alternatives: 634 , 728, 920, 962) Default: 25 .EFFECT_Speed = 300; //The speed of loop effect (Advanced option. Not recommended change): //Time Options .TIME_DURATION_ON = 3000; // The time that the fire stay enable (milisseconds) .TIME_DURATION_OFF = 2000;// The time that the fire stay disable (milisseconds) .TIME_Quit = 500; // Burning time after leave of the danger area, (milisseconds) Cells configurations: //Bellow, do you configure the cells (Do you can add more, if want) pay_dun00,161,46,0 duplicate(FireArea) #FireArea11 HIDDEN_WARP_NPC,0,0 pay_dun00,161,45,0 duplicate(FireArea) #FireArea12 HIDDEN_WARP_NPC,0,0 pay_dun00,161,44,0 duplicate(FireArea) #FireArea13 HIDDEN_WARP_NPC,0,0 pay_dun00,160,46,0 duplicate(FireArea) #FireArea21 HIDDEN_WARP_NPC,0,0 pay_dun00,160,45,0 duplicate(FireArea) #FireArea22 HIDDEN_WARP_NPC,0,0 pay_dun00,160,44,0 duplicate(FireArea) #FireArea23 HIDDEN_WARP_NPC,0,0 pay_dun00,159,46,0 duplicate(FireArea) #FireArea31 HIDDEN_WARP_NPC,0,0 pay_dun00,159,45,0 duplicate(FireArea) #FireArea32 HIDDEN_WARP_NPC,0,0 pay_dun00,159,44,0 duplicate(FireArea) #FireArea33 HIDDEN_WARP_NPC,0,0 pay_dun00,158,46,0 duplicate(FireArea) #FireArea41 HIDDEN_WARP_NPC,0,0 pay_dun00,158,45,0 duplicate(FireArea) #FireArea42 HIDDEN_WARP_NPC,0,0 pay_dun00,158,44,0 duplicate(FireArea) #FireArea43 HIDDEN_WARP_NPC,0,0 Sorry for my bad english... Enjoy it OBS: If do you use @reloadscript in this script, reload your character. Submitter luizragna Submitted 03/02/18 Category Script Releases  
  6. View File Quest NPC ( Instance Base ) Good day !!! this is my new quest NPC ( instance base script ) why i called it instance base ? because you need to do some quest by entering instance first and find the monster need to kill to finish this quest i insert all modifications and scripts needed on this NPC script i also insert Shadow boxes lua file modification on this script Take note : please read all read me text first to do all procedures properly thank you guys Submitter Questune09 Submitted 10/21/17 Category Games
  7. Utility: Variant Mining As per xienne15's request: http://herc.ws/board/topic/1886-simple-mining/ Description: A simple mining system; allows for interacting players to excavate minerals by "mining" them with special equipment and tools. Minerals disappear and respawn randomly; chance is determined by configuration. Configuration is mostly done in arrays so that settings may be changed with no modifications to the script. Duplicate in additional locations as needed; update the value of '.var_amount' correspondingly. Download: https://github.com/datmumbles/Scripts/raw/master/util/mining.txt
  8. File Name: Dungeon Hall File Submitter: Alayne File Submitted: 25 Jun 2016 File Category: Events & Games An advanced housing system allowing guilds to rule an entire town (including dungeons, fields, npcs...) Click here to download this file
  9. Version v1.0


    An advanced housing system allowing guilds to rule an entire town (including dungeons, fields, npcs...)
  10. Hi everyone, As Some of you may be aware, the updated kRO RE Client contains a new Izlude Town Map. The Izlude Town Map has been remodelled by Gravity and the NPC and Warp Locations have also been changed to match that new Map, However the Pre-Renewal Branch of Hercules does not support it yet though the Renewal Branch does So for those People who would like to have in in there pre-renewal servers this patch may be essential and Hence am releasing this script that modifies the npc and wraps at Izlude to suit the new Izlude Town Map. new_izlude_pre-re.patch
  11. Originally its from my post from other forums, I need to post this here too, so that many would be suggesting how to improve the whole script. And help me correct my mistakes, fix and find errors or bugs. I think it would work in this SVN too. As I read multiple times. Works best with "EffectOn" ///////////////////////////////////////////////////////////////////////////---------------------------------------------------------------------//// WORLD OF FISHING //// AUTHOR: LIL TROLL//COLDFIRE ////---------------------------------------------------------------------//// RATHENA SCRIPT ////---------------------------------------------------------------------//// Version 1.6 ////---------------------------------------------------------------------//// FEATURES: (Modified Fishing Script) //// Automatic Fishing Mode 1 (Lil-Troll Version): //// - Fish Autohides After Caught //// - Non-Abusable //// - Fishing with Animated BMP! ( Just make your own BMP-Cutins ) //// - Fishing with Exp - Level! //// - Fishing with Titles Names //// - Fish Monster Encounter //// - Marine Sphere, Summon, Warper //// - Jackpot & Lucky Treasure Box //// Automatic Fishing Mode 2 (Grass Version): //// - Fish Autohides depends on settings. //// - Plain Automatic Continuous Fishing. //// Fishing Cutins(Animation) VS Progress Bar //// Fish Box (Reward Storage) //// - Fish Box with Exp - Level! Increase Storage Limit per Level! //// Fishing NPC (Fishing Guru) //// - NPC automatically change and suits to desired toggle. //// Fishing Points (With toggles [On/Off] (Account-Based) //// - You can set Fishing Points to character based by removing "#" //// - You can pick mode from the toggle //// Fishing Manual (Instructions,Statistics) //// Fishing Ladder: //// - Rank, Experience, Points, Fish Caught //// - Successful Fishing, Fails, Monster Encounters, Reward Moments // // Idea/Concept: //// Modified, Improved and Add "Flavor" to known fishing scripts. //// - Fishing Script By Grass0916 //// - Fishing Script By Mercurial //// - Fishing Script By Pnuema ////---------------------------------------------------------------------///////////////////////////////////////////////////////////////////////////Idea Behind the Script: To Do: Change Logs: Older Versions: #1: Initial Release. v.1.2: #1: Added new modes, see toggles. #2: Fix warp bug on Fish Monster Encounter(Warper). v.1.3: #1: Reduce the length of the script. #2: Added new for statements. v.1.4: #1: Fix unaware bug, in longrun of fishing casting time will be instant. #2: Remove usage of too much perma vars. Thanks to Nanakiwurtz for pinpointing that out! v.1.5: v.1.5.1: v.1.5.2: v1.6: Special Notes: 2nd: 3rd: 4th: 5th: The GUIDE to Configure, the SETUP, the SQL QUERY is inside the script. Yes I know, the script is too long but am very sure this is so easy to configure! I added notes and marks so that Newbie like me wont be confused modifying the whole script. Please don`t criticize me so hard. Am really new to scripting yet am very eager to learn, I actually solved and manage to fix all the problems and bugs by hundreds of trials and error and a little bit of imitating scripting of other pros and a little help of other very good citizens. Well actually this is only part of the whole script. For some reason I wont upload the whole script and I will not upload any of my "BMP" or "Cutins" that i used in the script. Please help me improve this script. If you found bugs or errors please pinpoint it to me so that I can actually fix that fast. Before releasing it to your server, please configure it right and check out what this script does. Please do suggest improvements, additional features, etc. to make the script more diverse and fresh. Please always read the "Change Logs" and "Special Notes" when new updates are uploaded. And also If I release a newer version just copy the setup from your Configuration and the location of NPC to the new one. A little thanks or appreciation of my work will pump-up my motivation to much improve the whole script. Am very sure that all will gonna enjoy this script! Thanks and have fun! P.S. I will make a video of the script if I got spare time. fishing_system_v1.5.1.txt fishing_system_v1.5.2.txt fishing_system_v1.6.txt Original Cutins from Grass: Fishing_System_Cutins.rar
  12. does anyone have flower counting game with spam and have invincible walls to avoid players in killing or covering the mushrooms/plants? Thanks in Advance
  13. some people are using the one inside bug tracker ... no ... that is actually just a sample script and this is the one that is fully capable of using in live server Download: 2.0 script plugin ohh ... original topic http://rathena.org/board/topic/72691-evil-clone-on-map-enter/
  14. Info : After GM active this game, everyone can put their #CASH into the pool, the more you put into it, the higher chance you will win, for example, if I put 100p into pool, and total #CASH is 1000p, then I have 10% ( 100/1000 ) chance, if I add another 300p, then it will be 30.769% ( 400/1300 ). The default setting is GM active or end this game, and tax rate is 5%. Download : Script --- lottery.txt SQL --- http://pastebin.com/E86ETCbf
  15. Hey guys, i once again want to share a little script i did. It's a card gambler that works like this: You pick how many rounds you want to play and which card you want. The Card Gambler Girl picks 5 random cards and puts the card you want at the bottom of the pile. If you don't like her random picked cards you can get her to pick new ones for a little extra free as long as you can afford it. Afterwards she throws 3 dice and if atleast 2 share the same number, you get the according card on the pile. She does that till you run out of paid rounds or won one card. You can find the source here: https://github.com/Reilaen/NPC-Releases/blob/master/card_gambler_girl.txt NOTES: Since i get ridiculously accused of "get rich quick schemes" by Emistry for using a linbucks link to get a little bit of money for each click so you the community and i have both something of this free release, please consider donating me a small amount if you really like this npc. I will only will fix bugs that are issued on github. Custom changes are only done for pay based on my service conditions that are described here.
  16. //===== Hercules Script ====================================== //= MVP Spawn Timer //===== By: ================================================== //= jawbreaker //===== Current Version: ===================================== //= 1.1 //===== Description: ========================================= //= Control MVP Spawn with script. MVP will not respawn on server start or reload using flag. //===== Additional Comments: ================================= //= 1.0 Remove/Comment all MVP spawn at npc/pre-re/mobs/dungeons/ or /fields. //= 1.1 Initialize TimeStamp when not set to all MVP Fixed typo on MVP_Map array. //============================================================ - script MVPTimer -1,{ OnInit: // Mvp ids setarray $MVP_ID[0],1511,1785,1785,1785,1785,1785,1039,1272,1272,1719, 1046,1046,1389,1112,1115,1115,1418,1252,1768,1086, 1885,1832,1734,1688,1373,1147,1147,1059,1150,1087, 1087,1190,1038,1157,1159,1623,1492,1251,1583,1312, 1751,1685,1630; // Mvp maps setarray $MVP_Maps$[0],"moc_pryd06","ra_fild02","ra_fild03","ra_fild04","ve_fild01","ve_fild02","prt_maze03","gl_chyard","gld_dun04","abyss_03", "gef_dun02","gld_dun02","gef_dun01","treasure02","gld_dun01","pay_fild11","gon_dun03","xmas_fild01","ra_san05","prt_sewb4", "mosk_dun03","thor_v03","kh_dun02","ayo_dun02","niflheim","gld_dun03","anthell02","mjolnir_04","pay_dun04","gef_fild02", "gef_fild14","gef_fild10","moc_pryd04","in_sphinx5","moc_fild15","ein_dun02","ama_dun03","xmas_dun02","beach_dun","tur_dun04", "odin_tem03","jupe_core","lou_dun03"; // Respawn time (minutes) setarray $MVP_Time[0],60,240,180,300,180,360,120,60,480,180, 120,480,60,120,480,120,94,120,300,60, 120,660,120,420,91,480,120,120,60,1440, 60,120,60,60,120,125,91,60,300,60, 480,120,117; // Respawn only undead MVP's on server start or reload for ( set [email protected],0; [email protected] < getarraysize($MVP_ID); set [email protected], [email protected]+1 ) { // check whether MPV is alive or $MVP_Status variable is not yet set. // 1 - Dead, 2 - Alive if ( $MVP_Status[[email protected]] == 2 || $MVP_Status[[email protected]] == 0 || $MVP_TimeStamp[[email protected]] == 0 ) { monster $MVP_maps$[[email protected]],0,0,"--ja--",$MVP_ID[[email protected]],1; set $MVP_Status[[email protected]], 2; } else { // don't respawn MVP and wait for next spawn time set $MVP_Status[[email protected]], 1; } } initnpctimer; OnTimer60000: // Check every 1 minute for( set [email protected],0; [email protected] < getarraysize($MVP_ID); set [email protected], [email protected]+1 ) { set [email protected], $MVP_Time[[email protected]]*60; // Conversion to seconds so we can use gettimetick if( ($MVP_TimeStamp[[email protected]] + [email protected]) <= gettimetick(2) && $MVP_Status[[email protected]] == 1 ) { monster $MVP_Maps$[[email protected]],0,0,"--ja--",$MVP_ID[[email protected]],1; // Defines last respawn set $MVP_TimeStamp[[email protected]], gettimetick(2); set $MVP_Status[[email protected]], 2; } } setnpctimer 0; end; OnNPCKillEvent: if( getmonsterinfo(killedrid, MOB_MVPEXP) > 0 ) // process only MVP Monsters for( set [email protected],0; [email protected] < getarraysize($MVP_ID); set [email protected], [email protected]+1 ) { if( (killedrid == $MVP_ID[[email protected]]) && (strcharinfo(3) == $MVP_Maps$[[email protected]])) { set $MVP_Status[[email protected]],1; // set flag mvp has died set $MVP_TimeStamp[[email protected]], gettimetick(2); // set mpv death time } } end; }
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