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Found 78 results

  1. I'm looking to pay someone to create a custom MVP/Boss sprite based on our server mascot, the Jawless Fish who is known for its silly expression . Please contact me if anyone has interest.
  2. Hello, I'm currently trying to add a @pk plugin to my server. I'm following this guide to add plugins made for linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Let me run you through what I have done: 1st I went to my folder "Hercules/conf/" used nano to open plugins.conf and edited and added the following: plugins_list: [ /* Enable HPMHooking when plugins in use rely on Hooking */ "HPMHooking", //"db2sql", //"sample", //"other", "@pk", ] 2nd step was to go to "Hercules/src/plugins/" used nano to create @pk.c and add this code: https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/%40pk.c The only thing I modified from the @pk.c code was the delay timer: int config_delay = 5; // After turn pk on/off, how many seconds delay before the player allow to pk on/off ? I changed it to 60 seconds: int config_delay = 60; // After turn pk on/off, how many seconds delay before the player allow to pk on/off ? I'm not exactly sure if I should do any other modification apart from this one. Right after this I started the server and the moment it started this error appeared: [Status]: HPM: Loaded plugin 'HPMHooking' (0.2) built with HPMHooking support. [Status]: HPM: Loaded plugin 'HPMHooking' (0.2) built with HPMHooking support. [Fatal Error]: HPM:plugin_load: failed to load 'plugins/@pk.so' (error: plugins/@pk.so: cannot open shared object file: No such file or directory)! [Fatal Error]: HPM:plugin_load: failed to load 'plugins/@pk.so' (error: plugins/@pk.so: cannot open shared object file: No such file or directory)! [Status]: HPM: Loaded plugin 'HPMHooking' (0.2) built with HPMHooking support. [Fatal Error]: HPM:plugin_load: failed to load 'plugins/@pk.so' (error: plugins/@pk.so: cannot open shared object file: No such file or directory)! So from what I understood from the fatal error message it says it can not find the "plugins/@pk.so" because theres not such file or directory. So I procceded to create that file in the directory (Hercules/src/plugins/) I used nano to create "@pk.so" add added the code again https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/%40pk.c Set the delay timer to 60 and nothing else. So now, my "Hercules/src/plugins/" folder is like this /Hercules/src/plugins# ls constdb2doc.c HPMHooking Makefile.in sample.c db2sql.c HPMHooking.c mapcache.c script_mapquit.c dbghelpplug.c HPMHooking.h @pk.c generate-translations.c Makefile @pk.so I proceeded to start the server again, to see what error message would show now this came showed up: [Status]: HPM: Loaded plugin 'HPMHooking' (0.2) built with HPMHooking support. [Fatal Error]: HPM:plugin_load: failed to load 'plugins/@pk.so' (error: plugins/@pk.so: cannot open shared object file: No such file or directory)! [Fatal Error]: HPM:plugin_load: failed to load 'plugins/@pk.so' (error: plugins/@pk.so: cannot open shared object file: No such file or directory)! [Info]: Server uses 'select' as event dispatcher [Info]: Server supports up to '1024' concurrent connections. [Status]: HPM: Loaded plugin 'HPMHooking' (0.2) built with HPMHooking support. [Fatal Error]: HPM:plugin_load: failed to load 'plugins/@pk.so' (error: plugins/@pk.so: cannot open shared object file: No such file or directory)! It still says that there is not such file or directory. I'm out of ideas so I ask for help. Thank you for your time.
  3. Good day guys! Just downloaded the latest newbie pack. I'm having issues in izlude. I can't walk in certain areas, there's like invisible barricades. Newbie here. Every help is appreciated.
  4. Need help to make this compatible for Hercules. Check the diff/patch attachment. Thank you! pk_mod_rA_r16215.PATCH
  5. Hello all, I am running a LAN Private Server for my wife & I to play on a Raspberry Pi 3b+. I wanted to install a new script, YProject, which contains new maps. The steps I took, so I am not sure if I am missing anything: The NPC doesn't auto load, but I am sure this is because I do not have it set to start up, which I am sure I can figure out. However, when I load it and try to use the NPC to warp to the special maps that the person designed, I get the following & the client hangs: I appreciate any help! Thank you
  6. Hello everybody. I am having this error in the mercenary_rent.txt script is something strange for me that I have never had this error. I would like to ask for this help so I can solve it and if someone else also has the same error, solve it too. Thanks in advance. The error is below. [Error]: script:getd: `SPEAR_MERC_GUILD` is already used by something that is not a variable. [Debug]: Source (NPC): Mercenary Manager#Spear at prontera (41,337) It happens with the three variables setarray .@faith$, "SPEAR_MERC_GUILD", "SWORD_MERC_GUILD", "ARCH_MERC_GUILD";
  7. Hello there, Can any one help me with a Simple instance script so i can read it and learn how instance works .1) A npc that teleport you to an instance.2) few monsters in that instance3) Npcs inside the instance that destroys Instance once done. Please help <#.---Atomik.
  8. I'm back now and would of know if anyone could send me some link of a "DATA" and "emulator" for download. i need them updated the max possible.
  9. sogamoga

    getcharid ???

    Gente é algo simples, como eu n entendo muito de script eu não to achando a SETAGEM que eu quero !! *getcharid(<tipo>{,"<nome do char>"}) Essa função vai retornar um id único do char anexado, ou se um nome for especificado o id desse char especificado será retornado. Os tipos podem ser: 0 - id do char. 1 - id do grupo. 2 - id da guilda. 3 - id da conta. o getcharid ele pega o ID certo ? qual a setagem que pega o nome da conta do LOGIN ? Só da pegando o ID da Conta !!! não tem como pegar o LOGIN da conta ? o nome da Conta ?
  10. [ Error ] : timer_add_interval: invalid interval (tick=531118882 0063F66D[bg_send_xy_timer] id=0 data=0 diff_tick=0) I am getting this error after i changed my PHPMYADMIN password because server was down once the password reset was done i am getting the above mentioned error.I have try changing the clean Player .config herc git. and recompiling it but i am still getting the error Due to this error when a player log on the server he cant move and spawns with o hp and 0 sp he can use @go command and eat all hp recoverable item but cannot eat fly and butter wings .kindly advice me
  11. Hey guys , Just wanted to know if there's a way to set a default Height and width for the window that's poped up when the link is clicked . on this mes "You can Refer <URL>wiki for help<INFO>https://irowiki.org/wiki/Main_Page</INFO></URL> anytime"; So that if i set default width and height to 500x500 it always opens a box of 500x 500. Kindly help me out.
  12. I believe this is an emulator error, if I am wrong, sorry.... when deleting a message received, it still stays on the tab as 'deleted message', the link disappears after closing the rodex, but before closing the link is still there and clicking on it after deleting the message gives a crash in emulator... Does anybody know how to solve this? Error images:
  13. Good night, I would like to make a monster of a guild and that monster attacks non-guild people, my idea is to put the monster on the guild point map and change its status to kill the intruders with ease, the problem Is that I do not even know if this is possible, could someone give me a light? Any help is welcome and I can begin with gratefulness.
  14. Hello! Can i ask a little help with this Party vs. Party Script please? i wanted to add an announce on it. After the match, i wanted the npc to announce that the match has ended, congratulate the winner then the npc is open for match registration again. Thanks in advance and godbless! - script init -1,{ OnInit: //== CONFIG START ==// set $@charsymbol$,"#"; // Set the symbol of your char command ex. # set $@npcname$,"^009966War Organizer^000000"; // Set NPC name set $@party_mem,7; // Set minimum members per party, if a party has 6 members below including the leader, leader can't register his/her party set $@arena_map$,"guild_vs3"; // Set where you want the players to battle set $@team1_arena_mapX,15; // Set the starting X position of Team 1 set $@team1_arena_mapY,49; // Set the starting Y position of Team 1 set $@team2_arena_mapX,85; // Set the starting X position of Team 2 set $@team2_arena_mapY,49; // Set the starting Y position of Team 2 set $@starting_map$,"quiz_02"; // Set where you want the players to be warped after the player was killed. set $@starting_mapX,350; set $@starting_mapY,379; //== Set Winning Party Rewards ==// set $@reward_winitem_qnty,0; // Important, set to how many reward items you set below for the winning party setarray $@win_itemid[0],0; // Set the item id of the reward item setarray $@win_itemname$[0],"Red Potion", // Set the name of the reward item "Orange Potion", "Yellow Potion", "White Potion", "Blue Potion"; setarray $@win_itemnum[0],0; // Set the quantity of the reward //== Set Losing Party Rewards ==// set $@reward_loseitem_qnty,0; // Important, set to how many reward items you set below for losing party setarray $@lse_itemid[0],0; // Set the item id of the reward item setarray $@lse_itemname$[0],"Red Potion", // Set the name of the reward item "Orange Potion"; setarray $@lse_itemnum[0],0; // Set the quantity of the reward //== Set Draw Rewards ==// set $@reward_drawitem_qnty,0; // Important, set to how many reward items you set below for draw result setarray $@drw_itemid[0],0; // Set the item id of the reward item setarray $@drw_itemname$[0],"Yellow Potion", // Set the name of the reward item "White Potion"; setarray $@drw_itemnum[0],0; // Set the quantity of the reward //== CONFIG END ==// // Do not change configs below, this will reset in case the server unexpectedly shuts down set $@Battle_Start,0; set $@party_team,0; set $@party_team1,0; set $@party_team2,0; set $team1_mem,0; set $team2_mem,0; // RWC 3 enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; // Now let's check if the event is on going or not (checks current server's time) // if the event is on going, Enable NPC and sends a message to the player upon logging in for(set .@q,0; .@q<=22; set .@q,.@q+2) { set .@count,.@count+1; if(gettime(3)>.@q && gettime(3)<=.@count) { set $@evt_start,1; enablenpc "PartyReg"; } set .@count,.@count+1; } end; } // Party Registration NPC quiz_02,350,389,3 script Party Registration::PartyReg 89,{ mes "["+$@npcname$+"]"; if(($@Battle_Start && getcharid(1)==$@party_team1) || ($@Battle_Start && getcharid(1)==$@party_team2) ) { mes "Hmm... Too bad for you, you didn't make it to win for your party. Cheer them up instead."; close; } if($@Battle_Start || $@party_team>=2) { mes "Battle is currently on"; mes "going. Party registration is"; mes "close during this time."; next; if(select("> Check current battle info.:> Leave") == 2){ mes "["+$@npcname$+"]"; mes "Come back to me and register your party after the battle between "+getpartyname($@party_team1)+" and "+getpartyname($@party_team2)+" has ended."; close; } mes "["+$@npcname$+"]"; if(!$@Battle_Start) { mes "The Battle already ended."; close; } set @standing_mem1,$@party_mem-$team2_mem; set @standing_mem2,$@party_mem-$team1_mem; mes "Battle Information"; mes "---"; mes "- " + getpartyname($@party_team1) + " Party : "; mes "Standing Members Left : " + @standing_mem1; mes "---"; mes "- " + getpartyname($@party_team2) + " Party : "; mes "Standing Members Left : " + @standing_mem2; next; mes "["+$@npcname$+"]"; if($team1_mem>$team2_mem) { mes "Current leading party is "+getpartyname($@party_team1); close; } else if($team1_mem<$team2_mem) { mes "Current leading party is "+getpartyname($@party_team2); close; } else { mes "Both Party has the same number of members that are still alive."; close; } } if(getcharid(1)==0) goto L_ContinueMain; if(getcharid(1)==$@party_team1 || getcharid(1)==$@party_team2) { mes getpartyleader(getcharid(1)) + ", your party leader already registered your party, please wait for the other team to register."; close; } L_ContinueMain: mes "Welcome "+strcharinfo(0)+"!"; mes "I am the War Arena Organizer"; next; switch(select("> Register")) { case 1: callsub R_Party; } R_Party: mes "["+$@npcname$+"]"; if ( callfunc("party_has_duplicate_job") ) { mes "It seems that someone in the party has the same class than another member. Please check again the requirements..."; close; } if ( $@partymembercount != 7 ) { mes "You have to be 7 on the team."; close; } if(getcharid(1)==0) { mes "I see that you have no party yet. Please form your party first before registering."; close; } mes "Party Name : "+strcharinfo(1); if(getpartyleader(getcharid(1),2)==getcharid(0)) { mes "Party Leader : You"; } else { mes "Party Leader : "+getpartyleader(getcharid(1)); } mes "-"; getpartymember(getcharid(1)); set @partymembercount,$@partymembercount; copyarray @partymembername$[0],$@partymembername$[0],@partymembercount; set @countmem,0; L_DisplayMem: if(@countmem == @partymembercount) goto L_Continue; set @countmem,@countmem+1; goto L_DisplayMem; L_Continue: mes "Party Members ("+(@countmem)+"/"+$@party_mem+")"; set @count,0; L_DisplayMember: if(@count == @partymembercount) goto L_Continue2; mes (@count + 1) + ". ^0000FF" + @partymembername$[@count] + "^000000"; set @count,@count+1; goto L_DisplayMember; L_Continue2: if($@Battle_Start || $@party_team>=2) { next; mes "Sorry but party registration is now close. Please re-register after the current battle progress has ended."; close; } if(getpartyleader(getcharid(1),2)!=getcharid(0)) { next; mes strcharinfo(0)+", If you have time, please find your Party Leader "+getpartyleader(getcharid(1))+" and let him/her register your party"; close; } if(@countmem>$@party_mem) { next; mes "This event requires you to form a party with only "+$@party_mem+" members including you. I'm sorry to say but you need to expel ^FF0000"+(@countmem-$@party_mem)+"^000000 more member(s)."; close; } if(@countmem<$@party_mem) { next; mes "This event requires you to form a party with "+$@party_mem+" members including you. You still need to recruit ^FF0000"+($@party_mem-@countmem)+"^000000 more member(s)."; close; } set $@party_team,$@party_team+1; if($@party_team==1) { set $@party_team1,getcharid(1); setarray $@mem_name1$[0],@partymembername$[0],@partymembername$[1],@partymembername$[2],@partymembername$[3],@partymembername$[4]; announce "Team "+getpartyname($@party_team1)+" registered on Team "+$@party_team+".",bc_all; goto L_Continue3; } if($@party_team==2) { set $@party_team2,getcharid(1); announce "Team "+getpartyname($@party_team2)+" registered on Team "+$@party_team+".",bc_all; setarray $@mem_name2$[0],@partymembername$[0],@partymembername$[1],@partymembername$[2],@partymembername$[3],@partymembername$[4]; goto L_Continue3; } L_Continue3: close2; if($@party_team==2) donpcevent "PvP_Func::OnStart"; end; OnPCDieEvent: getmapxy @map$,@x,@y,0; if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team1) { set $team2_mem,$team2_mem+1; warp $@starting_map$,$@starting_mapX,$@starting_mapY; if($team2_mem==$@party_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnTeam2Win2"; } end; } if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team2) { set $team1_mem,$team1_mem+1; warp $@starting_map$,$@starting_mapX,$@starting_mapY; if($team1_mem==$@party_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnTeam1Win2"; } end; } OnPCLogoutEvent: getmapxy @map$,@x,@y,0; if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team1) { warp $@starting_map$,$@starting_mapX,$@starting_mapY; set $team2_mem,$team2_mem+1; mapannounce $@arena_map$,"User "+strcharinfo(0)+" of "+getpartyname($@party_team1)+" Team logged out of the game.",bc_all; if($team2_mem==$@party_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnTeam2Win2"; } end; } if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team2) { warp $@starting_map$,$@starting_mapX,$@starting_mapY; set $team1_mem,$team1_mem+1; mapannounce $@arena_map$,"User "+strcharinfo(0)+" of "+getpartyname($@party_team2)+" Team logged out of the game.",bc_all; if($team1_mem==$@party_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnTeam1Win2"; } end; } OnPCLoadMapEvent: getmapxy @map$,@x,@y,0; if($@Battle_Start && @map$!=$@arena_map$ && getcharid(1)==$@party_team1) { warp $@starting_map$,$@starting_mapX,$@starting_mapY; set $team2_mem,$team2_mem+1; mapannounce $@arena_map$,""+strcharinfo(0)+" of "+getpartyname($@party_team1)+" party warped out of the battle arena.",bc_blue; if($team2_mem==$@party_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnTeam2Win2"; } end; } if($@Battle_Start && @map$!=$@arena_map$ && getcharid(1)==$@party_team2) { warp $@starting_map$,$@starting_mapX,$@starting_mapY; set $team1_mem,$team1_mem+1; mapannounce $@arena_map$,""+strcharinfo(0)+" of "+getpartyname($@party_team2)+" party warped out of the battle arena.",bc_blue; if($team1_mem==$@party_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnTeam1Win2"; } end; } } // Script where all functions are stored - script PvP_Func -1,{ OnStart: initnpctimer; set $@Battle_Start,1; setcell $@arena_map$,80,55,80,44,cell_walkable,0; setcell $@arena_map$,19,55,19,44,cell_walkable,0; announce "The Battle between "+getpartyname($@party_team1)+" and "+getpartyname($@party_team2)+" Party has engaged. Registered Party along with its members will be automatically warped to the arena after 10 seconds.",bc_all; gvgoff $@arena_map$; setnpctimer 0; startnpctimer; end; OnTimer5000: warpparty $@arena_map$,$@team1_arena_mapX,$@team1_arena_mapY,$@party_team1; warpparty $@arena_map$,$@team2_arena_mapX,$@team1_arena_mapY,$@party_team2; end; OnTimer30000: mapannounce $@arena_map$,"Players, you only have 30 seconds left to prepare for the Battle.",bc_all; end; OnTimer50000: mapannounce $@arena_map$,"The Battle will begin in 5 seconds.",bc_all; end; OnTimer51000: mapannounce $@arena_map$,"The Battle will begin in 4 seconds.",bc_all; end; OnTimer52000: mapannounce $@arena_map$,"The Battle will begin in 3 seconds.",bc_all; end; OnTimer53000: mapannounce $@arena_map$,"The Battle will begin in 2 seconds.",bc_all; end; OnTimer54000: mapannounce $@arena_map$,"The Battle will begin in 1 second.",bc_all; end; OnTimer55000: gvgon $@arena_map$; setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; disablenpc "WALL#41"; disablenpc "WALL#42"; disablenpc "WALL#43"; disablenpc "WALL#44"; disablenpc "WALL#45"; disablenpc "WALL#46"; disablenpc "WALL#47"; disablenpc "WALL#48"; disablenpc "WALL#49"; disablenpc "WALL#50"; disablenpc "WALL#51"; disablenpc "WALL#52"; disablenpc "WALL#53"; disablenpc "WALL#54"; disablenpc "WALL#55"; disablenpc "WALL#56"; disablenpc "WALL#57"; disablenpc "WALL#58"; disablenpc "WALL#59"; disablenpc "WALL#60"; disablenpc "WALL#61"; disablenpc "WALL#62"; disablenpc "WALL#63"; disablenpc "WALL#64"; announce "The team "+getpartyname($@party_team1)+" vs "+getpartyname($@party_team2)+" battle has begun!",bc_all; mapannounce $@arena_map$,"You only have 5 minutes to eliminate all opponent's party members. Be quick!!!",bc_all; end; // After 5 Minutes, system will check the party who has the most number of member and will declare that party as a winner. // All variables will be resetted. OnTimer420000: if($team2_mem<$team1_mem) { donpcevent "PvP_Func::OnTeam1Win"; } else if ($team2_mem<$team1_mem) { donpcevent "PvP_Func::OnTeam2Win"; } else if ($team2_mem==$team1_mem || $team1_mem==$team2_mem) { donpcevent "PvP_Func::OnDraw"; } else { donpcevent "PvP_Func::OnNoWin"; } end; // This label will be called after the event has ended without registered parties OnNoWin: announce "The Battle has ended.",bc_all; gvgoff $@arena_map$; set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnEndNoWin: announce "The Battle has ended.",bc_all; gvgoff $@arena_map$; set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; set $@evt_start,0; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnDraw: announce "Team "+getpartyname($@party_team1)+" and Team "+getpartyname($@party_team2)+" has the same number of members standing in the arena, the battle result is a draw.",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+""; } } stopnpctimer; gvgoff $@arena_map$; set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnEndDraw: announce "Team "+getpartyname($@party_team1)+" and Team "+getpartyname($@party_team2)+" has the same number of members standing in the arena, the battle result is a draw.",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+""; } } stopnpctimer; gvgoff $@arena_map$; set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; set $@evt_start,0; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnTeam1Win: announce "After 5 minutes of battle, "+getpartyname($@party_team1)+" party member survives more than "+getpartyname($@party_team2)+" party member and won the Battle!",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+""; } } set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; gvgoff $@arena_map$; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnEndTeam1Win: announce "After 5 minutes of battle, "+getpartyname($@party_team1)+" party member survives more than "+getpartyname($@party_team2)+" party member and won the Battle!",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+""; } } set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; set $@evt_start,0; gvgoff $@arena_map$; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnTeam2Win: announce "After 5 minutes of battle, "+getpartyname($@party_team2)+" party member survives more than "+getpartyname($@party_team1)+" party member and won the Battle!",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+""; } } set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; gvgoff $@arena_map$; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnEndTeam2Win: announce "After 5 minutes of battle, "+getpartyname($@party_team2)+" party member survives more than "+getpartyname($@party_team1)+"'s Party member and won the Battle!",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+""; } } set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; set $@evt_start,0; disablenpc "PartyReg"; gvgoff $@arena_map$; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnTeam1Win2: announce "Team "+getpartyname($@party_team1)+" smashed all the member of Team "+getpartyname($@party_team2)+" and won the Battle!",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+""; } } set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; gvgoff $@arena_map$; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnTeam2Win2: announce "Team "+getpartyname($@party_team2)+" smashed all the member of Team "+getpartyname($@party_team1)+"and won the Battle!",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+""; } } set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; gvgoff $@arena_map$; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; } function script StartEvent { enablenpc "PartyReg"; set $@evt_start,1; announce "The Battle has begun.",bc_all; return; } function script EndEvent { if (!$@Battle_Start && $@party_team<2) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnEndNoWin"; } else if ($team2_mem<$team1_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnEndTeam1Win"; } else if ($team2_mem<$team1_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnEndTeam2Win"; } else if ($team2_mem==$team1_mem || $team1_mem==$team2_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnEndDraw"; } else { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnEndNoWin"; } end; } //////////////////////////////////////////////////////////////////////////// ////RWC 3/////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// guild_vs3,19,55,0 script WALL#41 1905,{ } guild_vs3,19,54,0 duplicate(WALL#41) WALL#42 1905 guild_vs3,19,53,0 duplicate(WALL#41) WALL#43 1905 guild_vs3,19,52,0 duplicate(WALL#41) WALL#44 1905 guild_vs3,19,51,0 duplicate(WALL#41) WALL#45 1905 guild_vs3,19,50,0 duplicate(WALL#41) WALL#46 1905 guild_vs3,19,49,0 duplicate(WALL#41) WALL#47 1905 guild_vs3,19,48,0 duplicate(WALL#41) WALL#48 1905 guild_vs3,19,47,0 duplicate(WALL#41) WALL#49 1905 guild_vs3,19,46,0 duplicate(WALL#41) WALL#50 1905 guild_vs3,19,45,0 duplicate(WALL#41) WALL#51 1905 guild_vs3,19,44,0 duplicate(WALL#41) WALL#52 1905 guild_vs3,80,55,0 duplicate(WALL#41) WALL#53 1905 guild_vs3,80,54,0 duplicate(WALL#41) WALL#54 1905 guild_vs3,80,53,0 duplicate(WALL#41) WALL#55 1905 guild_vs3,80,52,0 duplicate(WALL#41) WALL#56 1905 guild_vs3,80,51,0 duplicate(WALL#41) WALL#57 1905 guild_vs3,80,50,0 duplicate(WALL#41) WALL#58 1905 guild_vs3,80,49,0 duplicate(WALL#41) WALL#59 1905 guild_vs3,80,48,0 duplicate(WALL#41) WALL#60 1905 guild_vs3,80,47,0 duplicate(WALL#41) WALL#61 1905 guild_vs3,80,46,0 duplicate(WALL#41) WALL#62 1905 guild_vs3,80,45,0 duplicate(WALL#41) WALL#63 1905 guild_vs3,80,44,0 duplicate(WALL#41) WALL#64 1905 function script party_has_duplicate_job { set .@party_id, getarg( 0, getcharid(1) ); // Need to have a party. if ( !.@party_id ) { return -1; } // Loading party members variables getpartymember .@party_id, 1; getpartymember .@party_id, 2; // Keep rid attached. set .@rid, playerattached(); // Check all members for ( set .@i,0; .@i<$@partymembercount; set .@i, .@i+1 ) { // Online user if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i]) ) { // Attach the member to access "Class" attachrid( $@partymemberaid[.@i] ); if ( compare( .@tmp_class$ + "|", "|" + Class + "|" ) ) { if ( .@rid ) attachrid(.@rid); else detachrid; return 1; } set .@tmp_class$, .@tmp_class$ + "|" + Class; } // Offline user (use sql) else { set .@sql$, .@sql$ + ( .@sql_i ? "OR " : "" ) + "`char_id`='" + $@partymembercid[.@i] + "' "; set .@sql_i, .@sql_i + 1; } } // SQL for offline users if ( getstrlen(.@sql$) ) { // get class from offline members set .@count, query_sql("SELECT `class` FROM `char` WHERE " + .@sql$, .@class ); // Check the class. for ( set .@i, 0; .@i<.@count; set .@i, .@i+1 ) { if ( compare( .@tmp_class$ + "|", "|" + .@class[.@i] + "|" ) ) { if ( .@rid ) attachrid(.@rid); else detachrid; return 1; } set .@tmp_class$, .@tmp_class$ + "|" + .@class[.@i]; } } // Restore RID. if ( .@rid ) attachrid(.@rid); else detachrid; return 0; } - script RWC -1,{ // Settings // GM LVL Allowed set .gmlvl,99; OnWhisperGlobal: if(getgmlevel() <= .gmlvl) goto N_Authority; switch(select("Reset:")) { case 1: stopnpctimer; gvgoff $@arena_map$; set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; set $@evt_start,0; dispbottom "Reset OK."; close; N_Authority: dispbottom "You cannot use this commands anymore."; close; } }
  15. Please Help. Ragnarok has been crashed! UTC Time: 16/02/2017 08:32:56 Local Time: 16/02/2017 16:32:56 EXE version: 2013-12-23 Gepard version: 2.0 Gepard compilation date: 2017021001 OS version: Windows 8.1 64 bit Build 9200 0x00820794 Test Ragnarok Online+Gepard.exe 0x008257e8 Test Ragnarok Online+Gepard.exe 0x007e69e4 Test Ragnarok Online+Gepard.exe 0x007c145a Test Ragnarok Online+Gepard.exe 0x008bbff9 Test Ragnarok Online+Gepard.exe 0x008bd1ea Test Ragnarok Online+Gepard.exe 0x7560a534 KERNEL32.DLL 0x76f98f8b ntdll.dll 0x76f98f61 ntdll.dll EAX: 0x00000000 | 0000000000 ECX: 0xddf0be44 | 3723542084 EDX: 0x00000000 | 0000000000 EBX: 0x0000ffff | 0000065535 ESI: 0x0d58c918 | 0223922456 EDI: 0x00000010 | 0000000016 ESP: 0x0018ee18 | 0001633816 EBP: 0x0018faa0 | 0001637024 EIP: 0x00820794 | 0008521620 DR0: 0x00000000 | 0000000000 DR1: 0x00000000 | 0000000000 DR2: 0x00000000 | 0000000000 DR3: 0x00000000 | 0000000000 DR6: 0x00000000 | 0000000000 DR7: 0x00000000 | 0000000000 TF0: 0 TF1: 0 RST: 0 9516 9516 52 SST: 0 CST: 0 =================================== Stack =================================== 0018ee18: e4 44 e8 dd 01 00 00 00 18 c9 58 0d 01 23 9c 73 D X # s 0018ee28: ff ff ff ff 15 00 00 00 00 00 00 00 00 00 00 00 0018ee38: 00 00 00 00 01 00 00 00 18 c9 58 0d ff ff 00 00 X 0018ee48: 6f a9 f9 00 01 34 1e 00 00 76 37 29 6c 00 00 01 o 4 v7)l 0018ee58: 30 f3 92 28 00 00 00 00 00 00 00 00 0f 00 00 00 0 ( 0018ee68: 88 ee 18 00 10 f1 18 00 d4 34 1e 00 ea 00 08 02 4 0018ee78: cd c6 e4 c0 00 00 00 00 05 00 00 00 20 00 02 00 0018ee88: 43 00 3a 00 5c 00 52 00 65 00 67 00 69 00 63 00 C : \ R e g i c 0018ee98: 69 00 64 00 65 00 5c 00 32 00 30 00 31 00 37 00 i d e \ 2 0 1 7 0018eea8: 5c 00 46 00 75 00 6c 00 6c 00 5f 00 6b 00 52 00 \ F u l l _ k R 0018eeb8: 4f 00 5f 00 50 00 72 00 65 00 2d 00 72 00 65 00 O _ P r e - r e 0018eec8: 6e 00 65 00 77 00 61 00 6c 00 5f 00 32 00 30 00 n e w a l _ 2 0 0018eed8: 31 00 36 00 30 00 33 00 32 00 34 00 5c 00 64 00 1 6 0 3 2 4 \ d 0018eee8: 61 00 74 00 61 00 5c 00 74 00 65 00 78 00 74 00 a t a \ t e x t 0018eef8: 75 00 72 00 65 00 5c 00 65 00 6e 00 67 00 6c 00 u r e \ e n g l 0018ef08: 69 00 73 00 68 00 5c 00 c0 00 af 00 c0 00 fa 00 i s h \ 0018ef18: c0 00 ce 00 c5 00 cd 00 c6 00 e4 00 c0 00 cc 00 0018ef28: bd 00 ba 00 5c 00 62 00 61 00 73 00 69 00 63 00 \ b a s i c 0018ef38: 5f 00 69 00 6e 00 74 00 65 00 72 00 66 00 61 00 _ i n t e r f a 0018ef48: 63 00 65 00 5c 00 75 00 6e 00 6c 00 6f 00 63 00 c e \ u n l o c 0018ef58: 6b 00 5f 00 64 00 72 00 61 00 67 00 77 00 6e 00 k _ d r a g w n 0018ef68: 64 00 2e 00 62 00 6d 00 70 00 00 00 00 00 00 00 d . b m p 0018ef78: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0018ef88: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0018ef98: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ============================================================================= 0x00400000 0x00906000 Test Ragnarok Online+Gepard.exe 0x76f50000 0x00168000 ntdll.dll 0x755f0000 0x00140000 KERNEL32.DLL 0x750c0000 0x000cf000 KERNELBASE.dll 0x71080000 0x0009a000 apphelp.dll 0x693d0000 0x006d7000 gepard.dll 0x003f0000 0x00007000 DINPUT.dll 0x30000000 0x0006d000 binkw32.dll 0x721d0000 0x000e7000 DDRAW.dll 0x60000000 0x0005d000 ijl15.dll 0x75270000 0x0004d000 WS2_32.dll 0x21100000 0x0005d000 mss32.dll 0x76b00000 0x00025000 IMM32.dll 0x10000000 0x00015000 cps.dll 0x739c0000 0x00020000 WINMM.dll 0x00d10000 0x0005d000 granny2.dll 0x72160000 0x00069000 MSVCP100.dll 0x6fee0000 0x000bf000 MSVCR100.dll 0x74db0000 0x00150000 USER32.dll 0x74ff0000 0x00077000 ADVAPI32.dll 0x752c0000 0x0010b000 ole32.dll 0x75950000 0x011a1000 SHELL32.dll 0x74f10000 0x00087000 OLEAUT32.dll 0x74fa0000 0x00041000 SHLWAPI.dll 0x753e0000 0x00108000 GDI32.dll 0x71540000 0x0001e000 IPHLPAPI.DLL 0x72c50000 0x00012000 NETAPI32.dll 0x73630000 0x00008000 VERSION.dll 0x72a80000 0x001c3000 WININET.dll 0x758a0000 0x00086000 COMCTL32.dll 0x72a00000 0x0002d000 dbghelp.dll 0x73a50000 0x0000e000 WTSAPI32.dll 0x754f0000 0x000be000 msvcrt.dll 0x72440000 0x00007000 DCIMAN32.dll 0x753d0000 0x00007000 NSI.dll 0x749a0000 0x000b1000 RPCRT4.dll 0x74cb0000 0x000f7000 MSCTF.dll 0x72350000 0x00020000 WINMMBASE.dll 0x74a60000 0x0003e000 sechost.dll 0x75750000 0x0014e000 combase.dll 0x71530000 0x00008000 WINNSI.DLL 0x722e0000 0x0000a000 netutils.dll 0x722c0000 0x0001b000 srvcli.dll 0x720f0000 0x00010000 wkscli.dll 0x71ed0000 0x00215000 iertutil.dll 0x74980000 0x0001d000 SspiCli.dll 0x75230000 0x0003a000 cfgmgr32.dll 0x71eb0000 0x0001f000 DEVOBJ.dll 0x74970000 0x00009000 CRYPTBASE.dll 0x74910000 0x00051000 bcryptPrimitives.dll 0x71bd0000 0x000dc000 uxtheme.dll 0x71560000 0x00042000 WINSTA.dll 0x72430000 0x00010000 napinsp.dll 0x72410000 0x00014000 pnrpnsp.dll 0x6a6d0000 0x00012000 NLAapi.dll 0x71a50000 0x00045000 mswsock.dll 0x719d0000 0x0007c000 DNSAPI.dll 0x723f0000 0x00009000 winrnr.dll 0x723e0000 0x0000f000 wshbth.dll 0x713d0000 0x00044000 fwpuclnt.dll 0x719c0000 0x00007000 rasadhlp.dll 0x71ea0000 0x00009000 kernel.appcore.dll 0x714f0000 0x00013000 dhcpcsvc.DLL 0x71120000 0x00019000 dwmapi.dll 0x0de20000 0x00ae9000 igdumdim32.dll 0x5f7e0000 0x00361000 igdusc32.dll 0x6d790000 0x000da000 D3DIM700.DLL 0x6f3c0000 0x00079000 DSOUND.DLL 0x704e0000 0x0003e000 POWRPROF.dll 0x76e00000 0x0007d000 clbcatq.dll 0x6f220000 0x00048000 MMDevApi.dll 0x6f270000 0x00054000 AUDIOSES.DLL
  16. Hello. I tried the Queue BG rewrite by KUBIX link: http://herc.ws/board/topic/12349-queue-bg-rewrite/#entry71761 , but i have this problem with the Battle Recruiter NPC. What should i do please? i can't click on the npc. Thanks in advance! Here's the npc scrip and screenshot of the problem: function script cleanBgQuests { for(.@i = 8500; .@i < 8511; .@i ++) if( (.@i != 8506 && questprogress(.@i, PLAYTIME) ) ) erasequest .@i; return; } - script Battle_Register FAKE_NPC,{ end; OnJoinBG: mes "^D2691E[Battle Requiter]^000000"; mes "Welcome to the Battleground register service."; next; if( select( "Register:Close" ) == 2) close; if( questprogress(8506, PLAYTIME) ) erasequest 8506; else if( questprogress(8506, PLAYTIME) == 1 ) { mes "^D2691E[Battle Requiter]^000000"; mes "You are a Deserter. You can't participate until the indicator goes off"; close; } if( getcharid(4) ) { mes "^D2691E[Battle Requiter]^000000"; mes "You already in Battle Group."; close; } .@qid1 = queueiterator( $@Croix_Duplicate ); .@qid2 = queueiterator( $@Guill_Duplicate ); for( .@i = 0; .@i < .BG_Max[ .Index ]; .@i ++ ) { if( qiget(.@qid1) == ( .MultipleCheck == 1? getcharid(0):getcharip() ) || qiget(.@qid2) == ( .MultipleCheck == 1? getcharid(0):getcharip() ) ) { mes "^D2691E[Battle Requiter]^000000"; mes "You already in queue."; close; } } cleanBgQuests(); switch( .Battle_State ) { default: case 0: case 2: mes "^D2691E[Battle Requiter]^000000"; mes "Queue not available. Try again later or contact your administrator."; close; case 1: // idle if( getarraysize( $@Croix_QID ) < .BG_Max[ .Index ] || getarraysize( $@Guill_QID ) < .BG_Max[ .Index ] ) { if( getarraysize( $@Croix_QID ) > getarraysize( $@Guill_QID ) ) { if( !queueadd( $@Guill_Duplicate, ( .MultipleCheck == 1? getcharid(0):getcharip() ) ) ) { mes "^D2691E[Battle Requiter]^000000"; mes "You already in queue"; close; } $@Guill_QID[ $@Guill ] = getcharid(3); $@Guill ++; if( .debug ) debugmes strcharinfo(0) + " guillame"; } else if( getarraysize( $@Croix_QID ) < getarraysize( $@Guill_QID ) ) { if( !queueadd( $@Croix_Duplicate, ( .MultipleCheck == 1? getcharid(0):getcharip() ) ) ) { mes "^D2691E[Battle Requiter]^000000"; mes "You already in queue"; close; } $@Croix_QID[ $@Croix ] = getcharid(3); $@Croix ++; if( .debug ) debugmes strcharinfo(0) + " croix"; } else { if( !queueadd( $@Croix_Duplicate, ( .MultipleCheck == 1? getcharid(0):getcharip() ) ) ) { mes "^D2691E[Battle Requiter]^000000"; mes "You already in queue"; close; } $@Croix_QID[ $@Croix ] = getcharid(3); $@Croix ++; if( .debug ) debugmes strcharinfo(0) + " croix"; } mes "^D2691E[Battle Requiter]^000000"; mes "Added to queue."; close; } mes "^D2691E[Battle Requiter]^000000"; mes "Queue is full"; close; case 3: // Beginning, other can join. if( getarraysize( $@Croix_QID ) < .BG_Max[ .Index ] || getarraysize( $@Guill_QID ) < .BG_Max[ .Index ] ) { if( getarraysize( $@Croix_QID ) > getarraysize( $@Guill_QID ) ) { if( !queueadd( $@Guill_Duplicate, ( .MultipleCheck == 1? getcharid(0):getcharip() ) ) ) { mes "^D2691E[Battle Requiter]^000000"; mes "You already in queue"; close; } $@Guill_QID[ $@Guill ] = getcharid(3); $@Guill ++; if( .BG_Names$[ .Index] == "Conquest" ) if( $@Guill_BG == getvariableofnpc( .Atacker, "Conquest" ) ) bg_single( $@Guill_BG, .BG_Map$[ .Index ], .BG_AtackerX, .BG_AtackerY ); else bg_single( $@Guill_BG, .BG_Map$[ .Index ], .BG_DefenerX, .BG_DefenerY ); else bg_single( $@Guill_BG, .BG_Map$[ .Index ], .BG_GuillX[ .Index ], .BG_GuillY[ .Index ] ); if( .debug ) debugmes strcharinfo(0) + " guillame"; } else if( getarraysize( $@Croix_QID ) < getarraysize( $@Guill_QID ) ) { if( !queueadd( $@Croix_Duplicate, ( .MultipleCheck == 1? getcharid(0):getcharip() ) ) ) { mes "^D2691E[Battle Requiter]^000000"; mes "You already in queue"; close; } $@Croix_QID[ $@Croix ] = getcharid(3); $@Croix ++; if( .BG_Names$[ .Index] == "Conquest" ) if( $@Croix_BG == getvariableofnpc( .Atacker, "Conquest" ) ) bg_single( $@Croix_BG, .BG_Map$[ .Index ], .BG_AtackerX, .BG_AtackerY ); else bg_single( $@Croix_BG, .BG_Map$[ .Index ], .BG_DefenerX, .BG_DefenerY ); else bg_single( $@Croix_BG, .BG_Map$[ .Index ], .BG_CroixX[ .Index ], .BG_CroixY[ .Index ] ); if( .debug ) debugmes strcharinfo(0) + " croix"; } else { if( !queueadd( $@Croix_Duplicate, ( .MultipleCheck == 1? getcharid(0):getcharip() ) ) ) { mes "^D2691E[Battle Requiter]^000000"; mes "You already in queue"; close; } $@Croix_QID[ $@Croix ] = getcharid(3); $@Croix ++; if( .BG_Names$[ .Index] == "Conquest" ) if( $@Croix_BG == getvariableofnpc( .Atacker, "Conquest" ) ) bg_single( $@Croix_BG, .BG_Map$[ .Index ], .BG_AtackerX, .BG_AtackerY ); else bg_single( $@Croix_BG, .BG_Map$[ .Index ], .BG_DefenerX, .BG_DefenerY ); else bg_single( $@Croix_BG, .BG_Map$[ .Index ], .BG_CroixX[ .Index ], .BG_CroixY[ .Index ] ); if( .debug ) debugmes strcharinfo(0) + " croix"; } mes "^D2691E[Battle Requiter]^000000"; mes "Added to queue."; close; } mes "^D2691E[Battle Requiter]^000000"; mes "Queue is full"; close; } OnInit: // = BG Rewards: $@BG_RewardID = 7773; // (War Badge) $@BG_WinnerAmount = 15; // Reward amount for winning team $@BG_LooserAmount = 10; // Reward amount for loosing team $@BG_TieAmount = 5; // Reward amount for Tie. // = Flavius Score (Kills for end game): $@Flavius_Score = 99; // ===== Multiple Windows checking by ? // = 1 - Disabled // = 2 - IP .MultipleCheck = 1; // ===== BG Colors setarray .BG_Color$[0], "0xDDA0DD", "0x7CCD7C", "0xFFA500"; // ===== BG NPC & Arena Names setarray .BG_Names$[0], "Rush", "Flavius TD", "Conquest"; setarray .BG_Arena$[0], "Rush", "Flavius_TD", "Conquest"; // ===== BG Player Amount setarray .BG_Min[0], 2, 2, 2; setarray .BG_Max[0], 30, 30, 30; // ===== BG Locations setarray .BG_Map$[0], "rush_cas04", "bat_b03", "schg_cas06"; // ===== BG X/Y Coordinates setarray .BG_GuillX[0], 270, 390, 264; setarray .BG_GuillY[0], 292, 10, 379; setarray .BG_CroixX[0], 270, 10, 295; setarray .BG_CroixY[0], 288, 290, 379; bindatcmd "joinbg", strnpcinfo(0) + "::OnJoinBG", 0, 99; bindatcmd "leavebg", strnpcinfo(0) + "::OnLeaveBG", 0, 99; // ===== Time to flood in seconds. .Flood_Time = 180; // ===== Enable debug mode? .debug = false; $@RegNPC$ = strnpcinfo(0) + "::OnBGRotate"; OnBGRotate: if( ( .Index += 1 ) > ( getarraysize( .BG_Names$ ) - 1 ) ) .Index = 0; if( $@Croix_Duplicate ) queuedel $@Croix_Duplicate; if( $@Guill_Duplicate ) queuedel $@Guill_Duplicate; if( $@Guill_BG ) bg_destroy $@Guill_BG; if( $@Croix_BG ) bg_destroy $@Croix_BG; // ===== Queue with Gepard ID $@Croix_Duplicate = queue(); $@Guill_Duplicate = queue(); deletearray $@Croix_QID[0], getarraysize( $@Croix_QID ); deletearray $@Guill_QID[0], getarraysize( $@Guill_QID ); .Leavers = 0; .Battle_State = 1; .BG_Tick = 0; .Player2Start = ( .BG_Min[ .Index ] * 2 ) - ( queuesize( $@Croix_Duplicate ) + queuesize( $@Guill_Duplicate ) ) ; announce "Battleground -- " + .BG_Names$[ .Index ] + " -- (" + .Player2Start + ") more players to start.", bc_all, .BG_Color$[ .Index ]; initnpctimer; end; OnTimer30000: .Player2Start = ( .BG_Min[ .Index ] * 2 ) - ( queuesize( $@Croix_Duplicate ) + queuesize( $@Guill_Duplicate ) ) ; if( .Player2Start <= 0 ) { if( .BG_Names$[ .Index] == "Conquest" ) { donpcevent "Conquest::OnSetRotation"; .BG_Map$[ .Index ] = getvariableofnpc( .Castle$, "Conquest" ); .BG_GuillX[ .Index ] = getvariableofnpc( .GX, "Conquest" ); .BG_GuillY[ .Index ] = getvariableofnpc( .GY, "Conquest" ); .BG_CroixX[ .Index ] = getvariableofnpc( .CX, "Conquest" ); .BG_CroixY[ .Index ] = getvariableofnpc( .CY, "Conquest" ); .BG_DefenerX = getvariableofnpc( .DX, "Conquest" ); .BG_DefenerY = getvariableofnpc( .DY, "Conquest" ); .BG_AtackerX = getvariableofnpc( .AX, "Conquest" ); .BG_AtackerY = getvariableofnpc( .AY, "Conquest" ); } $@Guill_BG = bg_create_team( .BG_Map$[ .Index ], .BG_GuillX[ .Index ], .BG_GuillY[ .Index ], .BG_Arena$[ .Index ] + "::OnGuillameQuit", .BG_Arena$[ .Index ] + "::OnGuillameDie" ); $@Croix_BG = bg_create_team( .BG_Map$[ .Index ], .BG_CroixX[ .Index ], .BG_CroixY[ .Index ], .BG_Arena$[ .Index ] + "::OnCroixQuit", .BG_Arena$[ .Index ] + "::OnCroixDie"); .Battle_State = 2; freeloop(1); for( .c = 0; .c < getarraysize( $@Croix_QID ); .c ++ ) { if( !isloggedin( $@Croix_QID[ .c ] ) ) .Leavers ++; else bg_join_team( $@Croix_BG, $@Croix_QID[ .c ] ); } for( .g = 0; .g < getarraysize( $@Guill_QID ); .g ++ ) { if( !isloggedin( $@Guill_QID[ .g ] ) ) .Leavers ++; else bg_join_team( $@Guill_BG, $@Guill_QID[ .g ] ); } freeloop(0); announce "Battleground -- " + .BG_Names$[ .Index ] + " -- Beginning.", bc_all, .BG_Color$[ .Index ]; donpcevent .BG_Arena$[ .Index ] + "::OnStartBattleground"; .Battle_State = 3; stopnpctimer; end; } if( .BG_Flood < gettimetick(2) ) { .BG_Tick ++; if( .BG_Tick >= 10 ) { stopnpctimer; donpcevent strnpcinfo(0) + "::OnBGRotate"; end; } announce "Battleground -- " + .BG_Names$[ .Index ] + " -- (" + .Player2Start + ") more players to start.", bc_all, .BG_Color$[ .Index ]; .BG_Flood = gettimetick(2) + .Flood_Time; } initnpctimer; end; f OnLeaveBG: .@Q_IT1 = queueiterator( $@Croix_Duplicate ); .@Q_IT2 = queueiterator( $@Guill_Duplicate ); if( qiget(.@Q_IT1) == ( .MultipleCheck == 1? getcharid(0):getcharip() ) ) { queueremove( $@Croix_Duplicate, ( .MultipleCheck == 1? getcharid(0):getcharip() ) ); for( .@a = 0; .@a < getarraysize( $@Croix_QID ); .@a ++ ) if( $@Croix_QID[ .@a ] == getcharid(3) ) deletearray $@Croix_QID[ .@a ], 1; $@Croix --; } else if( qiget(.@Q_IT2) == ( .MultipleCheck == 1? getcharid(0):getcharip() ) ) { queueremove( $@Guill_Duplicate, ( .MultipleCheck == 1? getcharid(0):getcharip() ) ); for( .@a = 0; .@a < getarraysize( $@Guill_QID ); .@a ++ ) if( $@Guill_QID[ .@a ] == getcharid(3) ) deletearray $@Guill_QID[ .@a ], 1; $@Guill --; } else { message strcharinfo(0), "You are not in queue."; end; } if( getcharid(4) ) { bg_leave(); warp "SavePoint", 0, 0; } end; } prontera,158,174,3 script Battle Recruiter#Main 4_EP16_SPIEGEL,{ doevent "Battle_Register::OnJoinBG"; end; } // ==== NPC Duplicates prontera,153,173,6 duplicate(Battle Recruiter#Main) Battle Recruiter#A 4_EP16_SPIEGEL
  17. Hello guys i have a annoying problem on my server when i summon mobs with bloody branch and dead branch i just deal 1 damage, Pls i need help how i can solve this? thanks
  18. Hey . i want to increase Acid Demonstration to only ( BOSS " MVP " ) monsters by 20% , i tried to do what he said ," http://herc.ws/board/topic/302-introducing-hercules-map-zone-database/page-2#entry3646 " but looks like i didn't get it :X , can anyone help please ?
  19. in my server , i have the map of the dungeon . which is 1@jtb . but i dont have the npc's even the mvp/mini_boss . so , should i add it by my self? or i can just activate it by somehow . because also in the db/re/mob.db they have added the mobs but not enough , //GRAND_PERE //PERE u can check it from here , https://github.com/HerculesWS/Hercules so is it possible to just add the full information mob.db and it works ? if its , give me the full information pls . Note : even the npc's , where can i found them *which file* , i hope you understand . ty
  20. Hey , i want to disable the delay time of Mora Quests to be able to do the quest evrytime , not waiting for 1 day as usual . also the Jitterbug of Nightmare dungeon a i hope you understand , ty
  21. hello , i have a problem wich is Kaahi has delay of healing , it heals evry 1 sec even if there's 20 mobs of "example" Orc Zombie . can i change it to the normal one? that heal you for evry hit you get ? , thanks
  22. hey , i want a developed job master that give u items for evry job change u have did , for example when someone changing to swordman give him a sword + 50 red potion . also for the 3rd jobs , give u the usual items when u change ur job by the " long quest 3rd jobs " i hope you understand , thanks
  23. i want to add mobs on a map @warp "1@def02" 20 poring 10 lunatic i know someone has posted as same as this request , but i cant find it , any help please ?
  24. i had a problem , wich is the city is snowing and it cannot be removed or disabled or anything , i tried to use commands to stop it but it doesnt work , and finally i know right now why . the data.grf is the problem , i tried to exchange it with KRO data.grf and it works " no snowy " but i cant keep it , because there's alot of errors it didnt match with mine data , so can i edit my data.grf by using grf editor and remove this effect ?
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