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Showing results for tags 'multi'.
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Hello. I plan to give multi reward to my player that are based on char account. The event is : Loyal Reward LoL Reward I have make some simple script. The npc should give the reward. So after player redeem Loyal Reward, the reward choose will remove from the selection. And back to the second reward selection And last message will be, there is no more reward you can redeem. Below the script I make, can someone help me to fix the problem? eventreward.txt
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I have just tested this and I was wondering if this is a bug or something. I had a character with infinite endure while sitting, normal attacks and single hit skills doesn't make it stand, but multi-hit skills like Double Strafe, Double Attack,Sonic Blow causes the player to stand. I already tried modifying pc_damage in pc.c where it says: if( pc_issit(sd) ) { pc->setstand(sd); skill->sit(sd,0); } to: if( pc_issit(sd) && !sc->data[SC_ENDURE_I]) { pc->setstand(sd); skill->sit(sd,0); } And just in case you're wondering how did I access sc->data in pc_damage I just simply added this: struct status_change *sc;sc = status->get_sc(src); Anyway that is my problem, can anyone please tell me how to fix this? I want the character to keep sitting even if hit by a multi-hit skill.