Jump to content

Search the Community

Showing results for tags 'quest tab'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Bulletin Centre
    • Community News
    • Repository News
    • Ragnarok News
  • Hercules Development Centre
    • Development Discussion
    • Suggestions
    • Development Centre Archives
  • Support & Releases
    • General Server Support
    • Database
    • Scripting
    • Source
    • Plugin
    • Client-Side
    • Graphic Enhancements
    • Other Support & Releases
  • Hercules Community
    • General Discussion
    • Projects
    • Employment
    • Server Advertisement
    • Arts & Writings
    • Off Topic
  • 3CeAM Centre
    • News and Development
    • Community
  • International Communities
    • Filipino Community
    • Portuguese Community
    • Spanish Community
    • Other Communities

Categories

  • Client Resources
  • Graphic Resources
    • Sprites & Palettes
    • Maps & Textures
    • Other Graphics
  • Server Resources
    • Server Managers / Editors Releases
    • Script Releases
    • Source Modifications
    • Plugins
    • Pre-Compiled Server
  • Web Resources

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Skype


IRC Nickname


Website URL


Location:


Interests


Github

Found 1 result

  1. Hi, I have some simple script. Can someone modified it ? Multiple selection. e.g Quest A, Quest B, Quest C When user complete Quest A, get reward zeny + item. Same also to quest B and C, adjustable via config Add showevent(1,0) Add simple ladder to show the ranking top 10 quest maker. If someone willing to do it let me know. For quest_db and questid2display.txt its own me. prontera,155,181,5 script Sample#quest 757,{ .@i = select( .menu$ ) - 1; switch( questprogress( .quest_id[.@i],HUNTING ) ) { case 0: setquest .quest_id[.@i]; mes "quest started."; break; case 1: mes "you havent finish the quest."; if ( select( "Give up","Cancel" ) == 1 ) { erasequest .quest_id[.@i]; } break; case 2: mes "Well done, you completed the quest."; completequest .quest_id[.@i]; break; } close; function Quest { .quest_id[.quest_id_size] = getarg( 0,0 ); .quest_title$[.quest_id_size] = getarg( 1,"" ); .menu$ = .menu$ + .quest_title$[.quest_id_size] + ":"; .quest_id_size++; return; } OnInit: Quest( 60119,"Hunt 50 Alligator" ); Quest( 60120,"Hunt 100 Alligator" ); Quest( 60121,"Hunt 150 Alligator" ); end; }
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.