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Found 1 result

  1. So I just made it for my server. Right now I've just implemented it for @reloadscript, but the idea to to work with all possible reloads. Whenever you @reloadscript it announces to everyone if the reload was successful (it's really personal whether you want it to be broadcast, local, or self, etc.) or if it wasn't. It does not tell you the specific error in-game, but it just tells you if there was any error so you go to the console and check it up yourself. When could this be useful? Well I tend to make edits pretty often without checking the console, sometimes players tell me there's a bug, whether it's big or not, as I said I personally tend to make edits without testing, mostly when it's small thing, when you got experience you don't normally make mistakes in small scripts and stuff, but sometimes, people tend to miss things for x reasons so when you @reloadscript, it will tell you if it was successful or not. Allowing you to, re-check the script or go ahead to the console and check what was the mistake. Specially when it's a live server, having to open the virtual machine to check it's somehow annoying. It's just an idea, I find it useful (in my case) but it's really up to you guys. Image right below
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