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Found 6 results

  1. Version 1.2

    817 downloads

    As Per This Topic: http://herc.ws/board/topic/3204-special-shop/#entry21298 Example of usage: For using ItemID x for buying Items <map name>,<x>,<y>,<facing> itemshop <npc name> <spriteid>,<item_id><itemid>:<amount>,..... This shop will use item id mentioned in the NPC. For Using Variable for buying items <map name>,<x>,<y>,<facing> pointshop <npc name> <spriteid>,"<variable_name>":"<variable_description>",<itemid>:<amount>,..... Variable_Name will be deducted from your variable,and it will show variable_description when click npc. Please See ScreenShot for More information. NOTE: Please Do Not Share without Credit.Please Do not Share this as Paid Service.
  2. Hi, I'm TioAkima. Small tutorial to help add the new fucking SIGNBOARDs that are available to new clients. If I'm not mistaken, it's for client's 2016+ For those who do not know, I'm talking about these new chat/shop on the NPC: They are cool and leave the server with a nice face. <3 it is quite simple. Go in your data folder, and in your LUA files (luafiles514) search for file signboardlist.lub data\luafiles514\lua files\signboardlist.lub Now let's understand how this file works to add a SIGNBOARD (cute little window with icon) like this: The structure of the file is as follows: {" prontera", 150, 193, 5, IT_BMP, "유저인터페이스\\information\\over_kafra.bmp", " KAFRA Tools ","#0x00FFFFFF"} { "prontera", = map name 150, = x 193, = y 5, = height you want the window (can be zero if you want) IT_SIGNBOARD, = window type "유저인터페이스\\information\\over_kafra.bmp", = here is the directory where your icon is "KAFRA Tools", = chat name "#0x00FFFFFF" = letter color }, Just add another line following this format. Remembering that the last window does not have the comma in the end ... It is good to pay attention to this. Now to add icons in this other way> The format is very similar, but it has some minimal difference ... And it's also in the same file. It's pretty much the same thing, but one or the other function argument changes. The structure is this: {"prontera", 150, 193, 1, IT_BMP, "유저인터페이스\\information\\over_kafra.bmp"}, { "prontera", = map name 150, = x 193, = y 1, = height you want the icon (can be zero if you want) IT_BMP, = Only place the icon (without the window) "유저인터페이스\\information\\over_kafra.bmp" = here is the directory where your icon is }, READY! Note that for this, you do not put the name of the chat nor the color of the letter! (you do not have these two arguments, okay?) .. That's it .. I hope it helps anyone who wants to put these windows. att, Tio akima
  3. File Name: Special Shop File Submitter: Dastgir File Submitted: 15 May 2013 File Category: Source Modifications As Per This Topic: http://herc.ws/board/topic/3204-special-shop/#entry21298 Example of usage: For using ItemID x for buying Items <map name>,<x>,<y>,<facing> itemshop <npc name> <spriteid>,<item_id><itemid>:<amount>,..... This shop will use item id mentioned in the NPC. For Using Variable for buying items <map name>,<x>,<y>,<facing> pointshop <npc name> <spriteid>,"<variable_name>":"<variable_description>",<itemid>:<amount>,..... Variable_Name will be deducted from your variable,and it will show variable_description when click npc. Please See ScreenShot for More information. NOTE: Please Do Not Share without Credit.Please Do not Share this as Paid Service. Click here to download this file
  4. Hello! I am using the @whosell and @whobuy plugins from Dastgir's repository. Currently, these commands show "Seller" and "Buyer" in their respective search results that show the name of the merchant that runs the shop. I was wondering if it was possible to change that to the name of the shop itself. So this: Amount: 1 | Price: 10000 | Map: prontera[150,150] | Seller: Merchant would become this: Amount: 1 | Price: 10000 | Map: prontera[150,150] | Shop: Cool stuff If I understand correctly this is only possible for shops that use @autotrade, while the @whosell command works on every shop? If so, could you please point me to a @whosell command that only works for @autotrading shops, since that is fine with me. Thank you!
  5. I am currently working on creating a NPC which allows you to craft Eye Patches in exchange of 1 Rusty Bandages and 1 White Potion. Easy enough right? But there is more, I am using the shop and "OnSellItem:" to craft as many Eye Patches based on the items in the sell box. So in essence, if I have 10 Rusty Bandages and 10 White Potions, I would get 10 Eye Patches. Whereas if I have 9 Rusty Bandages and 10 White Potions, I would get 9 Eye Patches etc. I am however stuck on how to check if an item and it's quantity matches the Eye Patch requirement from the sell box. I am quite a beginner in scripting, so it be very helpful EDIT Fixed it myself.
  6. Olá pessoal, Estou querendo diminuir meu numero de "Npcs de Shop" em meu mercado para algo mais simples e organizado. Já vi em alguns servidores, npcs de shop desse forma porém não tenho nenhum script para usar como base. NPC menu: prontera.gat,164,193,3 script Chico, O vendedor 880,{ set @npc$,"[^FF0000 Chico, O vendedor ^000000]"; mes @npc$; mes "Olá, ^FF0000"+strcharinfo(0)+"^000000!";} mes "Bem Vindo ao Mercado Negro!"; next; mes @npc$; mes "O que deseja comprar?"; menu "=> Armas",armas, "=> Armaduras",armaduras, "=> Nada, obrigado.",m_exit; armas: next; mes @npc$; mes "Ok, Boas compras."; //??????? close; armaduras: next; mes @npc$; mes "Ok, Boas compras."; //??????? close; m_exit: next; mes @npc$; mes "Ok, Volte sempre."; close; } NPC shop: prt_in,178,105,3 shop Weapons_1 4_F_07,6258:-1 prt_in,178,103,3 shop Armor_1 4_F_07,6258:-1 Agradeço a ajuda.
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