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Found 3 results

  1. Hello everybody! I need help making sure that when the player activates the "magnum break" ability, the same effect as the teacher's "flame launcher" ability appears on the side of the screen, and obviously that he charms the weapon with fire. Could someone help me, please?
  2. Need help to make this compatible for Hercules. Check the diff/patch attachment. Thank you! pk_mod_rA_r16215.PATCH
  3. I implemented a label as in the example below: https://github.com/MrKeiKun/Hercules/commit/a7280f7e1e1f3f78288d60df0fd7b77748c63fc7 The aim was to display a message when the character is attacking. Ps: It works, but is only displayed when the target dies. How can I make her be exbida when the char attacking or when selecting the target? The call of label is implemented here: clif.c: if( battle_config.idletime_criteria & BCIDLE_ATTACK ) npc->script_event(sd, NPCE_ATTACK); //Here sd->idletime = sockt->last_tick; unit->attack(&sd->bl, target_id, action_type != 0);
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