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Found 2 results

  1. Hi everyone, is there a way to dynamically influence mob stats either on spawn or afterwards? The only way i can think of would be to create copies of the monster with different stats and put a switch in front of the spawn command to get the most fitting one. But thats not a road i'd like to take so i am searching for a different alternative. I tried to check how the guardians in WoE do it, since their stats should be raisable based on guild investment, but i couldn't figure out if and where they are influenced. Any suggestions are welcome and thanks in advance.
  2. i downloaded this code here in hercules and edit it a bit. but i have a problem in spawning the three monster ..when the event starts and it choose "izlude" the monster are in there correct position.. but if the map is different it will spawn the monster randomly..and i want the final boss to spawn randomly in the map also after defeating all the first three...can anyone help me.. - script invasion -1,{OnInit://MapListssetarray.Map$[0],"izlude","geffen","morocc","alberta","payon","prontera";//CashReward(Normal|Boss)setarray.Cash[0],1,25;//NormalMobID+Countsetarray.MobCount[0],1901,1,1902,1,1900,1;//BOSSMobID+Count//setarray.BossCount[0],1900,1;setarray.MVP[0],1903;//,1901,1902,1903,1904,1905,1906,1907,1908,1909,1910,1911,1912;//InvasionDuration(Minutes)set.Duration,60;end;OnWhisperGlobal:OnMinute00://OnPCLoginEvent:awake strnpcinfo(0);set.RandomMap$,.Map$[rand(getarraysize(.Map$))];killmonster.RandomMap$,"All";announce"INVASION has started at "+.RandomMap$+".",0;//for(set.@i,0;.@i<getarraysize(.MobCount)-1;set.@i,.@i+1)if(.Map$[.@i]==.Map$[.@i]){monster.RandomMap$,107,162,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,147,162,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,128,181,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+1]){monster.RandomMap$,99,120,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,139,120,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,119,142,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+2]){monster.RandomMap$,63,166,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,261,166,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,160,248,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+3]){monster.RandomMap$,95,57,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,146,57,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,117,73,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+3]){monster.RandomMap$,129,217,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,186,217,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,156,239,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+4]){monster.RandomMap$,133,203,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,172,203,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,155,224,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}sleep(.Duration*10000);killmonster.RandomMap$,"All";announce"The Invasion conquered "+.RandomMap$+".",0;end;OnKilled:if(!mobcount(.RandomMap$,strnpcinfo(0)+"::OnKilled")){announce"ALERT:Final Boss Arrived.",0;set.RandMVP,rand(getarraysize(.MVP));monster.RandomMap$,0,0,"Final Boss",.MVP[.RandMVP],1,strnpcinfo(0)+"::OnBossKilled";}elseannounce"Monster Remaining:"+mobcount(.RandomMap$,strnpcinfo(0)+"::OnKilled"),0;end;OnBossKilled:getitem 32328,1;announce strcharinfo(0)+" killed Invasion Boss",0;if(!mobcount(.RandomMap$,strnpcinfo(0)+"::OnBossKilled")){announce"INVASION has ended.",0;awake strnpcinfo(0);}end;}
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