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vijay

auraset setup issue.

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Hello, I'm using Dastgir's auraset.
Using latest herc svn.


Could someone help me fix the error bellow?

1>------ Rebuild All started: Project: auraset, Configuration: Debug Win32 ------1>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash.  This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.1>  auraset.c1>e:mightyroherctrunksrcpluginsauraset.c(88): warning C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.1>          c:program files (x86)microsoft visual studio 10.0vcincludestdio.h(325) : see declaration of 'sscanf'1>e:mightyroherctrunksrcpluginsauraset.c(267): warning C4013: 'GET_SYMBOL' undefined; assuming extern returning int1>e:mightyroherctrunksrcpluginsauraset.c(267): warning C4047: '=' : 'malloc_interface *' differs in levels of indirection from 'int'1>e:mightyroherctrunksrcpluginsauraset.c(270): warning C4047: '=' : 'script_interface *' differs in levels of indirection from 'int'1>e:mightyroherctrunksrcpluginsauraset.c(271): warning C4047: '=' : 'clif_interface *' differs in levels of indirection from 'int'1>e:mightyroherctrunksrcpluginsauraset.c(272): warning C4047: '=' : 'pc_interface *' differs in levels of indirection from 'int'1>e:mightyroherctrunksrcpluginsauraset.c(273): warning C4047: '=' : 'strlib_interface *' differs in levels of indirection from 'int'1>e:mightyroherctrunksrcpluginsauraset.c(274): warning C4047: '=' : 'map_interface *' differs in levels of indirection from 'int'1>e:mightyroherctrunksrcpluginsauraset.c(275): warning C4047: '=' : 'status_interface *' differs in levels of indirection from 'int'1>e:mightyroherctrunksrcpluginsauraset.c(276): warning C4047: '=' : 'npc_interface *' differs in levels of indirection from 'int'1>e:mightyroherctrunksrcpluginsauraset.c(277): warning C4047: '=' : 'mob_interface *' differs in levels of indirection from 'int'1>e:mightyroherctrunksrcpluginsauraset.c(278): warning C4047: '=' : 'battle_interface *' differs in levels of indirection from 'int'1>e:mightyroherctrunksrcpluginsauraset.c(279): warning C4047: '=' : 'nullpo_interface *' differs in levels of indirection from 'int'1>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0Microsoft.CppBuild.targets(1023,23): error MSB4198: The expression "DirectoryName" cannot be evaluated on item " ..pluginsauraset.dll". The path is not of a legal form.========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

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How can i fix this @@Dastgir

 

1>------ Rebuild All started: Project: auraset, Configuration: Debug Win32 ------
1>  auraset.c
1>e:mightyroherctrunksrcpluginsauraset.c(90): error C4996: 'sscanf': This function or variable may be unsafe. Consider using sscanf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
1>          c:program files (x86)microsoft visual studio 12.0vcincludestdio.h(304) : see declaration of 'sscanf'
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
Edited by vijay

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Lower the warning level from properties?

 

Anyone else wanna help him with this, I no longer use Windows for server, so can't really help with MSVC

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Yes it's fine. Microsoft as always created own useless api. They always want change standrds for self only.

 

scanf can be secure on insecure. This depend how programmer using it.



If this plugin it used in insecure way, but because this is plugin, server control strings, and here cant be exploit for sscanf

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I seems like i need to fix sscanf error.
because in game when i @aura 650
Aura doesn't appear, i just keep getting refreshed.

Edited by vijay

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issue in code logic. ask plugin author, or may be Dastgit to help with code

Also if you other plugins loaded then may affect this aura

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I seems like i need to fix sscanf error.

because in game when i @aura 650

Aura doesn't appear, i just keep getting refreshed.

Be sure you haven't turned off effects by typing /effect

Also some effects might not persist as that might be limitation from client.

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The effects are ON.

I even tried @aura from 1 to 200 like
When i do @effect 650 the effect shows up when it wont if i @aura 650
And also i tried like 100 others.
@aura 1
@aura 50

@aura 200 etc etc...

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This is my plugin.conf

plugins_list: [	/* Enable HPMHooking when plugins in use rely on Hooking */	//"HPMHooking",	//"db2sql",	//"sample",	//"other",	"auraset", // loads dance plugin]


Now i enabled it and compiled.
Its working like a charm, thanks alot @@Dastgir gbu!

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After adding auraset plugin, The map server keeps crashing when i click on Roulette.
Any help to fix the issue?

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Is there any crashfree auraset for latest herc svn?
I don't mind if only can use 1xAura per char.
~Thanks

Edited by vijay

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