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AphrRO

Unlimit scaling with arrow storm

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I'm not sure if this will fix it, but i'm pretty sure it will. This isn't tested, so be sure to make a copy of the file before making any changes (for backup purposes).

Find the below in src/map/battle.c

		if( sc && skill_id != PA_SACRIFICE && sc->data[SC_UNLIMIT] && (wd.flag&(BF_LONG|BF_MAGIC)) == BF_LONG) {			switch(skill_id) {				case RA_WUGDASH:				case RA_WUGSTRIKE:				case RA_WUGBITE:					break;				default:					ATK_ADDRATE( 50 * sc->data[SC_UNLIMIT]->val1 );			}		}

 

and add the case for RA_ARROWSTORM:, should look like this:

		if( sc && skill_id != PA_SACRIFICE && sc->data[SC_UNLIMIT] && (wd.flag&(BF_LONG|BF_MAGIC)) == BF_LONG) {			switch(skill_id) {				case RA_WUGDASH:				case RA_WUGSTRIKE:				case RA_WUGBITE:                                case RA_ARROWSTORM:					break;				default:					ATK_ADDRATE( 50 * sc->data[SC_UNLIMIT]->val1 );			}		}

 

This should tell the server to not increase the damage output for having RA_UNLIMIT skill active.

 

Save and Recompile. Again, this is untested, so I'm not sure if it will work.

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