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cumbe11

Event 1x1...

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 I got this 1x1 style pvp BG .. I want to make it 2x2 and give awards 1 badge war the winners

 

 

 

 

 

// ============================================================================== // BattleGround System - KvM 1~59 // ==============================================================================   // Registration NPC's // *********************************************************************   prontera,158,208,5	script	Time Guillaume::KvM04R_Guillaume	418,{ // KvM Guillaume	 mes "[^0000FFGuillaume^000000]";	 mes "^0000FFEntre no Chat^000000 para duelar contra outro jogador.";	 close;   OnInit:	 waitingroom "Duelo! [1x1]",1,"KvM04_BG::OnGuillaumeJoin",1;	 end;	  OnEnterBG:	 set $@KvM04BG_id1, waitingroom2bg("bat_c04",53,128,0,"KvM04_BG::OnGuillaumeQuit","KvM04_BG::OnGuillaumeDie");	 end; }   prontera,153,208,5	script	Time Croix::KvM04R_Croix	414,{ // KvM Croix	 mes "[^FF0000Croix^000000]";	 mes "^FF0000Entre no Chat^000000 para duelar contra outro jogador.";	 close;   OnInit:	 waitingroom "Duelo! [1x1]",1,"KvM04_BG::OnCroixJoin",1;	 end;   OnEnterBG:	 set $@KvM04BG_id2, waitingroom2bg("bat_c04",146,55,1,"KvM04_BG::OnCroixQuit","KvM04_BG::OnCroixDie");	 end; }   // Light Effects // *********************************************************************   bat_c04,54,123,0	script	#bat_c04a	111,{	 end;   OnKvM04LightA: misceffect 54; end; OnKvM04LightB: misceffect 55; end; OnKvM04LightC: misceffect 56; end; }   bat_c04,56,125,0	duplicate(#bat_c04a)	#bat_c04b	111 bat_c04,58,127,0	duplicate(#bat_c04a)	#bat_c04c	111 bat_c04,141,56,0	duplicate(#bat_c04a)	#bat_c04d	111 bat_c04,143,58,0	duplicate(#bat_c04a)	#bat_c04e	111 bat_c04,145,60,0	duplicate(#bat_c04a)	#bat_c04f	111   // Battleground Engine // *********************************************************************   -	script	KvM04_BG	-1,{	 end;   OnInit:	 setwall "bat_c04",54,122,6,7,0,"batc04wall_a";	 setwall "bat_c04",55,122,5,7,0,"batc04wall_b";	 setwall "bat_c04",140,56,6,7,0,"batc04wall_c";	 setwall "bat_c04",140,57,5,7,0,"batc04wall_d";	 disablenpc "TherapistKvM04a";	 disablenpc "TherapistKvM04b";	 disablenpc "VintenarKvM04a";	 disablenpc "VintenarKvM04b";	 end;   OnGuillaumeJoin: OnCroixJoin:	 donpcevent "KvM04_BG::OnReadyCheck";	 end;   OnGuillaumeQuit: OnGuillaumeDie:	 if( $@KvM04BG == 2 )	 {		 getmapxy .@m$, .@x, .@y, 0;		 if( .@m$ != "bat_c04" || (.@x >= 50 && .@x <= 58 && .@y >= 123 && .@y <= 131) )			 end; // Killed/Logout on Cementery or outside the map?		   set .Guillaume_Count, .Guillaume_Count - 1;		 set .Croix_Score, .Croix_Score + 1;		 bg_updatescore "bat_c04",.Guillaume_Score,.Croix_Score;		 if( .Guillaume_Count < 1 ) donpcevent "KvM04_BG::OnCroixWin";	 }	 end;   OnCroixQuit: OnCroixDie:	 if( $@KvM04BG == 2 )	 {		 getmapxy .@m$, .@x, .@y, 0;		 if( .@m$ != "bat_c04" || (.@x >= 141 && .@x <= 149 && .@y >= 52 && .@y <= 60) )			 end; // Killed/Logout on Cementery or outside the map?		   set .Croix_Count, .Croix_Count - 1;		 set .Guillaume_Score, .Guillaume_Score + 1;		 bg_updatescore "bat_c04",.Guillaume_Score,.Croix_Score;		 if( .Croix_Count < 1 ) donpcevent "KvM04_BG::OnGuillaumeWin";	 }	 end;   OnReadyCheck:	 if( $@KvM04BG )		 end;   //	if( gettime(3) < 16 || gettime(3) > 22 ) //		end; // 4 to 11 p.m.	   if( set(.@Guillaume, getwaitingroomstate(6,"KvM04R_Guillaume")) > 0 )		 set $@KvM04_GU$, $@waitingroommembers$[0];	 if( set(.@[member=Croix], getwaitingroomstate(6,"KvM04R_Croix")) > 0 )		 set $@KvM04_CU$, $@waitingroommembers$[0];	   if( .@Guillaume < 1 || .@[member=Croix] < 1 )	 { // Not enough players to start		 set .@Announce$, "Duelo! [1x1] - ";		 if( .@Guillaume )			 set .@Announce$, .@Announce$ + "<" + $@KvM04_GU$ + "> VS <       >";		 else if( .@[member=Croix] )			 set .@Announce$, .@Announce$ + "<       > VS <" + $@KvM04_CU$ + ">";		 else			 set .@Announce$, .@Announce$ + "A Arena está liberada.";		   if( !agitcheck() && $@KvM_Flood < gettimetick(2) )		 {			 announce .@Announce$,0,0xffff00;			 set $@KvM_Flood, gettimetick(2) + 15;		 }		 else			 mapannounce .@Announce$,1,0xffff00;		 end;	 }	   set $@KvM04BG, 1; // Starting	 donpcevent "KvM04R_Croix::OnEnterBG";	 donpcevent "KvM04R_Guillaume::OnEnterBG";	 donpcevent "KvM04_BG::OnStart";	 end;   OnStart:	 announce "Duelo! [1x1]  <" + $@KvM04_GU$ + "> VS <" + $@KvM04_CU$ + "> começou!",0,0xffff00;	 enablenpc "TherapistKvM04a";	 enablenpc "TherapistKvM04b";	 disablenpc "VintenarKvM04a";	 disablenpc "VintenarKvM04b";	 set $@KvM04BG_Victory, 0;	 sleep 2000;	 // Warp Teams	 bg_warp $@KvM04BG_id1,"bat_c04",53,128;	 bg_warp $@KvM04BG_id2,"bat_c04",146,55;	 // ScoreBoard	 set .Guillaume_Score, 0;	 set .Croix_Score, 0;	 initnpctimer;	 end;   OnTimer5000:	 areapercentheal "bat_c04",50,123,58,131,100,100;	 areapercentheal "bat_c04",141,52,149,60,100,100;	 mapannounce "bat_c04","Duelo! [1x1] - A Batalha começará em 25 segundos!",1,0xffff00;	 end;   OnTimer26000:	 mapannounce "bat_c04","Duelo! [1x1] - A Batalha começará em 4 segundos!",1,0xffff00;	 end;   OnTimer27000:	 donpcevent "::OnKvM04LightA";	 end;   OnTimer28000:	 donpcevent "::OnKvM04LightB";	 end;	  OnTimer29000:	 donpcevent "::OnKvM04LightC";	 end;   OnTimer30000:	 // Team Members	 set .Guillaume_Count, bg_get_data($@KvM04BG_id1, 0);	 set .Croix_Count, bg_get_data($@KvM04BG_id2, 0);	 if( .Guillaume_Count < 1 || .Croix_Count < 1 )	 {		 set $@KvM04BG_Victory, 3;		 set $@KvM04BG, 3;				  set .@Announce$, "Duelo! [1x1] - ";		 if( .Guillaume_Count < 1 && .Croix_Count < 1 )			 set .@Announce$, "<" + $@KvM04_GU$ + "> VS <" + $@KvM04_CU$ + "> cancelado.";		 else if( .Guillaume_Count < 1 )			 set .@Announce$, "<" + $@KvM04_CU$ + "> está com medo de <" + $@KvM04_GU$ + ">...";		 else if( .Croix_Count < 1 )			 set .@Announce$, "<" + $@KvM04_GU$ + "> está com medo de <" + $@KvM04_CU$ + ">...";		   announce .@Announce$,0,0xffff00;		 stopnpctimer;		 sleep 2000;		 donpcevent "KvM04_BG::OnStop";		 end;	 }	   set $@KvM04BG, 2; // Playing	 areapercentheal "bat_c04",50,123,58,131,100,100;	 bg_warp $@KvM04BG_id1,"bat_c04",62,119;	 areapercentheal "bat_c04",141,52,149,60,100,100;	 bg_warp $@KvM04BG_id2,"bat_c04",137,64;	 end;   OnTimer32000:	 mapannounce "bat_c04","Duelo! [1x1] começou!!",1,0xffff00;	 end;   OnTimer300000:	 mapannounce "bat_c04","Duelo! [1x1] - A Batalha acabará em 30 segundos.",1,0xffff00;	 end;   OnTimer330000:	 if( .Croix_Count > .Guillaume_Count )		 donpcevent "KvM04_BG::OnCroixWin";	 else if( .Croix_Count < .Guillaume_Count )		 donpcevent "KvM04_BG::OnGuillaumeWin";	 else	 { // Draw Game		 set $@KvM04BG, 3;		 set $@KvM04BG_Victory, 3;		   stopnpctimer;		 sleep 2000;		 announce "Duelo! [1x1] - <" + $@KvM04_GU$ + "> VS <" + $@KvM04_CU$ + "> terminou em EMPATE.",0,0xffff00;		 donpcevent "KvM04_BG::OnStop";	 }	 end;   OnGuillaumeWin:	 set $@KvM04BG, 3;	 set $@KvM04BG_Victory, 1;		  stopnpctimer;	 sleep 2000;	 announce "Duelo! [1x1] - <" + $@KvM04_GU$ + "> foi o VENCEDOR! <" + $@KvM04_CU$ + "> perdeu.",0,0xffff00;	 donpcevent "KvM04_BG::OnStop";	 end;   OnCroixWin:	 set $@KvM04BG, 3;	 set $@KvM04BG_Victory, 2;	   stopnpctimer;	 sleep 2000;	 announce "Duelo! [1x1] - <" + $@KvM04_CU$ + "> foi o VENCEDOR! <" + $@KvM04_GU$ + "> perdeu.",0,0xffff00;	 donpcevent "KvM04_BG::OnStop";	 end;   OnStop:	 disablenpc "TherapistKvM04a";	 disablenpc "TherapistKvM04b";	 enablenpc "VintenarKvM04a";	 enablenpc "VintenarKvM04b";	 // Warp Teams	 bg_warp $@KvM04BG_id1,"bat_c04",53,128;	 bg_warp $@KvM04BG_id2,"bat_c04",146,55;	 donpcevent "KvM04_BG_Out::OnBegin";	 end;   OnReset:	 stopnpctimer;	 stopnpctimer "KvM04_BG_Out";	 set .Croix_Count, 0;	 set .Guillaume_Count, 0;	 set .Croix_Score, 0;	 set .Guillaume_Score, 0;	 set $@KvM04_GU$, "";	 set $@KvM04_CU$, "";	 set $@KvM04BG_Victory, 0;	 if( $@KvM04BG_id1 ) { bg_destroy $@KvM04BG_id1; set $@KvM04BG_id1, 0; }	 if( $@KvM04BG_id2 ) { bg_destroy $@KvM04BG_id2; set $@KvM04BG_id2, 0; }	 disablenpc "TherapistKvM04a";	 disablenpc "TherapistKvM04b";	 disablenpc "VintenarKvM04a";	 disablenpc "VintenarKvM04b";	 sleep 1000;	 mapwarp "bat_c04","prontera",155,181;	 sleep 2000;	 maprespawnguildid "bat_c04",0,3; // Just in case someone else	 bg_updatescore "bat_c04",0,0;	 sleep 2000;	 set $@KvM04BG, 0;	 donpcevent "KvM04_BG::OnReadyCheck"; // Maybe a game is ready to start	 end; }   -	script	KvM04_BG_Out	-1,{	 end;   OnBegin:	 initnpctimer;	 end;   OnTimer3000:	 mapannounce "bat_c04","Duelo! [1x1] fechará em 2 minutos!",1,0xffff00;	 end; OnTimer90000:	 mapannounce "bat_c04","Duelo! [1x1] fechará em 30 segundos!",1,0xffff00;	 end; OnTimer110000:	 mapannounce "bat_c04","Duelo! [1x1] fechará em 10 segundos!",1,0xffff00;	 end; OnTimer120000: OnClock1600:	 donpcevent "KvM04_BG::OnReset";	 end; }   // Battleground Therapist // *********************************************************************   bat_c04,51,130,5	script	Treinador::TherapistKvM04a	95,{	 mes "[Treinador]";	 mes "Apenas respire fundo e lute. Você conseguirá vencer!";	 specialeffect2 312;	 close; }   bat_c04,148,53,1	script	Treinador::TherapistKvM04b	95,{	 mes "[Treinador]";	 mes "Apenas respire fundo e lute. Você conseguirá vencer!";	 specialeffect2 312;	 close; }   // Battleground rewards // *********************************************************************   bat_c04,51,130,5	script	Guillaume Vintenar::VintenarKvM04a	419,{	 if( $@KvM04BG_Victory )	 {		 if( $@KvM04BG_Victory == 3 )		 {			 bg_leave;			 warp "prontera",134,120;			 end;		 }		 else if( $@KvM04BG_Victory == Bat_Team )		 { // Victory			 bg_leave;			 warp "prontera",155,181;			 end;		 }		 else		 { //			  bg_leave;			 warp "prontera",155,181;			 end;		 }		   bg_leave;		 warp "prontera",155,181;		 end;	 }	 end; }   bat_c04,148,53,1	script	Croix Vintenar::VintenarKvM04b	415,{	 if( $@KvM04BG_Victory )	 {		 if( $@KvM04BG_Victory == 3 )		 {			 bg_leave;			 warp "prontera",155,181;			 end;		 }		 else if( $@KvM04BG_Victory == Bat_Team )		 { // Victory			 bg_leave;			 warp "prontera",155,181;			 end;		 }		 else		 { //			  bg_leave;			 warp "prontera",155,181;			 end;		 }		   bg_leave;		 warp "prontera",155,181;		 end;	 }	 end; }   // MapFlags // *********************************************************************   bat_c04	mapflag	battleground	2 bat_c04	mapflag	nomemo bat_c04	mapflag	nosave	SavePoint bat_c04	mapflag	noteleport bat_c04	mapflag	nowarp bat_c04	mapflag	nowarpto bat_c04	mapflag	noreturn bat_c04	mapflag	nobranch bat_c04	mapflag	nopenalty

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of course nothing happens, you should join the waitingroom to start the event

when both sides join the waitingroom, and when the waitingroom is full, it will automatically start

 

and seriously you never play battleground before ?

 

... or maybe the battleground that you played are all custom made

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I did not leave anything .. just your ctrl + c and ctrl + v

 

 

 

Erros de console

[Error]:  Loading NPC file: npc/strikero/Arena x1.txtscript error on npc/strikero/Arena x1.txt line 18    parse_line: expect command, missing function name or calling undeclared function    16 : {    17 : OnInit:*   18 :        '.'minplayer2start = 2;      // minimum players to start (ex. if 3vs3, set to 3)    19 :        .eventlasting    = 20*60;  // event duration before auto-reset (20 minutes * seconds)    20 :        setarray .rewarditem[0],   // rewards for the winning team: <item>,<amount>,...    21 :                501, 10;    22 :        end;    23 : OnStart:   [Error]: script:getvariableofnpc: can't find npc bg_pvp#control[Debug]: Source (NPC): Blue Team#bg_pvp at prontera (154,178)[Error]: script:getvariableofnpc: can't find npc bg_pvp#control[Debug]: Source (NPC): Red Team#bg_pvp at prontera (152,178)  

Edited by cumbe11

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Update your Hercules, seems your Hercules is too old to support direct assignment of variables.

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