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Easycore

[Showcase] Death Knight

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death%20knight.png

A custom job made by Easycore for a future project

 
 



Description:

 

Death Knight is a custom second class of Swordman, the sprite used is Old Rune Knight.

Also, Job ID is the same of unreleased Gravity Death Knight, Only it is fully customized.

 

Death Knight used skills sword, shield, magic and Explosion (Falcon), with a grim theme.

 

 


 

Status & Equipment:

 

As I mentioned earlier, the job is a second class of swordsman, so the status and equipment are similar to Knight / Crusader.

 


 

Skill Tree:

 

skill_tree.png

 

Skills:

 

Passives:

 

Holy Bane

 

dk_holybane.png

Description:

 

Increases damage against Holy property and Angel race monsters.

[Lv 1] ATK +3
[Lv 2] ATK +6
[Lv 3] ATK +9
[Lv 4] ATK +12
[Lv 5] ATK +15
[Lv 6] ATK +18
[Lv 7] ATK +21
[Lv 8] ATK +24
[Lv 9] ATK +27
[Lv 19] ATK +30

 

Video not available

 

Unholy Protection

dk_unholy.png

 

Description:

 

Reduces damage from Holy property and Angel race monsters.

[Lv 1] Resistance +1%
[Lv 2] Resistance +2%
[Lv 3] Resistance +3%
[Lv 4] Resistance +4%
[Lv 5] Resistance +5%
[Lv 6] Resistance +6%
[Lv 7] Resistance +7%
[Lv 8] Resistance +8%
[Lv 9] Resistance +9%
[Lv 10] Resistance +10%

 

Video not available

 

Sword Fencing

dk_sword.png

 

Description:

 

Increases damage with One-handed Sword and Two-handed Sword, also increases HIT.

[Lv 1] ATK +13 / HIT +5
[Lv 2] ATK +26 / HIT +10
[Lv 3] ATK +39 / HIT +15
[Lv 4] ATK +52 / HIT +20
[Lv 5] ATK +65 / HIT +25

 

Video not available

 

Explosion Mastery

ht_falcon.gif

 

Description:

 

Allows you to tame a Explosion.
Your basic attacks have a chance of release Blitz Beat.
The chance is (1000/Str+Int*2).

 

Video:

 

 

 

Shield Type:

 

 

Shield Push

dk_charge.png

 

Description:

 

Charge the enemy with your shield at a distance of 6 cells.

Damage is equivalent to your basic attack.

Have a chance of release Shield Press or Earth Drive on the enemy.

Requires Shield class equip

 


[Lv 1] Chance 10%

[Lv 2] Chance 20%

[Lv 3] Chance 30%

[Lv 4] Chance 40%

[Lv 5] Chance 50%

 

Video:

 

 

 

Demon Guard

dk_charge.png

 

Description:

 

Enables block 20% of magical skills from the enemy.

Disable natural regeneration SP.

Consumes 10 SP every second.

Requires Shield class equip

 

Video:

 

 

 

 

Offensives:

 

Death Bash

dk_bash2.png

 

Description:

 

Strikes an enemy with a powerful blow, there is a chance of make Curse on the enemy (5% * Skill Lv).

 

[Lv 1] 120% ATK

[Lv 2] 160% ATK

[Lv 3] 200% ATK

[Lv 4] 240% ATK

[Lv 5] 280% ATK

[Lv 6] 320% ATK

[Lv 7] 360% ATK

[Lv 8] 400% ATK

[Lv 9] 440% ATK

[Lv 10] 480% ATK

 

Video:

 

 

 

 

Sword Boomerang

dk_throw.png

 

Description:

 

Attack the enemy to distance throwing your sword

 

Video:

 

 

 

 

Magic Edge

DK_MAGICEDGE.png

 

Description:

 

Embalms your sword with magical power and gives a powerful blow which in turn absorbs HP from the enemy.

Requires Sword class equip.

 

[Lv 1] 50% ATK , 100% MATK, Drain 3%

[Lv 2] 100% ATK , 200% MATK, Drain 6%

[Lv 3] 150% ATK , 300% MATK, Drain 9%

[Lv 4] 200% ATK , 400% MATK, Drain 12%

[Lv 5] 250% ATK , 500% MATK, Drain 15%

 

Video:

 

 

 

 

Raijin

DK_RAIJIN.png

 

Description:

 

Your sword becomes a bridge between you and the god of thunder, causing a great lightning in the designated area.
Damage is equivalent to your (STR + INT*2)  within 3x3 area.
It hit enemy every 0.075 seconds.
Consumes 3 Wind Stone.

Requires Sword class equip.

 

[Lv 1] Duration 0,200 sec, Hits 1, Stun 1%

[Lv 2] Duration 0,300 sec, Hits 1, Stun 2%

[Lv 3] Duration 0,400 sec, Hits 1, Stun 3%

[Lv 4] Duration 0,500 sec, Hits 1, Stun 4%

[Lv 5] Duration 0,600 sec, Hits 1, Stun 5%

[Lv 6] Duration 0,700 sec, Hits 2, Stun 6%

[Lv 7] Duration 0,800 sec, Hits 2, Stun 7%

[Lv 8] Duration 0,900 sec, Hits 2, Stun 8%

[Lv 9] Duration 1,000 sec, Hits 2, Stun 9%

[Lv 10] Duration 1,100 sec, Hits 3, Stun 10%

 

 

Video:

 

 

 

 

Kagutsuchi

DK_KAGUTSUCHI.png?1450164825804&1450164829667&1450164836247&1450164852369&1450164864781

 

Description:

 

Your sword becomes a bridge between you and the god of flames, causing a multiples explosions around the designated area.
Those affected are pushed one cell.
Consumes 3 Flame Stone.

Requires Sword class equip.

 

[Lv 1] 1000% MATK, Explosions 1

[Lv 2] 850% MATK, Explosions 2

[Lv 3] 700% MATK, Explosions 3

[Lv 4] 550% MATK, Explosions 4

[Lv 5] 400% MATK, Explosions 6

 

 

Video:

 

 

 

 

Umbra

1jpw9k.jpg

 

Description:

 

Embalms your sword with a grim power and gives a powerful blow, after a second run a second impact with magical power, both within 5 cells.

The first strike takes the element of your weapon, while the second hit is property Shadow

Requires Sword class equip.

Consumes 3 Shadow Orb.

Requires Sword class equip.

 

[Lv 1] 85% ATK, 120% MATK

[Lv 2] 170% ATK, 240% MATK

[Lv 3] 255% ATK, 360% MATK

[Lv 4] 340% ATK, 380% MATK

[Lv 5] 425% ATK, 600% MATK

[Lv 6] 510% ATK, 720% MATK

[Lv 7] 595% ATK, 840% MATK

[Lv 8] 680% ATK, 960% MATK

[Lv 9] 765% ATK, 1080% MATK

[Lv 10] 850% ATK, 1200% MATK

 

 

Video:

 

 

 

 


Feel free to comment any criticism or doubt.

Note that my English is basic, so if there are misspellings tell me.

 

This is only a showcase, I wanted to share one of my 4 custom jobs until now.



Play list of all skills:

 

Edited by Easycore

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Maybe you do not know but the skills of DE and DA (Death Knight and Dark Collector) are added in sakray client in 2009

 

Post from NecronX (A bRO player) Have many infos, but nothing much close. Some of these "Skills" can be only subskills working together with the main one (like Rebellion's Bind Trap)

 

 

 

Hello People ^.^ Following the week updates, in sakray R (renewal) client has been added in 2009/05/14 the skills of the old very commented jobs, but who no one know if it really true: Gangsi (Jiang Shi), Death Knight and Dark Collector. And, the Soul Link for these new jobs and Ninja / Guns too.

 

Jiang Shi is a term used for a specific type of the zombie in
Chinese mythology. Unlike vampires are always thirsty
By the blood, a Jiang Shi is always thirsty kind of Vital Essence, present in all living beings. Bon Gun and Munak are based
in this monster.


For what appears to be, these new classes work this way (speculation):

Gangsi ou Jiang Shi - Expanded Class 1-1 specializes in
Pets capture and training. You'll probably have the appearance of a Munak Monster Family and skills that will make you
turn both. The term MB comes from Munak and BonGun, namely that
wait is that the character can merge between the two forms, and
that each have their unique skills (MB_B to the form of
BonGun and MB_M to form Munak). It will be a 1-1 class (as a
taekwon) and will need to evolve to achieve this turn into
Death Knight or Dark Collector, but the range of skills this
initial class, there is the possibility to choose to stay without changes.
They have not yet been put on the patch some possible monster
domestication and may fight for its owner, or actually
They went back and can only tame the Petite. They are the
possible monsters: Alice, Baphomet Jr, Deviruchi, Orc Warrior, Sohee and Zealotus.


Death Knight - Evolution 2-1 Gangsi. According to the
skills, will be a trained warrior to control the time and
Also elements. Unlike conventional Class where
manipulate the elements by intermediate spells, probably their
attacks will be medium / short-range which will perform with combo
debuff along with a physical elemental strike. A strong candidate to
a melee top class, with strong blocking skills and counter
attack.


Dark Collector - Evolution 2-2 Gangsi. By
skills, this class appears to follow the dark side of magic,
focused on mind control. Many of the spells refer to
control of another character, both of the mind, as the equipment,
appearing a proposite to use these same skills against
own enemy character. It is possible to be a strong

mental attack class, if that's the case, get a physical and magical power
equivalent to the opponent and a weak resistance if reached
directly or physical constructions of defenses collapse.


Below that came the patch, followed by translations / Understandings / Speculation:

Soul Linker Spirits
SL_DEATHKNIGHT # 데스 나이트 의 _ 영혼 # (Spirit of Death Knight)
SL_COLLECTOR # 다크 콜렉터 의 _ 영혼 # (Spirit of Dark Collector)
SL_NINJA # 닌자 의 _ 영혼 # (Ninja Spirit)
SL_GUNNER # 건슬링거 의 _ 영혼 # (Gun Spirit)


Additional skills (probably when activated in the Spirit Character)
AM_TWILIGHT4 # 트 와이 라이트 _ 파머 시 # (Twilight - I do not know which class)
DE_BERSERKAIZER 버서 카이저 # # (Death Knight - Fury Ahiezer)
DA_DARKPOWER 다크 # _ # 소울 파워 (Dark Collector - Power Dark)


Gangsi Skills (1-1 as a new extended class)
MB_FIGHTING 무낙 # _ # 화이팅 (Combat)
MB_NEUTRAL 본건 # _ # 뉴트럴 (Neutral)
MB_TAIMING_PUTI 펫 # _ # 프렌드 (Petite Domestication)
MB_WHITEPOTION 하얀 포션 # _ # 심부름 (White Potion, perhaps to throw the pets)
MB_MENTAL 정신적 인 # _ # 심부름 (Mental)
MB_CARDPITCHER 카드 # _ # 피쳐 (Card Launcher - Gambit?)
MB_PETPITCHER 펫 # _ # 피쳐 (Caster Pets - Pokemon?)
MB_BODYSTUDY 보디 # _ # 스터 딩 (Study Body)
MB_BODYALTER 보디 # _ # 얼터 링 (Body Art)
MB_PETMEMORY 펫 # _ # 메모리 (possible pet memorization)
MB_M_TELEPORT 무낙 # _ # 텔레포트 (Munak mode - Teleport)
MB_B_GAIN 본건 # _ # 게인 (Bon Gun mode - Profit / Prosperity / Gain / Advantage)
MB_M_GAIN 무낙 # _ # 게인 (Munak mode - Profit / Prosperity / Gain / Advantage)
MB_MISSION 테이밍 # _ # 미션 (Mission)
MB_MUNAKKNOWLEDGE 테이밍 # _ # 마스터 (Possible study of change in order to Munak)
MB_MUNAKBALL 무낙 # _ # 볼 (Ball Munak)
MB_SCROLL 본건 # _ # 스크롤 (Parchment)
MB_B_GATHERING 본건 # _ # 게더링 (Bon Gun mode - collection / agglomeration)
MB_M_GATHERING 무낙 게더링 # # (Munak mode - collection / agglomeration)
MB_B_EXCLUDE # 본건 _ 익스 클루 드 # (Bon Gun mode - Delete)
MB_B_DRIFT 본건 # _ # 드리프트 (Bon Gun Mode - Impulse)
MB_B_WALLRUSH 본건 # _ # 월 러쉬 (Bon Gun mode - Possible creation of the Wall)
MB_M_WALLRUSH 무낙 # _ # 월 러쉬 (Munak mode - Possible creation of the Wall)
MB_B_WALLSHIFT 본건 # _ # 월 쉬프트 (Bon Gun mode - Wall Exchange)
MB_M_WALLCRASH 무낙 # _ # 월 크래쉬 (Munak mode - Break Wall)
MB_M_REINCARNATION 무낙 # _ # 리엔 카네이션 (Munak mode - Reincarnation)
MB_B_EQUIP 본건 # _ # 얼마 이티 (Bon Gun mode - Equip)


Death Knight Skills (2-1 Gangsi)
DE_PASSIVE death_ 패시브 # # (passive, possible P mode)
DE_PATTACK death_ 어택 # _ # 패시브 (P mode - Attack)
DE_PSPEED death_ 스피드 # _ # 패시브 (P mode - Speed)
DE_PDEFENSE death_ 디펜스 # _ # 패시브 (P mode - Defense)
DE_PCRITICAL # death_ 크리 티칼 _ 패시브 # (P mode - Critical)
DE_PHP death_ 회복 # _ # 패시브 (P mode - HP)
DE_PSP death_ 마력 # _ # 패시브 (P mode - SP)
DE_RESET death_ 옵티마이즈 # # (replenishing / Reset)
DE_RANKING death_ 랭킹 # _ # 패시브 (Ranking)
DE_PTRIPLE death_ 트리플 # _ # 패시브 (P Mode - Single)
DE_ENERGY 데스 # _ # 에너지 (Energy)
DE_NIGHTMARE 데스 # _ # 나이트 메어 (Nightmare)
DE_SLASH 데스 # _ # 슬래쉬 (Glade)
DE_COIL 데스 # _ # 코일 (spiral / coil)
DE_WAVE 데스 # _ # 웨이브 (Wave)
DE_REBIRTH # 데스 리버스 _ _ 에너지 # (rebirth)
DE_AURA 데스 # _ # 오오라 (Aura)
DE_FREEZER 데스 # _ # 프리 져 (Freeze Mode)
DE_CHANGEATTACK # 데스 체인지 _ _ 어택 # (Attack Exchange)
DE_PUNISH # 데스 _ 퍼니 쉬 # (Punishment)
DE_POISON # 데스 포이즌 _ _ 슬래쉬 # (Poison)
DE_INSTANT # 데스 인스턴트 _ _ 배리어 # (Snapshot)
DE_WARNING 데스 # _ # 워닝 (Warning)
DE_RANKEDKNIFE 데스 # _ # 나이프 (Knives Ranking)
DE_RANKEDGRADIUS 데스 # _ # 그라디우스 (rank Gradius?)
DE_GAUGE 마이티 # _ # 게이지 (Calibrate, possible G Mode)
DE_GTIME # 마이티 타임 _ _ 차지 # (G mode - Time)
DE_GPAIN # 마이티 페인 _ _ 차지 # (G mode - Pain)
DE_GSKILL # 마이티 스킬 _ _ 차지 # (G mode - ability)
DE_GKILL # 마이티 킬 _ _ 차지 # (G mode - Kill)
DE_ACCEL # 데드 _ 액셀 # (do not know hehe)
DE_BLOCKDOUBLE # 데드 _ _ 블러킹 더블 # (Double Lock)
DE_BLOCKMELEE # 데드 니어 _ _ 블러킹 # (lock-range damage possibly Physical)
DE_BLOCKFAR # 데드 디스턴스 _ _ 블러킹 # (lock-reaching damage possibly physicists)
DE_FRONTATTACK # 데드 러쉬 _ _ 어택 # (Front Attack)
DE_DANGERATTACK # 데드 져 러스 _ 어택 # (Attack Dangerous)
DE_TWINATTACK # 데드 트윈 _ _ 어택 # (Attack Twin)
DE_WINDATTACK # 데드 스톰 _ _ 어택 # (Wind Attack)
DE_WATERATTACK # 데드 워터 _ _ 어택 # (Water Attack)


Dark Collector Skills (2-2 Gangsi)
DA_ENERGY 다크 # _ # 에너지 (Energy)
DA_CLOUD 다크 # _ # 클라우드 (Cloud / Fog)
DA_FIRSTSLOT 다크 # _ # 퍼스트 판타지 (Home Opening, do not know what can be)
DA_HEADDEF 다크 # _ # 헤드 디펜스 (head of the defense probably)
DA_SPACE # 다크 _ 트 와이 라이트 # (Space)
DA_TRANSFORM 다크 # _ # 트랜스 폼 (Transformation)
DA_EXPLOSION 다크 # _ # 익스플로 젼 (Explosion)
DA_REWARD 다크 # _ # 리워드 (Reward)
DA_CRUSH 다크 # _ # 크러쉬 (Crush)
DA_ITEMREBUILD # 다크 아이템 _ _ 리빌드 # (Item for Reconstruction)
DA_ILLUSION 다크 # _ # 일루션 (Illusion)
DA_NUETRALIZE 다크 # _ # 뉴트럴 라이즈 (neutralize)
DA_RUNNER 다크 # _ # 러너 (Possible rapid locomotion)
DA_TRANSFER 다크 # _ # 트랜스퍼 (Transfer)
DA_WALL 다크 # _ # 월 (Wall)
DA_REVENGE 다크 # _ # 리벤지 (Revenge)
DA_EARPLUG 다크 # _ # 이어 플러그 (Ear Plug)
DA_CONTRACT # 블랙 젬스톤 _ _ 콘 트렉 트 # (Contract)
DA_BLACK # 블랙 젬스톤 _ _ 매직 # (Black/ Dark)
DA_DREAM # 블랙 드림 _ _ _ 젬스톤 오브 # (Dream)
DA_MAGICCART 콜렉터 # _ # 매직 카트 (Magical Transportation)
DA_COPY 콜렉터 # _ # 카피 (Copy)
DA_CRYSTAL 콜렉터 # _ # 크리스탈 (Cristal)
DA_EXP 콜렉터 # _ # 경험치 (Experience? XP)
DA_CARTSWING # 콜렉터 매지컬 _ _ _ 카트 스윙 # (Transport Exchange)
DA_REBUILD # 콜렉터 휴먼 _ _ 리빌드 # (Reconstruction)
DA_JOBCHANGE # 콜렉터 노비스 _ _ 잡 체인지 # (job exchange / job / career)
DA_EDARKNESS # 콜렉터 엠펠 리움 _ _ 다크니스 # (E mode - Darkness)
DA_EGUARDIAN # 콜렉터 엠펠 리움 _ _ 가디언 # (E mode - Guardian possible opposite of skill above)
DA_TIMEOUT 콜렉터 # _ # 타임 아웃 (Timeout)
ALL_TIMEIN 타임 인 # # (Time Started, possible opposite of skill above)
DA_ZENYRANK 콜렉터 # _ # 랭킹 (Rank Zenny)

DA_ACCESSORYMIX 콜렉터 # _ # 믹스 (Accessory Merge)

 

 

 

Awesome Concept, Release!! Release!! Re-lea-se!! Re-le-a-se!! re-lea-se!!

Edited by fxfreitas

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Maybe you do not know but the skills of DE and DA (Death Knight and Dark Collector) are added in sakray client in 2009

 

Post from NecronX (A bRO player) Have many infos, but nothing much close. Some of these "Skills" can be only subskills working together with the main one (like Rebellion's Bind Trap)

 

 

 

Hello People ^.^ Following the week updates, in sakray R (renewal) client has been added in 2009/05/14 the skills of the old very commented jobs, but who no one know if it really true: Gangsi (Jiang Shi), Death Knight and Dark Collector. And, the Soul Link for these new jobs and Ninja / Guns too.

 

Jiang Shi is a term used for a specific type of the zombie in

Chinese mythology. Unlike vampires are always thirsty

By the blood, a Jiang Shi is always thirsty kind of Vital Essence, present in all living beings. Bon Gun and Munak are based

in this monster.

 

For what appears to be, these new classes work this way (speculation):

 

Gangsi ou Jiang Shi - Expanded Class 1-1 specializes in

Pets capture and training. You'll probably have the appearance of a Munak Monster Family and skills that will make you

turn both. The term MB comes from Munak and BonGun, namely that

wait is that the character can merge between the two forms, and

that each have their unique skills (MB_B to the form of

BonGun and MB_M to form Munak). It will be a 1-1 class (as a

taekwon) and will need to evolve to achieve this turn into

Death Knight or Dark Collector, but the range of skills this

initial class, there is the possibility to choose to stay without changes.

They have not yet been put on the patch some possible monster

domestication and may fight for its owner, or actually

They went back and can only tame the Petite. They are the

possible monsters: Alice, Baphomet Jr, Deviruchi, Orc Warrior, Sohee and Zealotus.

 

Death Knight - Evolution 2-1 Gangsi. According to the

skills, will be a trained warrior to control the time and

Also elements. Unlike conventional Class where

manipulate the elements by intermediate spells, probably their

attacks will be medium / short-range which will perform with combo

debuff along with a physical elemental strike. A strong candidate to

a melee top class, with strong blocking skills and counter

attack.

 

Dark Collector - Evolution 2-2 Gangsi. By

skills, this class appears to follow the dark side of magic,

focused on mind control. Many of the spells refer to

control of another character, both of the mind, as the equipment,

appearing a proposite to use these same skills against

own enemy character. It is possible to be a strong

mental attack class, if that's the case, get a physical and magical power

equivalent to the opponent and a weak resistance if reached

directly or physical constructions of defenses collapse.

 

Below that came the patch, followed by translations / Understandings / Speculation:

 

Soul Linker Spirits

SL_DEATHKNIGHT # 데스 나이트 의 _ 영혼 # (Spirit of Death Knight)

SL_COLLECTOR # 다크 콜렉터 의 _ 영혼 # (Spirit of Dark Collector)

SL_NINJA # 닌자 의 _ 영혼 # (Ninja Spirit)

SL_GUNNER # 건슬링거 의 _ 영혼 # (Gun Spirit)

 

Additional skills (probably when activated in the Spirit Character)

AM_TWILIGHT4 # 트 와이 라이트 _ 파머 시 # (Twilight - I do not know which class)

DE_BERSERKAIZER 버서 카이저 # # (Death Knight - Fury Ahiezer)

DA_DARKPOWER 다크 # _ # 소울 파워 (Dark Collector - Power Dark)

 

Gangsi Skills (1-1 as a new extended class)

MB_FIGHTING 무낙 # _ # 화이팅 (Combat)

MB_NEUTRAL 본건 # _ # 뉴트럴 (Neutral)

MB_TAIMING_PUTI 펫 # _ # 프렌드 (Petite Domestication)

MB_WHITEPOTION 하얀 포션 # _ # 심부름 (White Potion, perhaps to throw the pets)

MB_MENTAL 정신적 인 # _ # 심부름 (Mental)

MB_CARDPITCHER 카드 # _ # 피쳐 (Card Launcher - Gambit?)

MB_PETPITCHER 펫 # _ # 피쳐 (Caster Pets - Pokemon?)

MB_BODYSTUDY 보디 # _ # 스터 딩 (Study Body)

MB_BODYALTER 보디 # _ # 얼터 링 (Body Art)

MB_PETMEMORY 펫 # _ # 메모리 (possible pet memorization)

MB_M_TELEPORT 무낙 # _ # 텔레포트 (Munak mode - Teleport)

MB_B_GAIN 본건 # _ # 게인 (Bon Gun mode - Profit / Prosperity / Gain / Advantage)

MB_M_GAIN 무낙 # _ # 게인 (Munak mode - Profit / Prosperity / Gain / Advantage)

MB_MISSION 테이밍 # _ # 미션 (Mission)

MB_MUNAKKNOWLEDGE 테이밍 # _ # 마스터 (Possible study of change in order to Munak)

MB_MUNAKBALL 무낙 # _ # 볼 (Ball Munak)

MB_SCROLL 본건 # _ # 스크롤 (Parchment)

MB_B_GATHERING 본건 # _ # 게더링 (Bon Gun mode - collection / agglomeration)

MB_M_GATHERING 무낙 게더링 # # (Munak mode - collection / agglomeration)

MB_B_EXCLUDE # 본건 _ 익스 클루 드 # (Bon Gun mode - Delete)

MB_B_DRIFT 본건 # _ # 드리프트 (Bon Gun Mode - Impulse)

MB_B_WALLRUSH 본건 # _ # 월 러쉬 (Bon Gun mode - Possible creation of the Wall)

MB_M_WALLRUSH 무낙 # _ # 월 러쉬 (Munak mode - Possible creation of the Wall)

MB_B_WALLSHIFT 본건 # _ # 월 쉬프트 (Bon Gun mode - Wall Exchange)

MB_M_WALLCRASH 무낙 # _ # 월 크래쉬 (Munak mode - Break Wall)

MB_M_REINCARNATION 무낙 # _ # 리엔 카네이션 (Munak mode - Reincarnation)

MB_B_EQUIP 본건 # _ # 얼마 이티 (Bon Gun mode - Equip)

 

Death Knight Skills (2-1 Gangsi)

DE_PASSIVE death_ 패시브 # # (passive, possible P mode)

DE_PATTACK death_ 어택 # _ # 패시브 (P mode - Attack)

DE_PSPEED death_ 스피드 # _ # 패시브 (P mode - Speed)

DE_PDEFENSE death_ 디펜스 # _ # 패시브 (P mode - Defense)

DE_PCRITICAL # death_ 크리 티칼 _ 패시브 # (P mode - Critical)

DE_PHP death_ 회복 # _ # 패시브 (P mode - HP)

DE_PSP death_ 마력 # _ # 패시브 (P mode - SP)

DE_RESET death_ 옵티마이즈 # # (replenishing / Reset)

DE_RANKING death_ 랭킹 # _ # 패시브 (Ranking)

DE_PTRIPLE death_ 트리플 # _ # 패시브 (P Mode - Single)

DE_ENERGY 데스 # _ # 에너지 (Energy)

DE_NIGHTMARE 데스 # _ # 나이트 메어 (Nightmare)

DE_SLASH 데스 # _ # 슬래쉬 (Glade)

DE_COIL 데스 # _ # 코일 (spiral / coil)

DE_WAVE 데스 # _ # 웨이브 (Wave)

DE_REBIRTH # 데스 리버스 _ _ 에너지 # (rebirth)

DE_AURA 데스 # _ # 오오라 (Aura)

DE_FREEZER 데스 # _ # 프리 져 (Freeze Mode)

DE_CHANGEATTACK # 데스 체인지 _ _ 어택 # (Attack Exchange)

DE_PUNISH # 데스 _ 퍼니 쉬 # (Punishment)

DE_POISON # 데스 포이즌 _ _ 슬래쉬 # (Poison)

DE_INSTANT # 데스 인스턴트 _ _ 배리어 # (Snapshot)

DE_WARNING 데스 # _ # 워닝 (Warning)

DE_RANKEDKNIFE 데스 # _ # 나이프 (Knives Ranking)

DE_RANKEDGRADIUS 데스 # _ # 그라디우스 (rank Gradius?)

DE_GAUGE 마이티 # _ # 게이지 (Calibrate, possible G Mode)

DE_GTIME # 마이티 타임 _ _ 차지 # (G mode - Time)

DE_GPAIN # 마이티 페인 _ _ 차지 # (G mode - Pain)

DE_GSKILL # 마이티 스킬 _ _ 차지 # (G mode - ability)

DE_GKILL # 마이티 킬 _ _ 차지 # (G mode - Kill)

DE_ACCEL # 데드 _ 액셀 # (do not know hehe)

DE_BLOCKDOUBLE # 데드 _ _ 블러킹 더블 # (Double Lock)

DE_BLOCKMELEE # 데드 니어 _ _ 블러킹 # (lock-range damage possibly Physical)

DE_BLOCKFAR # 데드 디스턴스 _ _ 블러킹 # (lock-reaching damage possibly physicists)

DE_FRONTATTACK # 데드 러쉬 _ _ 어택 # (Front Attack)

DE_DANGERATTACK # 데드 져 러스 _ 어택 # (Attack Dangerous)

DE_TWINATTACK # 데드 트윈 _ _ 어택 # (Attack Twin)

DE_WINDATTACK # 데드 스톰 _ _ 어택 # (Wind Attack)

DE_WATERATTACK # 데드 워터 _ _ 어택 # (Water Attack)

 

Dark Collector Skills (2-2 Gangsi)

DA_ENERGY 다크 # _ # 에너지 (Energy)

DA_CLOUD 다크 # _ # 클라우드 (Cloud / Fog)

DA_FIRSTSLOT 다크 # _ # 퍼스트 판타지 (Home Opening, do not know what can be)

DA_HEADDEF 다크 # _ # 헤드 디펜스 (head of the defense probably)

DA_SPACE # 다크 _ 트 와이 라이트 # (Space)

DA_TRANSFORM 다크 # _ # 트랜스 폼 (Transformation)

DA_EXPLOSION 다크 # _ # 익스플로 젼 (Explosion)

DA_REWARD 다크 # _ # 리워드 (Reward)

DA_CRUSH 다크 # _ # 크러쉬 (Crush)

DA_ITEMREBUILD # 다크 아이템 _ _ 리빌드 # (Item for Reconstruction)

DA_ILLUSION 다크 # _ # 일루션 (Illusion)

DA_NUETRALIZE 다크 # _ # 뉴트럴 라이즈 (neutralize)

DA_RUNNER 다크 # _ # 러너 (Possible rapid locomotion)

DA_TRANSFER 다크 # _ # 트랜스퍼 (Transfer)

DA_WALL 다크 # _ # 월 (Wall)

DA_REVENGE 다크 # _ # 리벤지 (Revenge)

DA_EARPLUG 다크 # _ # 이어 플러그 (Ear Plug)

DA_CONTRACT # 블랙 젬스톤 _ _ 콘 트렉 트 # (Contract)

DA_BLACK # 블랙 젬스톤 _ _ 매직 # (Black/ Dark)

DA_DREAM # 블랙 드림 _ _ _ 젬스톤 오브 # (Dream)

DA_MAGICCART 콜렉터 # _ # 매직 카트 (Magical Transportation)

DA_COPY 콜렉터 # _ # 카피 (Copy)

DA_CRYSTAL 콜렉터 # _ # 크리스탈 (Cristal)

DA_EXP 콜렉터 # _ # 경험치 (Experience? XP)

DA_CARTSWING # 콜렉터 매지컬 _ _ _ 카트 스윙 # (Transport Exchange)

DA_REBUILD # 콜렉터 휴먼 _ _ 리빌드 # (Reconstruction)

DA_JOBCHANGE # 콜렉터 노비스 _ _ 잡 체인지 # (job exchange / job / career)

DA_EDARKNESS # 콜렉터 엠펠 리움 _ _ 다크니스 # (E mode - Darkness)

DA_EGUARDIAN # 콜렉터 엠펠 리움 _ _ 가디언 # (E mode - Guardian possible opposite of skill above)

DA_TIMEOUT 콜렉터 # _ # 타임 아웃 (Timeout)

ALL_TIMEIN 타임 인 # # (Time Started, possible opposite of skill above)

DA_ZENYRANK 콜렉터 # _ # 랭킹 (Rank Zenny)

DA_ACCESSORYMIX 콜렉터 # _ # 믹스 (Accessory Merge)

 

 

 

Awesome Concept, Release!! Release!! Re-lea-se!! Re-le-a-se!! re-lea-se!!

 

Wow!

I didn't know about this, shame that I've already used the ID of these jobs.

These jobs have a interesting mechanic <3

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