Ragno

iRO Weekly Turn-In Event - Gramps NPC

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The following script emulates iRO's Weekly Turn-In Event (Gramps NPC). This was made by having direct interaction with Gramps npc ingame.
 

For more details please check: Weekly Turn-In Events - iRO Wiki

 
Special thanks to:
ZacktheBear from AtlantisRO.
This would not have been possible without his invaluable help by providing replay data and testing.
 
Resources:
 
 
 
 
 
Previous Versions:
 
Some notes about this script:
 
This script uses special maps to warp players. Please prepare the map-cache according to data provided.
 
Some quest gives Zeny reward, but it is not clear which one gives and which one doesn't. Please provide any data to know how does this works to update properly.
 
I use the variable "vip_status" to identify the vip status from vip system. You may want to modify it as your own needs.
 

Since version 1.1, Gramps Turn-In can be configured with a special npc located in sec_in01,98,180. This npc allows a GM to set and update turn-in quest and maps without the need of disconnection. Gramps npc has been changed to use global permanent variables to resist disconnection.
 
However, maps available are only the duplicated versions for pay_dun00, gef_dun03 and mosk_dun02. This will be updated when map changes on iRO and obtain the official map warp destination and npc positions for new maps. GMs may want to set custom destinations in the meantime.

 

Monsters are now spawned according to Gramps configuration, and also added a special spawn for previous week monsters.
 
The quests and monsters are organized with the propper kind of map with official parameters (high level monsters will not be available to put as target in low level map). Data for quests and monsters categorization has been obtained from iRO Wiki Archive data.

 
 

 

Please feel free to make any suggestion for improve this script and report any issue you may find.

Edited by Ragno

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Thats neat, haven't looked on it fully but why don't you open a pull request to add it to the repo? Same for your bounty boards, you could just add a new folder containing those iro npcs

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Thats neat, haven't looked on it fully but why don't you open a pull request to add it to the repo? Same for your bounty boards, you could just add a new folder containing those iro npcs

 

I haven't considered it because this is iRO content, and I understand there is no interest to follow that. However, I will propose it as a suggestion just after finish some changes I want to do to add a gm control and monsters spawns.

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Here is version 1.1 for Gramps script: 
 
Gramps_Weekly_TurnIn_1.1.txt
 
Since this version, Gramps Turn-In can be configured with a special npc located in sec_in01,98,180. This npc allows a GM to set and update turn-in quest and maps without the need of disconnection. Gramps npc has been changed to use global permanent variables to resist disconnection.
 
However, maps available are only the duplicated versions for pay_dun00, gef_dun03 and mosk_dun02. This will be updated when map changes on iRO and obtain the official map warp destination and npc positions for new maps. GMs may want to set custom destinations in the meantime.

 

Monsters are now spawned according to Gramps configuration, and also added a special spawn for previous week monsters.
 
The quests and monsters are organized with the propper kind of map with official parameters (high level monsters will not be available to put as target in low level map). Data for quests and monsters categorization has been obtained from iRO Wiki Archive data.

 

Please report andy issue or suggestion you may find with this new version.

Edited by Ragno

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