Jump to content
Sign in to follow this  
Aeromesi

Devil's Square Hard-Mode 2021 NEW! (@editds, @disableds, @repeatds!)

Recommended Posts

Devil's Square Hard-Mode 2021 NEW! (@editds, @disableds, @repeatds!)


Devil Square [Hard-Mode]

 

(Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)

 

=============================================================================================================

 

Description:

In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.

If you don't hurry up and repay to join back into the event, someone else could have taken your spot, so be quick about getting back in!

Since players can die, and repay to come back inside the event, there's no need to cancel out the event if no one joins. (Which is in Type 1, once all players die that attempted the Devil's Square the event is ended.)

NOTE: You WILL have to REPAY the amount of Zeny to re-enter.

 

=============================================================================================================

 

 

Difference in Type 1:

In this version of Devil's Square, once the amount of players have joined, that's it.

You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.

All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.

If no players enter in the timeframe, it will cancel out the event.

Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!

Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.

 

 

FINAL NOTE: You can't use BOTH Type 1 and Type 2, as they occur on the same map (This could be changed in the future for Easy/Hardcore modes as long as I make or copy the same map with different variable names.

 

New Additions to Revision 5 (For Type 1 And Type 2):

Created commands:

@disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)

@repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)

@editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG.

 

Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.

Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.

Made the script to be flexible and totally configurable!

Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.

Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!

When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option.

 

NOTE: Not every Treasure Chest is the same either!

(Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)


 

Share this post


Link to post
Share on other sites

I strongly suggest the 9 people that downloaded the Hard-Mode edition of Devil Square to quickly download this version if it's in your servers.

I fixed a bug which is this:
 

  •     Fixed a major bug where if the event was active or not that if you died you would automatically be sent to your SavePoint, other minor things addressed too. (Hard-Mode version)

 

Get to it! Sorry about my logic fail.  :swt3:

Share this post


Link to post
Share on other sites

Not true. As you can see here I can finish, I got as far as going to the central square to kill off the MvP =)

I tested awhile ago collecting the treasure chests and finishing the event, it worked.

Tested on latest (8/17/2016) Hercules btw.

 

Collected all the Treasure Chests and was warped out. What error shows on your map-server?

13939587_666843453473337_207234902741183

Share this post


Link to post
Share on other sites

Can anyone confirm that round 2 isn't working for them too? I've tested my script and it works.

Share this post


Link to post
Share on other sites

It should work on rAthena. It doesn't use any commands that aren't in rAthena.

Since he's asked this question: I'm 100% positive all my scripts that are NON-INSTANCE related scripts will work for the other emulators (specifically rAthena).

Share this post


Link to post
Share on other sites

Mobs spawns on different area. (Not on center) same as Nightmare Very good Event npc but needs to fix the time count of entering before starting (because it is not on minutes) and the spawn on mobs not on Center..

Share this post


Link to post
Share on other sites

I have updated this script to work with 2021 Hercules emulator.

https://github.com/Aeromesi/AeromesiCodes/blob/master/Scripts/customnpc/devil_square_t2.txt

You can also download it on the forum, but if you want the latest & best version, be sure to follow my GitHub. Check my repo often for updates on my scripts!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.