Jump to content
Sign in to follow this  
Aeromesi

[Utility] Extra Mob Drops

Recommended Posts

[Utility] Extra Mob Drops


[Utility] Extra Mob Drops

 

So what exactly is this script?

 

Allows Extra drops on specified mob (Zeny, Item, CashPoints) based on certain drop rate %.

  • Edit the "OnInit:" of values to get extra items / zeny / cashpoints upon killing a certain mob you specified.
  • Format:
     
    Poring(1002)
    Zeny: 5000
    Cash: 10
    Item: Red Potion (501)
    Amount of Red Potion: 6
    Enjoy Hercules! (PS: Also works for rAthena xD) :kis:


 

Share this post


Link to post
Share on other sites

What exactly do you mean? Like make cash amount drop for all monsters instead of individual cash configurations per Mon? (How it works atm)

Share this post


Link to post
Share on other sites

i mean config cashamount 1 time, but there result all monster.

Ex. setarray .MonsterID[1],1003,1004,1005,1007;
      setarray .CashAmount[1],12;

monster id 1003-1007 cash = 12

sorry i not good english.

Share this post


Link to post
Share on other sites

i mean config cashamount 1 time, but there result all monster.

 

Ex. setarray .MonsterID[1],1003,1004,1005,1007;

      setarray .CashAmount[1],12;

 

monster id 1003-1007 cash = 12

 

sorry i not good english.

Here's the new version, I'll update the post to have 1.1 as the default version later. For now link only:

 

- link removed -  Fixing it currently xD but wait until 1.1 is released! YOU WILL EXPECT GREATNESS!!!

 

Basically I redesigned the script.

@extradrops - To edit the setup! So you could essentially disable Cash points for each mob, one/any specified mob now!

@onoffdrops - Toggle ON / OFF the system for players. Usually you would want to disable the system to make changes with @extradrops. Once you feel satisfied with your changes, @onoffdrops will turn your Extra Drops back on!

Share this post


Link to post
Share on other sites

 

i mean config cashamount 1 time, but there result all monster.

 

Ex. setarray .MonsterID[1],1003,1004,1005,1007;

      setarray .CashAmount[1],12;

 

monster id 1003-1007 cash = 12

 

sorry i not good english.

Here's the new version, I'll update the post to have 1.1 as the default version later. For now link only:

 

- link removed -  Fixing it currently xD but wait until 1.1 is released! YOU WILL EXPECT GREATNESS!!!

 

Basically I redesigned the script.

@extradrops - To edit the setup! So you could essentially disable Cash points for each mob, one/any specified mob now!

@onoffdrops - Toggle ON / OFF the system for players. Usually you would want to disable the system to make changes with @extradrops. Once you feel satisfied with your changes, @onoffdrops will turn your Extra Drops back on!

 

Great :P

Share this post


Link to post
Share on other sites

Can you modify this?

When certain amount of monsters killed..

you'll get bonus stats..

example.. when the player killed 500 porings

dispbottom congrats you gain atk + 1 for killing 500 porings

something like that..

Share this post


Link to post
Share on other sites
On 2/7/2018 at 1:39 AM, Blinzer said:

is this active at all? can we get this active?

Will be working on this soon sorry for waiting a year xD!

Share this post


Link to post
Share on other sites

New version has been uploaded! It comes with

@viewdrops - outputs information to the map-server of the specified mobs with extra drops and drop rate information

@extradrops - allows you to edit the certain monsters.

@onoffdrops - ON/OFF feature for enabling the system.

 

Share this post


Link to post
Share on other sites
13 hours ago, simplexjay2 said:

NVM i just add all monster manually

 

 

17 hours ago, botka4aet said:

Yes, just don't check mob id for reward

If either of you want the script to work globally for all mobs (a global version would be good for collecting tickets or something of the sorts to redeem at an NPC.) I will gladly do it. Going to code it in the next few days or something so the extra mobs drop has a global version :D

Share this post


Link to post
Share on other sites
On 1/23/2021 at 12:30 PM, Aeromesi said:

 

If either of you want the script to work globally for all mobs (a global version would be good for collecting tickets or something of the sorts to redeem at an NPC.) I will gladly do it. Going to code it in the next few days or something so the extra mobs drop has a global version :D

oh really thank you so much....! BTW the drop rate if 100% is no drop i think it's revert case 

Edited by simplexjay2

Share this post


Link to post
Share on other sites

@Aeromesi

 

Is it possible to add flag for drop effect to the custom items we will add 

#   Flags:                  Item flags. (Default: null)
#     DropEffect            If the item has a special effect on the ground when dropped by a monster. (Default: None)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.