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Pandaaa

Add emperium breaker name during WoE?

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Wow that's pretty...unclear... Can you add some script or explain a bit more?

If I understand the question well, yes, it is possible.

You're probably just missing something.

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// Respawn the Emperium, and display new owners.

sleep2 500; // Slow down script execution slightly.

if( agitcheck() )

donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena";

sleep2 7000;

announce "The [" + getcastlename(strnpcinfo(NPC_NAME_HIDDEN)) + "] castle has been conquered by the [" + getguildname(.@GID) + "] guild.",bc_all|bc_woe;

end;

 

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// Respawn the Emperium, and display new owners.

sleep2 500; // Slow down script execution slightly.

if( agitcheck() )

donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena";

sleep2 7000;

announce "The [" + getcastlename(strnpcinfo(NPC_NAME_HIDDEN)) + "] castle has been conquered by " + strcharinfo(0) + ", from [" + getguildname(.@GID) + "] guild.",bc_all|bc_woe;

end;

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	// Respawn the Emperium, and display new owners.
	sleep2 500; // Slow down script execution slightly.
	if( agitcheck() )
		donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena";
	sleep2 7000;
	announce "The [" + getcastlename(strnpcinfo(NPC_NAME_HIDDEN)) + "] castle has been conquered by " + strcharinfo(0) + ", from [" + getguildname(.@GID) + "] guild.",bc_all|bc_woe;
	end;

Breaker name doesn't show, just blank :(

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Send me the complete file in pm. I need to see the entire file, if you've made mods.

Do you have error in the map server? There shouldn't be a "blank". The name si provided or not. If the announce pops, then there's no error. If there's an error (should basically be "script unattached"), the announce doesn't pop. See?

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Send me the complete file in pm. I need to see the entire file, if you've made mods.

Do you have error in the map server? There shouldn't be a "blank". The name si provided or not. If the announce pops, then there's no error. If there's an error (should basically be "script unattached"), the announce doesn't pop. See?

Heres my script

//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright © 2012-2015  Hercules Dev Team
//= Copyright ©  Joseph
//= Copyright ©  Euphy
//= Copyright ©  Masao
//= Copyright ©  Brian
//= Copyright ©  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium Guild Template File
//================= Description ===========================================
//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION.
//=
//= - Enables AGIT Manager inside Guild Strongholds.
//=   Visible Name required: Agit
//=   Manages the various functions used in and out of WoE.
//=
//= - Enables Stewards inside Guild Strongholds which lets the guild master
//=   invest in Defense and Economy, and to summon guardians, a Kafra, and
//=   enter master's room.
//=
//= - Guardian Spawning Template
//=   Visible Name required: Guardian
//=   Spawn guardians when guild castle data is recieved.
//=
//= - Enables Kafra Services inside Guild Strongholds.
//=   Visible Name required: Kafra Employee
//=   Storage, Guild Storage, Teleport Service, Cart rental.
//=
//= - Treasure Chest spawning.
//=   Chests will NOT be saved anymore in the event of crashes.
//=   Treasures will NOT spawn on a location that already has treasure
//=   chest spawned.
//================= Current Version =======================================
//= 2.0
//=========================================================================

//== WoE : Main Functions ==================================
-	script	Gld_Agit_Manager::Gld_Agit_Manager	FAKE_NPC,{
	end;

// War of Emperium has started.
OnAgitStart:
	if (strnpcinfo(NPC_NAME) == "Gld_Agit_Manager") end;
	maprespawnguildid strnpcinfo(NPC_NAME_HIDDEN),getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1),6;
	gvgon strnpcinfo(NPC_NAME_HIDDEN);

// Spawn (fall through), or respawn the Emperium once it has been broken.
OnStartArena:
	// OnAgitStart will fall through and spawn the Emperium.
	if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { setarray .@emproom[0],197,181; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { setarray .@emproom[0],176,178; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { setarray .@emproom[0],244,166; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { setarray .@emproom[0],174,177; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { setarray .@emproom[0],194,184; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { setarray .@emproom[0],139,139; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { setarray .@emproom[0],38,25; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { setarray .@emproom[0],269,265; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { setarray .@emproom[0],270,28; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { setarray .@emproom[0],30,30; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { setarray .@emproom[0],197,197; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { setarray .@emproom[0],157,174; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { setarray .@emproom[0],16,220; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { setarray .@emproom[0],291,14; }
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { setarray .@emproom[0],266,266; }
	// Add custom Guild Castles here.
	else {
		end;
	}
	if (!mobcount(strnpcinfo(NPC_NAME_HIDDEN),"Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnAgitBreak")) {
		monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnAgitBreak";
	}
	end;

// The Emperium has been broken.
OnAgitBreak:
	.@GID = getcharid(CHAR_ID_GUILD);
	// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
	if (.@GID <= 0) {
		.@notice$ = "Character "+strcharinfo(PC_NAME)+" ("+getcharid(CHAR_ID_CHAR)+") broke the Emperium in Castle: "+strnpcinfo(NPC_NAME_HIDDEN)+" while guildless. No data will be saved and Emperium respawned.";
		logmes .@notice$; debugmes .@notice$;
		donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena";
		end;
	}
	// Adjust Economy Invest Level for Castle
	.@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2) - 5;
	if (.@Economy < 0) .@Economy = 0;
	setcastledata strnpcinfo(NPC_NAME_HIDDEN), 2, .@Economy;
	// Adjust Defense Invest Level for Castle
	.@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3) - 5;
	if (.@defence < 0) .@defence = 0;
	setcastledata strnpcinfo(NPC_NAME_HIDDEN), 3, .@defence;

	// Set new Castle Occupant
	setcastledata strnpcinfo(NPC_NAME_HIDDEN),1, .@GID;

	// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
	mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
	maprespawnguildid strnpcinfo(NPC_NAME_HIDDEN),.@GID,6;

	// Refresh castle data, disable Kafra and reset Invest information.
	donpcevent strnpcinfo(NPC_NAME)+"::OnRecvCastle";
	disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN);
	for (.@i = 4; .@i <= 9; ++.@i) {
		setcastledata strnpcinfo(NPC_NAME_HIDDEN), .@i, 0;
	}
	// Erase Guardian Database information if the new owners do not have Guardian Research.
	if( getgdskilllv(.@GID,10002) == 0 ) {
		for (.@i = 10; .@i <= 17; ++.@i) {
			setcastledata strnpcinfo(NPC_NAME_HIDDEN), .@i, 0;
		}
	}
	// Respawn the Emperium, and display new owners.
	sleep2 500; // Slow down script execution slightly.
	if( agitcheck() )
		donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena";
	sleep2 7000;
	announce "The [" + getcastlename(strnpcinfo(NPC_NAME_HIDDEN)) + "] castle has been conquered by " + strcharinfo(0) + ", from [" + getguildname(.@GID) + "] guild.",bc_all|bc_woe;
	end;

// War of Emperium has ended.
OnAgitEnd:
	if (strnpcinfo(NPC_NAME) == "Gld_Agit_Manager") end;
	gvgoff strnpcinfo(NPC_NAME_HIDDEN);
	// If the castle has no owner at the end of WoE, do not kill Emperium.
	if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) {
		killmonster strnpcinfo(NPC_NAME_HIDDEN),"Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnAgitBreak";
	}
	end;

// Occupying Guild has been disbanded.
OnGuildBreak:
	if (strnpcinfo(NPC_NAME) == "Gld_Agit_Manager") end;
	// Kill guardians, disable the Kafra, and set owner to 0.
	killmonster strnpcinfo(NPC_NAME_HIDDEN),"Guardian#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied";
	disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN);
	setcastledata strnpcinfo(NPC_NAME_HIDDEN),1,0;
	// Wait before refreshing guild information.
	sleep 7000;
	announce "Guild Base [" + getcastlename(strnpcinfo(NPC_NAME_HIDDEN)) + "] has been abandoned.",0;
	donpcevent strnpcinfo(NPC_NAME)+"::OnRecvCastle";
	end;

OnAgitInit:
OnRecvCastle:
	if (strnpcinfo(NPC_NAME) == "Gld_Agit_Manager") end;
	// Spawn Monsters if the castle is empty.
	.@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1);
	if (.@GID == 0) {
		killmonsterall strnpcinfo(NPC_NAME_HIDDEN);
		if (compare(strnpcinfo(NPC_NAME_HIDDEN),"aldeg")) {
			// Normal Spawns
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Evil Druid",1117,10;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Khalitzburg",1132,4;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,2;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Executioner",1205,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Penomena",1216,10;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alarm",1193,18;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Clock",1269,9;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,7;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wanderer",1208,3;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bloody Knight",1268,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Dark Lord",1272,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Dark Lord",1272,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gefg")) {
			// Normal Spawns
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Evil Druid",1117,10;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wind Ghost",1263,11;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bathory",1102,10;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Jakk",1130,10;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Marduk",1140,20;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric",1163,9;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Moonlight Flower",1150,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Phreeoni",1159,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { setarray .@emproom[0],197,181; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { setarray .@emproom[0],176,178; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { setarray .@emproom[0],244,166; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { setarray .@emproom[0],174,177; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { setarray .@emproom[0],194,184; }
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Orc Hero",1087,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"High Orc",1213,10;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Orc Archer",1189,10;
		}
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"payg")) {
			// Normal Spawns
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Greatest General",1277,9;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wanderer",1208,10;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Mutant Dragonoid",1262,5;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bathory",1102,5;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Moonlight Flower",1150,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Eddga",1115,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Horong",1129,11;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,5;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Kobold Archer",1282,4;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Gargoyle",1253,5;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { setarray .@emproom[0],139,139; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { setarray .@emproom[0],38,25; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { setarray .@emproom[0],269,265; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { setarray .@emproom[0],270,28; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { setarray .@emproom[0],30,30; }
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Eddga",1115,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Wanderer",1208,6;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prtg")) {
			// Normal Spawns
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric",1163,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Khalitzburg",1132,10;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,5;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bloody Knight",1268,5;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Stormy Knight",1251,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Hatii",1252,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,5;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Gryphon",1259,2;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Chimera",1283,3;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Zealotus",1200,1;
			// Set Emperium room spawn coordinates and spawn monsters.
			if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { setarray .@emproom[0],197,197; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { setarray .@emproom[0],157,174; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { setarray .@emproom[0],16,220; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { setarray .@emproom[0],291,14; }
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { setarray .@emproom[0],266,266; }
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Guardian Master",1251,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Hatii",1252,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1;
			monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5;
		}
		// Add custom Guild Castles here.
		else {
			end;
		}
		donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena";
		// Disable Kafra Staff...
		disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN);
		end;
	}
	else {
		// Otherwise place the guild emblem on flags.
		if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; }
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; }
		// Add custom Guild Castles here.
		else {
			end;
		}
		// And load purchased Guardian in castles.
		donpcevent "Guardian#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawnGuardians";
		// And display Kafra if purchased.
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN);
	}
	end;
}

//== WoE : Guild Kafras ====================================
-	script	Kafra Staff#woe::guildkafra	FAKE_NPC,{

	.@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1);

	if (compare(strnpcinfo(NPC_NAME_HIDDEN),"aldeg")) {
		setarray .@destination$[0],"Al De Baran","aldebaran";
		setarray .@coordinates[0],132,103;
	}
	else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gefg")) {
		setarray .@destination$[0],"Geffen","geffen";
		setarray .@coordinates[0],120,39;
	}
	else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"payg")) {
		setarray .@destination$[0],"Payon","payon";
		setarray .@coordinates[0],70,100;
	}
	else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prtg")) {
		setarray .@destination$[0],"Prontera","prontera";
		setarray .@coordinates[0],278,211;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	cutin "kafra_01",2;
	if (getcharid(CHAR_ID_GUILD) == .@GID) {
		mes "[Kafra Employee]";
		mes "Welcome. ^ff0000" + getguildname(.@GID) + "^000000 Member.";
		mes "The Kafra Corporation will stay with you wherever you go.";
		next;
		switch (select("Use Storage", "Use Teleport Service", "Rent a Pushcart", "Cancel")) {
		case 1:
			if (getskilllv("NV_BASIC") < 6) {
				mes "[Kafra Employee]";
				mes "I'm sorry, but you";
				mes "need the Novice's";
				mes "Basic Skill Level 6 to";
				mes "use the Storage Service.";
				close2;
				cutin "",255;
				end;
			}
			mes "[Kafra Employee]";
			mes "Here, let me open";
			mes "your Storage for you.";
			mes "Thank you for using";
			mes "the Kafra Service.";
			close2;
			cutin "",255;
			openstorage;
			end;
		case 2:
			mes "[Kafra Employee]";
			mes "Please choose";
			mes "your destination.";
			next;
			switch (select(.@destination$+" -> 200z", "Cancel")) {
			case 1:
				if (Zeny < 200) {
					mes "[Kafra Employee]";
					mes "I'm sorry, but you don't have";
					mes "enough zeny for the Teleport";
					mes "Service. The fee to teleport";
					mes "to "+.@destination$+" is 200 zeny.";
					close2;
					cutin "",255;
					end;
				}
				Zeny -= 200;
				RESRVPTS += 2;
				close2;
				warp .@destination$[1],.@coordinates[0],.@coordinates[1];
				end;
			case 2:
				close2;
				cutin "",255;
				end;
			}
		case 3:
			if (BaseClass != Job_Merchant) {
				mes "[Kafra Employee]";
				mes "I'm sorry, but the";
				mes "Pushcart rental service";
				mes "is only available to Merchants,";
				mes "Blacksmiths, Master Smiths,";
				mes "Alchemists, Biochemists,";
				mes "Mechanics and Geneticists.";
				close2;
				cutin "",255;
				end;
			}
			if (checkcart()) {
				mes "[Kafra Employee]";
				mes "You already have";
				mes "a Pushcart equipped.";
				mes "Unfortunately, we can't";
				mes "rent more than one to";
				mes "each customer at a time.";
				close2;
				cutin "",255;
				end;
			}
			mes "[Kafra Employee]";
			mes "The Pushcart rental";
			mes "fee is 800 zeny. Would";
			mes "you like to rent a Pushcart?";
			next;
			switch (select("Rent a Pushcart.", "Cancel")) {
			case 1:
				if (Zeny < 800) {
					mes "[Kafra Employee]";
					mes "I'm sorry, but you";
					mes "don't have enough";
					mes "zeny to pay the Pushcart";
					mes "rental fee of 800 zeny.";
					close2;
					cutin "",255;
					end;
				}
				RESRVPTS += 8;
				Zeny -= 800;
				setcart;
				close2;
				cutin "",255;
				end;
			case 2:
				close2;
				cutin "",255;
				end;
			}
		case 4:
			mes "[Kafra Employee]";
			mes "We, here at Kafra Corporation,";
			mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence.";
			close2;
			cutin "",255;
			end;
		}
	}
	mes "[Kafra Employee]";
	mes "I am instructed to only offer my services to the ^ff0000"+getguildname(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience.";
	close2;
	cutin "",255;
	end;
}

//== WoE : Castle Managers =================================
-	script	Castle Manager#cm::cm	FAKE_NPC,{

	.@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1);

	// .@guardiantype = Defines the types of guardians per castle basis.
	// 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian
	// .@guardianposx = Define the x spawn point for each uardian.
	// [0] = 1st guardian's x spawn point.
	// .@guardianposy = Define the y spawn point for each guardian.
	// [0] = 1st guardian's y spawn point.
	// .@masterroom = Defines the coordinates of the Treasure Room.
	if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") {
		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
		setarray .@masterroom[0],113,223;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
		setarray .@masterroom[0],134,225;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") {
		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
		setarray .@masterroom[0],229,267;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") {
		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
		setarray .@masterroom[0],83,17;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
		setarray .@masterroom[0],64,8;
	}
	// Geffen (Britoniah) Castles
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
		setarray .@masterroom[0],152,117;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
		setarray .@masterroom[0],145,115;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
		setarray .@masterroom[0],275,289;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
		setarray .@masterroom[0],116,123;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
		setarray .@masterroom[0],149,106;
	}
	// Payon (Baulder) Castles
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
		setarray .@masterroom[0],295,8;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
		setarray .@masterroom[0],141,149;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
		setarray .@masterroom[0],163,167;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
		setarray .@masterroom[0],151,47;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
		setarray .@masterroom[0],153,137;
	}
	// Prontera (Valkyrie Realms) Castles
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
		setarray .@masterroom[0],15,209;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
		setarray .@masterroom[0],207,229;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
		setarray .@masterroom[0],190,130;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
		setarray .@masterroom[0],275,160;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
		setarray .@masterroom[0],281,176;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	if (.@GID == 0) {
		mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
		mes "I have been waiting for a master to fulfill my destiny.";
		mes "Brave soul... fate will guide you towards your future...";
		close;
	}
	if (getguildmaster(.@GID) != strcharinfo(PC_NAME)) {
		mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
		mes "No matter how much you pester me, I'll still follow my master ^ff0000"+getguildmaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!";
		close;
	}
	mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
	mes "Welcome. My honorable master, ^ff0000"+strcharinfo(PC_NAME)+"^000000...";
	mes "Your humble servant, "+strnpcinfo(NPC_NAME_VISIBLE)+", is here to serve you.";
	next;
	switch (select("Castle briefing", "Invest in commercial growth", "Invest in Castle Defenses", "Summon Guardian", "Hire / Fire a Kafra Employee", "Go into Master's room")) {
	case 1:
		mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
		mes "I will report the Castle briefing, Master.";
		mes " ";
		mes "^0000ffNow, the commercial growth level is "+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2)+".";
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) {
			mes " You invested "+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)+" times in past 1 day.";
		}
		mes " Now, the Castle Defense level is "+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3)+".^000000";
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) {
			mes " ^0000ff- You invested "+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)+" times in past 1 day.^000000";
		}
		mes " ";
		mes "That's all I have to report, Master.";
		close;
	case 2:
		.@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2);
		if (.@Economy < 6) { .@eco_invest = 5000; }
		else if ((.@Economy >= 6) && (.@Economy <= 10)) { .@eco_invest = 10000; }
		else if ((.@Economy >= 11) && (.@Economy <= 15)) { .@eco_invest = 20000; }
		else if ((.@Economy >= 16) && (.@Economy <= 20)) { .@eco_invest = 35000; }
		else if ((.@Economy >= 21) && (.@Economy <= 25)) { .@eco_invest = 55000; }
		else if ((.@Economy >= 26) && (.@Economy <= 30)) { .@eco_invest = 80000; }
		else if ((.@Economy >= 31) && (.@Economy <= 35)) { .@eco_invest = 110000; }
		else if ((.@Economy >= 36) && (.@Economy <= 40)) { .@eco_invest = 145000; }
		else if ((.@Economy >= 41) && (.@Economy <= 45)) { .@eco_invest = 185000; }
		else if ((.@Economy >= 46) && (.@Economy <= 50)) { .@eco_invest = 230000; }
		else if ((.@Economy >= 51) && (.@Economy <= 55)) { .@eco_invest = 280000; }
		else if ((.@Economy >= 56) && (.@Economy <= 60)) { .@eco_invest = 335000; }
		else if ((.@Economy >= 61) && (.@Economy <= 65)) { .@eco_invest = 395000; }
		else if ((.@Economy >= 66) && (.@Economy <= 70)) { .@eco_invest = 460000; }
		else if ((.@Economy >= 71) && (.@Economy <= 75)) { .@eco_invest = 530000; }
		else if ((.@Economy >= 76) && (.@Economy <= 80)) { .@eco_invest = 605000; }
		else if ((.@Economy >= 81) && (.@Economy <= 85)) { .@eco_invest = 685000; }
		else if ((.@Economy >= 86) && (.@Economy <= 90)) { .@eco_invest = 770000; }
		else if ((.@Economy >= 91) && (.@Economy <= 95)) { .@eco_invest = 860000; }
		else if ((.@Economy >= 96) && (.@Economy <= 100)) { .@eco_invest = 955000; }
		//Quadruple the cost of investing if you've already invested once.
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) {
			.@eco_invest *= 4;
		}
		mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
		mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity.";
		mes " ";
		mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice.";
		if (.@Economy >= 100) {
			mes " ";
			mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000";
			close;
		}
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4) >= 2) {
			mes " ";
			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate.";
			close;
		}
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4) == 0) {
			mes " ";
			mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?";
		}
		else {
			mes " ";
			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed.";
		}
		next;
		switch (select("Invest in commercial growth", "Cancel")) {
		case 1:
			if (Zeny < .@eco_invest) {
				mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
				close;
			}
			Zeny -= .@eco_invest;
			setcastledata strnpcinfo(NPC_NAME_HIDDEN),4,getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)+1;
			mes "[ "+strnpcinfo(NPC_NAME_VISIBLE)+"]";
			mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
			close;
		case 2:
			mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
			close;
		}
	case 3:
		.@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3);
		if (.@defence < 6) { .@def_invest = 10000; }
		else if ((.@defence >= 6) && (.@defence <= 10)) { .@def_invest = 20000; }
		else if ((.@defence >= 11) && (.@defence <= 15)) { .@def_invest = 40000; }
		else if ((.@defence >= 16) && (.@defence <= 20)) { .@def_invest = 70000; }
		else if ((.@defence >= 21) && (.@defence <= 25)) { .@def_invest = 110000; }
		else if ((.@defence >= 26) && (.@defence <= 30)) { .@def_invest = 160000; }
		else if ((.@defence >= 31) && (.@defence <= 35)) { .@def_invest = 220000; }
		else if ((.@defence >= 36) && (.@defence <= 40)) { .@def_invest = 290000; }
		else if ((.@defence >= 41) && (.@defence <= 45)) { .@def_invest = 370000; }
		else if ((.@defence >= 46) && (.@defence <= 50)) { .@def_invest = 460000; }
		else if ((.@defence >= 51) && (.@defence <= 55)) { .@def_invest = 560000; }
		else if ((.@defence >= 56) && (.@defence <= 60)) { .@def_invest = 670000; }
		else if ((.@defence >= 61) && (.@defence <= 65)) { .@def_invest = 790000; }
		else if ((.@defence >= 66) && (.@defence <= 70)) { .@def_invest = 920000; }
		else if ((.@defence >= 71) && (.@defence <= 75)) { .@def_invest = 1060000; }
		else if ((.@defence >= 76) && (.@defence <= 80)) { .@def_invest = 1210000; }
		else if ((.@defence >= 81) && (.@defence <= 85)) { .@def_invest = 1370000; }
		else if ((.@defence >= 86) && (.@defence <= 90)) { .@def_invest = 1540000; }
		else if ((.@defence >= 91) && (.@defence <= 95)) { .@def_invest = 1720000; }
		else if ((.@defence >= 96) && (.@defence <= 100)) { .@def_invest = 1910000; }
		//Quadruple the cost of investing if you've already invested once.
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) {
			.@def_invest *= 4;
		}
		mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
		mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";
		mes " ";
		mes "Originally you can invest just once but if you pay more money, you can invest twice.";
		if (.@defence >= 100) {
			mes " ";
			mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";
			close;
		}
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5) >= 2) {
			mes " ";
			mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate.";
			close;
		}
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5) == 0) {
			mes " ";
			mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?";
		}
		else {
			mes " ";
			mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed.";
		}
		next;
		switch (select("Invest in Castle Defenses.", "Cancel")) {
		case 1:
			if (Zeny < .@def_invest) {
				mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
				mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master.";
				close;
			}
			Zeny -= .@def_invest;
			setcastledata strnpcinfo(NPC_NAME_HIDDEN),5,getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)+1;
			mes "[ "+strnpcinfo(NPC_NAME_VISIBLE)+"]";
			mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow.";
			close;
		case 2:
			mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
			mes "I'll do as you bid, my master... There is no hurry. We will do our best.";
			close;
		}
	case 4:
		mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
		mes "Will you summon a Guardian? It'll be a protector to defend us loyally.";
		mes "Please select a guardian to defend us.";
		next;
		for (.@i = 0; .@i <= 7; ++.@i) {
			if (.@guardiantype[.@i] == 1) { .@type$ = "Guardian Soldier"; }
			else if (.@guardiantype[.@i] == 2) { .@type$ = "Guardian Archer"; }
			else { .@type$ = "Guardian Knight"; }
			if (guardianinfo(strnpcinfo(NPC_NAME_HIDDEN),.@i,0)) {
				setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(NPC_NAME_HIDDEN),.@i,2) + "/" + guardianinfo(strnpcinfo(NPC_NAME_HIDDEN),.@i,1) + ")";
			}
			else {
				setarray .@gname$[.@i], .@type$ + " - Not Implemented";
			}
		}
		.@menu$ = .@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7];
		.@GDnum = select(.@menu$)+9;
		mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
		mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian.";
		next;
		switch (select("Summon", "Cancel")) {
		case 1:
			if (getgdskilllv(.@GID,10002) == 0) {
				mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
				mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian.";
				close;
			}
			if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),.@GDnum) == 1) {
				mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
				mes "Master, you already have summoned that Guardian. We cannot summon another.";
				close;
			}
			if (Zeny < 10000) {
				mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
				mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
				close;
			}
			Zeny -= 10000;
			setcastledata strnpcinfo(NPC_NAME_HIDDEN),.@GDnum,1; // mark as 'installed'
			.@UseGID = .@GDnum - 10;
			if (.@guardiantype[.@UseGID] == 1) { .@type = 1287; }
			else if (.@guardiantype[.@UseGID] == 2) { .@type = 1285; }
			else { .@type = 1286; }
			guardian strnpcinfo(NPC_NAME_HIDDEN),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied",.@UseGID;
			mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
			mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place.";
			close;
		case 2:
			mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
			mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up.";
			close;
		}
	case 5:
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),9) == 1) {
			mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
			mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?";
			next;
			switch (select("Fire", "Cancel")) {
			case 1:
				cutin "kafra_01",2;
				mes "[ Hired Kafra Employee ]";
				mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please...";
				next;
				switch (select("Fire", "Cancel")) {
				case 1:
					mes "[ Hired Kafra Employee ]";
					mes "Oh, my goodness! This is nonsense!";
					next;
					cutin "",255;
					break;
				case 2:
					mes "[ Hired Kafra Employee ]";
					mes "I'll work hard for you... Thank you!";
					close;
				}
				break;
			case 2:
				mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
				mes "She worked hard in my opinion. It was a good decision to keep her.";
				close;
			}
			disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN);
			setcastledata strnpcinfo(NPC_NAME_HIDDEN),9,0;
			mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
			mes "....";
			mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?";
			close;
		}
		mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
		mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?";
		mes "^ff0000 10,000 zeny is required for their services. ";
		next;
		switch (select("Hire.", "Cancel")) {
		case 1:
			if (getgdskilllv(.@GID,10001) == 0) {
				mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
				mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first.";
				close;
			}
			if (Zeny < 10000) {
				mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
				mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee.";
				close;
			}
			Zeny -= 10000;
			enablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN);
			setcastledata strnpcinfo(NPC_NAME_HIDDEN),9,1;
			mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
			mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee.";
			next;
			cutin "kafra_01",2;
			mes "[ Hired Kafra Employee ]";
			mes "How do you do? I was dispatched from the Main Office.";
			mes "I'll do my best to not tarnish the reputation of the Guild.";
			next;
			cutin "",255;
			mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
			mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee.";
			mes "It will be useful for our members.";
			close;
		case 2:
			mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
			mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly.";
			close;
		}
	case 6:
		mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
		mes "Do you want to visit the room where our valuables are stored?";
		mes "That room is restricted to you... you are the only one with access to it.";
		next;
		switch (select("Go into Master's room.", "Cancel")) {
		case 1:
			mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
			mes "I'll show you the secret path. Follow me...please.";
			mes "When you want to return here, please press the secret switch.";
			close2;
			warp strnpcinfo(NPC_NAME_HIDDEN),.@masterroom[0],.@masterroom[1];
			end;
		case 2:
			mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
			mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore.";
			mes "Therefore, it will be better if you check up on them from time to time.";
			close;
		}
	}
}

//== WoE : Guild Dungeon Entrances =========================
-	script	Lever#gd::gdlever	FAKE_NPC,{

	.@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1);

	if (.@GID == 0) {
		mes "[Ringing Voice]";
		mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'";
		close;
	}

	if (compare(strnpcinfo(NPC_NAME_HIDDEN),"aldeg")) {
		.@destination$ = "gld_dun02";
		if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas01")) setarray .@coordinates[0],32,122;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas02")) setarray .@coordinates[0],79,30;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas03")) setarray .@coordinates[0],165,38;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas04")) setarray .@coordinates[0],160,148;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas05")) setarray .@coordinates[0],103,169;
	}
	else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gefg")) {
		.@destination$ = "gld_dun04";
		if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas01")) setarray .@coordinates[0],39,258;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas02")) setarray .@coordinates[0],125,270;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas03")) setarray .@coordinates[0],268,251;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas04")) setarray .@coordinates[0],268,108;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas05")) setarray .@coordinates[0],230,35;
	}
	else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"payg")) {
		.@destination$ = "gld_dun01";
		if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas01")) setarray .@coordinates[0],186,165;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas02")) setarray .@coordinates[0],54,165;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas03")) setarray .@coordinates[0],54,39;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas04")) setarray .@coordinates[0],186,39;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas05")) setarray .@coordinates[0],223,202;
	}
	else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prtg")) {
		.@destination$ = "gld_dun03";
		if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas01")) setarray .@coordinates[0],28,251;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas02")) setarray .@coordinates[0],164,268;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas03")) setarray .@coordinates[0],164,179;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas04")) setarray .@coordinates[0],268,203;
		else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas05")) setarray .@coordinates[0],199,28;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	mes "[Ringing Voice]";
	mes "'Only the truly brave can take the test.'";
	next;
	mes " ";
	mes "There's a small lever. Will you pull it?";
	next;
	if(select("Pull.", "Don't pull.") == 1) {
		if (getcharid(CHAR_ID_GUILD) == .@GID) {
			close2;
			warp .@destination$,.@coordinates[0],.@coordinates[1];
			end;
		}
		mes " ";
		mes "Nothing happened.";
		close;
	}
	close;
}

//== Guardian Spawner Template =============================
-	script	Gld_Guard_Template::Gld_Guard_Template	FAKE_NPC,{
// Spawn Guardians in castles
// When adding new castles, ensure that the coordinates coincide with the
// coordinates defined in the Guild Steward template.
OnSpawnGuardians:
	// Define the types of guardians on a per castle basis.
	// 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian
	// Define the x spawn point for each uardian.
	// [0] = 1st guardian's x spawn point.
	// Define the y spawn point for each uardian.
	// [0] = 1st guardian's y spawn point.
	// Aldebaran (Luina) Castles
	if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") {
		setarray .@guardiantype[0],1,2,2,2,2,3,3,3;
		setarray .@guardianposx[0],17,39,38,45,21,218,213,73;
		setarray .@guardianposy[0],218,208,196,228,194,24,24,70;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],27,88,117,60,51,21,36,210;
		setarray .@guardianposy[0],184,43,46,202,183,177,183,7;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") {
		setarray .@guardiantype[0],3,3,1,1,1,2,2,2;
		setarray .@guardianposx[0],90,116,86,116,64,212,195,110;
		setarray .@guardianposy[0],112,112,120,76,103,160,151,217;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") {
		setarray .@guardiantype[0],2,2,2,1,1,1,3,3;
		setarray .@guardianposx[0],187,192,148,145,169,198,48,55;
		setarray .@guardianposy[0],100,42,88,209,53,77,72,88;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,3,3,3,3;
		setarray .@guardianposx[0],51,188,157,157,27,145,156,41;
		setarray .@guardianposy[0],202,79,192,74,221,78,73,112;
	}
	// Geffen (Britoniah) Castles
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],67,184,62,36,50,50,189,200;
		setarray .@guardianposy[0],179,20,41,186,186,67,41,167;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],64,56,166,35,20,19,166,159;
		setarray .@guardianposy[0],168,41,25,148,150,41,42,188;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],48,113,48,157,243,157,234,238;
		setarray .@guardianposy[0],176,214,207,62,41,45,25,160;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],53,31,49,29,147,57,160,148;
		setarray .@guardianposy[0],191,178,220,46,65,46,50,189;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") {
		setarray .@guardiantype[0],2,2,1,1,1,3,3,3;
		setarray .@guardianposx[0],45,71,72,66,177,66,177,193;
		setarray .@guardianposy[0],149,163,142,47,50,17,35,166;
	}
	// Payon (Baulder) Castles
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],229,225,222,99,65,36,51,138;
		setarray .@guardianposy[0],92,80,111,45,31,127,144,133;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],237,228,210,57,42,287,264,27;
		setarray .@guardianposy[0],54,72,41,241,241,257,272,20;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],245,269,36,41,39,19,37,268;
		setarray .@guardianposy[0],37,51,39,39,65,276,277,244;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],251,232,231,32,32,35,36,270;
		setarray .@guardianposy[0],212,212,175,287,232,45,17,41;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") {
		setarray .@guardiantype[0],2,2,2,2,2,2,2,3;
		setarray .@guardianposx[0],19,33,266,266,263,263,250,36;
		setarray .@guardianposy[0],279,260,234,279,37,21,22,36;
	}
	// Prontera (Valkyrie Realms) Castles
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") {
		setarray .@guardiantype[0],1,1,1,2,2,3,3,3;
		setarray .@guardianposx[0],182,182,153,59,50,184,196,107;
		setarray .@guardianposy[0],62,116,86,28,36,183,189,179;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],161,153,178,71,49,64,7,75;
		setarray .@guardianposy[0],161,161,44,75,28,186,196,175;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") {
		setarray .@guardiantype[0],3,3,3,1,1,2,2,2;
		setarray .@guardianposx[0],191,137,45,50,41,191,179,191;
		setarray .@guardianposy[0],190,190,99,87,87,42,43,72;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],276,274,246,38,29,33,78,36;
		setarray .@guardianposy[0],14,35,246,240,240,258,48,61;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") {
		setarray .@guardiantype[0],3,3,3,1,1,1,2,2;
		setarray .@guardianposx[0],266,287,245,236,251,278,32,44;
		setarray .@guardianposy[0],262,280,250,63,63,253,253,248;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	// Kill all existing guardians before spawning new ones.
	// This should prevent duplicating Guardians when char Server disconnects.
	killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnGuardianDied";

	for (.@i = 0; .@i <= 7; ++.@i) {
		.@UseGID = .@i + 10;
		if (.@guardiantype[.@i] == 1) { .@type = 1287; }
		else if (.@guardiantype[.@i] == 2) { .@type = 1285; }
		else { .@type = 1286; }
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),.@UseGID)) {
			guardian strnpcinfo(NPC_NAME_HIDDEN),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied",.@i;
		}
	}
	end;

OnGuardianDied:
	end;
}

//== Treasure Room Spawn Template ==========================
-	script	Gld_Trea_Spawn::Gld_Trea_Spawn	FAKE_NPC,{
	end;

OnClock0001:
	// Do nothing if this script is the template.
	if (strnpcinfo(NPC_NAME_VISIBLE) == "Gld_Trea_Spawn") end;

	.@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1);

	// If there is no owner, do nothing.
	if (!.@GID) end;

	// Is there Economy in this castle?
	.@Treasure = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2)/5+4;

	// Set information
	if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") {
		.@treasurebox = 1324;
		setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116;
		setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") {
		.@treasurebox = 1326;
		setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132;
		setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") {
		.@treasurebox = 1328;
		setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222;
		setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") {
		.@treasurebox = 1330;
		setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82;
		setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") {
		.@treasurebox = 1332;
		setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59;
		setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") {
		.@treasurebox = 1334;
		setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151;
		setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") {
		.@treasurebox = 1336;
		setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137;
		setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") {
		.@treasurebox = 1338;
		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
		setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") {
		.@treasurebox = 1340;
		setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113;
		setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") {
		.@treasurebox = 1342;
		setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141;
		setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") {
		.@treasurebox = 1344;
		setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288;
		setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") {
		.@treasurebox = 1346;
		setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142;
		setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") {
		.@treasurebox = 1348;
		setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156;
		setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") {
		.@treasurebox = 1350;
		setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144;
		setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") {
		.@treasurebox = 1352;
		setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154;
		setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") {
		.@treasurebox = 1354;
		setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8;
		setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") {
		.@treasurebox = 1356;
		setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199;
		setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") {
		.@treasurebox = 1358;
		setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185;
		setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") {
		.@treasurebox = 1360;
		setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267;
		setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163;
	}
	else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") {
		.@treasurebox = 1362;
		setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273;
		setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179;
	}
	// Add custom Guild Castles here.
	else {
		end;
	}

	// Apply investment to Eco. and Def. Only happens if there were investments made.
	// Permanent Development can only happen once per day.
	if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) {
		.@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2);
		setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,.@Economy + getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4) + (rand(2) && getgdskilllv(.@GID,10014));
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,100;
	}
	if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) {
		.@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3);
		setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,.@defence + getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5);
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,100;
	}
	// Reset daily investment limits.
	setcastledata strnpcinfo(NPC_NAME_HIDDEN),4,0;
	setcastledata strnpcinfo(NPC_NAME_HIDDEN),5,0;

	// Spawn boxes in proper order.
	for (.@i = 0; .@i < .@Treasure ; ++.@i) {
		// set treasure box ID
		.@boxid = .@treasurebox + (.@i+2) % 2;
		.@box = 1 << .@i;
		// Spawn or do not spawn chests if one already exists.
		if ((getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & .@box) == 0) {
			monster strnpcinfo(NPC_NAME_HIDDEN),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnTreasureDied"+.@i;
			setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") | .@box;
		}
	}
	end;

// Individual "You killed a chest" events to ensure proper spawning at the change of day.
OnTreasureDied0:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~1;
	end;
OnTreasureDied1:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~2;
	end;
OnTreasureDied2:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~4;
	end;
OnTreasureDied3:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~8;
	end;
OnTreasureDied4:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~16;
	end;
OnTreasureDied5:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~32;
	end;
OnTreasureDied6:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~64;
	end;
OnTreasureDied7:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~128;
	end;
OnTreasureDied8:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~256;
	end;
OnTreasureDied9:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~512;
	end;
OnTreasureDied10:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~1024;
	end;
OnTreasureDied11:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~2048;
	end;
OnTreasureDied12:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~4096;
	end;
OnTreasureDied13:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~8192;
	end;
OnTreasureDied14:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~16384;
	end;
OnTreasureDied15:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~32768;
	end;
OnTreasureDied16:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~65536;
	end;
OnTreasureDied17:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~131072;
	end;
OnTreasureDied18:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~262144;
	end;
OnTreasureDied19:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~524288;
	end;
OnTreasureDied20:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~1048576;
	end;
OnTreasureDied21:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~2097152;
	end;
OnTreasureDied22:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~4194304;
	end;
OnTreasureDied23:
	setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~8388608;
	end;
}

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Okay, try this.

 

	// Respawn the Emperium, and display new owners.
	set .@brokerName$, strcharinfo(0);
	sleep2 500; // Slow down script execution slightly.
	if( agitcheck() )
		donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena";
	sleep2 7000;
	announce "The [" + getcastlename(strnpcinfo(NPC_NAME_HIDDEN)) + "] castle has been conquered by " + .@brokerName$ + ", from [" + getguildname(.@GID) + "] guild.",bc_all|bc_woe;
	end;

 

Edited by Alayne

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Okay, try this.

 

	// Respawn the Emperium, and display new owners.
	set .@brokerName$, strcharinfo(0);
	sleep2 500; // Slow down script execution slightly.
	if( agitcheck() )
		donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena";
	sleep2 7000;
	announce "The [" + getcastlename(strnpcinfo(NPC_NAME_HIDDEN)) + "] castle has been conquered by " + .@brokerName$ + ", from [" + getguildname(.@GID) + "] guild.",bc_all|bc_woe;
	end;

It works <3 Thank you

mmm, can you help me also adding breaker name in WoE SE?

Woe script of SE.

//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright © 2012-2015  Hercules Dev Team
//= Copyright ©  Cookie
//= Copyright ©  Euphy
//= Copyright ©  Brian
//= Copyright ©  Zephyrus
//= Copyright ©  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium SE - Template File
//================= Description ===========================================
//= Like agit_main, this file is required for SE castles to function.
//================= Current Version =======================================
//= 1.4a
//=========================================================================

//== Core, triggers all other events =======================
-	script	Manager#template	FAKE_NPC,{
OnAgitInit2:
OnRecvCastle2:
	if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end;
	if (!getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) {
		donpcevent strnpcinfo(NPC_NAME)+"::OnStart";
		// Monster spawns are identical for all castles.
		monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Evil Druid",1117,10;
		monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Khalitzburg",1132,4;
		monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,3;
		monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Executioner",1205,1;
		monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Penomena",1216,10;
		monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alarm",1193,18;
		monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Clock",1269,9;
		monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,12;
		monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wanderer",1208,3;
		monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1;
		monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bloody Knight",1268,2;
		monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Dark Lord",1272,2;
		monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Tower Keeper",1270,4;
	}
	if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),9) < 1)
		disablenpc "Kafra Employee#"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9);
	end;

OnAgitStart2:
	if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end;
	if (agitcheck2()) {
		maprespawnguildid strnpcinfo(NPC_NAME_HIDDEN),getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1),2;
		gvgon strnpcinfo(NPC_NAME_HIDDEN);
		donpcevent strnpcinfo(NPC_NAME)+"::OnStart";
	}
	else for(.@i = 0; .@i<4; ++.@i)
		donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable";
	end;

OnAgitEnd2:
	if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end;
	gvgoff strnpcinfo(NPC_NAME_HIDDEN);
	if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) {
		.@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9);
		killmonster strnpcinfo(NPC_NAME_HIDDEN),"Steward#"+.@str$+"::OnStartArena";
		donpcevent strnpcinfo(NPC_NAME)+"::OnReset";
		donpcevent "Steward#"+.@str$+"::OnStop";
	}
	end;

OnGuildBreak:
	if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end;
	killmonster strnpcinfo(NPC_NAME_HIDDEN),"gard1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied";
	killmonster strnpcinfo(NPC_NAME_HIDDEN),"gard2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied";
	disablenpc "Kafra Employee#"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9);
	setcastledata strnpcinfo(NPC_NAME_HIDDEN),1,0;
	sleep 7000;
	announce "Guild Base ["+getcastlename(strnpcinfo(NPC_NAME_HIDDEN))+"] has been abandoned.",0;
	donpcevent strnpcinfo(NPC_NAME)+"::OnRecvCastle2";
	end;

OnStart:
	// $agit_ar0x[] - $agit_sc0x[]
	// 1st Guardian stone, 2nd Guardian stone, Barrier 1, Barrier 2, Barrier 3, Summon Guardians
	// Settings for all but Summon Guardians: 0 = Okay | 1 = Destroyed | 2 = Repairing
	// Summon Guardians: 0 = Do not Summon | 1 = Summon
	if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) {
		setarray getd("$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"[0]"),0,0,0,0,0,0;
		donpcevent "df1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable";
		donpcevent "df2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable";
		for (.@i = 0; .@i<4; ++.@i)
			donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable";
	}

OnEmpSpawn:
	.@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9);
	if (mobcount(strnpcinfo(NPC_NAME_HIDDEN),"Steward#"+.@str$+"::OnStartArena")) end;
	if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) {
		if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") setarray .@i[0],87,219;
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") setarray .@i[0],89,256;
		else setarray .@i[0],141,293;	// Castles 3,4,5 are identical.
	}
	else {
		if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") setarray .@i[0],162,193;
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") setarray .@i[0],338,202;
		else setarray .@i[0],120,272;	// Castles 1,4,5 are identical.
	}
	monster strnpcinfo(NPC_NAME_HIDDEN),.@i[0],.@i[1],"Emperium",1288,1,"Steward#"+.@str$+"::OnStartArena";
	end;

OnReset:
	.@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9);
	donpcevent "df1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable";
	donpcevent "df2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable";
	donpcevent "gard1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset";
	donpcevent "gard2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset";
	donpcevent "1st Guardian Stone#"+.@str$+"::OnDisable";
	donpcevent "2nd Guardian Stone#"+.@str$+"::OnDisable";
	for(.@i = 1; .@i<4; ++.@i)
		donpcevent "Control Device0"+.@i+"#"+.@str$+"::OnDisable";
	for(.@i = 0; .@i<4; ++.@i)
		donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable";
	if (agitcheck2())
		setarray getd("$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"[0]"),0,0,1,1,1,0;
	end;

OnChange:
	.@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9);
	setarray getd("$agit_"+.@str$+"[0]"),2,2,1,1,2,0;
	donpcevent strnpcinfo(NPC_NAME)+"::OnEmpSpawn";
	donpcevent "Control Device03#"+.@str$+"::OnEnable";
	donpcevent "1st Guardian Stone#"+.@str$+"::OnEnable";
	donpcevent "2nd Guardian Stone#"+.@str$+"::OnEnable";
	end;

OnClock0001:
	// Spawn Treasure Chests based on castle economy.
	if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end;
	if (!getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) end;
	killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnTreasureDied";
	if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) {
		.@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2);
		setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,.@Economy+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)+(rand(2) && getgdskilllv(getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1),10014));
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,100;
		setcastledata strnpcinfo(NPC_NAME_HIDDEN),4,0;
	}
	if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) {
		.@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3);
		setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,.@defence+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5);
		if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,100;
		setcastledata strnpcinfo(NPC_NAME_HIDDEN),5,0;
	}
	.@Treasure = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2)/5+4;
	if (!.@Treasure) end;
	freeloop(1);
	if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) {
		if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") {
			.@treasurebox = 1943;
			setarray .@treasurex[0],251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258;
			setarray .@treasurey[0],369,369,369,369,368,368,368,368,367,367,367,367,366,366,366,366,365,365,365,365,364,364,364,364;
		}
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") {
			.@treasurebox = 1944;
			setarray .@treasurex[0],382,383,384,385,386,387,384,385,386,387,388,389,382,383,384,385,386,387,384,385,386,387,388,389;
			setarray .@treasurey[0],231,231,231,231,231,231,230,230,230,230,230,230,225,225,225,225,225,225,224,224,224,224,224,224;
		}
		else { 	// Castles 3,4,5 are identical, except 4's treasure.
			.@treasurebox = (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas04")?1946:1945;
			setarray .@treasurex[0],291,292,293,294,295,296,293,294,295,296,297,298,291,292,293,294,295,296,293,294,295,296,297,298;
			setarray .@treasurey[0],276,276,276,276,276,276,274,274,274,274,274,274,272,272,272,272,272,272,269,269,269,269,269,269;
		}
	}
	else {
		if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") {
			.@treasurebox = 1939;
			setarray .@treasurex[0],249,250,251,252,253,246,247,248,249,250,250,251,252,253,246,247,248,249,250,249,250,251,252,253;
			setarray .@treasurey[0],378,378,378,378,378,376,376,376,376,376,374,374,374,374,372,372,372,372,372,370,370,370,370,370;
		}
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") {
			.@treasurebox = 1940;
			setarray .@treasurex[0],189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194;
			setarray .@treasurey[0], 21, 21, 21, 21, 21, 21, 19, 19, 19, 19, 19, 19, 17, 17, 17, 17, 17, 17, 15, 15, 15, 15, 15, 15;
		}
		else {	// Castles 1,4,5 are identical, except treasures.
			if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas01") .@treasurebox = 1938;
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas04") .@treasurebox = 1941;
			else .@treasurebox = 1942;
			setarray .@treasurex[0],388,388,388,387,386,385,384,384,384,384,384,384,385,386,387,388,389,390,390,390,389,388,387,386;
			setarray .@treasurey[0],388,389,390,390,390,390,389,388,387,386,385,384,384,384,384,384,384,384,385,386,386,386,386,386;
		}
	}
	for(.@i = 0; .@i<4; ++.@i)
		monster strnpcinfo(NPC_NAME_HIDDEN),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(NPC_NAME)+"::OnTreasureDied";
	for(.@i = 4; .@i<24; ++.@i) {
		if (.@Treasure < .@i+1) break;
		monster strnpcinfo(NPC_NAME_HIDDEN),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(NPC_NAME)+"::OnTreasureDied";
	}
	freeloop(0);
	end;

OnTreasureDied:
	end;
}

//== Guild Manager =========================================
-	script	Steward#template	FAKE_NPC,{
	.@GID = getcastledata(strnpcinfo(NPC_MAP),1);
	if (!.@GID) {
		mes "[ Steward ]";
		mes "I await for the master";
		mes "whom destiny will choose";
		mes "for me. Do you think you";
		mes "have to courage and strength";
		mes "to conquer this stronghold?";
		close;
	}
	if (getcharid(CHAR_ID_GUILD) != .@GID || strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
		mes "[ Steward ]";
		mes "Hmpf. Your threats don't";
		mes "scare me! Guardians, drive";
		mes "this infidel away from here!";
		mes "I will always be loyal to the";
		mes "master of this stronghold,";
		mes "the one and only ^FF0000"+getguildmaster(.@GID)+"^000000.";
		close;
	}
	mes "[ Steward ]";
	mes "Ah, Master ^FF0000"+getguildmaster(.@GID)+"^000000...";
	mes "How shall I serve you today?";
	mes "Was there an aspect of this";
	mes "stronghold's maintenance";
	mes "you wanted to discuss?";
	next;
	switch(select("Stronghold Briefing", "Invest in Commercial Growth", "Invest in Defense growth", "Hire/Fire Storage Staff", "Go to Master's room")) {
	case 1:
		mes "[ Steward ]";
		mes "The Commercial Growth";
		mes "Level of the stronghold is ^0000ff"+getcastledata(strnpcinfo(NPC_MAP),2)+".";
		if (getcastledata(strnpcinfo(NPC_MAP),4) > 0) {
			mes "Last time, you invested in";
			mes "Commercial Growth "+getcastledata(strnpcinfo(NPC_MAP),4)+".";
		}
		next;
		mes "[ Steward ]";
		mes "Our stronghold's";
		mes "safeguard level is "+getcastledata(strnpcinfo(NPC_MAP),3)+".";
		if (getcastledata(strnpcinfo(NPC_MAP),5) > 0) {
			mes "Last time, you invested";
			mes "in defense "+getcastledata(strnpcinfo(NPC_MAP),5)+" times.";
		}
		mes " ";
		mes "That is all, master.";
		close;
	case 2:
		.@Economy = getcastledata(strnpcinfo(NPC_MAP),2);
		setarray .@cost[0],5000,10000,20000,35000,55000,80000,110000,145000,185000,230000,280000,335000,395000,460000,530000,605000,685000,770000,860000,955000;
		.@j = 0;
		for(.@i = 6; .@i<101; .@i += 5) {
			if (.@Economy < .@i) {
				.@eco_invest = .@cost[.@j];
				break;
			}
			++.@j;
		}
		// Quadruple the cost of investing if you've already invested once.
		if (getcastledata(strnpcinfo(NPC_MAP),4))
			.@eco_invest *= 4;
		mes "[ Steward ]";
		mes "Raising the stronghold's";
		mes "commercial growth will";
		mes "increase the quantity of";
		mes "goods produced for the guild.";
		mes "Investing in commercial growth";
		mes "will help the guild's future.";
		next;
		mes "[ Steward ]";
		mes "You can make one investment";
		mes "each day, but if you can make";
		mes "two investments if you pay";
		mes "more Zeny: this will speed";
		mes "up commercial development,";
		mes "but can be quite expensive.";
		next;
		if (.@Economy == 100) {
			mes "[ Steward ]";
			mes "However, our stronghold's";
			mes "commerical growth level is";
			mes "at 100%. It's not possible to";
			mes "develop commercial growth";
			mes "any further than that.";
			close;
		}
		if (getcastledata(strnpcinfo(NPC_MAP),4) >= 2) {
			mes "[ Steward ]";
			mes "You've already made two";
			mes "investments today, so you'll";
			mes "have to wait until tomorrow";
			mes "to make another investment.";
			close;
		}
		if (getcastledata(strnpcinfo(NPC_MAP),4) == 0) {
			mes "[ Steward ]";
			mes "You must pay ^FF0000"+.@eco_invest+"^000000 Zeny";
			mes "to make an investment";
			mes "Will you invest in this";
			mes "stronghold's commerical";
			mes "development now?";
		}
		else {
			mes "[ Steward ]";
			mes "You must pay ^FF0000"+.@eco_invest+"^000000";
			mes "more Zeny to make a second";
			mes "investment today. Will you";
			mes "invest one more time?";
		}
		next;
		switch(select("Invest in Commercial Growth", "Cancel")) {
		case 1:
			if (getcastledata(strnpcinfo(NPC_MAP),4) >= 2) {
				mes "[ Steward ]";
				mes "You've already made two";
				mes "investments today, so you'll";
				mes "have to wait until tomorrow";
				mes "to make another investment.";
				close;
			}
			if (Zeny < .@eco_invest) {
				mes "[ Steward ]";
				mes "I'm sorry, Master, but";
				mes "you do not have enough";
				mes "Zeny to make an investment";
				mes "for the guild today.";
				close;
			}
			Zeny -= .@eco_invest;
			setcastledata strnpcinfo(NPC_MAP),4,getcastledata(strnpcinfo(NPC_MAP),4)+1;
			mes "[ Steward ]";
			mes "A wise use of the guild's";
			mes "funds, Master. We can expect";
			mes "to see the results of this";
			mes "investment by tomorrow.";
			close;
		case 2:
			mes "[ Steward ]";
			mes "As you command, Master.";
			close;
		}
	case 3:
		.@defence = getcastledata(strnpcinfo(NPC_MAP),3);
		setarray .@cost[0],10000,20000,40000,70000,110000,160000,220000,290000,370000,460000,560000,670000,790000,920000,1060000,1210000,1370000,1540000,1720000,1910000;
		.@j = 0;
		for(.@i = 6; .@i<101; .@i += 5) {
			if (.@defence < .@i) {
				.@def_invest = .@cost[.@j];
				break;
			}
			++.@j;
		}
		// Quadruple the cost of investing if you've already invested once.
		if (getcastledata(strnpcinfo(NPC_MAP),5))
			.@def_invest *= 4;
		mes "[ Steward ]";
		mes "Investing in our stronghold's";
		mes "defense will enhance the";
		mes "durability of our Guardians";
		mes "and the Emperium. We'll need";
		mes "every advantage to protect";
		mes "ourselves from our enemies.";
		next;
		mes "[ Steward ]";
		mes "You can invest in defense";
		mes "once per day, but if you pay";
		mes "more Zeny, you can invest";
		mes "a maximum of two times daily.";
		next;
		mes "[ Steward ]";
		if (getcastledata(strnpcinfo(NPC_MAP),3) == 100) {
			mes "The Defense Level of this";
			mes "stronghold is 100%, and";
			mes "cannot be increased further.";
			close;
		}
		if (getcastledata(strnpcinfo(NPC_MAP),5) >= 2) {
			mes "Master, you've already";
			mes "invested in Defense twice";
			mes "today. You'll need to wait";
			mes "until tomorrow if you really";
			mes "want to increase our defenses.";
			close;
		}
		if (getcastledata(strnpcinfo(NPC_MAP),5) == 0) {
			mes "We need ^FF0000"+.@def_invest+"^000000";
			mes "Zeny to invest in our";
			mes "stronghold's defenses.";
			mes "Will you invest now?";
		}
		else {
			mes "We need ^FF0000"+.@def_invest+"^000000";
			mes "Zeny to invest in our";
			mes "stronghold's defenses";
			mes "a second time today.";
			mes "Will you invest now?";
		}
		next;
		switch(select("Invest in Defense", "Cancel")) {
		case 1:
			if (getcastledata(strnpcinfo(NPC_MAP),5) >= 2) {
				mes "[ Steward ]";
				mes "Master, you've already";
				mes "invested in Defense twice";
				mes "today. You'll need to wait";
				mes "until tomorrow if you really";
				mes "want to increase our defenses.";
				close;
			}
			if (Zeny < .@def_invest) {
				mes "[ Steward ]";
				mes "I'm sorry, Master, but";
				mes "you do not have enough";
				mes "Zeny to make an investment";
				mes "for the guild today.";
				close;
			}
			Zeny -= .@def_invest;
			setcastledata strnpcinfo(NPC_MAP),5,getcastledata(strnpcinfo(NPC_MAP),5)+1;
			mes "[ Steward ]";
			mes "A wise use of the guild's";
			mes "funds, Master. Increasing";
			mes "the frequency of treasure";
			mes "procured by the guild will";
			mes "definitely help us all.";
			close;
		case 2:
			mes "[ Steward ]";
			mes "As you command, Master.";
			close;
		}
	case 4:
		if (getcastledata(strnpcinfo(NPC_MAP),9) == 1) {
			mes "[ Steward ]";
			mes "Do you wish to dismiss";
			mes "the Kafra Employee that";
			mes "we've hired for the guild?";
			next;
			switch(select("Dismiss", "Cancel")) {
			case 1:
				cutin "kafra_01",2;
				mes "[ Hired Kafra Employee ]";
				mes "Master, please reconsider!";
				mes "I've been working very hard";
				mes "for the success of the guild!";
				mes "I'll try harder to serve the";
				mes "guild members of this";
				mes "stronghold, I promise!";
				next;
				switch(select("Dismiss", "Cancel")) {
				case 1:
					mes "[ Hired Kafra Employee ]";
					mes "Why?! What have I done";
					mes "to deserve this? Waaah~!";
					next;
					cutin "kafra_01",255;
					break;
				case 2:
					mes "[ Hired Kafra Employee ]";
					mes "Thank you, Master!";
					mes "I'll obey your every";
					mes "command as best I can!";
					mes "You won't regret this!";
					close;
				}
				break;
			case 2:
				mes "[ Steward ]";
				mes "She works very hard,";
				mes "in my opinion. It was in";
				mes "all of our best interests to";
				mes "allow her to stay with us.";
				close;
			}
			disablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN);
			setcastledata strnpcinfo(NPC_MAP),9,0;
			mes "[ Steward ]";
			mes "That Kafra Employee";
			mes "has been dismissed.";
			mes "Were really dissatisfied";
			mes "by the quality of her service?";
			close;
		}
		else {
			mes "[ Steward ]";
			mes "Will you hire a";
			mes "Kafra Employee to serve";
			mes "our stronghold? You must";
			mes "pay ^FF000010,000 Zeny^000000 to hire one.";
			next;
			switch(select("Hire", "Cancel")) {
			case 1:
				if (getgdskilllv(.@GID,10001) == 0) {
					mes "[ Steward ]";
					mes "Master, we cannot hire a";
					mes "Kafra Employee because";
					mes "you have not yet attained";
					mes "the ^FF0000Contract with Kafra^000000";
					mes "guild skill.";
					close;
				}
				if (Zeny < 10000) {
					mes "[ Steward ]";
					mes "Master, we cannot hire a";
					mes "Kafra Employee because";
					mes "we do not have enough";
					mes "funds to pay the contract fee.";
					close;
				}
				Zeny -= 10000;
				enablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN);
				setcastledata strnpcinfo(NPC_MAP),9,1;
				mes "[ Steward ]";
				mes "Very well. We have formed";
				mes "a contract with the Kafra";
				mes "Head Office, and hired a";
				mes "Kafra Employee for our";
				mes "stronghold. Here she is~";
				next;
				cutin "kafra_01",2;
				mes "[ Hired Kafra Employee ]";
				mes "How do you do? I've";
				mes "been dispatched by the";
				mes "Kafra Head Office to";
				mes "serve your guild's needs.";
				mes "I'll do my best to follow";
				mes "your every command, Master.";
				next;
				cutin "kafra_01",255;
				mes "[ Steward ]";
				mes "Our contract will expire";
				mes "after one month, so we must";
				mes "pay additional fees to keep";
				mes "this Kafra Employee in";
				mes "the service of our guild.";
				close;
			case 2:
				mes "[ Steward ]";
				mes "As you command, Master.";
				mes "However, I suggest hiring";
				mes "a Kafra Employee as soon";
				mes "as possible since our guild";
				mes "would greatly benefit from";
				mes "the convenient Kafra services.";
				close;
			}
		}
	case 5:
		mes "[ Steward ]";
		mes "Do you wish to enter the";
		mes "Guild Treasure Room?";
		mes "Only you, the Guild Master,";
		mes "are permitted to enter.";
		next;
		mes "[ Steward ]";
		mes "Please remember to open";
		mes "the Treasure Boxes at the";
		mes "proper time. Otherwise, the";
		mes "treasure may disappear if";
		mes "something unexpected happens.";
		next;
		switch(select("Go to Treasure Room", "Cancel")) {
		case 1:
			mes "[ Steward ]";
			mes "Allow me to guide you";
			mes "on the secret path to";
			mes "the Treasure Room.";
			mes "Press the secret switch";
			mes "when you wish to return here.";
			close2;
			if (compare(strnpcinfo(NPC_MAP),"arug")) {
				if (strnpcinfo(NPC_MAP) == "arug_cas01") setarray .@i[0],250,363;
				else if (strnpcinfo(NPC_MAP) == "arug_cas02") setarray .@i[0],382,227;
				else setarray .@i[0],292,266;	// Castles 3,4,5 are identical.
			}
			else {
				if (strnpcinfo(NPC_MAP) == "schg_cas02") setarray .@i[0],249,373;
				else if (strnpcinfo(NPC_MAP) == "schg_cas03") setarray .@i[0],190,16;
				else setarray .@i[0],381,381;	// Castles 1,4,5 are identical.
			}
			warp strnpcinfo(NPC_MAP),.@i[0],.@i[1];
			end;
		case 2:
			mes "[ Steward ]";
			mes "Items in the Treasure Room";
			mes "are produced once each day.";
			mes "Therefore, you must obtain";
			mes "the treasure items everyday.";
			mes "For the sake of the guild,";
			mes "prioritize treasure harvesting!";
			close;
		}
	}

OnStop:
	awake strnpcinfo(NPC_NAME);
	end;

OnStartArena:
	.@GID = getcharid(CHAR_ID_GUILD);
	.@region$ = (compare(strnpcinfo(NPC_MAP),"arug"))?"Valfreyja":"Nithafjoll";
	// Lower castle Economy
	.@Economy = getcastledata(strnpcinfo(NPC_MAP),2)-5;
	if (.@Economy < 0) .@Economy = 0;
	setcastledata strnpcinfo(NPC_MAP),2,.@Economy;
	// Lower Castle Defence
	.@defence = getcastledata(strnpcinfo(NPC_MAP),3)-5;
	if (.@defence < 0) .@defence = 0;
	setcastledata strnpcinfo(NPC_MAP),3,.@defence;
	// Set new owner
	setcastledata strnpcinfo(NPC_MAP),1,.@GID;
	// Clear castle's data.
	for(.@i = 4; .@i<10; ++.@i)
		setcastledata strnpcinfo(NPC_MAP),.@i,0;
	// Disable Kafra
	disablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN);

	announce "The ["+getguildname(.@GID)+"] guild conquered the ["+.@region$+" "+charat(strnpcinfo(NPC_NAME_HIDDEN),3)+"] stronghold of "+getcastlename(strnpcinfo(NPC_MAP))+"!",bc_all|bc_woe;
	mapannounce strnpcinfo(NPC_MAP),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40;
	donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnReset";
	maprespawnguildid strnpcinfo(NPC_MAP),getcastledata(strnpcinfo(NPC_MAP),1),2;
	donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnRecvCastle2";
	donpcevent "::OnRecvCastle"+ strtoupper( substr( strnpcinfo(NPC_NAME_HIDDEN), 0, 0 ) ) + substr( strnpcinfo(NPC_NAME_HIDDEN), 1, getstrlen( strnpcinfo(NPC_NAME_HIDDEN) ) -1 );
	sleep 10000;
	if (agitcheck2()) {
		donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnChange";
		mapannounce strnpcinfo(NPC_MAP),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40;
	}
	end;
}

//== Castle Guardians ======================================
-	script	Guardian#template	FAKE_NPC,{
	.@GID = getcastledata(strnpcinfo(NPC_MAP),1);
	.@n$ = "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
	if (!.@GID) {
		mes .@n$;
		mes "Great job. Now, all you";
		mes "need to do is destroy this";
		mes "Emperium to gain ownership";
		mes "over this stronghold.";
		close;
	}
	if (getcharid(CHAR_ID_GUILD) == .@GID) {
		if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
			mes .@n$;
			mes "As guardian of this";
			mes "stronghold, I answer only";
			mes "to the master of the guild";
			mes "that controls this place.";
			close;
		}
		else {
			if (!agitcheck2()) {
				mes .@n$;
				mes "I am "+strnpcinfo(NPC_NAME_VISIBLE)+", guardian of";
				mes "this stronghold. For now,";
				mes "all is quiet in this place.";
				next;
				switch(select("Converse", "Cancel")) {
				case 1:
					mes .@n$;
					mes "Do you have any questions";
					mes "about this stronghold?";
					next;
					switch(select("Guardian Stones", "Fortress Gates", "Link Flags", "Battle Strategy", "Cancel")) {
					case 1:
						mes .@n$;
						mes "There is one Emperium";
						mes "and two Guardian Stones in";
						mes "each fortress. These stones";
						mes "are the first line of defense,";
						mes "and must be destroyed before";
						mes "enemies can even enter.";
						next;
						mes .@n$;
						mes "The stones are located in";
						mes "^4D4DFFGate Houses^000000 which must be";
						mes "protected to prevent enemies";
						mes "from reaching the Emperium.";
						mes "Guardian Stones can ^4D4DFFrecall";
						mes "your Guardians^000000 for protection.";
						next;
						mes .@n$;
						mes "Fortresses with higher levels";
						mes "of defense can summon more";
						mes "Guardians: this is why it is";
						mes "so important for guilds to";
						mes "invest in Defense Growth.";
						next;
						mes .@n$;
						mes "Guardian Stones that have";
						mes "been destroyed can be revived";
						mes "after a certain time, but one of the guild members must give";
						mes "me the order. I can also report the status of the Guardian Stones.";
						close;
					case 2:
						mes .@n$;
						mes "^4D4DFFFortress Gates^000000 are the second  line of guild stronghold defense,";
						mes "and are protected by extra barricades activated by the Guardian Stones.";
						mes "These gates are located in three different parts of the fortress.";
						next;
						mes .@n$;
						mes "Barricades are protected by";
						mes "Guardian Stones, and are";
						mes "restored when the Guardian";
						mes "Stones are retrieved. However,";
						mes "it is not as easy to restore";
						mes "destroyed Fortress Gates.";
						next;
						mes .@n$;
						mes "Fortress Gates can only be";
						mes "restored when the ^4D4DFFguild";
						mes "master of a stronghold";
						mes "changes^000000, or if ^4D4DFFrestoration";
						mes "is requested by the guild";
						mes "master of the stronghold^000000.";
						close;
					case 3:
						mes .@n$;
						mes "Strongholds have many";
						mes "Link Flags that allow you";
						mes "to access vital areas within";
						mes "restrictions placed by the";
						mes "Barricades. Usually, ^4D4DFFFlag 1";
						mes "links to the Gate House^000000.";
						next;
						mes .@n$;
						mes "Many flags link directly to";
						mes "the flag near the Emperium.";
						mes "The final numbered flag is";
						mes "linked to the Convenience";
						mes "Facility of the stronghold's";
						mes "owner. Keep this in mind.";
						close;
					case 4:
						mes .@n$;
						mes "Strategy? It would be better";
						mes "to develop your battle plan to";
						mes "exploit your guild's advantages";
						mes "and your enemies' weaknesses.";
						mes "Use the Gate Houses and Barricades, and rebuild as quickly as you can!";
						close;
					case 5:
						mes .@n$;
						mes "You have no questions";
						mes "to ask of me? Well, I'm";
						mes "here to serve your needs.";
						close;
					}
				case 2:
					mes .@n$;
					mes "I'm always here, so";
					mes "feel free to request my";
					mes "assistance whenever";
					mes "the need arises.";
					close;
				}
			}
			else {
				mes .@n$;
				mes "Greetings, "+strcharinfo(PC_NAME)+".";
				mes "What are your orders?";
				next;
				switch(select("Increase Stronghold Defense", "Situational Briefing", "Cancel")) {
				case 1:
					if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[5]")) {
						if (getgdskilllv(.@GID,10002) == 0) {
							mes .@n$;
							mes "I'm sorry, but the Guardian";
							mes "Stones aren't powerful enough";
							mes "to summon Guardians yet. We";
							mes "need to accumulate more";
							mes "knowledge before they can";
							mes "summon any Guardians.";
							close;
						}
						else {
							mes .@n$;
							mes "I shall endeavor to summon";
							mes "a Guardian through a Guardian";
							mes "Stone. However, keep in mind";
							mes "that this will not work if the";
							mes "Guardian Stone is destroyed.";
							setd "$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[5]",1;
							if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"))
								donpcevent "gard1#"+strnpcinfo(NPC_MAP)+"::OnEnable";
							if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[1]"))
								donpcevent "gard2#"+strnpcinfo(NPC_MAP)+"::OnEnable";
							close;
						}
					}
					else {
						mes .@n$;
						mes "You've already commanded";
						mes "me to summon a Guardian";
						mes "to defend the stronghold.";
						close;
					}
				case 2:
					mes .@n$;
					mes "Our defense status is...";
					setarray .@status$[0],"^4D4DFFOperational","^FF0000Destroyed","^008000Repairing";
					mes "1st Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]")]+"^000000";
					mes "2nd Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[1]")]+"^000000";
					mes "1st Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[2]")]+"^000000";
					mes "2nd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[3]")]+"^000000";
					mes "3rd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[4]")]+"^000000";
					close;
				case 3:
					mes .@n$;
					mes "I'll be standing by,";
					mes "awaiting your orders.";
					close;
				}
			}
		}
	}
	else {
		mes .@n$;
		mes "Who are you? Scoundrel!";
		mes "Leave this stronghold now!";
		close;
	}

OnInit:
	setarray getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),0,0,0,0,0,0;
	end;
}

//== Guild Kafras ==========================================
-	script	Kafra#template	FAKE_NPC,{
	cutin "kafra_01",2;
	.@GID = getcastledata(strnpcinfo(NPC_MAP),1);
	if (getcharid(CHAR_ID_GUILD) == .@GID && getgdskilllv(.@GID,10001)) {
		mes "[Kafra Employee]";
		mes "Welcome, proud member";
		mes "of the ^FF0000"+getguildname(.@GID)+"^000000 Guild!";
		mes "The Kafra Corporation is ready";
		mes "to assist you wherever you go!";
		next;
		switch(select("Use Storage", "Use Warp Service", "Rent Pushcart", "Cancel")) {
		case 1:
			if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
				mes "[Kafra Employee]";
				mes "I'm so sorry, but you must";
				mes "have at least Novice Skill";
				mes "Lv.6 to use the Storage.";
			}
			else openstorage;
			break;
		case 2:
			mes "[Kafra Employee]";
			mes "Please tell me your";
			mes "Warp destination.";
			next;
			switch(select("Rachel -> 200 z", "Cancel")) {
			case 1:
				if (Zeny < 200) {
					mes "[Kafra Employee]";
					mes "I'm sorry, but you don't";
					mes "have enough Zeny to pay";
					mes "the warp fee. Would you";
					mes "please check your funds again?";
					close2;
					cutin "kafra_01",255;
					end;
				}
				Zeny -= 200;
				warp "rachel",115,125;
				end;
			case 2:
				cutin "kafra_01",255;
				break;
			}
			break;
		case 3:
			if (BaseClass != Job_Merchant) {
				mes "[Kafra Employee]";
				mes "I'm sorry, but the Pushcart";
				mes "rental service can only be";
				mes "used by Merchant, Blacksmith,";
				mes "and Alchemist class characters.";
			}
			else if (checkcart() == 1) {
				mes "[Kafra Employee]";
				mes "Hm? You've already";
				mes "rented a Pushcart.";
			}
			else {
				mes "[Kafra Employee]";
				mes "The Pushcart rental fee";
				mes "is 800 Zeny. Would you";
				mes "like to rent a Pushcart?";
				next;
				switch(select("Rent Pushcart", "Cancel")) {
				case 1:
					if (Zeny < 800) {
						mes "[Kafra Employee]";
						mes "I'm sorry, but you don't";
						mes "have enough Zeny to rent";
						mes "one of our Pushcarts.";
						close2;
						cutin "kafra_01",255;
						end;
					}
					Zeny -= 800;
					setcart;
					break;
				case 2:
					break;
				}
			}
			break;
		case 4:
			mes "[Kafra Employee]";
			mes "Thank you for using the";
			mes "Kafra Service. Wherever";
			mes "you go, Kafra will be";
			mes "there to support you!";
			close2;
			cutin "kafra_01",255;
			end;
		}
		close2;
		cutin "kafra_01",255;
		end;
	}
	else {
		mes "[Kafra Employee]";
		mes "I'm sorry, but I've been";
		mes "exclusively contracted";
		mes "to the members of the";
		mes "^FF0000"+getguildname(.@GID)+"^000000 Guild.";
		mes "You'll have to ask another";
		mes "Kafra Employee to help you...";
		close2;
		cutin "kafra_01",255;
		end;
	}
}

//== Guardian Stones (2) ===================================
-	script	Guardian Stone#template	FAKE_NPC,{
	.@GID = getcastledata(strnpcinfo(NPC_MAP),1);
	.@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),0));
	.@var$ = "$agit_"+strnpcinfo(NPC_NAME_HIDDEN);
	if (getcharid(CHAR_ID_GUILD) == .@GID) {
		mes "^3355FFYou will need the";
		mes "following materials to";
		mes "rebuild a destroyed";
		mes "Guardian Stone.^000000";
		next;
		mes "1 Oridecon";
		mes "1 Elunium";
		mes "30 Stones";
		mes "5 Blue Gemstones";
		mes "5 Yellow Gemstones";
		mes "5 Red Gemstones";
		next;
		mes "^3355FFDo you want to continue?^000000";
		next;
		if(select("No", "Continue") == 1) {
			mes "^3355FFWork canceled.^000000";
			close;
		}
		if ((countitem(Oridecon) > 0) && (countitem(Elunium) > 0) && (countitem(Stone) > 29) && (countitem(Blue_Gemstone) > 4) && (countitem(Yellow_Gemstone) > 4) && (countitem(Red_Gemstone) > 4)) {
			mes "^3355FFArrange Stones, Elunium, and";
			mes "Oridecon, in that order, in the";
			mes "center. Then you must arrange";
			mes "the enchanted Gemstones to";
			mes "rebuild the Guardian Stone.^000000";
			next;
			setarray .@stone$[0],"Elunium","Oridecon","Stones";
			.@i = select("Elunium", "Oridecon", "Stone")-1;
			if (.@i == 2) .@nice += 10;
			mes "^3355FF"+.@stone$[.@i]+" has been";
			mes "placed in the center.^000000";
			next;
			.@i = select("Elunium", "Oridecon", "Stone")-1;
			if (.@i == 0) .@nice += 10;
			mes "^3355FFYou have lined the";
			mes "outside of the center";
			mes "with some "+.@stone$[.@i]+".^000000";
			next;
			.@i = select("Elunium", "Oridecon", "Stone")-1;
			if (.@i == 1) .@nice += 10;
			mes "^3355FFYou covered the";
			mes "rest of the materials";
			mes "with some "+.@stone$[.@i]+".^000000";
			next;
			mes "^3355FFNow you need to arrange";
			mes "the enchanted Gemstones";
			mes "accordingly. You can identify";
			mes "their Magic properties by";
			mes "their casting effect.^000000";
			next;
			setarray .@effect[0],56,54,225;
			setarray .@color$[0],"Red","Yellow","Blue";
			while(1) {
				if (.@roof0 > 7) break;
				.@i = rand(3);
				specialeffect .@effect[.@i];
				mes "^3355FFThe Gemstones must";
				mes "be arranged in the correct";
				mes "order according to their";
				mes "magic properties and power.^000000";
				next;
				.@j = select("Red Gemstone", "Yellow Gemstone", "Blue Gemstone")-1;
				mes "^3355FFYou placed the "+.@color$[.@j]+" Gemstone.^000000";
				if (.@i == .@j) {
					mes "^3355FFHowever, the Guardian Stone";
					mes "Repair System failed because";
					mes "of a magic power conflict.^000000";
					close;
				}
				.@nice += 10;
				++.@roof0;
				specialeffect EF_STEAL;
				next;
			}
			if (.@nice > 90) {
				if (!getd(.@var$+"["+(.@num-1)+"]")) {
					mes "^3355FFThe Guardian Stone";
					mes "Repair System has";
					mes "already completed.^000000";
					close;
				}
				else {
					if (!agitcheck2()) {
						mes "^3355FFIt is impossible to";
						mes "rebuild the Guardian";
						mes "Stone because the";
						mes "Emperium is not present.^000000";
						close;
					}
					else {
						mes "^3355FFThe Gemstones have been";
						mes "arranged, and the Guardian";
						mes "Stone is successfully repaired.^000000";
						delitem Oridecon,1;
						delitem Elunium,1;
						delitem Stone,30;
						delitem Blue_Gemstone,5;
						delitem Yellow_Gemstone,5;
						delitem Red_Gemstone,5;
						close2;
						donpcevent "df"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable";
						specialeffect EF_ICECRASH;
						disablenpc strnpcinfo(NPC_NAME);
						setd .@var$+"["+(.@num-1)+"]",0;
						.@df_all = getd(.@var$+"[0]")+getd(.@var$+"[1]");
						if (!.@df_all) {
							mapannounce strnpcinfo(NPC_MAP),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00";
							donpcevent "RL0#"+strnpcinfo(NPC_MAP)+"::OnEnable";
						}
						else mapannounce strnpcinfo(NPC_MAP),"The "+strnpcinfo(NPC_NAME_VISIBLE)+" has been repaired successfully.",bc_map,"0x00ff00";
						if (getd(.@var$+"[5]") == 1)
							donpcevent "gard"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable";
						end;
					}
				}
			}
			else {
				mes "^3355FFAfter all of that work...";
				mes "It looks like you failed";
				mes "to fix the Guardian Stone,";
				mes "and lost some materials.^000000";
				delitem Stone,10;
				delitem Blue_Gemstone,2;
				delitem Yellow_Gemstone,2;
				delitem Red_Gemstone,2;
				close;
			}
		}
		else {
			mes "^3355FFYou don't have enough";
			mes "materials to repair";
			mes "the Guardian Stone.^000000";
			close;
		}
	}
	end;

OnInit:
OnDisable:
	disablenpc strnpcinfo(NPC_NAME);
	end;

OnEnable:
	enablenpc strnpcinfo(NPC_NAME);
	specialeffect EF_MAPPILLAR2;
	end;
}

//== Control Devices (3) ===================================
-	script	Control#template	FAKE_NPC,{
	.@GID = getcastledata(strnpcinfo(NPC_MAP),1);
	.@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),15));
	.@var$ = "$agit_"+strnpcinfo(NPC_NAME_HIDDEN);
	if (getcharid(CHAR_ID_GUILD) == .@GID) {
		if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
			if (getd(.@var$+"["+(.@num+1)+"]") == 2) {
				mes "^3355FFDemolished Fortress";
				mes "Gates can be repaired,";
				mes "but you will need to gather";
				mes "the following materials.^000000";
				next;
				mes "^4D4DFF10 Steel^000000,";
				mes "^4D4DFF30 Trunks^000000,";
				mes "^4D4DFF5 Oridecon^000000, and";
				mes "^4D4DFF10 Emveretarcon^000000.";
				next;
				select("Continue");
				if ((countitem(Wooden_Block) > 29) && (countitem(Steel) > 9) && (countitem(Emveretarcon) > 9) && (countitem(Oridecon) > 4)) {
					mes "^3355FFYou will need Trunks to";
					mes "repair the support frame,";
					mes "Oridecon to enhance the";
					mes "gate's endurance, and";
					mes "Emveretarcon to basically";
					mes "hold everything together.^000000";
					next;
					.@ro_of01 = rand(10,15);
					while(1) {
						if (.@ro_of02 == .@ro_of01) break;
						else {
							switch(rand(1,4)) {
							case 1:
								mes "^3355FFThe support frame";
								mes "is badly damaged:";
								mes "fixing this part";
								mes "is a top priority.^000000";
								next;
								switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) {
								case 1:
									mes "^3355FFThe frame has been";
									mes "reinforced with wood.^000000";
									++.@rp_temp;
									++.@ro_of02;
									specialeffect2 EF_REPAIRWEAPON;
									next;
									break;
								case 2:
									mes "^3355FFYou tried using steel,";
									mes "but it's not working very";
									mes "well. You'll have to try";
									mes "something else.^000000";
									close;
								case 3:
									mes "^3355FFYou tried using emveretarcon";
									mes "to reinforce the gate, but it's";
									mes "not working well at all.";
									mes "You'll have to start over.^000000";
									close;
								case 4:
									mes "^3355FFYou tried using oridecon,";
									mes "but it's not working very";
									mes "well. You'll have to try";
									mes "something else.^000000";
									close;
								}
								break;
							case 2:
								mes "^3355FFIt looks like the gate's";
								mes "overall endurance needs to";
								mes "be reinforced with something.^000000";
								next;
								switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) {
								case 1:
									mes "^3355FFYou tried using wood";
									mes "to reinforce the gate.^000000";
									++.@ro_of02;
									next;
									break;
								case 2:
									mes "^3355FFYou tried using steel";
									mes "to reinforce the gate, but";
									mes "it's not working well at all.";
									mes "You'll have to start over.^000000";
									close;
								case 3:
									mes "^3355FFYou tried using emveretarcon";
									mes "to reinforce the gate, but it's";
									mes "not working well at all.";
									mes "You'll have to start over.^000000";
									close;
								case 4:
									mes "^3355FFYou hammered the";
									mes "oridecon: it looks";
									mes "like this will work.^000000";
									++.@rp_temp;
									++.@ro_of02;
									specialeffect2 EF_REPAIRWEAPON;
									next;
									break;
								}
								break;
							case 3:
								mes "^3355FFThe damage to the gate";
								mes "has caused all these";
								mes "cracks. You'll have to";
								mes "weld them solid somehow.^000000";
								next;
								switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) {
								case 1:
									mes "^3355FFYou tried using wood to fix";
									mes "this problem, but it seems";
									mes "to have made it worse.";
									mes "You'll have to start all over.^000000";
									close;
								case 2:
									mes "^3355FFYou used steel to weld";
									mes "all the cracks: the gate is";
									mes "is starting to look more solid.^000000";
									++.@rp_temp;
									++.@ro_of02;
									specialeffect2 EF_REPAIRWEAPON;
									next;
									break;
								case 3:
									mes "^3355FFYou tried using emveretarcon";
									mes "to reinforce the gate, but it's";
									mes "not working well at all.";
									mes "You'll have to start over.^000000";
									close;
								case 4:
									mes "^3355FFYou tried using oridecon,";
									mes "but it's not working very";
									mes "well. You'll have to try";
									mes "something else.^000000";
									close;
								}
								break;
							case 4:
								mes "^3355FFNow you need to make";
								mes "sure that the gate is held";
								mes "together pretty solidly.^000000";
								next;
								switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) {
								case 1:
									mes "^3355FFYou tried using wood to fix";
									mes "this problem, but it seems";
									mes "to have made it worse.";
									mes "You'll have to start all over.^000000";
									close;
								case 2:
									mes "^3355FFYou tried using steel,";
									mes "but it's not working very";
									mes "well. You'll have to try";
									mes "something else.^000000";
									close;
								case 3:
									mes "^3355FFYou successfully used";
									mes "the emveretarcon to repair";
									mes "much of the gate's damage.^000000";
									++.@rp_temp;
									++.@ro_of02;
									specialeffect2 EF_REPAIRWEAPON;
									next;
									break;
								case 4:
									mes "^3355FFYou tried using oridecon,";
									mes "but it's not working very";
									mes "well. You'll have to try";
									mes "something else.^000000";
									close;
								}
							}
						}
					}
					mes "^3355FFWell, it looks like";
					mes "you're just about done";
					mes "with repairing the gate.^000000";
					next;
					if (!agitcheck2()) {
						mes "^3355FFUnfortunately, the Fortress";
						mes "Gate can't be reconstructed:";
						mes "the Emperium is no longer here.^000000";
						close;
					}
					else {
						if (.@rp_temp == .@ro_of01) {
							mes "^3355FFThe Fortress Gate has";
							mes "been successfully repaired!^000000";
							delitem Wooden_Block,30;
							delitem Steel,10;
							delitem Emveretarcon,10;
							delitem Oridecon,5;
							close2;
							donpcevent "RL"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable";
							disablenpc strnpcinfo(NPC_NAME);
							if (.@num == 1) .@str$ = "1st";
							else if (.@num == 2) .@str$ = "2nd";
							else if (.@num == 3) .@str$ = "3rd";
							mapannounce strnpcinfo(NPC_MAP),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
							if (.@num == 1) setd .@var$+"[2]",0;
							else {
								setarray getd(.@var$+"["+.@num+"]"),2,0;
								donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable";
							}
							end;
						}
						else {
							mes "^3355FFThe wall has been breached,";
							mes "and the attempt to repair the";
							mes "Fortress Gate has failed.";
							mes "You lost some of your";
							mes "repair resources...^000000";
							delitem Oridecon,2;
							delitem Steel,4;
							delitem Wooden_Block,14;
							delitem Emveretarcon,3;
							close;
						}
					}
				}
				else {
					mes "^3355FFYou can't attempt to repair";
					mes "the Fortress Gate if you don't";
					mes "have all the needed materials.^000000";
					close;
				}
			}
		}
	}
	end;

OnInit:
OnDisable:
	disablenpc strnpcinfo(NPC_NAME);
	end;

OnEnable:
	enablenpc strnpcinfo(NPC_NAME);
	end;
}

//== Guardian Summoners (2) ================================
-	script	gard#template	FAKE_NPC,{
OnEnable:
	// .@x[i],.@y[i]: Normal coordinates, #0-21.
	// .@w[x],.@w[y]: Special coordinates if 'defence' is under 11.
	if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) {
		if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") {
			setarray .@w[0],195,250,292,188;
			setarray .x[0],233,252,232,201,224,196,269,252,201,224,222, 294,256,240,246,235,235,246,240,256,254,242;
			setarray .y[0], 83, 81,108,130,168,137, 89, 81,130,168,129, 210,203,133, 92,132,132, 92,133,203, 95,151;
		}
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") {
			setarray .@w[0],20,169,268,169;
			setarray .x[0],104,67,67,113,122,67, 90, 91,122, 20,67, 175,204,211,209,161,186,183,150,161,209,211;
			setarray .y[0], 32,36,85, 87,112,60,167,119,112,169,85,  31, 32, 63, 88, 91,170,121,110, 91, 88, 63;
		}
		else {	// Castles 3,4,5 are identical.
			setarray .@w[0],66,157,211,159;
			setarray .x[0],130,128,128,128,110,91,65, 65,110,128,128, 156,172,154,156,155,187,212,211,155,156,172;
			setarray .y[0], 60, 77, 90,100, 96,53,71,103, 96,100, 77, 101, 95, 90, 77, 60, 54, 67,105, 60, 77, 95;
		}
	}
	else {
		if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") {
			setarray .@w[0],337,95,307,222;
			setarray .x[0],326,337,334,296,285,236,285,296,334,337,334, 359,300,337,317,307,300,337,317,307,359,236;
			setarray .y[0], 83, 95,119, 82, 40, 41, 40, 82,119, 95,119,  85,119,154,183,222,119,154,183,222, 85, 41;
		}
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") {
			setarray .@w[0],306,325,364,305;
			setarray .x[0],323,273,288,306,323,323,273,288,306,273,273, 338,364,365,317,338,338,364,365,317,364,329;
			setarray .y[0],308,309,306,326,308,308,309,306,325,309,309, 309,305,261,318,310,309,305,261,318,305,314;
		}
		else {	// Castles 1,4,5 are identical.
			setarray .@w[0],108,32,128,42,187,15;	// Contains an extra pair, for whatever reason.
			setarray .x[0],111,109,65,110,88,64,47,109,111,112,120, 130,129,151,187,128,152,187,128,130,130,151;
			setarray .y[0], 18, 44,22, 40,20,40,43, 48, 18, 32, 37,  22, 47, 18, 15, 42, 43, 15, 42, 22, 28, 18;
		}
	}
	if (charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2")
		.@z = 11;
	freeloop(1);
	.@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3);
	callsub OnSummon,.@z;
	if (.@defence > 70) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),5;
	else if (.@defence > 50) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),4;
	else if (.@defence > 30) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),3;
	else if (.@defence > 10) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),2;
	if (.@w[4] && .@z)
		guardian strnpcinfo(NPC_NAME_HIDDEN),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied";
	else if (.@defence < 11) {
		set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),2;
		.@i = (.@z)?2:0;
		guardian strnpcinfo(NPC_NAME_HIDDEN),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied";
	}
	else for(.@i = 1; .@i<getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)); ++.@i)
		callsub OnSummon,.@i+.@z;
	freeloop(0);
	copyarray getd(".x_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),.@x[0],22;
	copyarray getd(".y_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),.@y[0],22;
	setd ".timer_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN),4+.@z;
	setarray .count$[5],"1st","2nd","3rd","4th","5th";
	initnpctimer;
	end;

OnTimer300000:
OnTimer900000:
OnTimer1800000:
OnTimer2700000:
OnTimer3600000:
	if (charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2") end;
	.@var$ = ".timer_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN);
	setd .@var$, getd(.@var$)+1;
	set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))+1;
	callsub OnSummon,getd(.@var$);
	setarray .count$[5],"1st","2nd","3rd","4th","5th";
	mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The "+.count$[getd(.@var$)]+" Guardian has been summoned from the Gate House.",bc_map,"0xff4500";
	if (getd(.@var$) == 9) {
		setd .@var$,0;
		stopnpctimer;
	}
	end;

OnTimer600000:
OnTimer1200000:
OnTimer2100000:
OnTimer3000000:
OnTimer3900000:
	if (!(charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2")) end;
	.@var$ = ".timer_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN);
	setd .@var$, getd(.@var$)+1;
	set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))+1;
	callsub OnSummon,getd(.@var$);
	if (getd(.@var$) == 20) {
		setd .@var$,0;
		stopnpctimer;
	}
	end;

OnSummon:
	guardian strnpcinfo(NPC_NAME_HIDDEN),getd(".x_"+strnpcinfo(NPC_NAME_HIDDEN)+"["+getarg(0)+"]"),getd(".y_"+strnpcinfo(NPC_NAME_HIDDEN)+"["+getarg(0)+"]"),"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied";
	return;

OnGuardianDied:
	if (charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2")
		.@z = 11;
	set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))-1;
	if (getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)) < 2) {
		set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))+1;
		callsub OnSummon,10+.@z;
	}
	end;

OnReset:
	stopnpctimer;
	killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnGuardianDied";
	deletearray getd(".x_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),22;
	deletearray getd(".y_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),22;
	end;
}

//== Guardian Stone Summoners (2) ==========================
-	script	df#template	FAKE_NPC,{
OnEnable:
	if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) {
		if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") setarray .@i[0],210,234,308,189;
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") setarray .@i[0],33,168,245,168;
		else setarray .@i[0],65,171,212,149;	// Castles 3,4,5 are identical.
	}
	else {
		if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") setarray .@i[0],231,58,335,230;
		else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") setarray .@i[0],242,309,376,251;
		else setarray .@i[0],27,35,207,75;	// Castles 1,4,5 are identical.
	}
	.@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2));
	.@j = (.@num == 1)?0:2;
	guardian strnpcinfo(NPC_NAME_HIDDEN),.@i[.@j],.@i[.@j+1],((.@num == 1)?"1st":"2nd")+" Guardian Stone",1906+.@num,strnpcinfo(NPC_NAME)+"::OnGuardianStoneDied";
	end;

OnDisable:
	killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnGuardianStoneDied";
	setd "$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"["+(atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2))-1)+"]",1;
	stopnpctimer;
	end;

OnGuardianStoneDied:
	.@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2));
	.@var$ = "$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9);
	setd .@var$+"["+(.@num-1)+"]",1;
	if (getd(.@var$+"[0]") == 1 || getd(.@var$+"[0]") == 2) {
		++.@destroyed;
	}
	if (getd(.@var$+"[1]") == 1 || getd(.@var$+"[1]") == 2) {
		++.@destroyed;
	}
	if (.@destroyed == 2) {
		mapannounce strnpcinfo(NPC_NAME_HIDDEN),"All of the Guardian Stones have been destroyed!",bc_map,"0x00ff00";
		donpcevent "RL0#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable";
	}
	else mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The "+((.@num == 1)?"1st":"2nd")+" Guardian Stone has been destroyed!",bc_map,"0x00ff00";
	donpcevent "gard"+.@num+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset";
	initnpctimer;
	end;

OnTimer300000:
	.@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2));
	.@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9);
	donpcevent ((.@num == 1)?"1st":"2nd")+" Guardian Stone#"+.@str$+"::OnEnable";
	setd "$agit_"+.@str$+"["+(atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2))-1)+"]",2;
	stopnpctimer;
	end;
}

//== Barrier Summoners (4) =================================
-	script	RL#template	FAKE_NPC,{
OnEnable:
	.@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2));
	if (.@num == 0) {
		if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) {
			if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") {
				setarray .@wall[0],238,74,8,6,0;
				setarray .@x[0],239,241,243,245;
				setarray .@y[0], 73, 73, 73, 73;
			}
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") {
				setarray .@wall[0],136,136,8,6,0;
				setarray .@x[0],137,139,141,143;
				setarray .@y[0],137,137,137,137;
			}
			else {	// Castles 3,4,5 are identical.
				setarray .@wall[0],138,110,8,6,0;
				setarray .@x[0],139,141,143,145;
				setarray .@y[0],111,111,111,111;
			}
		}
		else {
			if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") {
				setarray .@wall[0],290,98,8,0,0;
				setarray .@x[0],289,289,289,289;
				setarray .@y[0], 98,100,102,104;
			}
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") {
				setarray .@wall[0],326,301,6,6,0;
				setarray .@x[0],326,328,330;
				setarray .@y[0],300,300,300;
			}
			else {	// Castles 1,4,5 are identical.
				setarray .@wall[0],114,48,13,6,0;
				setarray .@x[0],115,117,119,121,123,125;
				setarray .@y[0], 49, 49, 49, 49, 49, 49;
			}
		}
	}
	else if (.@num == 1) {
		if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) {
			if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") {
				setarray .@wall[0],239,53,8,6,1;
				setarray .@x[0],239,241,243,240,242,244;
				setarray .@y[0], 55, 55, 55, 54, 54, 54;
			}
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") {
				setarray .@wall[0],150,223,12,6,1;
				setarray .@x[0],151,153,155,157,159,161;
				setarray .@y[0],222,222,222,222,222,222;
			}
			else {	// Castles 3,4,5 are identical.
				setarray .@wall[0],139,158,6,6,1;
				setarray .@x[0],140,142,144,139,141,143;
				setarray .@y[0],157,157,157,156,156,156;
			}
		}
		else {
			if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") {
				setarray .@wall[0],279,98,8,0,1;
				setarray .@x[0],280,280,280,281,281,281;
				setarray .@y[0], 98,100,102, 99,101,103;
			}
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") {
				setarray .@wall[0],325,277,8,6,1;
				setarray .@x[0],326,328,330,327,329,331;
				setarray .@y[0],278,278,278,279,279,279;
			}
			else {	// Castles 1,4,5 are identical.
				setarray .@wall[0],114,51,13,6,1;
				setarray .@x[0],115,117,119,121,123,125;
				setarray .@y[0], 50, 50, 50, 50, 50, 50;
			}
		}
	}
	else if (.@num == 2) {
		if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) {
			if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") {
				setarray .@wall[0],107,124,6,6,1;
				setarray .@x[0],107,109,111,108,110,112;
				setarray .@y[0],122,122,122,123,123,123;
			}
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") {
				setarray .@wall[0],125,342,8,0,1;
				setarray .@x[0],126,126,126,127,127,127;
				setarray .@y[0],343,345,347,344,346,348;
			}
			else {	// Castles 3,4,5 are identical.
				setarray .@wall[0],138,210,8,6,1;
				setarray .@x[0],140,142,144,139,141,143;
				setarray .@y[0],209,209,209,208,208,208;
			}
		}
		else {
			if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") {
				setarray .@wall[0],230,213,6,0,1;
				setarray .@x[0],231,231,231,232,232,232;
				setarray .@y[0],213,215,217,213,215,217;
			}
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") {
				setarray .@wall[0],200,230,8,0,1;
				setarray .@x[0],201,201,201,202,202,202;
				setarray .@y[0],231,233,235,232,234,236;
			}
			else {	// Castles 1,4,5 are identical.
				setarray .@wall[0],114,154,13,6,1;
				setarray .@x[0],115,117,119,121,123,125;
				setarray .@y[0],153,153,153,153,153,153;
			}
		}
	}
	else {
		if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) {
			if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") {
				setarray .@wall[0],84,171,8,6,1;
				setarray .@x[0], 84, 86, 88, 90;
				setarray .@y[0],170,170,170,170;
			}
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") {
				setarray .@wall[0],38,314,12,6,1;
				setarray .@x[0], 40, 42, 44, 46;
				setarray .@y[0],315,315,315,315;
			}
			else {	// Castles 3,4,5 are identical.
				setarray .@wall[0],138,263,8,6,1;
				setarray .@x[0],139,141,143,145;
				setarray .@y[0],262,262,262,262;
			}
		}
		else {
			if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") {
				setarray .@wall[0],160,141,6,6,1;
				setarray .@x[0],160,162,164,166;
				setarray .@y[0],140,140,140,140;
			}
			else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") {
				setarray .@wall[0],285,198,8,0,1;
				setarray .@x[0],284,284,284,284;
				setarray .@y[0],199,201,203,205;
			}
			else {	// Castles 1,4,5 are identical.
				setarray .@wall[0],116,241,11,6,1;
				setarray .@x[0],116,118,120,122;
				setarray .@y[0],240,240,240,240;
			}
		}
	}
	if (.@num == 3) set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),4;
	else if (.@num) set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),6;
	setwall strnpcinfo(NPC_NAME_HIDDEN),.@wall[0],.@wall[1],.@wall[2],.@wall[3],.@wall[4],substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"_"+strnpcinfo(NPC_NAME_VISIBLE);
	.@j = (getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)))?getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)):getarraysize(.@x);
	for (.@i = 0; .@i<.@j; ++.@i)
		guardian strnpcinfo(NPC_NAME_HIDDEN),.@x[.@i],.@y[.@i]," ",1905,strnpcinfo(NPC_NAME)+"::OnBarrierDestroyed";
	end;

OnBarrierDestroyed:
	.@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2));
	if (!.@num) end;
	set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN))-1;
	if (getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)) == 0) {
		.@var$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9);
		setd "$agit_"+.@var$+"["+(.@num+1)+"]",1;
		setarray .@count$[0],"1st","2nd","3rd";
		mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The "+.@count$[.@num-1]+" Fortress Gate is destroyed.",bc_map,"0x00ff00";
		delwall .@var$+"_"+strnpcinfo(NPC_NAME_VISIBLE);
	}
	end;

OnDisable:
	delwall substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"_"+strnpcinfo(NPC_NAME_VISIBLE);
	killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnBarrierDestroyed";
	end;
}

//== Link Flags (function) =================================
function	script	LinkFlag	{
	if (!getcharid(CHAR_ID_GUILD) || getcharid(CHAR_ID_GUILD) != getcastledata(strnpcinfo(NPC_MAP),1)) end;
	if (getarg(0) == "Convenience Facility") {
		mes "^3355FFThis is the Stronghold";
		mes "Teleport Service. Would";
		mes "you like to teleport to the";
		mes "Convenience Facility for";
		mes "guild members?^000000";
		if(select("Go to Convenience Facility", "Cancel") == 1)
			warp strnpcinfo(NPC_MAP),getarg(1),getarg(2);
		close;
	}
	if (getarg(0) == "Emperium Center") {
		mes "^3355FFThis is the Stronghold";
		mes "Teleport Service. Would";
		mes "you like to teleport to";
		mes "the Emperium Center?^000000";
		if(select("Teleport", "Cancel") == 1)
			warp strnpcinfo(NPC_MAP),getarg(1),getarg(2);
		close;
	}
	mes "^3355FFThis is the Stronghold";
	mes "Teleport Service. Please";
	mes "choose a destination";
	mes "within the stronghold.^000000";
	for (.@i = 0; .@i<getargcount(); .@i += 3)
		.@menu$ += getarg(.@i)+":";
	.@menu$ += "Cancel";
	.@i = select(.@menu$)-1;
	if (.@i != getargcount()/3)
		warp strnpcinfo(NPC_MAP),getarg(.@i*3+1),getarg(.@i*3+2);
	close;
}

//== Return Flags (function) ===============================
function	script	ReturnFlag	{
	.@str$ = (compare(strnpcinfo(NPC_MAP),"aru"))?"Arunafeltz":"Schwaltzvalt";
	.@GID = getcastledata(getarg(0),1);
	if (!.@GID) {
		mes "[ "+.@str$+" Royal Edict ]";
		mes "The Holy Kingdom of";
		mes .@str$+" declares that";
		mes "one has yet to claim lordship";
		mes "over this stronghold. The one";
		mes "that breaks the Emperium will";
		mes "be recognized as its new owner.";
		close;
	}
	if (getcharid(CHAR_ID_GUILD) == .@GID && getarg(1,0)) {
		mes "[ Ringing Voice ]";
		mes "Courageous one,";
		mes "do you wish to return";
		mes "to your stronghold?";
		next;
		if(select("Return to the Stronghold", "Cancel") == 1 && getcharid(CHAR_ID_GUILD) == getcastledata(getarg(0),1)) {
			if (compare(getarg(0),"arug")) {
				if (getarg(0) == "arug_cas01") setarray .@i[0],67,193;
				else if (getarg(0) == "arug_cas02") setarray .@i[0],43,256;
				else setarray .@i[0],121,318;	// Castles 3,4,5 are identical.
			}
			else {
				if (getarg(0) == "schg_cas02") setarray .@i[0],136,188;
				else if (getarg(0) == "schg_cas03") setarray .@i[0],308,202;
				else setarray .@i[0],120,290;	// Castles 1,4,5 are identical.
			}
			warp getarg(0),.@i[0],.@i[1];
		}
		close;
	}
	mes "[ "+.@str$+" Royal Edict ]";
	mes "The Holy Kingdom of";
	mes .@str$+" decrees that";
	mes "this stronghold is owned";
	mes "by the ^FF0000"+getguildname(.@GID)+"^000000 Guild.";
	next;
	mes "[ "+.@str$+" Royal Edict ]";
	mes "^FF0000"+getguildmaster(.@GID)+"^000000 is";
	mes "Guild Master of ^FF0000"+getguildname(.@GID)+"^000000.";
	mes "Any that object must claim this";
	mes "stronghold through strength of";
	mes "steel and magic during the";
	mes "appointed Guild Siege times.";
	close;
}

//== Treasure Room Switches ================================
-	script	Switch#template	FAKE_NPC,{
	mes " ";
	mes "^3355FFWill you pull";
	mes "this small lever?^000000";
	next;
	if(select("Pull Lever", "Cancel") == 2) close;
	if (compare(strnpcinfo(NPC_MAP),"arug")) {
		if (strnpcinfo(NPC_MAP) == "arug_cas01") setarray .@i[0],121,357;
		else if (strnpcinfo(NPC_MAP) == "arug_cas02") setarray .@i[0],387,323;
		else setarray .@i[0],321,57;	// Castles 3,4,5 are identical.
	}
	else {
		if (strnpcinfo(NPC_MAP) == "schg_cas02") setarray .@i[0],339,79;
		else if (strnpcinfo(NPC_MAP) == "schg_cas03") setarray .@i[0],57,13;
		else setarray .@i[0],275,244;	// Castles 1,4,5 are identical.
	}
	warp strnpcinfo(NPC_MAP),.@i[0],.@i[1];
	close;
}

//== Guild Dungeon Warps ===================================
-	script	Sunflower#template	FAKE_NPC,{
	if (getcharid(CHAR_ID_GUILD) == getcastledata(strnpcinfo(NPC_MAP),1)) {
		mes "- It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower. -";
		next;
		switch(select("Hold the stem.", "Do nothing.")) {
		case 1:
			if (compare(strnpcinfo(NPC_MAP),"arug")) {
				.@map$ = "arug_dun01";
				setarray .@mapx[0],350,350,50, 50,200;
				setarray .@mapy[0],350, 50,50,350,386;
			}
			else {
				.@map$ = "schg_dun01";
				setarray .@mapx[0],262, 94, 79,212,322;
				setarray .@mapy[0],314,284,140, 70,166;
			}
			.@i = atoi(charat(strnpcinfo(NPC_MAP),9))-1;
			warp .@map$,.@mapx[.@i],.@mapy[.@i];
			close;
		case 2:
			mes "It's too scary to touch unknown things.";
			close;
		}
	}
}

Edited by Pandaaa

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I think you'd better try to understand yourself what I changed, and why.

But still...

 

	// Disable Kafra
	disablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN);

	announce strcharinfo(0) + " from ["+getguildname(.@GID)+"] guild conquered the ["+.@region$+" "+charat(strnpcinfo(NPC_NAME_HIDDEN),3)+"] stronghold of "+getcastlename(strnpcinfo(NPC_MAP))+"!",bc_all|bc_woe;
	mapannounce strnpcinfo(NPC_MAP),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40;

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