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xX Cloud Xx

Renovate lighting walk buff

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I was wondering where can you set if a buff (specifically lighting walk buff) can be renovated?

Currently this skill at lvl 5 has coldown of 5 seconds and a duration of 9 seconds, but you cant renovate it until it completely ends. I already looked at skill.c, skill.h, status.c and status.h (Also skill_db.conf) and didnt find anything related to the "renovating" stuff.

Edited by xX Cloud Xx
duration was 9 sec at lvl 5

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what do you mean by Renovate ?

Spoiler
{
	Id: 2335
	Name: "SR_LIGHTNINGWALK"
	Description: "Lightning Walk"
	MaxLevel: 5
	Hit: "BDT_SKILL"
	SkillType: {
		Self: true
	}
	DamageType: {
		NoDamage: true
	}
	AfterCastActDelay: 100
	SkillData1: {
		Lv1: 5000
		Lv2: 6000
		Lv3: 7000
		Lv4: 8000
		Lv5: 9000
		Lv6: 10000
		Lv7: 11000
		Lv8: 12000
		Lv9: 13000
		Lv10: 14000
	}
	CoolDown: 50
	FixedCastTime: -1
	Requirements: {
		SPCost: {
			Lv1: 80
			Lv2: 70
			Lv3: 60
			Lv4: 50
			Lv5: 40
			Lv6: 30
			Lv7: 20
			Lv8: 10
			Lv9: 1
			Lv10: 1
		}
		HPRateCost: {
			Lv1: -5
			Lv2: -4
			Lv3: -3
			Lv4: -2
			Lv5: -1
			Lv6: 0
			Lv7: 1
			Lv8: 2
			Lv9: 3
			Lv10: 4
		}
	}
},

 

I changed CoolDown into 50, I can spam repeatedly

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#include "common/hercules.h"
#include "map/status.h"
#include "common/timer.h"
#include "plugins/HPMHooking.h"
#include "common/HPMDataCheck.h"

HPExport struct hplugin_info pinfo = {
	"Renovate",
	SERVER_TYPE_MAP,
	"0.1",
	HPM_VERSION,
};

bool status_end_sc_before_start_post( bool retVal, struct block_list *bl, struct status_data *st, struct status_change *sc, enum sc_type type, int undead_flag, int val1, int val2, int val3, int val4 ) {
	if ( bl == NULL || st == NULL || sc == NULL || retVal == true )
		return true;
	if ( type == SC_LIGHTNINGWALK )
		status_change_end(bl, SC_LIGHTNINGWALK, INVALID_TIMER);
	return false;
}

HPExport void plugin_init(void) {
	addHookPost( status, end_sc_before_start, status_end_sc_before_start_post );
}

 

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