Sign in to follow this  

r883 - Corrected Behavior of ALL_QUEST_LIST3 Packet

Recommended Posts

*Fixed a issue that can cause clients to crash on map load or cause lua errors.
=This was caused by the ALL_QUEST_LIST3 packet. I was unaware of how much its
-structure can change depending on the number of objectives detected.
-Big thanks to 4144 for explaining to me how it works.
-Note: Players will still experience lua errors when quests like the endless
-tower (ID's 60200 and 60201 for example or anything in the 60k range) is
-active. This is not a packet issue.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this