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astralprojection

PvP Respawn

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you can modify it via scripting to something like this..

-	script	SpawnOnDeath	FAKE_NPC,{
OnPCDieEvent:
	setarray .@pvpmap$, "prontera", "prt_fild01"; // add your pvp maps here
	for(.@i=0; .@i<getarraysize(.@pvpmap$);.@i++)
	if (strcharinfo(PC_MAP)==.@pvpmap$[.@i]) {
		sleep2 1000; // give 1 sec to respawn
		warp .@pvpmap$[.@i], 0, 0; // respawn on same map(randomly) where player died
	}
	end;
}

 

Edited by pajodex

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