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Enchanter NPC


What do i need to change to make it only choose from 3rd slot to 4th slot only


prairie,130,89,4	script	Enchant Expert	4_PORING,{
	mes .npc$;
	mes "Hello there!";
	mes "I can enchant your items,";
	mes "for a small fee of "+.pric+"z.";
	emotion e_no1,0; next;
	if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; }
	if(Zeny<.pric) { mes .npc$; mes "I'm sorry you don't have enough Zeny, please come back later."; close; }
	mes .npc$;
	mes "Which item would you like to enchant?"; next;
	while(set([email protected],[email protected]+1)<=.e_len) {
		if(getequipid([email protected])>-1)
			set [email protected]$, [email protected]$+.eqp$[[email protected]]+"- [^0000FF"+getitemname(getequipid([email protected]))+"^000000]:";
		else set [email protected]$, [email protected]$+"^adb4be"+.eqp$[[email protected]]+"- [Empty]^000000:";
	select([email protected]$);
	set [email protected]_loc, @menu;
	set [email protected]_itm, getequipid([email protected]_loc);
	if([email protected]_itm<0) {
		mes .npc$;
		mes "Hmm, I don't think you have anything equipped there.";
	set [email protected]$, "";
	set [email protected], .en_orb[0];
	while((set([email protected],[email protected]+1)-1)<=.en_orb[1])
		if(getiteminfo([email protected],2)>-1)
			if(set([email protected],countitem([email protected]))) {
				set [email protected]$, [email protected]$+getitemname([email protected])+" x"[email protected]+":";
				set [email protected],[email protected]+1; set [email protected][[email protected]], [email protected];
	if([email protected]$=="") {
		mes .npc$;
		mes "Hmm, you don't seem to have any enchantment orbs.";

	mes .npc$;
	mes "Please, select an enchantment from the menu."; next;
	select([email protected]$);
	set [email protected], [email protected][@menu];

	set [email protected]$, ""; set [email protected], 0;
	while((set([email protected],[email protected]+1))<4) {
		if(getequipcardid([email protected]_loc,[email protected]))
			set [email protected]$, [email protected]$+([email protected]+1)+.crd_c$[[email protected]]+" Slot- [^a92435"+getitemname(getequipcardid([email protected]_loc,[email protected]))+"^000000]:";
		else set [email protected]$, [email protected]$+([email protected]+1)+.crd_c$[[email protected]]+" Slot- [^30ad25Empty^000000]:";
	setarray [email protected], getequipcardid([email protected]_loc,0), getequipcardid([email protected]_loc,1), getequipcardid([email protected]_loc,2), getequipcardid([email protected]_loc,3);
	mes .npc$;
	mes "Select a slot."; next;
	set [email protected], select([email protected]$);
	set [email protected],	getequiprefinerycnt([email protected]_loc);
	if(getequipcardid([email protected]_loc,@menu)) {
		mes .npc$;
		mes "Would you like me to remove this card?"; next;
		if(select("Yes:No")&2) { mes .npc$; mes "Alright, thanks anyways!"; close; }
		getitem getequipcardid([email protected]_loc,[email protected]),1;
		unequip([email protected]_loc);
		delitem2 [email protected]_itm, 1, 1, [email protected], 0, [email protected][0], [email protected][1], [email protected][2], [email protected][3];
		set [email protected][[email protected]], 0;
		getitem2 [email protected]_itm, 1, 1, [email protected], 0, [email protected][0], [email protected][1], [email protected][2], [email protected][3];

	if(rand(100)>.perc) {
		mes .npc$;
		mes "I'm sorry but I've failed you!";
		misceffect 155; emotion e_sob,0;
		set Zeny,Zeny-.pric;
	set Zeny,Zeny-.pric;
	delitem [email protected],1;
	delitem2 [email protected]_itm, 1, 1, [email protected], 0, [email protected][0], [email protected][1], [email protected][2], [email protected][3];
	set [email protected][[email protected]], [email protected];
	getitem2 [email protected]_itm, 1, 1, [email protected], 0, [email protected][0], [email protected][1], [email protected][2], [email protected][3];
	misceffect .efet;
	emotion e_no1,0;
	mes .npc$;
	mes "All done!";
	equip [email protected]_itm;

//NPC Constants
		set      .npc$  ,	"[^0000FFEnchant Expert^000000]"; // NPC Name
		set      .pric  ,	1000000;                          // Price
		set      .efet  ,	154;                              // Effect Number
		set      .perc  ,	rand(100,100);                      // Percent
		setarray .crd_c$,	"st", "nd", "rd", "th";           // Count
		setarray .en_orb,	25600, 25629;                       // Range of IDs selected for enchanting.
		setarray .eqp$  ,	"Upper Headgear", "Armor", "Left Hand", "Right Hand", "Garment",
		                	"Shoes", "Accessory1", "Accessory2", "Mid Headgear", "Low Headgear";
		set      .e_len ,	getarraysize(.eqp$);


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