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How to disable skill animation and action on some skills?


Hi.  How to disable skill animation and action on certain skills?  I want some items and skills to have no animation on them.  example I want provoke skill to have no animation so when you use it the skill will just be used and the character wont move instead of doing the casting action.  so if i disable action on provoke when I use aloevera my character will also not do any action and self provoke buff will just start.  I attach picture here to show what action im talk about.  this is to prevent character from stopping when attacking enemies when useing aloevera.



Edited by lovesosa

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just adding it to skilleffectinfo doc will override stuff,


or you can do this

			int failure;
			if( (tstatus->mode&MD_BOSS) || battle->check_undead(tstatus->race,tstatus->def_ele) ) {
				return 1;
			//TODO: How much does base level affects? Dummy value of 1% per level difference used. [Skotlex]
			clif->skill_nodamage(src,bl,skill_id == SM_SELFPROVOKE ? SM_PROVOKE : skill_id,skill_lv,
				(failure = sc_start(src,bl,type, skill_id == SM_SELFPROVOKE ? 100:( 50 + 3*skill_lv + status->get_lv(src) - status->get_lv(bl)), skill_lv, skill->get_time(skill_id,skill_lv))));
			if( !failure ) {
				if( sd )
					clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
				return 0;
			unit->skillcastcancel(bl, 2);

			if( tsc && tsc->count )
				status_change_end(bl, SC_FREEZE, INVALID_TIMER);
				if( tsc->data[SC_STONE] && tsc->opt1 == OPT1_STONE )
					status_change_end(bl, SC_STONE, INVALID_TIMER);
				status_change_end(bl, SC_SLEEP, INVALID_TIMER);
				status_change_end(bl, SC_TRICKDEAD, INVALID_TIMER);

			if( dstmd )
				dstmd->state.provoke_flag = src->id;
				mob->target(dstmd, src, skill->get_range2(src,skill_id,skill_lv));

youd have to rip this line apart 


and change the last constant to this


-1 makes it not display effect, skill still works.. havnt really tested it tho


thst means you would have to seperate the sc_start from it.. pretty simple 

Edited by Naruto

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