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Element Acid Demostration

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Hi, how can i convert Acid Demonstration based on the weapon element?. I tried changed in skill_db but has no effect.
I'm using pre-renewal mode.

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8 hours ago, bWolfie said:

how are you changing it? 

Changing Element, to Ele_Weapon.
 

Spoiler


	Id: 490
	Name: "CR_ACIDDEMONSTRATION"
	Description: "Acid Demonstration"
	MaxLevel: 10
	Range: 9
	Hit: "BDT_MULTIHIT"
	SkillType: {
		Enemy: true
	}
	AttackType: "Misc"
	Element: "Ele_Weapon"
	DamageType: {
		IgnoreFlee: true
	}
	NumberOfHits: {
		Lv1: 1
		Lv2: 2
		Lv3: 3
		Lv4: 4
		Lv5: 5
		Lv6: 6
		Lv7: 7
		Lv8: 8
		Lv9: 9
		Lv10: 10
	}
	InterruptCast: true
	CastTime: 1000
	AfterCastActDelay: 1000
	CoolDown: 0
	Requirements: {
		SPCost: 30
		Items: {
			Fire_Bottle: 1
			Acid_Bottle: 1
		}
	}
},


 

 

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			atk = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, false, s_ele, ELE_NEUTRAL, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), md.flag);

gonna say its this 

ELE_NEUTRAL

 

but im not seeing a ELE_WEAPON 

 

enum elements {
	ELE_NEUTRAL=0,
	ELE_WATER,
	ELE_EARTH,
	ELE_FIRE,
	ELE_WIND,
	ELE_POISON,
	ELE_HOLY,
	ELE_DARK,
	ELE_GHOST,
	ELE_UNDEAD,
	ELE_MAX,
	ELE_ALL = 0xFF
};

 

might have to re write it or monkey around until it works how you want it

 

the magic damage might be affected ? Any change in damage at all when you swap elements  

Edited by Naruto

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