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trackxart

Storm gust freeze 3 hit

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Yeah but forgive me for not being familiar with pre re and renewal differences

 

		case WZ_STORMGUST:
		/**
		 * Storm Gust counter was dropped in renewal
		 **/
		#ifdef RENEWAL
			sc_start(src,bl,SC_FREEZE,65-(5*skill_lv),skill_lv,skill->get_time2(skill_id,skill_lv));
		#else
			//On third hit, there is a 150% to freeze the target
			if(tsc->sg_counter >= 3 &&
				sc_start(src,bl,SC_FREEZE,150,skill_lv,skill->get_time2(skill_id,skill_lv)))
				tsc->sg_counter = 0;
			/**
			 * being it only resets on success it'd keep stacking and eventually overflowing on mvps, so we reset at a high value
			 **/
			else if( tsc->sg_counter > 250 )
				tsc->sg_counter = 0;
		#endif
			break;

looks like pre re servers have that feature and you just need to delete everything above that #else including the #else 

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