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Tio Akima

costume item (body sprite)

Question

guys,

I created a custom item and set it as a COSTUME item.

 

Is possible this custome item to replace the body sprite?

Or does it just overlap the player sprite?

 

(I thought a custome item could be used to create new clothes and costumes, and by equipping it it would replace the player's body sprite.)

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you can but replacing body/job sprites are restricted... they say you can make custom job on older client so that must mean that you can make custom bodies ...

 

but  i thought they were all packets sent to game and we couldnt edit that simply 

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19 minutes ago, Naruto said:

you can but replacing body/job sprites are restricted... they say you can make custom job on older client so that must mean that you can make custom bodies ...

 

but  i thought they were all packets sent to game and we couldnt edit that simply 

 

No, I don't want to use job sprites ...
I want to know if can make items like costume (the sprite of a custom item replaces the body sprite) ...

 

but.... nothing related to the classes. :)

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14 hours ago, Tio Akima said:

 

No, I don't want to use job sprites ...
I want to know if can make items like costume (the sprite of a custom item replaces the body sprite) ...

 

but.... nothing related to the classes. :)

 

Yeah thats easy pokerag does it one their custom bodies

 

its just a matter of this.... 

giphy.gif

 

dunno why iro never made shoulder pad spikes and stuff, I guess making costumes for 1 specific job is tough when everyone kinda has a different body shape like how the dancer has her hand on her hips and stuff 

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On 1/14/2020 at 5:15 PM, Naruto said:

 

Yeah thats easy pokerag does it one their custom bodies

 

its just a matter of this.... 

giphy.gif

 

dunno why iro never made shoulder pad spikes and stuff, I guess making costumes for 1 specific job is tough when everyone kinda has a different body shape like how the dancer has her hand on her hips and stuff 

I didn't understand your answer
and I also didn't understand the giff.

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Hi.

 

Maybe a little bit late, but...

You can disguise a player with the changelook() script command. Just use an item's OnEquipScript/OnUnequipScript.

An example to disguise the player as Swordman when equipping Hat.

{
	Id: 2220
	AegisName: "Hat"
	Name: "Hat"
	Type: "IT_ARMOR"
	Buy: 1000
	Weight: 200
	Def: 2
	Loc: "EQP_HEAD_TOP"
	ViewSprite: 16
	OnEquipScript: <" changelook(LOOK_BASE, Job_Swordman); ">
	OnUnequipScript: <" changelook(LOOK_BASE, Class); ">
}

But this works only with jobs. If you have custom body sprites, you have to add them as new jobs.

 

 

~Kenpachi

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On 2/11/2020 at 3:57 AM, Kenpachi said:

Hi.

 

Maybe a little bit late, but...

You can disguise a player with the changelook() script command. Just use an item's OnEquipScript/OnUnequipScript.

An example to disguise the player as Swordman when equipping Hat.

{ Id: 2220 AegisName: "Hat" Name: "Hat" Type: "IT_ARMOR" Buy: 1000 Weight: 200 Def: 2 Loc: "EQP_HEAD_TOP" ViewSprite: 16 OnEquipScript: <" changelook(LOOK_BASE, Job_Swordman); "> OnUnequipScript: <" changelook(LOOK_BASE, Class); "> }

{
	Id: 2220
	AegisName: "Hat"
	Name: "Hat"
	Type: "IT_ARMOR"
	Buy: 1000
	Weight: 200
	Def: 2
	Loc: "EQP_HEAD_TOP"
	ViewSprite: 16
	OnEquipScript: <" changelook(LOOK_BASE, Job_Swordman); ">
	OnUnequipScript: <" changelook(LOOK_BASE, Class); ">
}

But this works only with jobs. If you have custom body sprites, you have to add them as new jobs.

 

 

~Kenpachi

oh, thanks for answering kenpachi ...
It is a pity, as this greatly limits the use of this resource.
You can exchange only for the clothes of the classes.

I wanted to understand how a Dreesroom works, as it exchanges a sprite of the class for another sprite of the same class ...
Body Sprite A and Body B Sprite

2 different body for each renewal class

 

it may be possible to add more options besides A and B
And it may also be possible to do this using item

 

I don't know ... I'm just thinking about logic

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