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MikZ

addrid error (DIRECT INPUT)

Question

Hello,

May I know how to convert this script to hercules. Tried to google addrid in hercules but per this TOPIC it was already pulled/merged with Hercules get.
Also tried if was included in Deprecation. I can't find any idea how to fix it. please help. thanks!

 

but has error in addrid

[Error]: script error in file '(DIRECT INPUT)' line 148 column 5 
    parse_line: expect command, missing function name or calling undeclared function 
   145:     if( getcharid(2) == $App_Guilds[.@i] ){ 
   146:     .count = 0; 
   147:     .@origin = getcharid(3); 
*  148:     addrid(3,0, getcharid(2)); 
        ~~~~^ 
   149:     if ( strcharinfo(3) == .checkmap$ ) 
   150:         .count++; 
   151:     if ( !.@origin ) end; 
[Error]: npc_parsesrcfile: Unknown syntax in file '(DIRECT INPUT)', line '169'. Stopping... 
 * w1=-   script  kjdhfkjshf  -1,{ 
 * w2= 
 * w3= 
 * w4= 

 

Script below.

//Modified by - PandaLovesHamster
//Custom Guild Limiter
//Credits to the owners of the individual makers of the script, I just tied them all together to create this script
 
ayothaya,171,144,5	script	Guild Limiter	4_M_JOB_KNIGHT2,{
 
// this part registers the guild
    function sf {
        function s;
        .@a = getarg(2);
        .@len = getarg(3);
        return (
            sprintf( getarg(0),
                s(.@a, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
                s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
                s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
                s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
                s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1))
            )
            +(( .@a+1 < .@len )?":Next":":")
            +(( .@a-11 > 0 )?":Back":":")
            +":Cancel"
        );
        function s {
            if( getarg(0) >= getarg(1) ) return "";
            else {
                .@name$ = getguildname(getelementofarray(getarg(2),getarg(0)));
                return .@name$=="null"?"":.@name$;
            }
        };
    };
    function nex { return((getarg(0)+10)<getarg(1)?getarg(0)+10:getarg(1)-(getarg(1)%10)); };
    function bac { return((getarg(0)-10)>=0?getarg(0)-10:0); };
 
    if(getgmlevel()>=80 ) {
        mes .Npc_Name$;
        mes "Hello Mr. GM what would you like to do?";
        next;
        switch( select("Add/Remove Guilds:Clear Guild Data:Player Menu:Cancel") ) {
            case 1:
                mes .Npc_Name$;
                mes "Would you like to add or remove a guild?";
                .@a_len = getarraysize($App_Guilds);
                .@format$ = "%s:%s:%s:%s:%s:%s:%s:%s:%s:%s";
                next;
                if( select("Remove:Add") == 1 ) {
                    while( .@a != 9999 ) {
                        select( sf( .@format$, $App_Guilds, .@a, .@a_len ) );
                        switch( @menu ) {
                            case 11: .@a = nex( .@a, .@a_len ); break;
                            case 12: .@a = bac( .@a ); break;
                            case 13: end;
                           
                            default:
                                .@select = .@a+@menu-1;
                                mes .Npc_Name$;
                                mes "You've selected ^0000FF["+getguildname($App_Guilds[.@select])+"]^000000 guild. Would you like to remove them from the accepted guilds?";
                                next;
                                if( select("Yes:No") == 1 ) {
                                    deletearray($App_Guilds[.@select],1);
                                    mes .Npc_Name$;
                                    mes "The guild has been removed!";
                                }
                                close;
                        }
                    }
                } else {
                    mes .Npc_Name$;
                    mes "Please input guild name or masters name.";
                    next;
                    input(.@input$);
                    .@len = query_sql( "Select `guild_id` from `guild` where `name` like '%"+escape_sql(.@input$)+"%' or `master` like '%"+escape_sql(.@input$)+"%';",.@guild_id );
                    while( .@a != 9999 ) {
                        select( sf( .@format$, .@guild_id, .@a, .@len ) );
                        switch( @menu ) {
                            case 11: .@a = nex( .@a, .@len ); break;
                            case 12: .@a = bac( .@a ); break;
                            case 13: end;
                           
                            default:
                                .@select = .@a+@menu-1;
                                .@a_len = getarraysize($App_Guilds);
                                for(.@b=0;.@b<.@a_len;.@b++)
                                    if( $App_Guilds[.@b]==.@guild_id[.@select] ) {
                                        mes .Npc_Name$;
                                        mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. I'm sorry but that guild has already been added to the accepted list.";
                                        close;
                                    }
                                mes .Npc_Name$;
                                mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. Would you like to add them to the accepted guilds?";
                                next;
                                if( select("Yes:No") == 1 ) {
                                    .@a_len = getarraysize($App_Guilds);
                                    if( .@a_len>=128 ) {
                                        mes .Npc_Name$;
                                        mes "I'm sorry but the accepted list is full please make some room and try again...";
                                    } else {
                                        mes .Npc_Name$;
                                        mes "The guild was successfully added!";
                                        $App_Guilds[.@a_len] = .@guild_id[.@select];
                                    }
                                }
                                close;
                        }
                    }
                }
            case 2:
                mes .Npc_Name$;
                mes "Are you sure you want to clear the guild data?!";
                next;
                if( select("Yes!:No!")==1 ) {
                    mes .Npc_Name$;
                    mes "This is you last chance. Are you surely sure as sure can be?";
                    next;
                    if( select("Surly!:No, wait... Where am I?!!")==1 )
                        deletearray($App_Guilds);
                }
                if( @menu==1 ) {
                    mes .Npc_Name$;
                    mes "The deed is done...";
                } else {
                    mes .Npc_Name$;
                    mes "Wow that was a close one... Have a nice day!";
                }
                close;
               
            case 3: break;
           
            case 4:
                mes .Npc_Name$;
                mes "Alright, have a nice day!";
                close;
        }
    }
 
    .@len = getarraysize($App_Guilds);
    for( .@i=0; .@i <= .@len; .@i++ ) {
        if( getcharid(2) == $App_Guilds[.@i] )
            set .@Guild_Check, .@Guild_Check+1;
    }
 
   
// This part ejects players when they are in the map
    OnPCLoadMapEvent:
    if( getcharid(2) == $App_Guilds[.@i] ){
    .count = 0;
    .@origin = getcharid(3);
    addrid 3, 0, getcharid(2);
    if ( strcharinfo(3) == .checkmap$ )
        .count++;
    if ( !.@origin ) end;
    if ( .count > 5 ) { // 5 means only 5 players per guild allowed in a map.
        message strcharinfo(0), "Your guild members are over the limit";
        sleep2 2000;
        warp "SavePoint", 0,0;
    }
    }
    end;
OnInit:
    setarray .@checkmap$, "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05", "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05";
    .@len = getarraysize( .@checkmap$ );
    for ( .@i = 0; .@i < .@size; .@i++ ) {
        setmapflag .@checkmap$[.@i], mf_loadevent;
        setd "."+ .@checkmap$[.@i], 1;
    }
    end;
}
 
-   script  kjdhfkjshf  -1,{
OnPCLoadMapEvent:
    if ( getmapflag( strcharinfo(3), mf_gvg_castle ) && ( agitcheck() || agitcheck2() )) {
    .@len = getarraysize($App_Guilds);
    for( .@i=0; .@i <= .@len; .@i++ ) {
        if( getcharid(2) == $App_Guilds[.@i] )
            set .@Guild_Check, .@Guild_Check+1;
    }
    if( .@Guild_Check < 1 ) {
        dispbottom "Your guild has not yet been approved, please contact the GMs";
        sleep2 3000;
        warp "SavePoint",0,0;
        end;
    }
    if( !getcharid(2) ) {
        dispbottom "Sorry only members of a guild may enter a castle.";
        sleep2 3000;
        warp "SavePoint",0,0;
        end;
    }
}
    end;
OnInit:
    setarray .castles$[0],
        "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
        "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
        "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
        "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
        "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
        "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    for ( .@i = 0; .@i < 30; .@i++ )
        setmapflag .castles$[.@i], mf_loadevent;
    end;
}

 

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18 minutes ago, MikZ said:

Hello,

May I know how to convert this script to hercules. Tried to google addrid in hercules but per this TOPIC it was already pulled/merged with Hercules get.
Also tried if was included in Deprecation. I can't find any idea how to fix it. please help. thanks!

 

but has error in addrid

[Error]: script error in file '(DIRECT INPUT)' line 148 column 5 parse_line: expect command, missing function name or calling undeclared function 145: if( getcharid(2) == $App_Guilds[.@i] ){ 146: .count = 0; 147: .@origin = getcharid(3); * 148: addrid(3,0, getcharid(2)); ~~~~^ 149: if ( strcharinfo(3) == .checkmap$ ) 150: .count++; 151: if ( !.@origin ) end; [Error]: npc_parsesrcfile: Unknown syntax in file '(DIRECT INPUT)', line '169'. Stopping... * w1=- script kjdhfkjshf -1,{ * w2= * w3= * w4=


[Error]: script error in file '(DIRECT INPUT)' line 148 column 5 
    parse_line: expect command, missing function name or calling undeclared function 
   145:     if( getcharid(2) == $App_Guilds[.@i] ){ 
   146:     .count = 0; 
   147:     .@origin = getcharid(3); 
*  148:     addrid(3,0, getcharid(2)); 
        ~~~~^ 
   149:     if ( strcharinfo(3) == .checkmap$ ) 
   150:         .count++; 
   151:     if ( !.@origin ) end; 
[Error]: npc_parsesrcfile: Unknown syntax in file '(DIRECT INPUT)', line '169'. Stopping... 
 * w1=-   script  kjdhfkjshf  -1,{ 
 * w2= 
 * w3= 
 * w4= 

 

Script below.

//Modified by - PandaLovesHamster //Custom Guild Limiter //Credits to the owners of the individual makers of the script, I just tied them all together to create this script ayothaya,171,144,5 script Guild Limiter 4_M_JOB_KNIGHT2,{ // this part registers the guild function sf { function s; .@a = getarg(2); .@len = getarg(3); return ( sprintf( getarg(0), s(.@a, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)) ) +(( .@a+1 < .@len )?":Next":":") +(( .@a-11 > 0 )?":Back":":") +":Cancel" ); function s { if( getarg(0) >= getarg(1) ) return ""; else { .@name$ = getguildname(getelementofarray(getarg(2),getarg(0))); return .@name$=="null"?"":.@name$; } }; }; function nex { return((getarg(0)+10)<getarg(1)?getarg(0)+10:getarg(1)-(getarg(1)%10)); }; function bac { return((getarg(0)-10)>=0?getarg(0)-10:0); }; if(getgmlevel()>=80 ) { mes .Npc_Name$; mes "Hello Mr. GM what would you like to do?"; next; switch( select("Add/Remove Guilds:Clear Guild Data:Player Menu:Cancel") ) { case 1: mes .Npc_Name$; mes "Would you like to add or remove a guild?"; .@a_len = getarraysize($App_Guilds); .@format$ = "%s:%s:%s:%s:%s:%s:%s:%s:%s:%s"; next; if( select("Remove:Add") == 1 ) { while( .@a != 9999 ) { select( sf( .@format$, $App_Guilds, .@a, .@a_len ) ); switch( @menu ) { case 11: .@a = nex( .@a, .@a_len ); break; case 12: .@a = bac( .@a ); break; case 13: end; default: .@select = .@a+@menu-1; mes .Npc_Name$; mes "You've selected ^0000FF["+getguildname($App_Guilds[.@select])+"]^000000 guild. Would you like to remove them from the accepted guilds?"; next; if( select("Yes:No") == 1 ) { deletearray($App_Guilds[.@select],1); mes .Npc_Name$; mes "The guild has been removed!"; } close; } } } else { mes .Npc_Name$; mes "Please input guild name or masters name."; next; input(.@input$); .@len = query_sql( "Select `guild_id` from `guild` where `name` like '%"+escape_sql(.@input$)+"%' or `master` like '%"+escape_sql(.@input$)+"%';",.@guild_id ); while( .@a != 9999 ) { select( sf( .@format$, .@guild_id, .@a, .@len ) ); switch( @menu ) { case 11: .@a = nex( .@a, .@len ); break; case 12: .@a = bac( .@a ); break; case 13: end; default: .@select = .@a+@menu-1; .@a_len = getarraysize($App_Guilds); for(.@b=0;.@b<.@a_len;.@b++) if( $App_Guilds[.@b]==.@guild_id[.@select] ) { mes .Npc_Name$; mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. I'm sorry but that guild has already been added to the accepted list."; close; } mes .Npc_Name$; mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. Would you like to add them to the accepted guilds?"; next; if( select("Yes:No") == 1 ) { .@a_len = getarraysize($App_Guilds); if( .@a_len>=128 ) { mes .Npc_Name$; mes "I'm sorry but the accepted list is full please make some room and try again..."; } else { mes .Npc_Name$; mes "The guild was successfully added!"; $App_Guilds[.@a_len] = .@guild_id[.@select]; } } close; } } } case 2: mes .Npc_Name$; mes "Are you sure you want to clear the guild data?!"; next; if( select("Yes!:No!")==1 ) { mes .Npc_Name$; mes "This is you last chance. Are you surely sure as sure can be?"; next; if( select("Surly!:No, wait... Where am I?!!")==1 ) deletearray($App_Guilds); } if( @menu==1 ) { mes .Npc_Name$; mes "The deed is done..."; } else { mes .Npc_Name$; mes "Wow that was a close one... Have a nice day!"; } close; case 3: break; case 4: mes .Npc_Name$; mes "Alright, have a nice day!"; close; } } .@len = getarraysize($App_Guilds); for( .@i=0; .@i <= .@len; .@i++ ) { if( getcharid(2) == $App_Guilds[.@i] ) set .@Guild_Check, .@Guild_Check+1; } // This part ejects players when they are in the map OnPCLoadMapEvent: if( getcharid(2) == $App_Guilds[.@i] ){ .count = 0; .@origin = getcharid(3); addrid 3, 0, getcharid(2); if ( strcharinfo(3) == .checkmap$ ) .count++; if ( !.@origin ) end; if ( .count > 5 ) { // 5 means only 5 players per guild allowed in a map. message strcharinfo(0), "Your guild members are over the limit"; sleep2 2000; warp "SavePoint", 0,0; } } end; OnInit: setarray .@checkmap$, "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05", "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05"; .@len = getarraysize( .@checkmap$ ); for ( .@i = 0; .@i < .@size; .@i++ ) { setmapflag .@checkmap$[.@i], mf_loadevent; setd "."+ .@checkmap$[.@i], 1; } end; } - script kjdhfkjshf -1,{ OnPCLoadMapEvent: if ( getmapflag( strcharinfo(3), mf_gvg_castle ) && ( agitcheck() || agitcheck2() )) { .@len = getarraysize($App_Guilds); for( .@i=0; .@i <= .@len; .@i++ ) { if( getcharid(2) == $App_Guilds[.@i] ) set .@Guild_Check, .@Guild_Check+1; } if( .@Guild_Check < 1 ) { dispbottom "Your guild has not yet been approved, please contact the GMs"; sleep2 3000; warp "SavePoint",0,0; end; } if( !getcharid(2) ) { dispbottom "Sorry only members of a guild may enter a castle."; sleep2 3000; warp "SavePoint",0,0; end; } } end; OnInit: setarray .castles$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; for ( .@i = 0; .@i < 30; .@i++ ) setmapflag .castles$[.@i], mf_loadevent; end; }


//Modified by - PandaLovesHamster
//Custom Guild Limiter
//Credits to the owners of the individual makers of the script, I just tied them all together to create this script
 
ayothaya,171,144,5	script	Guild Limiter	4_M_JOB_KNIGHT2,{
 
// this part registers the guild
    function sf {
        function s;
        .@a = getarg(2);
        .@len = getarg(3);
        return (
            sprintf( getarg(0),
                s(.@a, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
                s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
                s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
                s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1)),
                s(.@a++, .@len, getarg(1)), s(.@a++, .@len, getarg(1))
            )
            +(( .@a+1 < .@len )?":Next":":")
            +(( .@a-11 > 0 )?":Back":":")
            +":Cancel"
        );
        function s {
            if( getarg(0) >= getarg(1) ) return "";
            else {
                .@name$ = getguildname(getelementofarray(getarg(2),getarg(0)));
                return .@name$=="null"?"":.@name$;
            }
        };
    };
    function nex { return((getarg(0)+10)<getarg(1)?getarg(0)+10:getarg(1)-(getarg(1)%10)); };
    function bac { return((getarg(0)-10)>=0?getarg(0)-10:0); };
 
    if(getgmlevel()>=80 ) {
        mes .Npc_Name$;
        mes "Hello Mr. GM what would you like to do?";
        next;
        switch( select("Add/Remove Guilds:Clear Guild Data:Player Menu:Cancel") ) {
            case 1:
                mes .Npc_Name$;
                mes "Would you like to add or remove a guild?";
                .@a_len = getarraysize($App_Guilds);
                .@format$ = "%s:%s:%s:%s:%s:%s:%s:%s:%s:%s";
                next;
                if( select("Remove:Add") == 1 ) {
                    while( .@a != 9999 ) {
                        select( sf( .@format$, $App_Guilds, .@a, .@a_len ) );
                        switch( @menu ) {
                            case 11: .@a = nex( .@a, .@a_len ); break;
                            case 12: .@a = bac( .@a ); break;
                            case 13: end;
                           
                            default:
                                .@select = .@a+@menu-1;
                                mes .Npc_Name$;
                                mes "You've selected ^0000FF["+getguildname($App_Guilds[.@select])+"]^000000 guild. Would you like to remove them from the accepted guilds?";
                                next;
                                if( select("Yes:No") == 1 ) {
                                    deletearray($App_Guilds[.@select],1);
                                    mes .Npc_Name$;
                                    mes "The guild has been removed!";
                                }
                                close;
                        }
                    }
                } else {
                    mes .Npc_Name$;
                    mes "Please input guild name or masters name.";
                    next;
                    input(.@input$);
                    .@len = query_sql( "Select `guild_id` from `guild` where `name` like '%"+escape_sql(.@input$)+"%' or `master` like '%"+escape_sql(.@input$)+"%';",.@guild_id );
                    while( .@a != 9999 ) {
                        select( sf( .@format$, .@guild_id, .@a, .@len ) );
                        switch( @menu ) {
                            case 11: .@a = nex( .@a, .@len ); break;
                            case 12: .@a = bac( .@a ); break;
                            case 13: end;
                           
                            default:
                                .@select = .@a+@menu-1;
                                .@a_len = getarraysize($App_Guilds);
                                for(.@b=0;.@b<.@a_len;.@b++)
                                    if( $App_Guilds[.@b]==.@guild_id[.@select] ) {
                                        mes .Npc_Name$;
                                        mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. I'm sorry but that guild has already been added to the accepted list.";
                                        close;
                                    }
                                mes .Npc_Name$;
                                mes "You've selected ^0000FF["+getguildname(.@guild_id[.@select])+"]^000000 guild. Would you like to add them to the accepted guilds?";
                                next;
                                if( select("Yes:No") == 1 ) {
                                    .@a_len = getarraysize($App_Guilds);
                                    if( .@a_len>=128 ) {
                                        mes .Npc_Name$;
                                        mes "I'm sorry but the accepted list is full please make some room and try again...";
                                    } else {
                                        mes .Npc_Name$;
                                        mes "The guild was successfully added!";
                                        $App_Guilds[.@a_len] = .@guild_id[.@select];
                                    }
                                }
                                close;
                        }
                    }
                }
            case 2:
                mes .Npc_Name$;
                mes "Are you sure you want to clear the guild data?!";
                next;
                if( select("Yes!:No!")==1 ) {
                    mes .Npc_Name$;
                    mes "This is you last chance. Are you surely sure as sure can be?";
                    next;
                    if( select("Surly!:No, wait... Where am I?!!")==1 )
                        deletearray($App_Guilds);
                }
                if( @menu==1 ) {
                    mes .Npc_Name$;
                    mes "The deed is done...";
                } else {
                    mes .Npc_Name$;
                    mes "Wow that was a close one... Have a nice day!";
                }
                close;
               
            case 3: break;
           
            case 4:
                mes .Npc_Name$;
                mes "Alright, have a nice day!";
                close;
        }
    }
 
    .@len = getarraysize($App_Guilds);
    for( .@i=0; .@i <= .@len; .@i++ ) {
        if( getcharid(2) == $App_Guilds[.@i] )
            set .@Guild_Check, .@Guild_Check+1;
    }
 
   
// This part ejects players when they are in the map
    OnPCLoadMapEvent:
    if( getcharid(2) == $App_Guilds[.@i] ){
    .count = 0;
    .@origin = getcharid(3);
    addrid 3, 0, getcharid(2);
    if ( strcharinfo(3) == .checkmap$ )
        .count++;
    if ( !.@origin ) end;
    if ( .count > 5 ) { // 5 means only 5 players per guild allowed in a map.
        message strcharinfo(0), "Your guild members are over the limit";
        sleep2 2000;
        warp "SavePoint", 0,0;
    }
    }
    end;
OnInit:
    setarray .@checkmap$, "arug_cas01", "arug_cas02", "arug_cas03", "arug_cas04", "arug_cas05", "schg_cas01", "schg_cas02", "schg_cas03", "schg_cas04", "schg_cas05";
    .@len = getarraysize( .@checkmap$ );
    for ( .@i = 0; .@i < .@size; .@i++ ) {
        setmapflag .@checkmap$[.@i], mf_loadevent;
        setd "."+ .@checkmap$[.@i], 1;
    }
    end;
}
 
-   script  kjdhfkjshf  -1,{
OnPCLoadMapEvent:
    if ( getmapflag( strcharinfo(3), mf_gvg_castle ) && ( agitcheck() || agitcheck2() )) {
    .@len = getarraysize($App_Guilds);
    for( .@i=0; .@i <= .@len; .@i++ ) {
        if( getcharid(2) == $App_Guilds[.@i] )
            set .@Guild_Check, .@Guild_Check+1;
    }
    if( .@Guild_Check < 1 ) {
        dispbottom "Your guild has not yet been approved, please contact the GMs";
        sleep2 3000;
        warp "SavePoint",0,0;
        end;
    }
    if( !getcharid(2) ) {
        dispbottom "Sorry only members of a guild may enter a castle.";
        sleep2 3000;
        warp "SavePoint",0,0;
        end;
    }
}
    end;
OnInit:
    setarray .castles$[0],
        "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
        "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
        "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
        "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
        "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
        "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    for ( .@i = 0; .@i < 30; .@i++ )
        setmapflag .castles$[.@i], mf_loadevent;
    end;
}

 

Addrid is not supported by hercules...

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2 minutes ago, Zhao Chow said:

Addrid is not supported by hercules...

Is there a work around for the script. please help me. wanted to have registered guild only during WOE.

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