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noobonly

NPC Shop by Euphy with multiple currency

Question

Hi I looked at this script but it only allows one type of coin per payment is it possible to allow 3-5 kinds of coins per shop?

 


//===== eAthena Script =======================================
//= Custom-Currency Multi-Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Allows for better organization in a single shop call.
//= Note that there are two configuration areas.
//============================================================

// -------------------- Config 1 --------------------
// For each shop added, copy this MSHOPX dummy data.
// Write your shop names in the select() function.

-    shop    MSHOP1    -1,512:-1
-    shop    MSHOP2    -1,512:-1
-    shop    MSHOP3    -1,512:-1
-    shop    MSHOP4    -1,512:-1
-    shop    MSHOP5    -1,512:-1
-    shop    MSHOP6    -1,512:-1
-    shop    MSHOP7    -1,512:-1
-    shop    MSHOP8    -1,512:-1

prontera,163,174,4    script    A Shop    984,{

    set @s, select("Weapons:Headgears:Armors:Garments:Shoes:Shields:Cards:Misc");

// --------------------------------------------------

    message strcharinfo(0),"This shop only accepts "+getitemname(.Currency[@s])+".";
    dispbottom "You have "+countitem(.Currency[@s])+" "+getitemname(.Currency[@s])+".";
    callshop "MSHOP"+@s,1;
    npcshopattach "MSHOP"+@s;
    end;

OnBuyItem:
    set .@i,0;
    while (.@i < getarraysize(@bought_nameid)) {
        set .@j, 0;
        while (.@j < getarraysize(getd(".Shop"+@s))) {
            if(getd(".Shop"+@s+"["+.@j+"]") == @bought_nameid[.@i]) {
                set @itemcost, (getd(".Shop"+@s+"["+(.@j+1)+"]") * @bought_quantity[.@i]);
                set @totalcost, @totalcost + @itemcost;
                break; }
            set .@j, .@j+2; }
        set .@i, .@i+1; }
    if (@totalcost > countitem(.Currency[@s])) dispbottom "You don't have enough "+getitemname(.Currency[@s])+".";
    else {
        set .@i,0;
        while (.@i < getarraysize(@bought_nameid)) {
            getitem @bought_nameid[.@i], @bought_quantity[.@i];
            dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
            set .@i, .@i+1; }
        delitem .Currency[@s], @totalcost; }
    set @totalcost, 0;
    deletearray @bought_nameid[0], 128;
    deletearray @bought_quantity[0], 128;
    end;

OnInit:

// -------------------- Config 2 --------------------
// Currency:  The ID of each shop currency,
//    in the same order as the shops.
// Shop order follows that of the select() call,
//   and is formatted "ID1,Count1,ID2,Count2,..."

    setarray .Currency[1],513,513,513,513,513,513,513,513;
    setarray .Shop1[0],1202,5,1229,20;
    setarray .Shop2[0],5116,15;
    setarray .Shop3[0],2302,2,2348,30;
    setarray .Shop4[0],2502,2,2513,15,2523,15;
    setarray .Shop5[0],2441,15;
    setarray .Shop6[0],2199,32768;
    setarray .Shop7[0],4051,3,4285,6;
    setarray .Shop8[0],513,1,532,2,634,4;

// --------------------------------------------------

    set .@i,1;
    while (.@i <= getarraysize(.Currency)) {
        set .@j,0;
        while (.@j < getarraysize(getd(".Shop"+.@i))) {
            npcshopdelitem "MSHOP"+.@i,512;
            npcshopadditem "MSHOP"+.@i, getd(".Shop"+.@i+"["+.@j+"]"), getd(".Shop"+.@i+"["+(.@j+1)+"]");
            set .@j, .@j+2; }
        set .@i, .@i+1; }
    end;
}

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3 answers to this question

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  • -1
56 minutes ago, noobonly said:

 

//   and is formatted "ID1,Count1,ID2,Count2,..."     setarray .Currency[1],513,513,513,513,513,513,513,513;

 


Try changing the currency. 

Edited by MikZ

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