Jump to content
  • 0
Sign in to follow this  
MikZ

mapindex_name2id: Map " " not found

Question

Good day!

I tried using this script from rathena.

all works fine. is just that im getting error 

image.png.8e9302866f326d790551ca4d79c7bc69.png

and I don't know how to fix this. please help.

 

//===== rAthena Script =======================================
//= Devil Square
//===== By: ==================================================
//= Kirlein, Stillhard (translation), AnnieRuru (rewrite)
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Devil Square, based on the event in MU Online.
//= Defeat three waves of monsters for treasure.
//===== Additional Comments: =================================
//= 1.0 First version, edited. [Euphy]
//============================================================

prontera,193,162,5	script	Devil Square Guardian#1	2_MONEMUS,{
	set .@gm_level, 99; // GM level required to start/stop the event

	mes "[Devil Square Guardian]";
	mes "This is the entrance to ^FF0000Devil Square^000000.";
	mes "If you fail or die, the door will close and you must wait until the event starts again to re-enter.";
	next;
	switch(select("Enter.:Information.:" + ((getgmlevel() >= .@gm_level) ? "GM Menu." : "") + ":Cancel.")) {
	case 1:
		if (.start != 1) { // registration period
			mes "[Devil Square Guardian]";
			mes "Devil Square is now closed.";
			mes "It will open at these times:";
			mes "00:00 , 02:00 , 04:00 , 06:00"; // display your times here
			mes "08:00 , 10:00 , 12:00 , 14:00";
			mes "16:00 , 18:00 , 20:00 , 22:00";
			close;
		}
		if (BaseLevel < 70 || Zeny < 20000) { // requirements
			mes "[Devil Square Guardian]";
			mes "You do not meet the requirements to enter Devil Square.";
			mes " ";
			mes "Requirements:";
			mes " - Base Level 70";
			mes " - Registration fee 20,000z";
			close;
		}
		Zeny -= 20000;
		announce strcharinfo(0)+" has entered Devil Square.", bc_npc;
		percentheal 100,100;
		warp "ordeal_1-1",183,182;
		close;
	case 2:
		mes "[Devil Square Guardian]";
		mes "Inside, you will encounter 3 waves of monsters. The monsters will grow stronger with each wave.";
		next;
		mes "[Devil Square Guardian]";
		mes "If you defeat all the enemies, you will be given the opportunity to open 10 Treasure Chests with items, equipment, and rare cards inside!";
		close;
	case 3:
		mes "[Devil Square Guardian]";
		switch (.start) { // event states
			case 0: mes "Devil Square has not yet started."; break;
			case 1: mes "Devil Square is currently accepting participants."; break;
			case 2: mes "Devil Square Event is currently running on Round "+ .round +" with "+ .mob +" monsters remaining."; break;
		}
		next;
		switch(select("Start event.:Stop event.:Cancel.")) {
		case 1:
			mes "[Devil Square Guardian]";
			if (.start)
				mes "Devil Square has already started.";
			else {
				mes "Starting Devil Square...";
				donpcevent strnpcinfo(0)+"::OnStartEvent";
			}
			close;
		case 2:
			mes "[Devil Square Guardian]";
			if (!.start)
				mes "Devil Square has not yet started.";
			else {
				mes "Stopping Devil Square...";
				donpcevent strnpcinfo(0)+"::OnStopEvent";
			}
			close;
		case 3:
			break;
		}
		break;
	case 4:
		break;
	}
	mes "[Devil Square Guardian]";
	mes "Farewell.";
	close;

OnStartEvent:
OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
	.start = 1;
//	disablenpc "ord11-12"; //from npc/warps/pvp.txt
	disablenpc "Devil Square Guardian#2";
	mapannounce "ordeal_1-1","Devil Square is now closed.", bc_map;
	getmapxy .@map$, .@x, .@y, BL_NPC;
	mapwarp "ordeal_1-1", .@map$, .@x, .@y;
	killmonsterall "ordeal_1-1";
	announce "Devil Square is OPEN. The event will begin in 5 minutes.", bc_all;
	sleep 6000;
	announce "Devil Square will begin in 4 minutes.", bc_all;
	sleep 6000;
	announce "Devil Square will begin in 3 minutes.", bc_all;
	sleep 6000;
	announce "Devil Square will begin in 2 minutes.", bc_all;
	sleep 6000;
	announce "Devil Square will begin in 1 minute.", bc_all;
	sleep 6000;
	announce "Devil Square has STARTED!", bc_all;
	if ( !getmapusers("ordeal_1-1") )
		goto OnStopEvent;
	.start = 2;
	.round = 1;
	.mob = 75;
	areamonster "ordeal_1-1",132,137,167,159,"[DS] SOLDIER SKELETON",1028,10,strnpcinfo(0)+"::OnDevilDead";
	areamonster "ordeal_1-1",132,137,167,159,"[DS] ORC ARCHER",1189,15,strnpcinfo(0)+"::OnDevilDead";
	areamonster "ordeal_1-1",132,137,167,159,"[DS] SANDMAN",1165,10,strnpcinfo(0)+"::OnDevilDead";
	areamonster "ordeal_1-1",132,137,167,159,"[DS] ARCHER SKELETON",1016,15,strnpcinfo(0)+"::OnDevilDead";
	areamonster "ordeal_1-1",132,137,167,159,"[DS] MINOROUS",1149,15,strnpcinfo(0)+"::OnDevilDead";
	areamonster "ordeal_1-1",132,137,167,159,"[DS] REQUIEM",1164,10,strnpcinfo(0)+"::OnDevilDead";
	end;

OnDevilDead:
	.mob--;
	if ( .mob == 25 || .mob == 5 )
		announce "Devil Square : "+ .mob +" monsters remaining in round 1.", bc_map;
	else if ( .mob <= 0 ) {
		announce "Devil Square is entering round 2...", bc_map;
		goto OnDevil2;
	}
	end;

OnDevil2:
	.round = 2;
	.mob = 70;
	areamonster "ordeal_1-1",54,54,110,110,"[DS] GARGOYLE",1253,15,strnpcinfo(0)+"::OnDevilDead2";
	areamonster "ordeal_1-1",54,54,110,110,"[DS] ALARM",1193,10,strnpcinfo(0)+"::OnDevilDead2";
	areamonster "ordeal_1-1",54,54,110,110,"[DS] HIGH ORC",1213,10,strnpcinfo(0)+"::OnDevilDead2";
	areamonster "ordeal_1-1",54,54,110,110,"[DS] INJUSTICE",1257,10,strnpcinfo(0)+"::OnDevilDead2";
	areamonster "ordeal_1-1",54,54,110,110,"[DS] MIMIC",1191,15,strnpcinfo(0)+"::OnDevilDead2";
	areamonster "ordeal_1-1",54,54,110,110,"[DS] WRAITH",1192,10,strnpcinfo(0)+"::OnDevilDead2";
	end;

OnDevilDead2:
	.mob--;
	if ( .mob == 25 || .mob == 5 )
		announce "Devil Square : "+ .mob +" monsters remaining in round 2.", bc_map;
	else if ( .mob <= 0 ) {
		announce "Devil Square is entering round 3...", bc_map;
		goto OnDevil3;
	}
	end;

OnDevil3:
	.round = 3;
	.mob = 58;
	areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,15,strnpcinfo(0)+"::OnDevilDead3";
	areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,15,strnpcinfo(0)+"::OnDevilDead3";
	areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,10,strnpcinfo(0)+"::OnDevilDead3";
	areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,15,strnpcinfo(0)+"::OnDevilDead3";
	areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,strnpcinfo(0)+"::OnDevilDead3";
	areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,1,strnpcinfo(0)+"::OnDevilDead3";
	end;

OnDevilDead3:
	.mob--;
	if ( .mob == 25 || .mob == 5 )
		announce "Devil Square : "+ .mob +" monsters remaining in the final round.", bc_map;
	else if ( .mob <= 0 ) {
		announce "Devil Square : CONGRATULATIONS. These 10 Treasure Chests are yours.", bc_map;
		goto OnDevil4;
	}
	end;

OnDevil4:
	.round = 4;
	.mob = 10;
	monster "ordeal_1-1",0,0,"Treasure Chest",1357,1,strnpcinfo(0)+"::OnTreasureDead";
	monster "ordeal_1-1",0,0,"Treasure Chest",1351,1,strnpcinfo(0)+"::OnTreasureDead";
	monster "ordeal_1-1",0,0,,"Treasure Chest",1353,1,strnpcinfo(0)+"::OnTreasureDead";
	monster "ordeal_1-1",0,0,,"Treasure Chest",1335,1,strnpcinfo(0)+"::OnTreasureDead";
	monster "ordeal_1-1",0,0,,"Treasure Chest",1325,1,strnpcinfo(0)+"::OnTreasureDead";
	monster "ordeal_1-1",0,0,,"Treasure Chest",1943,1,strnpcinfo(0)+"::OnTreasureDead";
	monster "ordeal_1-1",0,0,,"Treasure Chest",1939,1,strnpcinfo(0)+"::OnTreasureDead";
	monster "ordeal_1-1",0,0,,"Treasure Chest",1352,1,strnpcinfo(0)+"::OnTreasureDead";
	monster "ordeal_1-1",0,0,,"Treasure Chest",1356,1,strnpcinfo(0)+"::OnTreasureDead";
	monster "ordeal_1-1",0,0,,"Treasure Chest",1360,1,strnpcinfo(0)+"::OnTreasureDead";
	end;

OnTreasureDead:
	.mob--;
	announce "Devil Square : "+ strcharinfo(0) +" has opened the Treasure Chest at Devil Square.", bc_all;
	getitem	 F_Rand( 7227, 12210, 12103, 14003, 12913, 12914, 25046, 25047), 1;
	if ( .mob <= 0 )
		goto OnStopEvent;
	end;

OnStopEvent:
	killmonsterall "ordeal_1-1";
	//enablenpc "ord11-12"; //from npc/warps/pvp.txt
	enablenpc "Devil Square Guardian#2";
	.start = .round = .mob = 0;
	end;
}

ordeal_1-1,149,149,7	script	Devil Square Guardian#2	4_F_LUCILE,{
	mes "[Exit]";
	mes "Farewell.";
	getitem 7227,5;
	close2;
	warp "prontera",156,184;
	end;
}

ordeal_1-1	mapflag	nowarp
ordeal_1-1	mapflag	nowarpto
ordeal_1-1	mapflag	noteleport
ordeal_1-1	mapflag	monster_noteleport
ordeal_1-1	mapflag	nosave	SavePoint
ordeal_1-1	mapflag	nomemo
ordeal_1-1	mapflag	nobranch
ordeal_1-1	mapflag	nopenalty
ordeal_1-1	mapflag	noicewall
ordeal_1-1	mapflag	noloot

 

Share this post


Link to post
Share on other sites

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.