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Daraen

Show 1 Regen HP/SP, how to remove it?

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regen.png.708d11cb04bb57552dc1aa84141e8ad3.png        regen2.png.e942f7fd5b859d77a238497c87af1356.png

 

Before switching to Hercules, I was using rAthena and there was no such regen showing. We would say that it displays a skill regen such as increase HP recovery or increase SP recovery when it is not. How to remove this effect please?

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Finaly find it, it come from this:
In status.c, status_calc_regen, minimum value is 1, means all job whatever if they have skill or sitting regen bonus, will display this "1" heal regen

	if (regen->skill != NULL) {
		regen->skill->hp = cap_value(regen->skill->hp, 1, INT16_MAX);
		regen->skill->sp = cap_value(regen->skill->sp, 1, INT16_MAX);
	}

	if (regen->sitting != NULL) {
		regen->sitting->hp = cap_value(regen->sitting->hp, 1, INT16_MAX);
		regen->sitting->sp = cap_value(regen->sitting->sp, 1, INT16_MAX);
	}

We've change for this and it's work fine

	if (regen->skill != NULL) {
		regen->skill->hp = cap_value(regen->skill->hp, 0, INT16_MAX);
		regen->skill->sp = cap_value(regen->skill->sp, 0, INT16_MAX);
	}

	if (regen->sitting != NULL) {
		regen->sitting->hp = cap_value(regen->sitting->hp, 0, INT16_MAX);
		regen->sitting->sp = cap_value(regen->sitting->sp, 0, INT16_MAX);
	}

 

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Yes, my teammate find the solution, I upvote the answer so that everyone who has the problem can solve it!

Edited by Daraen

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On 11/29/2020 at 8:09 AM, Huitzilopotchli said:

Finaly find it, it come from this:
In status.c, status_calc_regen, minimum value is 1, means all job whatever if they have skill or sitting regen bonus, will display this "1" heal regen

if (regen->skill != NULL) { regen->skill->hp = cap_value(regen->skill->hp, 1, INT16_MAX); regen->skill->sp = cap_value(regen->skill->sp, 1, INT16_MAX); } if (regen->sitting != NULL) { regen->sitting->hp = cap_value(regen->sitting->hp, 1, INT16_MAX); regen->sitting->sp = cap_value(regen->sitting->sp, 1, INT16_MAX); }


	if (regen->skill != NULL) {
		regen->skill->hp = cap_value(regen->skill->hp, 1, INT16_MAX);
		regen->skill->sp = cap_value(regen->skill->sp, 1, INT16_MAX);
	}

	if (regen->sitting != NULL) {
		regen->sitting->hp = cap_value(regen->sitting->hp, 1, INT16_MAX);
		regen->sitting->sp = cap_value(regen->sitting->sp, 1, INT16_MAX);
	}

We've change for this and it's work fine

if (regen->skill != NULL) { regen->skill->hp = cap_value(regen->skill->hp, 0, INT16_MAX); regen->skill->sp = cap_value(regen->skill->sp, 0, INT16_MAX); } if (regen->sitting != NULL) { regen->sitting->hp = cap_value(regen->sitting->hp, 0, INT16_MAX); regen->sitting->sp = cap_value(regen->sitting->sp, 0, INT16_MAX); }


	if (regen->skill != NULL) {
		regen->skill->hp = cap_value(regen->skill->hp, 0, INT16_MAX);
		regen->skill->sp = cap_value(regen->skill->sp, 0, INT16_MAX);
	}

	if (regen->sitting != NULL) {
		regen->sitting->hp = cap_value(regen->sitting->hp, 0, INT16_MAX);
		regen->sitting->sp = cap_value(regen->sitting->sp, 0, INT16_MAX);
	}

 

Hello can you tell me which folder this is? like the pathway so i can edit it. Because i am having the same effect. Im just testing out the server I made using Hercules tutorial :) i love it. Its just me though. Don't have plans yet in making it online.

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On 12/4/2020 at 8:47 AM, buchachi11 said:

Hello can you tell me which folder this is? like the pathway so i can edit it. Because i am having the same effect. Im just testing out the server I made using Hercules tutorial :) i love it. Its just me though. Don't have plans yet in making it online.

its on hercules/src/map Folder.

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