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ahoy

NPC Speaks To Character Only Once

Question

prontera,133,217,5	script	Item Test	4_M_MANAGER,{
	getinventorylist;

	for (.@i = 0; .@i < @inventorylist_count; .@i++) {
		.@id = @inventorylist_id[.@i];
		.@inventory_amount = @inventorylist_amount[.@i];
		.@is_equipped = @inventorylist_equip[.@i];
		.@is_refined = @inventorylist_refine[.@i];
		.@is_carded = @inventorylist_card1[.@i];

		mes getitemname(.@id) + ": ID=" + .@id + ", equipped=" + .@is_equipped + ", refined=" + .@is_refined + ", carded=" + .@is_carded;

		.@storage_count = getd("$global_storage" + .@id);

		if (!.@is_equipped) {
			setd("$global_storage" + .@id, .@storage_count + .@inventory_amount);
		}

		mes .@storage_count + " -> " + getd("$global_storage" + .@id);

	}

	close;
}

I wrote a small script to see the contents of the arrays that are populated by getinventorylist.

 

The first time I speak to the NPC on a character, I get the output that I expect.

 

0Xa7iGi.png

 

However, every subsequent attempt to speak to the NPC, nothing happens. A dialogue box doesn't open, and no errors are logged in the console. If I restart the server, the NPC still won't talk to me. If I make a new character, then the NPC will talk to me exactly one time again.

 

Does anyone know why this might be? 

 

EDIT: You can remove this thread, in my loop header I had a typo:

for (.@i = 0; i < @inventorylist_count; i++)

 

Edited by ahoy

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