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Hadeszeus

Change Exp Rates?

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di ko alam pero ginamit ko yung script mo gumagana naman sakin.. 

 

Clean Hercules latest revision ang gamit ko..

 

Na solved ko din. Somewhere in my NPC folder ang nag boblock nung exp rate.. Siguro ung floating exp na event? Di ko na inalam nag DL nlng ako fresh copy then un gumana.. Salahat po ng effort nyo maraming salamat ulit... Mag iingat nlng ako sa sunod at tetest ko lagi bawat changes... :rolleyes:

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Baka ni-recompile mo lang at hindi ni-restart yung server. 

 

Grabe ayaw talaga... Pag tinitignan ko sa mysql ung table ng ragsrvinfo

laging 100+ lng ang value paiba iba. dpat 5000 eh... d ko nman ma edit naka read only. Kahit binago ko na ung exp.conf

Edited by Hadeszeus

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@reloadbattleconf ang pag reload nyan.

 

 

 

 // Rate at which exp. is given. (Note 2)base_exp_rate: 500000// Rate at which job exp. is given. (Note 2)job_exp_rate: 500000
Edited by quesoph

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Oo nga eh siguro sa setup ko lng.. ung workbench ko kasi under System Profile> Configuration File Section: nag eerror eh

sabe "Could not set up connection: WMI query execution failed."

 

kaya ung Starup / Shutdown sa INSTANCE unknow ung database server instance.

 

@reloadbattleconf ang pag reload nyan.

 

 

 // Rate at which exp. is given. (Note 2)base_exp_rate: 500000// Rate at which job exp. is given. (Note 2)job_exp_rate: 500000

 

Sir pag reaload ko ganto ngyari sa db.

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@reloadbattleconf ang pag reload nyan.

 

 

 

 // Rate at which exp. is given. (Note 2)base_exp_rate: 500000// Rate at which job exp. is given. (Note 2)job_exp_rate: 500000

Sir pag reload ko gumana nagkaroon ng bagong row sa ragsrvinfo na table sa db. Pero still di nya sinusunod ung 5000k 

yung normal rate pa din... 

 

Saan kaya ang problem nito? Ni recompile ko naman bago ko start ung server. 

 

1zgywz9.jpg

 

 

 

 

 

Pag nire-open ko yung server ganto ang nilalagay nya instead na yung denifine ko sa exp.conf.

 

21orog0.jpg

 

 

 

 

Ito yung exp.conf ko. Nabasa ko lang na pag gusto mo x5000/x5000 ilagay mo 500000. Nag try na din ako ng ibang value like 5000 pero same result.

 

//--------------------------------------------------------------// Hercules Battle Configuration File// Originally Translated by Peter Kieser <[email protected]>// Made in to plainer English by Ancyker//--------------------------------------------------------------// Note 1: Value is a config switch (on/off, yes/no or 1/0)// Note 2: Value is in percents (100 means 100%)// Note 3: The max level of classes is stored in the exp table.//         See files db/exp.txt and db/exp2.txt to change them.//--------------------------------------------------------------// Rate at which exp. is given. (Note 2)base_exp_rate:500000// Rate at which job exp. is given. (Note 2)job_exp_rate:500000// Turn this on to allow a player to level up more than once from a kill. (Note 1)multi_level_up: yes// Setting this can cap the max experience one can get per kill specified as a// % of the current exp bar. (Every 10 = 1.0%)// For example, set it to 500 and no matter how much exp the mob gives, // it can never give you above half of your current exp bar.max_exp_gain_rate: 0// Method of calculating earned experience when defeating a monster:// 0 = uses damage given / total damage as damage ratio// 1 = uses damage given / max_hp as damage ratio// NOTE: Using type 1 disables the bonus where the first attacker gets //       his share of the exp doubled when multiple people attack the mob.exp_calc_type: 0// Experience increase per attacker. That is, every additional attacker to the// monster makes it give this much more experience// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)exp_bonus_attacker: 25// Max number of attackers at which exp bonus is capped// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)exp_bonus_max_attacker: 12// MVP bonus exp rate. (Note 2)mvp_exp_rate: 100// Rate of base/job exp given by NPCs. (Note 2)quest_exp_rate: 100// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.// The balance of the exp. rate is best used with 5 to 10)heal_exp: 10// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.resurrection_exp: 0// The rate of job exp. when using discount and overcharge on an NPC// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)// The way it is calculated is (money received * skill lv) * shop_exp / 10000.shop_exp: 0// PVP exp.  Do players get exp in PvP maps// (Note: NOT exp from players, but from normal leveling)pvp_exp: yes// When a player dies, how should we penalize them?// 0 = No penalty.// 1 = Lose % of current level when killed.// 2 = Lose % of total experience when killed.death_penalty_type: 1// Base exp. penalty rate (Each 100 is 1% of their exp)death_penalty_base: 100// Job exp. penalty rate (Each 100 is 1% of their exp)death_penalty_job: 100// When a player dies (to another player), how much zeny should we penalize them with?// NOTE: It is a percentage of their zeny, so 100 = 1%zeny_penalty: 0// Will display experience gained from killing a monster. (Note 1)disp_experience: no// Will display zeny earned (from mobs, trades, etc) (Note 1)disp_zeny: no// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)// If no, an equation will be used which preserves statpoints earned/lost // through external means (ie: stat point buyers/sellers)use_statpoint_table: yes
Edited by Hadeszeus

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