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Awesome plugin! 

 

I've a question, is this supposed to happen ?

 

https://a.pomf.se/mtvawp.mp4

 

As you can see, when I use @go 0 ( in this case ) the novice gets a "hit" effect

 

Is this normal? Would be awesome if I can change the effect when someone log ins/ appears in a map

 

Also the effect 880 disappear if I go Cloak/Uncloak :(

 

Yes, having that appear-hit effect too. 

 

Mine doesn't disappear when I go cloak lol.

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Hello, great plugin but I'm having a bit of trouble for it to work...

I add it succesfully, no errors at all during plugin compiling or server start but when I use @aura command nothing happens, the screen just blinks(like @refresh) but the aura doesn't change at all. Do I need to do something else besides adding the plugin? Or maybe it's my client?

 

I'm using latest hercules on centOS with pre-renewal configuration and 2012-04-10 client.

Format is

@aura id1 id2 id3

Where, id2 and id3 are optional

 

will there be any update to this? :P

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Hello, great plugin but I'm having a bit of trouble for it to work...

I add it succesfully, no errors at all during plugin compiling or server start but when I use @aura command nothing happens, the screen just blinks(like @refresh) but the aura doesn't change at all. Do I need to do something else besides adding the plugin? Or maybe it's my client?

 

I'm using latest hercules on centOS with pre-renewal configuration and 2012-04-10 client.

 

Format is

@aura id1 id2 id3

Where, id2 and id3 are optional

will there be any update to this? :P

Isn't that already implemented?

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Hello, great plugin but I'm having a bit of trouble for it to work...

I add it succesfully, no errors at all during plugin compiling or server start but when I use @aura command nothing happens, the screen just blinks(like @refresh) but the aura doesn't change at all. Do I need to do something else besides adding the plugin? Or maybe it's my client?

 

I'm using latest hercules on centOS with pre-renewal configuration and 2012-04-10 client.

Format is

@aura id1 id2 id3

Where, id2 and id3 are optional

will there be any update to this? :P

Isn't that already implemented?

 

oh sorry I was talking about the latest issues that members posted xD quoted that post wrongly

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About effect disappear, I would check(can't view video)

About teleport effect on warp, I will fix it asap.

 

Is there suppose to be an effect when a player comes/get in your screen?

Edited by Kong

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About effect disappear, I would check(can't view video)

About teleport effect on warp, I will fix it asap.

 

Hi Dastgir, for some weird reason, I'm getting a crashed signal of map server. I'm not sure what it caused to happen. I tried going to abbey03 dungeon and it triggered the crashed signal. Then everytime I log in that character, it crashes the map-server. Also, when warping out of WoE after getting an emperium break, I'm getting a crash signal too. :|

Edited by Kong

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@@Kong

Could you possibly manage to post gdb core dump??

So it would help me more to pinpoint the issue

 

It says, 'No Stack'. 

 

I tried to disable the Auraset plugin and it let my character login with no map crash :(

 

Where is the core dump being saved in hercules? i can't seem to find it. 

Edited by Kong

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@@Kong

Could you possibly manage to post gdb core dump??

So it would help me more to pinpoint the issue

 It says, 'No Stack'. I tried to disable the Auraset plugin and it let my character login with no map crash :( Where is the core dump being saved in hercules? i can't seem to find it. 
Its been saved as name "core".

Hmm.. I will try to reproduce it again and will be fixed in coming hours

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@@Kong

Could you possibly manage to post gdb core dump??

So it would help me more to pinpoint the issue

 It says, 'No Stack'. I tried to disable the Auraset plugin and it let my character login with no map crash :( Where is the core dump being saved in hercules? i can't seem to find it. 
Its been saved as name "core".

Hmm.. I will try to reproduce it again and will be fixed in coming hours

 

Still can't find it.. :( Hope you can reproduce this one

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It happens when u use @aura and then use @hide. 

 

Oh yes, you are right. Thank you for that, at least I can enable it once again and just avoid using @hide lool.

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It happens when u use @aura and then use @hide. 

 

Oh yes, you are right. Thank you for that, at least I can enable it once again and just avoid using @hide lool.

Doesn't happen to me now with @aura and then @hide.

Updated to v1.2

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It happens when u use @aura and then use @hide. 

 

Oh yes, you are right. Thank you for that, at least I can enable it once again and just avoid using @hide lool.

Doesn't happen to me now with @aura and then @hide.

Updated to v1.2

Thank you!

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It happens when u use @aura and then use @hide. 

 

Oh yes, you are right. Thank you for that, at least I can enable it once again and just avoid using @hide lool.

Doesn't happen to me now with @aura and then @hide.

Updated to v1.2

 

Hi @@Dastgir

 

Unfortunately this still happens when using @hide then warping. (Using @warp / @go) Map server will crash..

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It happens when u use @aura and then use @hide. 

 Oh yes, you are right. Thank you for that, at least I can enable it once again and just avoid using @hide lool.
Doesn't happen to me now with @aura and then @hide.Updated to v1.2
 Hi @@Dastgir Unfortunately this still happens when using @hide then warping. (Using @warp / @go) Map server will crash..
It would be glad if you provide gdb report,

As I cant reproduce using @hide the @warp

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It happens when u use @aura and then use @hide. 

 Oh yes, you are right. Thank you for that, at least I can enable it once again and just avoid using @hide lool.
Doesn't happen to me now with @aura and then @hide.Updated to v1.2
 Hi @@Dastgir Unfortunately this still happens when using @hide then warping. (Using @warp / @go) Map server will crash..
It would be glad if you provide gdb report,

As I cant reproduce using @hide the @warp

 

There's also a weird problem with Shadow Chaser that produces a map crash. And when you restart the server, the aura is gone. I'm not sure if it has something to do with their invincibility skill or some other hides. 

@@Dastgir

 

Does this make any sense

#0  0xb7ce6c47 in ?? ()No symbol table info available.#1  0x08261a6d in do_sockets (next=50) at socket.c:815        rfd = {fds_bits = {32640, 0 <repeats 31 times>}}        timeout = {tv_sec = 0, tv_usec = 30694}        ret = <value optimized out>        i = <value optimized out>#2  0x0825e4ef in main (argc=1, argv=0xbffff854) at core.c:446        next = <value optimized out>        retval = <value optimized out>
Edited by Kong

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