Jump to content
  • 0

Question

Hey guys,

 

I follow the wiki and added the following:

 

db/pre-re:

5000,PARAGON_FABRE,Paragon Fabre,Paragon Fabre,6,630,0,60,40,1,8,11,0,0,1,2,4,0,7,5,10,12,0,4,22,0x181,400,1672,672,480,0,0,0,0,0,0,0,914,6500,949,5000,1502,800,721,50,511,7000,705,10000,1501,2000,0,0,0,0,4002,100

 

npcidentity.lua:

["JT_4_F_SWORDMAN"] = 645,["PARAGON_FABRE"] = 5000
jobname.lua:
[jobtbl.JT_RUNAWAY_BOOK] = "RIDEWORD",[jobtbl.PARAGON_FABRE] = "FABRE"

But when I type in @monster 5000, it tells me "Invalid monster ID or name". What am I missing?

 

Thanks in advance,

ShadowLight

Edited by ShadowLight

Share this post


Link to post
Share on other sites

7 answers to this question

Recommended Posts

  • 0

 

Hey guys,

 

I follow the wiki and added the following:

 

db/pre-re:

5000,PARAGON_FABRE,Paragon Fabre,Paragon Fabre,6,630,0,60,40,1,8,11,0,0,1,2,4,0,7,5,10,12,0,4,22,0x181,400,1672,672,480,0,0,0,0,0,0,0,914,6500,949,5000,1502,800,721,50,511,7000,705,10000,1501,2000,0,0,0,0,4002,100

 

npcidentity.lua:

["JT_4_F_SWORDMAN"] = 645,["PARAGON_FABRE"] = 5000
jobname.lua:
[jobtbl.JT_RUNAWAY_BOOK] = "RIDEWORD",[jobtbl.PARAGON_FABRE] = "FABRE"

But when I type in @monster 5000, it tells me "Invalid monster ID or name". What am I missing?

 

Thanks in advance,

ShadowLight

500 is not a range for monsters.

Monsters have range from 1000-3999 (Depends upto client, 2013 ones have till 3999)

and the new client than 2013(2014 and up) have mobs range starting from (1000-3999 and 25000-2xxxx), not sure about till what they go.

Share this post


Link to post
Share on other sites
  • 0

Did you edit this setting in src/map/mob.h? If not, then increase it and recompile, or decrease the id of mob to under 4000 :3

// Change this to increase the table size in your mob_db to accommodate a larger mob database.// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000#define MAX_MOB_DB 5000
Edited by Garr

Share this post


Link to post
Share on other sites
  • 0

 

Did you edit this setting in src/map/mob.h? If not, then increase it and recompile, or decrease the id of mob to under 4000 :3

// Change this to increase the table size in your mob_db to accommodate a larger mob database.// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000#define MAX_MOB_DB 5000

 

It works! But for some reason it shows up as poring and I couldn't hit it.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.