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Hey guys,

 

I follow the wiki and added the following:

 

db/pre-re:

5000,PARAGON_FABRE,Paragon Fabre,Paragon Fabre,6,630,0,60,40,1,8,11,0,0,1,2,4,0,7,5,10,12,0,4,22,0x181,400,1672,672,480,0,0,0,0,0,0,0,914,6500,949,5000,1502,800,721,50,511,7000,705,10000,1501,2000,0,0,0,0,4002,100

 

npcidentity.lua:

["JT_4_F_SWORDMAN"] = 645,["PARAGON_FABRE"] = 5000
jobname.lua:
[jobtbl.JT_RUNAWAY_BOOK] = "RIDEWORD",[jobtbl.PARAGON_FABRE] = "FABRE"

But when I type in @monster 5000, it tells me "Invalid monster ID or name". What am I missing?

 

Thanks in advance,

ShadowLight

Edited by ShadowLight

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Hey guys,

 

I follow the wiki and added the following:

 

db/pre-re:

5000,PARAGON_FABRE,Paragon Fabre,Paragon Fabre,6,630,0,60,40,1,8,11,0,0,1,2,4,0,7,5,10,12,0,4,22,0x181,400,1672,672,480,0,0,0,0,0,0,0,914,6500,949,5000,1502,800,721,50,511,7000,705,10000,1501,2000,0,0,0,0,4002,100

 

npcidentity.lua:

["JT_4_F_SWORDMAN"] = 645,["PARAGON_FABRE"] = 5000
jobname.lua:
[jobtbl.JT_RUNAWAY_BOOK] = "RIDEWORD",[jobtbl.PARAGON_FABRE] = "FABRE"

But when I type in @monster 5000, it tells me "Invalid monster ID or name". What am I missing?

 

Thanks in advance,

ShadowLight

500 is not a range for monsters.

Monsters have range from 1000-3999 (Depends upto client, 2013 ones have till 3999)

and the new client than 2013(2014 and up) have mobs range starting from (1000-3999 and 25000-2xxxx), not sure about till what they go.

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When you launch server, does it give you any warnings about the line where that fabre is? Did you do server restart/@reloadmobdb?

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Did you edit this setting in src/map/mob.h? If not, then increase it and recompile, or decrease the id of mob to under 4000 :3

// Change this to increase the table size in your mob_db to accommodate a larger mob database.// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000#define MAX_MOB_DB 5000
Edited by Garr

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Did you edit this setting in src/map/mob.h? If not, then increase it and recompile, or decrease the id of mob to under 4000 :3

// Change this to increase the table size in your mob_db to accommodate a larger mob database.// Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes.// Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000#define MAX_MOB_DB 5000

 

It works! But for some reason it shows up as poring and I couldn't hit it.

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On 2/13/2015 at 5:58 PM, ShadowLight said:

 

It works! But for some reason it shows up as poring and I couldn't hit it.

did someone solve this problem with 2015 client?

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6 hours ago, thanna said:

did someone solve this problem with 2015 client?

Try adding the sprite in jobidentity.lub too

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