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joecalis

Skill Specialeffect Duration

Question

Is there anyway to have a skill special effect stay at a desired amount of time?

For example if I want to have a skill with berserk (redbody) special effect, body

will go back to normal after the skill is dispelled.

 

Is it possible to do that through src and/or lua edit? Most of the stuff I ask here gets the answer "You have to hex edit"

And as far as I know, my hex editing skills are over negative 9000 so hex edit is a no no.

 

Anyway if anyone knows if this is possible please answer right away, I really need it :(

 

Edit:

I've tried doing clif->specialeffect on skill start and then
refresh all pc in view when the skill ends, but the warping animation (change to black screen)

is just annoying. I have tried to use the OPTs in status.c (opt3_berserk) but it seems like it only stores body state data and does not affect client animation,

only the opt1, opt2, and option has effects on the client and sadly it does not include berserk effect. :(

Edited by joecalis

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3 answers to this question

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cool so I can just call it as buff like "sc_start(src, src, SI_BERSERK, 100, skill_lv, skill->get_time2(skill_id,skill_lv))"?

 

Edit: NVM I found it, I used clif->status_change.

Edited by joecalis

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