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rector

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  1. @Garr@Garr its not HP its decreasing , its the hit points, which are affected by dex
  2. Hello all, I found out that the Bubble Gum script actually decreases the Hit points on using it. I believe it should not as it is the drop rate increase script which is implemented in that item. For reference code from mob.c is below : // Increase drop rate if user has SC_CASH_RECEIVEITEM if (sd && sd->sc.data[SC_CASH_RECEIVEITEM]) // now rig the drop rate to never be over 90% unless it is originally >90%. drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_CASH_RECEIVEITEM]->val1)/100.),0,9000));
  3. @@KirieZ That solution worked thanks a ton !!
  4. @@KirieZ I got this error now and npc is showing up but not refining. [Error]: script_rid2sd: fatal error ! player not attached![Debug]: Function: set (2 parameters):[Debug]: Data: variable name='.AllowMultipleRefines' index=0[Debug]: Data: variable name='true'[Debug]: Source (NPC): Refiner at prontera (145,194)[Warning]: script_get_val: cannot access player variable 'true', defaulting to 0
  5. Hi all, I know it is kind of stupid to ask but i request for a Diff for openshop and getiitemboud as I am using Herc r14389 . I am in real need of it so please anyone who can help me out!
  6. Getting this error on running the script, Please help! @@KirieZ [Error]: Loading NPC file: npc/custom/refc.txtscript error on npc/custom/refc.txt line 35 script:add_word: invalid word. A word consists of undercores and/or alphanumeric characters, and valid variable prefixes/postfixes. 30 : mes "know what you want me to refine."; 31 : next; 32 : 33 : setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; 34 : .@menu$ = "";* 35 : for(.@i = 1; .@i <= 10; '+'+.@i) { 36 : if(getequipisequiped(.@i)) { 37 : .@menu$ += .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; 38 : .@equipped = 1; 39 : } 40 : .@menu$ += ":";
  7. Hello all, I am in need of a refine which can be configured with a certain item and percentage. Like where you can set the required item id along with the percentage of refining chance it will increase. let say i set magic stone with 20% chance in increase of refining rate. something like that. Please help me out
  8. @@Winterfox Thanks a lot buddy !!!
  9. Hello !! thank you for clicking on the link and reading my request.... May i request for an NPC which can actually fetch the credits data from the flux cp and would be a shop which would sell items in exchange of the credits in flux panel db. I m requesting u because i m getting too much of item duper complaints and i guess setting global variables or using the predefined db like cp_credits would actually help in secure way of dealing with items. Hoping for a positive response Regards...
  10. @ yes i did and didn't found anything like that. can you help ?
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