Originally posted by [b]Adobe[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=134
Backslide should be affected by your ASPD, not delay according to AEGIS. This means it cannot be reduced by magic strings, etc. I fixed this myself, but it's a cheap hack. It's really hard to get proof for a skill like this since it's so simple, but I'm sure if you ask around (since I know atleast one dev plays iRO) I'm sure they'll tell you it ASPD dependent.
/src/map/skill.c line 8882
CODE
{ //Monk combo skills have their delay reduced by agi/dex.
case MO_TRIPLEATTACK:
case MO_CHAINCOMBO:
case MO_COMBOFINISH:
case CH_TIGERFIST:
case CH_CHAINCRUSH:
+ case TF_BACKSLIDING:
time -= 4*status_get_agi(bl) - 2*status_get_dex(bl);
break;