Issue information

Issue ID
#1364
Status
Working as Intended
Severity
None
Started
Hercules Elf Bot
Apr 14, 2008 13:43
Last Post
Hercules Elf Bot
Feb 21, 2012 9:10
Confirmation
N/A

Hercules Elf Bot - Apr 14, 2008 13:43

Originally posted by [b]Premier[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=1364

I feel that some desc is wrong .Corrected some desc.
Fixed a tipos.
Comment please -> commit to svn to fix this.

QUOTE
HLIF_HEAL#
Touch of Heal
Max Level:^777777 5^000000
Type:^33cc00 Active^000000
SP Cost:^777777 10 + 3*SkillLV^000000
Target:^777777 Ally^000000
Cast Time:^777777 Instant^000000
Cool Down:^777777 1 sec^000000
Duration:^777777 Instant^000000
Effect:^777777 This works exactly like the Acolyte's Heal skill, healing the target HP. The healed amount depends only on the Homunculus's LV and INT.^000000
^00BB00Each cast requires 1 Condensed Red Potion.^000000
SP Consumption
[Lv 1]:^777777 13 SP^000000
[Lv 2]:^777777 16 SP^000000
[Lv 3]:^777777 19 SP^000000
[Lv 4]:^777777 22 SP^000000
[Lv 5]:^777777 25 SP^000000
IRO Name:^777777 Healing Hands^000000
#
HLIF_CHANGE#
Mental Change
Max Level:^777777 3^000000
Type:^33cc00 Active^000000
SP Cost:^777777 Unknown^000000
Target:^777777 Homunculus self^000000
Cast Time:^777777 Unknown^000000
Cool Down:^777777 LV 1 600 sec, LV 2 900 sec, LV 3 1200 sec^000000
Duration:^777777 LV 1 60 sec, LV 2 180 sec, LV 3 300 sec^000000
Effect:^777777 For the skill's duration, Homunculus's Maximum HP and SP are switched. Non-skill attacks are increased by the Lif's MATK value. Upon activation, Homunculus's HP is fully healed. After the skill's duration has ended, HP and SP are set to 10.^000000
Duration | Delay
[LV 1]^777777 60 sec/ 600 sec^000000
[LV 2]^777777 180 sec/ 900 sec^000000
[LV 3]^777777 300 sec/ 1200 sec^000000
IRO Name:^777777 Mental Charge^000000
#
HAMI_CASTLE#
Castling
Max Level:^777777 5^000000
Type:^33cc00 Active^000000
SP Cost:^777777 10^000000
Target:^777777 none^000000
Cast Time:^777777 Unknown^000000
Cool Down:^777777 50 + 10*SkillLV (except LV 5 which is 129 sec)^000000
Duration:^777777 50 + 10*SkillLV sec^000000
Effect:^777777 Instantaenuously switch the location of the player and the Homunculus. The monsters that were attacking the player will now attack the Homunculus instead.
[LV 1]^777777 20% chance
[LV 2]^777777 40% chance
[LV 3]^777777 60% chance
[LV 4]^777777 80% chance
[LV 5]^777777 100% chance^000000
#
HAMI_BLOODLUST#
Blood Lust
Max Level:^777777 3^000000
Type:^33cc00 Active^000000
SP Cost:^777777 120^000000
Target:^777777 Homunculus self^000000
Cast Time:^777777 Unknown^000000
Cool Down:^777777 LV 1 300 sec, LV 2 600 sec, LV 3 900 sec^000000
Duration:^777777 LV 1 60 sec, LV 2 180 sec, LV 3 300 sec^000000
Effect:^777777 For the spells duration, Homunculus's damage is increased and every attack has a certain chance to leech 20% of the damage as HP.^000000
[LV 1]^777777 +130% ATK, 3% leech chance^000000
[LV 2]^777777 +140% ATK, 6% leech chance^000000
[LV 3]^777777 +150% ATK, 9% leech chance^000000
#
HFLI_FLEET#
Fleet Move
Max Level:^777777 5^000000
Type:^33cc00 Active^000000
SP Cost:^777777 20 + 10*SkillLV^000000
Target:^777777 Homunculus^000000
Cast Time:^777777 Unknown^000000
Cool Down:^777777 50 + 10*SkillLV (except LV 5 which is 120 sec)^000000
Duration:^777777 65 - 5*SkillLV sec^000000
Effect:^777777 Temporarily increase ASPD by +(3*SkillLV)% and Attack Power by (105+5*SkillLV)% of Filir (maybe the increase is only 5+5*SkillLV?).
ASPD Bonus | Damage Bonus | Lasting Time / After-cast Delay^000000
[LV 1]^777777 +3% / +110% / 60 sec / 60 sec^000000
[LV 2]^777777 +6% / +115% / 55 sec / 70 sec^000000
[LV 3]^777777 +9% / +120% / 50 sec / 80 sec^000000
[LV 4]^777777 +12% / +125% / 45 sec / 90 sec^000000
[LV 5]^777777 +15% / +130% / 40 sec / 120 sec^000000
IRO Name:^777777 Flitting^000000
#