Issue information

Issue ID
#137
Status
Fixed
Severity
None
Started
Hercules Elf Bot
Sep 28, 2007 1:36
Last Post
Hercules Elf Bot
Apr 19, 2012 18:23
Confirmation
N/A

Hercules Elf Bot - Sep 28, 2007 1:36

Originally posted by [b]theultramage[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=137

The setting "mob_clear_delay" was implemented in r2187, to combat "the problem with monster sprites still appearing after it died", by introducing a small delay before the mob death packet is sent.
In r5707, when the "unit_data structure merge from jA" took place, all code that referenced this config setting was wiped out. Which means we've been using a bogus setting for some ~6000 revisions now.

I remember one recent server where I still saw the abovementioned client glitch happen (monster would die, then immediately do 1 walk action, then keep standing there). Strangely, on other servers this doesn't happen (on mine it was occuring around r5000, but stopped afterwards).

Now, what to do with this? Remove it, assuming there's no problem anymore? Reimplement it?

Hercules Elf Bot - Jan 31, 2012 20:33

Originally posted by [b]Gepard[/b]
Nobody complained for 4+ years. So I guess no more glitches even without the hack.

Fixed in [rev=15532].

Hercules Elf Bot - Feb 2, 2012 19:22

Originally posted by [b]Lighta[/b]
Please also take a look at :
-int gvg_eliminate_time
-int party_skill_penalty
wich are also being unused.

Hercules Elf Bot - Feb 2, 2012 21:07

Originally posted by [b]Gepard[/b]
party_skill_penalty removed in [rev=15537], gvg_eliminate_time in [rev=15538].

This post has been edited by Gepard on Feb 2, 2012 21:16