Issue information

Issue ID
#1670
Status
Done
Severity
None
Started
Hercules Elf Bot
Jun 12, 2008 21:11
Last Post
malufett
Aug 26, 2013 10:04
Confirmation
N/A

Hercules Elf Bot - Jun 12, 2008 21:11

Originally posted by [b]I'm n00b XD[/b]
http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=1670

LK_CONCENTRATION should give absence of stop-rate effect, but doesn't give.
There is no difference is skill used or not - stop-rate is identical in both cases.

This post has been edited by I'm n00b XD: Jul 5 2008, 11:23 PM

Ind - Jan 27, 2013 16:54

Need confirmation on how it works on official servers

Playtester - Apr 25, 2013 10:27

It gives you endure level 1 effect on all levels. It's just as if you used endure level 1 at the same time, you even get 1 mdef.

But is it really not working?

status.c:

if(sc->data[SC_CONCENTRATION])
mdef += 1; //Skill info says it adds a fixed 1 Mdef point.

if( sc->data[SC_CONCENTRATION] )
return 0;

The only problem I see is that someone hardcoded the endure effect rather than giving the endure status change. The problem with that is, is that it doesn't expire after 7 hits. And probably stacks with Endure too.

See also iROwiki: [url="http://irowiki.org/classic/Spear_Dynamo"]http://irowiki.org/classic/Spear_Dynamo[/url]

Ind - Apr 25, 2013 12:55

indeed the issue in question works as you say oo[quote]
The only problem I see is that someone hardcoded the endure effect rather than giving the endure status change. The problem with that is, is that it doesn't expire after 7 hits. And probably stacks with Endure too.[/quote]what seven hits oo i understand it says hit charges, but i found the count nowhere

malufett - Apr 26, 2013 0:21

this how it works officially..
when used Lv1 endure is also used.
Lv1 endure is override when Lv5 endure is used however the tick is not override.
When concentration is remove endure is also remove and vice versa.

:meow:

Playtester - Apr 26, 2013 8:07

Well, there doesn't seem to be much info on how many hit charges there are. But since Spear Dynamo just gives you Endure Level 1 status change, it would just be logical that the hit charges are also the same. Endure is coded to have 7 hit charges on all levels right now, that's how I got to that number.

Zopokx - May 19, 2013 23:03

My users report me that 'Endure' is not working properly.
[size=4]I have already tested, and even though it is noticeable, if you have 'Endure' the mobs still stop your movement when you get hurt.[/size]

Related issue, or I should start a new one?